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E-LEARNING: The Strategic Roles of ICT for Education 25-Jan-14 1 E-LEARNING: Information Technology and Education „Dealing with the New Paradigms of Learning“ PROF. RICHARDUS EKO INDRAJIT [email protected]

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E-LEARNING: The Strategic Roles of ICT for Education 25-Jan-14 1

E-LEARNING: Information Technology and Education „Dealing with the New Paradigms of Learning“

PROF. RICHARDUS EKO INDRAJIT

[email protected]

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E-LEARNING: The Strategic Roles of ICT for Education

Meet my 3 year old Satria…

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World according to Satria:   BOBBY BOLA   KIKI KELINCI   GOOGLE IMAGE   WALT DISNEY

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Reality according to Satria…

  His grandfather sends him email.   His mom read the email to him.   He tells them what to write back to grandpa.   He has many software programs that are for problem solving,

exploration and FUN!!   He checks out stuff on kids’ websites.   He “reads” kids’ books online.   He will take classes online when he goes to school.   His high tech realities are endless…

and will be an integrated part of his life.

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…IS YOUR SCHOOL READY FOR MY SON ?

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The Four Generations Cohort

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Veterans

Baby Boomers

Xers

Millenials

<1946

1946-1964

1964-1980

>1980

From “close” to “open” environment:   Society   Communication   Market   Mind   Behavior   Value

CONNECTING or CONFLICTING

?

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Generation Characteristics

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VETERANS < 1946

BABY BOOMERS

1946-1964

XERS 1965-1980

MILLENIALS >1981

Dedicated to a job Live to work Work to live Live in the moment

Respectful of authority

Sense of optimism Contract Technology savvy

Duty before pleasure

Champions of causes

Pragmatic world Consistent expectations

Patience is a virtue Go into debt Self-reliant Street smart

Honor and integrity

Team and process oriented

Attached to the edge

Fun is a must

Reluctant to change

Personal gratification

Authority is casual Give respect if they are respected

Patriotic Nostalgic of youth Versatility of skills Diverse in nature

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Worlds and Environment of the Generation

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VETERANS < 1946

BABY BOOMERS

1946-1964

XERS 1965-1980

MILLENIALS >1981

HOME HOME HOME HOME

SCHOOL SCHOOL SCHOOL

PUBLIC PUBLIC

INTERNET

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Four Revolution in ICT for Education

1.  The invention of conceptual language 2.  The invention of alphabetical writing 3.  The invention of movable type printing 4.  The invention of digital technology

–  In the past 25 years digital technology has drastically changed the way we:   Access information, Communicate, Do business, Work, Create networks, Make friends, Have fun, and Manage our love life

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Digital Education and Technology

  It is inconceivable that all these changes will leave education & learning unaffected

  And yet, the mere introduction of technology into schools will not necessarily change them

  Technology induces change if accompanied by changes

in ideas, in the way we view things

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The Hour is NOW !

  Even for good schools, the time to change is now

  And change must not be merely reformative: it needs to be truly transformative (and that means: revolutionary)

  Change has to be achieved first in the field of ideas, in our “mindsets”

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Three Strategic Questions

  What happen to school if the concept of internet was introduced before the concept of learning?

  What are the issues encountered in education to which the answer is “e-learning”?

  Are we ready with the schools that can cope with today’s children learning styles?

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E-Learning Paradigm

  More than simply the presentation of educational materials on the computer screen, e-Learning is a collection of processes:

–  the sole purpose of which is to provide a more comprehensive and productive experience for the learner, educator and administrator.

  ”Situations where both social interaction and collaboration as well as ICT has a fundamental role in learning and the acquiring of knowledge”

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E-Learning To meet the unmet educational needs

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The HR and Technology

National Competitive Advantage

Quality of Human Resource

Advance of Knowledge and Competencies

Speed and Characteristics of Learning Model

Ability on Accessing and Managing Information as Source of Knowledge

Effective Use of Information and Communication

Technology

The effective use of ICT determines the quality of human resource developed to gain national competitive advantage …

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The Learning Ecosystem Paradigm

reshaping Human Resource redefenine Learning

reinvent Institution reconceive Education

The ecosystem to increase human resource quality is emerged.

is institutionalised and systemised through formal and non formal

is delivered effectively through the existence of

is formed because of the intellectual asset

collection of

is performed by its quality of D

emand

Supply

ICT Value

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HR-ICT Development Approach

Parallel approach should be taken into consideration in developing HR.

