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The 7Cs of Learning Design: How it really happens Terese Bird and Grainne Conole Learning Technologist & SCORE Research Fellow 24 February, 2014

7Cs of Learning Design: How it really happens - UNISA Benchmark Workshop

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This description of practical 7Cs of Learning Design training was presented for delegates of University of South Africa, 24 February 2014 at University of Leicester

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Page 1: 7Cs of Learning Design: How it really happens - UNISA Benchmark Workshop

The 7Cs of Learning Design:How it really happens

Terese Bird and Grainne ConoleLearning Technologist & SCORE Research Fellow

24 February, 2014Benchmarking visit with UNISA

Page 2: 7Cs of Learning Design: How it really happens - UNISA Benchmark Workshop

7Cs and Carpe Diem SuccessesCourse Achievement Website

Criminology iPad DL Masters (war zones)

Shortlisted for E-Learning Award 2013 for iPad and App development; all UoL Criminology DL courses will now follow this model

http://www.le.ac.uk/places-mlearn

Forensic Science DL Masters Crime Inv

Chosen to be 2nd Uleicester FutureLearn MOOC

http://www.le.ac.uk/forensic

Theatre for a Change Charity: Reproductive Health Training

In progress – eBooks for any mobile device, using Facebook as VLE

http://tinyurl.com/uol-tfac

Orthopaedics & Trauma;Emergency Medicine; Mentoring

First elearning courses in East Midlands Hospitals

http://www.eastmidlandsmentoring.co.uk/

Page 3: 7Cs of Learning Design: How it really happens - UNISA Benchmark Workshop

Outline

• An overview of learning design• Activities– A1: How to ruin a course– A2: Course Features– A3: Resource audit– A4: Course Map– A5: Activity Profile– A6: Story board– A7: Evaluation Rubric

• Evaluation

Page 4: 7Cs of Learning Design: How it really happens - UNISA Benchmark Workshop

Promise and reality

Social and participatory media offer new ways to communicate and collaborate

Wealth of free resources and tools

Not fully exploited

Replicating bad pedagogy

Lack of time and skills

Page 5: 7Cs of Learning Design: How it really happens - UNISA Benchmark Workshop

Digital literacy skills

http://edudemic.com/2013/04/important-21st-century-skills/

Creativity

Multi-tasking

Performance

Simulation

Appropriation

Play

Distributed cognition

Judgment

Collective Intelligence

Transmedia Navigation

Networking

Negotiation

Jenkins et al., 2006Lisa Marie Blaschke on fb

Page 6: 7Cs of Learning Design: How it really happens - UNISA Benchmark Workshop

http://www.larnacadeclaration.org/

http://gti.upf.edu/metis-meeting-teachers-co-design-needs-by-means-of-integrated-learning-environments/

Page 7: 7Cs of Learning Design: How it really happens - UNISA Benchmark Workshop

Learning Design

Shift from belief-based, implicit approaches to design-

based, explicit approaches

Encourages reflective, scholarly practices

Promotes sharing and discussion

Learning DesignA design-based approach to creation and support of

courses

http://olds.ac.uk

Page 8: 7Cs of Learning Design: How it really happens - UNISA Benchmark Workshop

The 7Cs of Learning DesignConceptualise

Vision

CommunicateCapture ConsiderCollaborate

Activities

Combine

Synthesis

Consolidate

Implementation

http://www2.le.ac.uk/projects/oer/oers/beyond-distance-research-alliance/7Cs-toolkit

Page 9: 7Cs of Learning Design: How it really happens - UNISA Benchmark Workshop

Conceptualise

• Vision for the course, including:– Why, who and what you want to

design– The key principles and

pedagogical approaches– The nature of the learners

Conceptualise

Course Features

Personas

Page 10: 7Cs of Learning Design: How it really happens - UNISA Benchmark Workshop

Course features• Pedagogical approaches• Principles• Guidance and support• Content and activities• Reflection and demonstration• Communication and collaboration

http://cloudworks.ac.uk/cloud/view/5950

Page 11: 7Cs of Learning Design: How it really happens - UNISA Benchmark Workshop

