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Deinhibit iser Introduc tion Trust building Behaviour al contract Activ ityBr ief Game Revie wProc ess Activ ityBr ief Initiative (Problem-solving activity) Final Review & Closure I n d I v I d u a l & G r o u p G o a l s The Adventure Wave Schoel & Prouty Revie wProc ess E n er gi s ers

Adventure wave&activity hierarchy

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Page 1: Adventure wave&activity hierarchy

Deinhibitiser

Introduction

Trust building

Behavioural contract

ActivityBrief

Game

ReviewProcess

ActivityBrief

Initiative(Problem-solving activity)

Final Review& Closure

I n d I v I d u a l & G r o u p

G o a l s

The Adventure Wave Schoel & Prouty

ReviewProcess

Ener

gise

rs

Page 2: Adventure wave&activity hierarchy

Stage I - Ice breakersWhat the activities achieve: Allow group members to

get to know each other better.

Have Fun, Lots of laughter Get comfortable with each

other Non-threatening activities Cause no frustration

amongst members No arguments Non-competitive Everybody wins

ActivitiesGiants Elves WizardsImpulse / Hand squeezeZip ZapRope pushShoe song

Stage II - De-inhibitizersWhat the activities achieve:• Create a Supportive

environment• Help build Confidence • Participants risk more than

in ice-breakers• Activities are more

threatening – emotionally & physically

• Trying harder is presented as a value

• Some physical contact

ActivitiesHow do you do?Person to personWalk my walkTag gamesMoonballGroup munchHuman bridge

Page 3: Adventure wave&activity hierarchy

Stage III - Trust Building What the activities achieve:• At this stage group

members are comfortable with each other.

• There is a sense of camaraderie & belonging to the group

• Introduce a level of risk that may cause some fear as a response.

• Get people to lean on each other and take responsibility for each other.

ActivitiesHuman ladderBlind games (walk, Team radar, Sherpa walk, Line)Drive my carHog callBlades of grassYurt circle

Stage IV - CommunicationWhat the activities achieve:• With some level of trust

established, they are able to take on more threatening endeavours.

• Encourage sharing – verbal & non-verbal.

• Problem solving approach is introduced

• Introduces concepts and experiences of Teamwork & Leadership

• Sharing of responsibilities• Develop skills to better express

themselves to each other.• More intense, involved

participation. ActivitiesGroup juggleTangle / knotsFox & squirrel (AITC/L)Line-UpsPuzzlers (AITC/L)Trolleys, Minefield, TangramsShapes & Colours (with alphabets)

Page 4: Adventure wave&activity hierarchy

Stage V - Decision-Making & Problem-solvingWhat the activities achieve:• Requires the group to cooperate, communicate and reach

consensus.• Requires them to listen to each other.• Gets them to accept differences and move on with the task.• They are given a task and LET GO (allowed to discover the

solution for themselves).• The activities are regarded as real life simulations.• Facilitator’s Note: • Observe them, but do not interfere or rescue! Sometimes

failure is necessary on the journey to success.• Facilitate, ask questions and help them find their own way to

solutions.Use ‘Brainstorming’ & Consensus’ Rules cards.ActivitiesBlind polygon / squareTraffic jamTangramsBridge ItHuman MonsterPunctured drum / pipe

Page 5: Adventure wave&activity hierarchy

Stage VI - Social Responsibility What the activities achieve:• Requires members to think and feel.• Members respond to social problems.• Learn to acknowledge their feelings and relationships with

others.

Stage VII - Personal Responsibility What the activities achieve:• Activities challenge each members, putting them in

stressful but safe surroundings.• They are required to fulfil challenges and goals they set

for themselves.• Individuals may be challenged to look at inwards, at

themselves by asking questions, and feedback from group members.

• Involves a high level of psychological and emotional Risk-taking.