People Institution Environment

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Visioning HR, Learning, and ICT

Implementing LIFE-LONG LEARNING concept to increase people’s quality of life

Promoting ICT as the main enabler to implement LIFE-LONG LEARNING concept

Information and Communication Technology (ICT) is used as tool to meet the unmet learning process …

Vision

Mission

“To learn is to become capable of doing things that we were unable to do before…”

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Scharffenberger’s “Three S’s”

Technology can be brought to the SCHOOL OF LIFE to

SUSTAIN

what is already being done there

SUPPLEMENT

what is being done there

SUBVERT

what is done there

The impact of technology will depend on our being either CONSERVATIVE, or REFORMATIVE, or then REVOLUTIONARY

Technology induces change if accompanied by changes in ideas, in the way people view things …

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Negroponte’s Law

The introduction of technology into SCHOOL OF LIFE (e.g. education institutions) will probably be much more innovative and transformative in places where the present quality of the education is perceived as quite bad

Even for good institutions, the time to change is NOW and change must not be merely reformative: it needs to be truly transformative

(and that means: revolutionary)

Change has to be achieved first in the field of ideas, in people “mindsets”.

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ICT Roles in Life-Long Learning

align with individual life project (context)

promote active interaction

use modular approach material

enable just-in-time learning needs

increase practical competencies

match with unique personal learning style

Information and

Communication Technology

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Life-Long Learning is for Everybody

Veterans Pre-1946

Baby Boomers 1946-1964

The Xers 1965-1981

Millenials 1982-beyond

Dominant

Influencing

Steady

Cautios

Generation Cohorts

Individual Type

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Indonesia Profile as Developing Country

  National Statistics –  The largest archipelago worldwide –  Population of 230 million –  National GDP of US$865 billion –  Annual economic growth of 6% –  Unbalanced regional development

  People Characteristics –  Almost equal balance of gender –  Labor force of 94 billion –  Farmer as majority occupation –  583 dialects across the country –  66% people in productive age –  Unbalanced community density

  Geographic Spread –  Over 18,000 islands –  Almost 2 million km2

–  Coastline length of 55,000 km –  33 provinces –  440 districts –  5,263 municipalities –  62,806 villages

  Government Agencies –  20 Departments –  15 Ministries –  26 Non-Departmental Bodies –  5 High Institutions

Source: Badan Pusat Statistik, 2006

The country profile create huge opportunities and challenges at the same time …

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Indonesian HR Profile in a Glimpse

  School enrollment ratio –  7-12 year old (95.26%) –  13-15 year old (82.09%) –  16-18 year old (51.85%)

  Unemployment rate –  Open (11.24%) –  Under (27.3%)

  Poverty –  National (35%, BPS) –  International (50%, Worldbank)

  Human Development Index –  108 in 2006 (World Bank)

  Education –  # of schools (>> 250,000) –  # of students (>> 40 million) –  # of teachers (>> 4 million) –  National expenditure (<<20%)

  Other Statistics –  Population growth (1.6%) –  Life expetancy (66 year old)

Source: Badan Pusat Statistik, 2006

The quality of HR is perceived to be bad creating a non competitive situation in facing globalisation …

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Issues in Developing Country

Since the majority of the world population had remained untouched by the ICT revolution, concern was expressed that the huge potential of ICT for advancing

development of the developing economies has not been fully captured, thus manifesting the DIGITAL DIVIDE

For bridging the digital divide, it is imperative to put ICT firmly in the service of development, for which urgent and concerted action at the national, regional

and international levels is required

It is everybody’s job in the world to bridge the digital gap encountered.