Principles

Theory based Practice based Cultural

Aesthetics

Political

International Serendipitous Community based

Sustainable

Professional

Page 12: 7Cs of Learning Design: How it really happens - UNISA Benchmark Workshop

Pedagogical approaches

Inquiry based Problem based Case based

Dialogic

Situative

Vicarious Didactic Authentic

Constructivist

Collaborative

Page 13: 7Cs of Learning Design: How it really happens - UNISA Benchmark Workshop

Guidance & Support

Learning pathway Mentoring Peer support

Scaffolded

Study skills

Tutor directed Help desk Remedial support

Library support

Step by step

Page 14: 7Cs of Learning Design: How it really happens - UNISA Benchmark Workshop

Content & Activities

Brainstorming Concept mapping Annotation

Assimilative

Jigsaw

Aggregating resources

Learner generatedcontent

Information handling

Pyramid

Modeling

Page 15: 7Cs of Learning Design: How it really happens - UNISA Benchmark Workshop

Reflection & Demonstration

Diagnostic E-Assessment E-Portfolio

Formative

Summative

Peer feedback Vicarious Presentation

Reflective

Feed forward

Page 16: 7Cs of Learning Design: How it really happens - UNISA Benchmark Workshop

Communication & Collaboration

Structured debate Flash debate Group project

Group aggregation

Grouppresentation

Pair debate For/Against debate Question & Answer

Group project

Peer critique

Page 17: 7Cs of Learning Design: How it really happens - UNISA Benchmark Workshop

Capture

• Finding and creating interactive materials– Undertaking a resource audit of

existing OER– Planning for creation of

additional multimedia such as interactive materials, podcasts and videos

– Mechanism for enabling learners to create their own content

Capture

Resource Audit

Learner Generate Content

Page 18: 7Cs of Learning Design: How it really happens - UNISA Benchmark Workshop

Communicate

• Designing activities that foster communication, such as:– Looking at the affordances of

the use of different tools to promote communication

– Designing for effective online moderating

Communicate

Affordances

E-moderating

Page 19: 7Cs of Learning Design: How it really happens - UNISA Benchmark Workshop

Collaborate

• Designing activities that foster collaboration, such as:– Looking at the affordances of

the use of different tools to promote collaboration

– Using CSCL (collaborative) Pedagogical Patterns such as JIGSAW, Pyramid, etc.

Collaborate

Affordances

CSCL Ped. Patterns

Page 20: 7Cs of Learning Design: How it really happens - UNISA Benchmark Workshop

Consider

• Designing activities that foster reflection

• Mapping Learning Outcomes (LOs) to assessment

• Designing assessment activities, including– Diagnostic, formative,

summative assessment and peer assessment

Collaborate

LOs/Assessment

Assessment Ped. Patterns

Page 21: 7Cs of Learning Design: How it really happens - UNISA Benchmark Workshop

Combine

• Combining the learning activities into the following:– Course View which provides a

holistic overview of the nature of the course

– Activity profile showing the amount of time learners are spending on different types of activities

– Storyboard: a temporal sequence of activities mapped to resources and tools

– Learning pathway: a temporal sequence of the learning designs

Combine

Course View

Activity Profile

Storyboard

Learning Pathway

Page 22: 7Cs of Learning Design: How it really happens - UNISA Benchmark Workshop

Consolidate

• Putting the completed design into practice– Implementation: in the classroom,

through a VLE or using a specialised Learning Design tool

– Evaluation of the effectiveness of the design

– Refinement based on the evaluation findings

– Sharing with peers through social media and specialised sites like Cloudworks

Combine

Implementation

evaluation

Refinement

Sharing

Page 23: 7Cs of Learning Design: How it really happens - UNISA Benchmark Workshop

A1: How to ruin a course

• List the ten ways in which technologies can ruin a course

• Consider strategies to avoid these issues

Purpose: To consider the ways in which technologies can ruin a course and creation of strategies to avoid these problems

E-tivity Rubric: hhttp://tinyurl.com/m3x32se

Page 24: 7Cs of Learning Design: How it really happens - UNISA Benchmark Workshop

A2: Course Features

E-tivity Rubric: http://goo.gl/CRpc5

Purpose: To consider the features you want to include in your module/course, which will determine not only the look and feel of the course, but also the nature of the learners’ experience.

