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creative solutions for bright ideas 3D Communications Communicating and teaching in virtual worlds KerryJ Brightcookie.com Educational Technologies

3D Communications

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An online session about on facilitating online sessions in virtual worlds...http://wikieducator.org/Facilitating_Online/Course_Schedule#September_20th_Managing_the_event_or_activityWhat facets of virtual worlds lend themselves to success in education, training, not for profit organisations and other uses? Elluminate session recording here: http://bit.ly/coAX7A

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Page 1: 3D Communications

creative solutions for bright ideas

3D Communications Communicating and teaching

in virtual worlds

KerryJBrightcookie.com Educational Technologies

Page 2: 3D Communications

creative solutions for bright ideas

Your experience in virtual worlds

3D chat rooms

Multi-player gameSecond Life/Open Sim

None

Other

Type your name on the slide near one or all that match

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creative solutions for bright ideas

OverviewWhat is a virtual world?

Asynchronous, persistentnetwork of people

who have agencyin an environment that provides a sense of spatial relationships

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creative solutions for bright ideas

Synchronous

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Persistent

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Network of people

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creative solutions for bright ideas

Agency

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Agency

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Spatial relationships

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Questions?

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Quick facts and figures

http://www.kzero.co.uk/universe.php

The registered population of online communities such as Second Life and Blue Mars is greater than that of the US and Europe combined.

SOURCE: KZERO, a UK-based virtual worlds marketing agency

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creative solutions for bright ideas

Quick facts and figures

At last count, World of Warcraft had more than 11 million subscribers.

SOURCE: Various

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creative solutions for bright ideas

Quick facts and figures

3-D virtual world applications for enterprise use will grow into an industry earning $8 billion to $10 billion in annual revenue by 2014.

GigaOM Pro, international media company

http://gigaom.com/2009/10/06/enterprise-virtual-worlds-to-see-real-world-growth/

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Quick facts and figures

The third annual Virtual Worlds Best Practice in Education conference in March 2010 attracted @ 5,000 people to 170 events over 44 hours.

http://www.vwbpe.org/

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Case studies

Education and trainingUniversities, TAFEs, major corporations, primary and middle schools worldwide.

http://www.youtube.com/watch?v=ARf8VMYRQy0

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Loyalist College of Ontario Canada's virtual border control program. Critical test scores jumped 56% to 95%.

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Case studies

Charities and not for profits:“Since 2005, the American Cancer Society has raised more than $800,000 in Second Life.”

http://www.cancer.org/Involved/Participate/RelayForLife/second-life

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“Survivor Chat” - Cinders Vale© 2009 All rights reservedhttp://www.flickr.com/photos/cinderwave/3539675857

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Case studies

Business:“A fifth of the cost and no jet lag.” IBM on the advantages of holding their annual conference and meeting in Second Life.

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The arts in Second Life – Shakespeare, art galleries, rock bands, performance art, dance

Page 22: 3D Communications

creative solutions for bright ideas

OverviewWhat is a virtual world?

Asynchronous, persistentnetwork of people

who have agencyin an environment that provides a sense of spatial relationships

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creative solutions for bright ideas

How do the various facets of virtual worlds contribute to the ability to use them for education, training, communication, collaboration, etc?

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Communicating: nuts and boltsCommunicating: nuts and bolts

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Have a back-upHave a back-up

Two avs make a whole lot of differenceTwo avs make a whole lot of difference

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Don't make assumptions about “best modes”

© Columbia Pictures Corporation, 1976. “Murder by Death”. Written by Neil Simon

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Large group presentations

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Large group presentations

For organisers:

Assign a tech helperAt least one alternative to in-world comms(Skype, telephone, live web stream)Practice sessionsHand out tools in advanceFixed Time World Clock

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Lag HappensDon't Panic

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Networking or group work

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They may not be ignoring you...

© Columbia Pictures Corporation, 1976. “Murder by Death”. Written by Neil Simon

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Software/programs• Two main

communication tools

(Inworld + outworld)

• Auxiliary tools

(Visuals/demos)

Wetware/strategy• Practice sessions• How to guides in

advance• Presenter back-up

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ResourcesVirtual worlds best practices in education http://www.vwbpe.org/

Immersive Learning: it's Game ON! Video http://www.youtube.com/watch?v=ARf8VMYRQy0

Jokaydia Virtual Worlds Wiki http://wiki.jokaydia.com

Nonprofit Commons http://www.nonprofitcommons.org

Kzero http://kzero.co.uk

Definition of virtual worlds adapted from “Toward a Definition of 'Virtual Worlds' Mark W. Bell, Indiana University, Journal of Virtual Worlds Research, Vol 1, No 1 July 2008

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Stay in touch: ) 

KerryJBrightcookie.com Educational Technologies

Twitter: kerryjcomBlog: kerryj.comWork: brightcookie.com