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Digital Gap Definition

INEQUALITY in the ICT network infrastructure and distribution of the ICT knowledge, skills and resources necessary to access online services and

information among different sections of a modern society

Digital Gap

Communication infrastructure, computer availability, Internet access and availability of alternative access, e.g. through cable, satellite and digital TVs are

Basic to the issue at the country level, and, availability of content in the local language is an important factor too

The digital divide among households appears to mainly depend on two factors, viz. INCOME and EDUCATION; higher the incomes and the level of education,

it is more likely that more number of individuals will have access to ICTs

HR-ICT strategy should be developed within the educational system.

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WSIS Target on ICT-HR

0-5 years old INFANCY AGE

5-17 years old SCHOOL AGE

15-64 years old PRODUCTIVE AGE

65-up years old SENIOR AGE

PRE-SCHOOL PRIMARY SCHOOL

SECONDARY SCHOOL

HIGH SCHOOL

IND

UST

RY

COLLEGE AND UNIVERSITIES

GOVERNMENT SECTOR

BIG COMPANIES

SMALL AND MEDIUM ENTERPRISES

COMMUNITIES AND ORGANISATION

INDIVIDUALS AND CONSUMERS

COLLEGE AND UNIVERSITIES

GOVERNMENT SECTOR

BIG COMPANIES

SMALL AND MEDIUM ENTERPRISES

COMMUNITIES AND ORGANISATION

INDIVIDUALS AND CONSUMERS

IND

UST

RY

65.8% 28.8% 5.4%

By year 2015, 50% of national inhabitants should become ICT-Literate people.

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The Demand vs. Supply of Learning Activities

reshaping Human Resource

redefenine Learning

reinvent Institution

reconceive Education

The Wheel of HR Competencies as Demand Oriented Requirements

The Eight Pillars of ICT Excellence as Supply Oriented Capabilities

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The Wheel of HR Competencies

Source: Robert W. Eichinger and Michael M. Lombardo

HR

Organisation Skills

Courage

Individual Excellence

Strategic Skills

Operating Skills

Results

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Change in Learning Process

teacher-centered instruction

single-sense stimulation

single-path progression

single media

isolated work

information delivery

passive learning

factual

knowledge-based

reactive response

isolated

artificial context

student-centered instruction

multisensory stimulation

multipath progression

multimedia

collaborative work

information exchange

active/inquiry-based learning

critical thinking

informed decision making

proactive and planned action

authentic

From… To…

real-world context

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Change in Learning Institution

studying once a life

ivory towers

single-mode institutions

broad scope institutions

isolated institutions

single-unit curricula

broad basic studies

curricula-oriented degrees

term-oriented learning

linear curricula

content-based learning

supply-oriented programs

life-long learning

competitive markets

multiple-mode institutions

profiled institutions

cooperating institutions

inter-unit curricula

just-in-time basic studies

knowledge certificates

learning on demand

learning spaces

competencies-based learning

From… To…

demand-oriented programs

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The 8 Pillars of ICT Excellence

Learning Infrastructure and Superstructure

Integrated Learning Administration and Resource Management System

Learning Performance Analysis Tool

Knowledge Source and

Repositories

Delivery Support Devices

Transformative

Enablers

Agent Capabilities

Center of Excellence

1 2 3 4

5

6

7

8

Ap

pli

cati

ons

Fac

ilit

ies

Inst

itu

tion

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ICT Role #1: Knowledge Source

Knowledge is dynamically growing so fast.

Update the scholars with state-of-the-art knowledge.

Great teachers are everywhere around the world.

Learn from the masters through modern communication models.

Books and references are continually updated.

Download the sources periodically at the most affordable way.

Innovations require group-base thinking.

Connect with the community of interests.

Learning consumes too much time to acquire knowledge.

Undergo LOD (Learning-On-Demand) mode in a very fast and

entertaining way.