Page 25: 7Cs of Learning Design: How it really happens - UNISA Benchmark Workshop

A2a: Forums, blogs and wikisPurpose: To consider the use of three central, LMS-based tools for interaction

Discussion Forums Blogs Wikis

Page 26: 7Cs of Learning Design: How it really happens - UNISA Benchmark Workshop

A2a: Forums, blogs and wikisPurpose: To consider the use of three central, LMS-based tools for interaction

Discussion Forums Blogs Wikis

ReflectionCollaborationFeedbackProblem solvingEncouraging participationIce breakerObservation opportunityIdea generation Are they really good for all? Diversity of students

Expression Communicating successes and pitfallsDissemination of informationFacilitates in the moment thought!Audience and affirmation and reaction Reflection

CollaborationIdea development Project collaboration Students and self esteem Using existing wikis as a critical resource

Page 27: 7Cs of Learning Design: How it really happens - UNISA Benchmark Workshop

A3: Resource audit

• E-tivity Rubric: http://goo.gl/C31yv

Purpose: To identify which free resources (Open Educational Resources) to include in your course/module, how much they need adapting and which new resources you need to create.

Page 28: 7Cs of Learning Design: How it really happens - UNISA Benchmark Workshop

A4: Course Map

E-tivity Rubric: http://goo.gl/Z5eu7Actual sheet: http://tinyurl.com/coursemap7cs

Purpose: To start mapping out your module/course, including your plans for guidance and support, content and the learner experience, reflection and demonstration, and communication and collaboration.

Page 29: 7Cs of Learning Design: How it really happens - UNISA Benchmark Workshop

A5: Activity Profile

• E-tivity Rubric: http://goo.gl/WMIzu• Flash spreadsheet: http://tinyurl.com/activityprofile

Purpose: To consider the balance of activity types that will be included in your module/course.

Activity Profile Flash Widget

Page 30: 7Cs of Learning Design: How it really happens - UNISA Benchmark Workshop

Start End

Learning OutcomesLO1LO2LO3LO4

Assessment LO1LO2 LO3 LO4

Week 1Topic 1

Week 2Topic 2

Week 3Topic 3

Week 4Topic 4

Page 31: 7Cs of Learning Design: How it really happens - UNISA Benchmark Workshop

A6: Storyboard

E-tivity Rubric: http://goo.gl/z1VON

Purpose: To develop a storyboard for your module/course in which the learning outcomes are aligned with the assessment events, topics (contents) and e-tivities.

Page 32: 7Cs of Learning Design: How it really happens - UNISA Benchmark Workshop

A7: Rubrics for evaluationPurpose: To devise a set of criteria for evaluating the success of the design in a real learning context

• Brainstorming some criteria to evaluate the success of the design in a real learning context

• Try and focus on measurable/observable things• Think about what data collection you might use

– classroom observation, surveys, interviews• Post its: Things I liked, room for improvement,

etc.

Page 33: 7Cs of Learning Design: How it really happens - UNISA Benchmark Workshop

Evaluation and Action Plan

Page 34: 7Cs of Learning Design: How it really happens - UNISA Benchmark Workshop

http://www.slideshare.net/GrainneConolehttp://www.le.ac.uk/ili

[email protected]://e4innovation.com

Page 35: 7Cs of Learning Design: How it really happens - UNISA Benchmark Workshop

• OULDI website http://www.open.ac.uk/blogs/OULDI/

• Carpe Diem website http://www.le.ac.uk/carpediem

• 7Cs OER page http://www2.le.ac.uk/projects/oer/oers/beyond-distance-research-alliance/7cs-workshop-resources

• Cloudworks http://cloudworks.ac.uk/

Useful sites and resources