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Jackie talks about taking a familiar linear story and adapting it to non-linear format. She discusses a range of media options available and most importantly, the questions to ask when choosing the most appropriate media for your project.
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Adapting Linear Content toInteractive Games
The Wonderful Wizard of Ozby L. Frank Baum
• A well known brand• Has international appeal• Has a compelling story• Involves strong characters• Is age appropriate• Is available• Has Cross Media potential
Oz – The Magical AdventureThe Challenge
• To create two distinct interactive productsthat appeal to the global market
• Design so can reuse assets, recordings etc
• To make a familiar linear story non linear
• To appeal to either gender
• To have a clear narrative but have agency
• To work for a pre-literate audience
• To be totally replayable
• To be educationally sound
Oz – The Magical AdventureAppealing Characters
Oz – The Magical AdventureAn Immersive World
Oz – The Magical Adventure The Interactive Storybook
• Interactive reader for children age 2-5
• 220 page novel simplified to 16 pages
• 3 levels of reading ability
• Two modes – read to me, read bymyself
• Clickable definitions of key words
• Rich 3D animation
• Clickable animations and audio
• Contents page for easy navigation
• Extras – stationery, invitations
Oz – The Interactive StorybookReading Mode and Level
Oz – The Interactive StorybookContents Page
Oz – The Interactive StorybookEasy Level
Oz – The Interactive StorybookHard Level
Oz – The Interactive StorybookWord Definition
Oz – The Interactive StorybookExtras
Oz – The Magical AdventureCD-Rom Adventure Game
• Quest based game for ages 4-7
• 1st of series of 3 classic adventures
• Rich 3D characters andenvironments
• Play to learn educational approach
• 2 hours play time with tracking
• 3 levels of difficulty
• Replayable activities
• Clickable puzzles and surprises
• Customised certificate to print out
Oz – The Adventure GameGame Narrative
Dorothy has been kidnapped by thewinged monkey and you the player,must rescue her. To do so, you mustcollect the nine jewels that are missingfrom the witch’s medallion, which isthe key to the witch’s castle. To do so,you must play nine educationalactivities and negotiate the world andinteract with the characters of Oz.
Oz – The Adventure GameGame StructureQT Seq
BookTitles
ChooseLevel
QT SeqEC.
QT SeqWizard
GateExit
RegisterName
111QT Seq
YBREC Gate
Entry
131 131
StillImage
Tornado
2111
StillImage
Dorothy
2112
StillImageS’crow
2113
StillImage
Tin Man
2114
StillImageLion
2115
StillImageYBR
2121
WalkdownYBR
2122
WingedMonkey
2123
ThreeWatch
2125
Dorothyand Toto
2124
CUScarecrow
2126
311
GateOpens/Track
3211WS
Wizard
3311
CUScarecrow
3313
CUTin Man
3314
CU Lion
3315
MSWizard
3312
3152
Glinda
2127
Land of the Munchkins
Hub
Wind Vanes
WhirlyFlowers
Juice-A-Rama
ScarletPoppies
Country of the Quadlings
Hub
ItchyBugs
Water Pipes
Toadstool Hop
RockBalance
VolcanoMemory
Hide andSeek
Humm-ing
Bird
DrawBridge
EchoBird
Crossthe Lake
Sun-flower
Raven’sEye Spy
FlyCatcher
Ice Climb
Orch.
7.0Land of the
Winkies(no hub)
4.0 On the Road
Transition Screens
TrickyTrees
VolvanoTunnel
CrossRoads
RowAcross
RopeLadder
341
4612
4611
5112
5111
5311
551
541
CU Screen
561571
581
5211
5212 6111
6112
6211
6212
ViewingTower Winkies
Dorothy
631
651
661
641
741
751
761
6712
6711
7112
7111
Castle QTThree walk up to
Witch’s Door
721
771
8111
7812
7811
4111
4112
4311
4312
4411
4412
451
4513
4515
CU Fire444
UpStairs
QT SeqThe
Tower
Arrival,find
Dorothy
WitchArrives
8312
Medallionin door
DoorOpens
Witch’s Castle Door
81138112 8211Hall toTower
8214
8311
QT SeqWitch’sDefeat
WitchMelts
Scarecrow
with Hat
8316
8314
QT SeqReturnto EC
CUWizard
913
Wizardtells
qualities
Order ofOz
915
914
All wavegoodbye
Map
161
916
WingedMonkey
8316
Wizard,Lionroars
912
Oz – The Magical AdventureWhirly Flower Game
Oz – The Magical AdventureRock Balance Game
Oz – The Magical AdventureWater Pipes Game
Adapting Linear ContentKey Questions
• Who is my project for? Is this medium the most appropriate formy target audience?
• How will adapting this content compete/compliment the originalbrand and how will the fan base perceive this iteration?
• What is the story at the heart of my project? Is it compelling,original, entertaining, and is it mine to adapt?
• Who are the characters inhabiting the world of my story? Arethey well developed, do I know what they want/need and howthey relate to each other?
• Is this the best medium in which to tell this story? Whatadditional mediums could further enhance the whole storyexperience making it more holistic?