Driving Principles ICT Values

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ICT Role #1: Knowledge Source (continue)

  Cyber Net Exploration – how knowledge can be found, accessed, organized, disseminated, and distributed through the internet;

  Knowledge Management – how knowledge in many forms (e.g. tacit and explicit) can be shared through various approaches;

  Community of Interests Groupware – how community of lecturers, professors, students, researchers, management, and practitioners can do collaboration, cooperation, and communication through meeting in cyber world;

  Institution Network – how school can be a part of and access a network where

its members are education institutions for various learning-based activities;

  Dynamic Content Management – how data or content are dynamically managed, maintained, and preserved;

  Standard Benchmarking and Best Practices – how school can analyze themselves by comparing their knowledge-based acquisition with other education institutions worldwide and learning from their success; and

  Intelligence System – how various scholars can have the information regarding the latest knowledge they need without having to search it in advance.

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ICT Role #1: Knowledge Source (continue)

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ICT Role #2: Delivery Support

Knowledge delivery should consider the use of real world context.

Simulate the real world situation and bring it into the class.

The more the illustrations are being given, the faster the process of knowledge acquisition.

Develop multimedia presentations to create astounding animations.

The students are expected to explore more of what they already know independently.

Offer various CBT software for conducting “what-if” scenarios.

The acquisition of knowledge are coming from the interaction among students and teachers.

Use digital-based communication commonly known by many people.

Ratio between the number of teachers and students really makes difference

on facilitation process.

Leverage the technology applications to mimic one-to-one relationship.

Driving Principles ICT Values

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ICT Role #2: Delivery Support (continue)

  Event Imitation – using technology to create animation of events or other learning subjects representing real life situation;

  Case Simulation - enabling teachers and students to study and to perform “what if” condition in many cases simulation;

  Multimedia Presentation – mixing various format of texts, graphics, audio, and video to represent many learning objects;

  Computer-Based Training (CBT) – technology module that can help students to conduct independent study;

  Student Learning Tools – a set of programs to help students preparing and storing their notes, presentation, research works, and other learning related stuffs;

  Course Management – an application that integrates all course related activities such as attendees management, materials deliverable, discussion forum, mailing list, assignments, etc.

  Workgroup Learning System – a program that can facilitate teachers and students group-based collaboration, communication, and cooperation;

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ICT Role #2: Delivery Support (continue)

  Three-Party Intranet – a network that links teachers, students, and parents as main stakeholders of education;

  Examination Module – a special unit that can be used to form various type of test models for learning evaluation purposes;

  Performance Management System – software that can help teacher in managing student individual learning records and tracks for analyzing his/her specific study performance;

  Interactive Smart Book – tablet PC or PDA-based device that is used as intelligent book;

  Electronic Board – a state-of-the-art board that acts as user interface to exchange the traditional blackboard and whiteboard; and

  Blogger – a software module that can help the teacher keep track of student progress through their daily experience and notes written in the digital format.

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ICT Role #2: Delivery Support (continue)

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ICT Role #3: Transformative Enabler

In learning, “the sky is the limit” philosophy should be emphasised.

Allow a 24/7 learning activities in an anywhere, anytime, and anyhow mode.

The number and quality of library and laboratory have positive and significant

impact on education.

Access a great number of e-library and e-laboratory provided within the internet.

Limited physical resources shall not become the burden of delivering good education.

Implement virtual class and e-learning system through distance educational

learning mode.

Strategic resources and product(s)/ service(s) should be improved

in number and quality. Join an inter-educational institution network.

Managing IPRs are considered as a very expensive effort.

Share and collaborate with the IPR owners in various arrangements.

Driving Principles ICT Values

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ICT Role #3: Transformative Enabler (continue)

  Virtual Library - A library which has no physical existence, being constructed solely in electronic form or on paper;

  E-learning Class - any learning that utilizes a network (LAN, WAN or Internet) for delivery, interaction, or facilitation without the existence of physical class;

  Expert System - computer with 'built-in' expertise, which, used by a non-expert in an education area as an exchange of a teacher or other professional in particular field (expert);

  Mobile School – a device that can be used to process all transactions or activities related to student-school relationships (e.g. course schedule, assignment submission, grade announcement, etc.);

  Digital-Based Laboratory – a laboratory consists of computers and other digital

devices directly linked to many network (e.g. intranet, internet, and extranet) that can be freely used by teachers or students for their various important activities; and

  War Room Lab - a room or building that occupied by a good number of computers

to be used for scientific testing, experiments or research through diverse digital simulation system.

