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Human Interaction & Technology A look into the future 2024:

2024 Human Interaction & Technology

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The fallowing presentation represents how the humans will interact with each other through the use of technologies. Starts with a brief introduction, fallow by positive and negative aspects from the NTIC, Internet and Social Media.

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Page 1: 2024 Human Interaction & Technology

Human Interaction & Technology

A look into the future

2024:

Page 2: 2024 Human Interaction & Technology

Introduction

NTIC

The Light Side

The Dark Side

Overcoming the Problems

Closing the Gap: Virtualy & Reality

Conclusion

Page 3: 2024 Human Interaction & Technology

INTRODUCTION

“Technology is based upon a system of actions and

behaviors, in which a living creatures (humans) are able

to interact, develop and �nd answers to their needs.”

García Yruela.

Page 4: 2024 Human Interaction & Technology

Technology can reinforce the weakness of human interactions.

The “need” can not be satis�ed through natural means.

Therefore...

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NTIC

Human interaction is based on communication.

Technology and communications conformed the NEW TECHNOLOGIES FOR INFORMATION AND COMMUNICATION (NTIC).

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Principles of NTIC

No Technology – No Media Convergence

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Principles of NTIC

Interactivity Digital and Human Language

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The lightside

User center design and experience: USABILITY

Collaboration of the WWW.

Virtual communities.

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The lightside

Mobility: CLAUD.

Social Media.

Faster and continuous communication.

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The darkside

“Logout is hardest button to click”.

Logout

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The darkside

@PhilBaumann: “Democracy depends on Reason. Social Media propagates Emotion faster than Reason. This

will the 21st Century Problem”.

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The darkside

You and Me

Alone with my device.

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The darkside

Lack of social understanding, critical thinking and cultural legacy.

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The darkside

Social “Me” dia Syndrome.

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The darkside

Time laboring Vs. Time of interaction.

WORKING FACEBOOK

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The darkside

One Word: COLDER.

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Overcoming the problems

How do we overcome the problems?

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Innovators

Data/Material

Reinvention

Users

Experience

Knowledge Wisdom

Cicle of Innovation

Information

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Closing the Gap:Virtualy & Reality

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Semantic Web.

3D.

Avatars.

Closing the Gap:Virtualy & Reality

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Arti�cial Intelligence.

Data Ubiquity.

Bitcoin and economy.

Closing the Gap:Virtualy & Reality

Page 23: 2024 Human Interaction & Technology

Conclusion

“Is not about the product conversation. Is about the passion of conversation”.

Robbin Philips.

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Conclusion

“(Multiple and) two ways conversation”. Edward Bernays

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Conclusion

“The theory of evolution, like the theory of gravity, is scienti�c fact”.

Niel Tyson