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ICT Role #3: Transformative Enabler (continue)

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ICT Role #4: Agent Capabilities

Every stakeholder should have competencies, skills, and passion in using technology for education.

Increase the e-literacy level of stakeholder in a gradual-based mode.

“Information is the raw materials of knowledge paradigm” should be

well understood by teachers.

Help the teachers to exchange information among scholars all over the world.

Share of knowledge within the archipelago continent of Indonesia is a must-to-do activity.

Offer high speed yet affordable communication lines.

“Learning how to learn” is for the students, teachers, and other stakeholders.

Provide with easy to use devices that make learning process entertaining and enjoyable.

Learning is a process of a lifetime and belongs to everybody.

Enable the activities required by people who are willing to learn.

Driving Principles ICT Values

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ICT Role #4: Agent Capabilities (continue)

  Word Processing - witting software that allows the computer to resemble a typewriter for the purpose of creating reports, making assignments, etc.;

  Spreadsheet - type of program used to perform various calculations, especially popular for mathematic, physics, statistics, and other related fields;

  Presentation Tool – a software to be used for creating graphical and multimedia based illustration for presenting knowledge to the audience;

  Database - a collection of information that has been systematically organized for easy access and analysis in digital format;

  Electronic Mail - text messages sent through a computer network to a specified individual or group that can also carry attached files;

  Mailing List - a group of e-mail addresses that are used for easy and fast distribution of information to multiple e-mail addresses simultaneously;

  Browser - software used to view and interact with resources available on the internet;

  Publisher – an application to help people in creating brochures, banners, invitation cards, etc.;

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ICT Role #4: Agent Capabilities (continue)

  Private Organiser - a software module that can serve as a diary or a personal Database or a telephone or an alarm clock etc.;

  Navigation System – an interface that acts as basic operation system that is used to control all computer files and resources;

  Multimedia Animation Software - system that supports the interactive use of text, audio, still images, video, and graphics;

  Website Development– a tool that can be used to develop content easily;

  Programming Language – a simple yet effective programming language to help people in developing small application module;

  Document Management – a software that can be used in creating, categorizing, managing, and storing electronic documents;

  Chatting Tool – an application that can be utilized by two or more individuals connected to Internet in having real-time text-based conversations by typing messages into their computer; and

  Project Management - an application software to help people in planning, executing, and controlling event based activities.

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ICT Role #4: Agent Capabilities (continue)

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ICT Role #5: Performance Tool

Every individual has its own talents and characteristics in learning.

Allow teachers and parents (sponsors) to keep track on individual learning development in a very effective way.

Teachers should improve their competencies and skills in various field of study.

Help the management to monitor teachers performance in a timely basis.

Resources are limited, the effective management of such assets should be in place.

Support the executives and managers with tools to govern institution assets

and resources.

Institution should grow from time to time in terms of its scope and quality.

Provide management with institution performance dashboards system.

Government should have the knowledge about education institution profiles.

Ease the government in monitoring and supporting all education institutions.

Driving Principles ICT Values

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ICT Role #5: Performance Tool (continue)

  Executive Information System - a computer-based system intended to facilitate and support the information and decision making needs of senior executives by providing easy access to both internal and external information relevant to meeting the strategic goals of the school;

  Decision Support System - an application primarily used to consolidate, summarize, or transform transaction data to support analytical reporting and trend analysis;

  Management Information System - an information collection and analysis system, usually computerized, that facilitates access to program and participant information to answer daily needs of management, teachers, lecturers, or even parents; and

  Transactional Information System – a reporting and querying system to support managers and supervisors in providing valuable information regarding daily operational activities such as office needs inventory, student attendance, payment received, etc.

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ICT Role #5: Performance Tool (continue)

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ICT Role #6: Resource Mngt. System

Each individual needs unstoppable learning support everyday.

Manage all individual needs through cyberspace in a 24/7 mode.

Interactive interaction and transaction among all education stakeholders require strong

back office management.

Perform asynchronous processes and activities to serve all education stakeholders.

Quality of services in managing education administration should be improved gradually.

Leverage assets and resources for increasing institution efficiency.

People are the most valuable yet limited resources in the institution.

Assign the human resources in the best optimum possibility.

Inter-organisational educational system emerges to exist.

Enable cross administration system among different institutions.

Driving Principles ICT Values

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ICT Role #6: Resource Mngt. System (continue)

  Student Management System – a program that records and integrates all student learning activities ranging from their detail grades to the specific daily progresses;

  Lecturer Management System – a module that helps the school in managing all lecturer records and affairs;

  Facilities Management System – a unit that manages various facilities and physical assets used for education purposes (e.g. classes, laboratories, libraries, and rooms), such as their schedules, allocations, status, etc.);

  Courses Management System – a system that handles curriculum management and courses portfolio where all of the teachers, students, and facilities interact;

  Back-Office System – a system that takes care all of documents and procedures related to school’s records;

  Human Resource System – a system that deals with individual-related functions and processes;

  Finance and Accounting System – a system that takes charge of financial

management records; and

  Procurement System – a system that tackles the daily purchasing processes.

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ICT Role #6: Resource Mngt. System (continue)

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ICT Role #7: Infrastructure

Today’s books are stored in the digital format. Enable keeping the knowledge resources in multi-storing devices.

Students and lecturers are more active and very mobile.

Use range of digital products as learning devices.

Learning should be done from any place at anytime with anyhow mechanism.

Provide broadband infrastructure to enable multimedia presentation of communication.

Physical geographical differences should not be the constraints of learning.

Install affordable network for better richness and reachness.

“The network is the school” paradigm should be well introduced as new concept.

Gain competitive advantage for the new learners over the others.

Driving Principles ICT Values

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ICT Role #7: Infrastructure (continue)

  Transmission Media – the physical infrastructure that enables digital data to be transferred from one place to another;

  Network and Data Communication – the collection of devices that manage data

traffic in one or more network topology system(s);

  Operating System – the core software to run computers (digital devices);

  Computers – the digital-based processing devices that can execute many tasks as programmed;

  Digital Devices – computer-like gadgets that can have a portion of capability

as computers;

  Programming Language – a type of instructions set that can be structured to perform special task run by computers;

  Database Management – a collection of digital files storing various data/information;

  Applications Portfolio – a set of software that have various functions and roles; and

  Distributed Access Channels – special devices that can be used by users to access any of the eight components mentioned.

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ICT Role #7: Infrastructure (continue)

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ICT Role #8: Center of Excellence

All people should have an access to any educational institution node.

Enable every individual in the country to attach and to access any

educational institution.

Education should be able to produce innovations for the betterness of the society.

Support all inventor candidates with resources they need regardless

their limitation.

“Long life learning” paradigm should be implemented in the society.

Provide the society with 24/7 learning-enabled activities.

Knowledge-based society is the ultimate targeted profile of the humanitarian.

Become the center of community gathering to acquire knowledge.

Quality education should be provided to all people regarding their economy status.

Ensure the benefits gained from the economic of scale phenomena.

Driving Principles ICT Values

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ICT Role #8: Center of Excellence (continue)

  Internet Access – ability to connect the center of excellence to the cyberworld;

  Applications Portfolio – spectrum of education-based software that can be shared by the center’s partners;

  Database Jukebox – collection of knowledge content that can be accessed by related parties;

  Open Network – standard infrastructure that is easily be connected to other individual, private, or public networks; and

  IT Governance – structure of processes and their relationships to enable the implementation of community-based sharable IT resources.

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ICT Role #8: Center of Excellence (continue)

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The Phases on Developing Institution

Phase One Prepare

Phase Two Deliver

Phase Three Excel

Phase Four Share

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The Main Stakeholders of Education

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Teachers Students Parents

Owner Management Staffs

Government Society

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Maturity Level of Stakeholders

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Maturity

Level

Parents

Students

Teachers

Owners

Employees

Management

Government

Society

0 ignore

Do not care about it

Do not care about it

Do not care about it

Do note care about it

Do not care about it

Do note care about it

Do not care about it

Do not care about it

1 aware

Know about it, but do not

take into account

Know about it, but do not

demand such existence

Know about it, but do not use it

Know about it, but do not decide to allocate

resources

Know about it but do not use it

Know about it, but do not use it

Know about it, but do not do

anything significant

Know about it, but do not do

anything significant

2 Plan

Know about it and advise

the candidates

Know and demand for the implementation

Know about it, and prepare for implementing it

a.s.a.p.

Know about it and decide to

do some investment

Know about it and prepare for changing work environment

Know about it and agree to implement it

Know about it and have

develop master plan as

roadmap

Know about it and have

significant demand from it

3 Execute

State as the main

mandatory requirements

Use it in the class for learning

purposes

Use it for teaching devices

in the class

Build and Develop the facilities for institution

Acquire and use various

applications for daily activities

Acquire and use it for various

decision making purposes

Build the technology for widely use by

education institution

Require to be connected by

using technology

4 Measure

Compare and benchmark

one institution to

another

Frequent use inside and outside the

class

Often use it for teaching inside and outside the

class

Invest more money based

on cost-benefit

analysis

Agree to insert it as one criteria for

performance indicators

Decide all matters based

on the indicators analysis

Aim for cheaper, better,

and faster access by the

society

Measure the performance of

technology

5 Excel

Select for the best

recognized institution

Go for “one student-one

tool” environment

Equip themselves with complete set of

teaching devices

Periodically allocate

money for maintaining state-of-the-

art technology

Fully use all features of the applications effectively

Implement expert and intelligence

system

Define and classify

technology as public goods

Expect to be part of the world of

knowledge

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National Web of Learning Nexus

The challenge is to build a national learning nexus for all people …

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Public Private Partnership Requirement

Limited resources post crisis should be well allocated to cover nationwide needs.

Most of the problems lie upon building effective strategy to handle scalability and sustainability.

To achieve significant impacts, revolutionary yet fundamental approch should be taken.

Workable governance and business model should be established to satisfy multiple stakeholders.

PUBLIC PRIVATE

PARTNERSHIP

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Replication Mode within the Nation

Connect the COE to form the National

Learning Nexus Gateway

Build or Choose Center of Excellence

Entity to be used as Neuron Model

Connect to the Next Level Institutions as the Downstreamers

Use both Physical and Logical Clusters as the Learning Web

S C A L A B I L I T Y

UTILITY SHARED

SERVICES MODEL

S U S T A I N A B I L I T Y

2 1

2 3

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Cluster

Process Illustration

COE

COE

Dow

nstream

ing

Cluster

4

1

2

3

1

2

2

3

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Characteristics of Utility Model

Consist full array of learning contents and materials; 2

Provide complete range of learning tools, devices, features and capabilities; 1

Operating within a shared-services environment; 4

Invested by private sectors within the educational industry that meet certain standards; 3

Adopt pay-per-use mechanism as main business model; 6

Consist of modular technology that can be easily tailored to the personal needs; 5

Offered widely to any individual or learning entities on demand mode. 8

Governed by self-regulated agency accredited by national government; and 7

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PPP Mechanism Model

The Learning Nexus

COE

COE

COE

COE

COE

COE

Government

Private Sectors

Cluster

Cluster

Cluster

b invest

d pay per use

c built and shared

d pay per use

d pay per use

a subsidise

e return investment

f pay tax

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Start with the Existing COE Candidates

EDUCATION

GOVERNMENT

INDUSTRY

COMMUNITIES

Community Access Point

National ICT

Center

District Tele

Center

Vocational School

OSOL Center

Campus Learning Gateway

Training Center Warnet Business

Incubator

Community Development

Center

Interest Group Center

Mobile ICT

Center

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Caveat

Old School

+ IT =

Old and Expensive School

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Remember Satria …

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We are ready, are you?

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The End Q&A and Discussion

RICHARDUS EKO INDRAJIT

[email protected]