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This chapter looks at the processes of conditioning and other forms of learning.
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Chapter 6:Chapter 6:
Conditioning and Conditioning and LearningLearning
What is What is Learning?Learning?
A Relatively Permanent Change in A Relatively Permanent Change in Behavior as the Result of Practice Behavior as the Result of Practice or Experienceor Experience..Learning is only through observation.Learning is only through observation.Psychologists main concern is Psychologists main concern is conditioning.conditioning.Limits to LearningLimits to LearningThe Limitations of the OrganismThe Limitations of the Organism1. Biological Predispositions1. Biological PredispositionsNo activity can be learned that the No activity can be learned that the organism can’t & doesn’t have the organism can’t & doesn’t have the capacity to learn.capacity to learn.2. Learning Experiences2. Learning ExperiencesHuman ChoiceHuman ChoiceIgnoranceIgnorance
Types of LearningTypes of LearningAssociative Learning• Two types:Two types:
– Classical Conditioning
– Operant Conditioning
Classical Classical ConditioningConditioning
Ivan Pavlov’s Conditioning Experiments
Conditioned the Salivation Response in DogsConditioned the Salivation Response in Dogs
The Pairing of Stimuli over TimeThe Pairing of Stimuli over Time
Pavlov’s ExperimentPavlov’s ExperimentThe natural The natural response is:response is:UCS > UCRUCS > UCRPaired the CS Paired the CS (NS) with the (NS) with the UCS and got the UCS and got the UCRUCRAfter enough After enough pairings the CS pairings the CS or NS produced or NS produced the CRthe CRRepeated pairings over time establishes Repeated pairings over time establishes responses.responses.
Elements of Classical ConditioningElements of Classical Conditioning
Unconditioned Stimulus (UCS)Unconditioned Stimulus (UCS)
Unconditioned Response (UCR)Unconditioned Response (UCR)
Conditioning (Neutral) Stimulus (CS Conditioning (Neutral) Stimulus (CS or NS)or NS)
Conditioned Response (CR)Conditioned Response (CR)When enough pairings of the UCS & CS occur, this response is When enough pairings of the UCS & CS occur, this response is created.created.
Classical Conditioning uses pre-existing natural responses (e.g. Classical Conditioning uses pre-existing natural responses (e.g. reflexes) and makes them respond on cue.reflexes) and makes them respond on cue.
The Classical Conditioning The Classical Conditioning ProcessProcess
Important TermsImportant TermsStimulus GeneralizationStimulus Generalization
Stimulus DiscriminationStimulus Discrimination
Extinction (Extinguishing)Extinction (Extinguishing)
Secondary ReinforcementSecondary Reinforcement
Spontaneous RecoverySpontaneous Recovery
SuperstitionSuperstition
Classical Conditioning in Humans
• Conditioned Conditioned Emotional Emotional ResponsesResponses – Learned FearsLearned Fears
• Phobia– Intense, unrealistic,
irrational fear of a specific situation or object
• Conditioned Emotional Response
– Learned emotional reaction to a previously neutral stimulus
– Amygdala becomes more active; produces feelings of fear
• Conditioned Conditioned Emotional Emotional Responses Responses (con’t)(con’t)– DesensitizationDesensitization
• Therapy for CERs• Exposes phobic people
gradually to feared stimuli while they stay calm and relaxed
• Hunger PangsHunger Pangs• T-cell ResponseT-cell Response
Operant ConditioningOperant ConditioningJ.B Watson & B.F. J.B Watson & B.F. SkinnerSkinnerThe Main Law of The Main Law of Behavioristic Behavioristic Psychology:Psychology:What you reinforce, you’re What you reinforce, you’re going to get more of.going to get more of.
Thorndike’s Law of Effect
Rewards increase a rewarded Rewards increase a rewarded responseresponseCreates a C/E relationship in the Creates a C/E relationship in the environmentenvironment
Operant Conditioning• Response-Response-
Contingent Contingent Reinforcement:Reinforcement:– Reinforcement Reinforcement
given only when given only when a particular a particular response occursresponse occurs
– We learn to We learn to expect that a expect that a certain response certain response will have a will have a certain effect at certain effect at certain timescertain times
Shaping Shaping BehaviorBehavior
Use of Successive Use of Successive ApproximationsApproximations8 Steps:8 Steps:
1.1. Decide on the goalDecide on the goal2.2. Decide which behaviors Decide which behaviors
there are to build fromthere are to build from3.3. Decide on a reinforcerDecide on a reinforcer4.4. Plan the programPlan the program5.5. Begin the programBegin the program6.6. Decide when to shift Decide when to shift
criteria for reinforcementcriteria for reinforcement7.7. If the program is lost, go If the program is lost, go
to an earlier step or add to an earlier step or add a new one and go ona new one and go on
8.8. Continue to the goalContinue to the goal
ReinforcementReinforcementIncreases The Increases The Strength of a Strength of a ResponseResponse
Primary & Primary & Secondary Secondary ReinforcementReinforcement
Positive & Negative Positive & Negative ReinforcementReinforcement
Reinforcement ProceduresReinforcement Procedures
Reinforcement SchedulesReinforcement Schedules1. Continuous Reinforcement1. Continuous Reinforcement
2. PartialReinforcement
2. PartialReinforcement
Ratio(Number)
Ratio(Number)
Interval(Time)
Interval(Time)
Fixed RatioFixed Ratio Variable RatioVariable Ratio Fixed IntervalFixed Interval Variable IntervalVariable Interval
PunishmentPunishmentThe use of anything that will decrease the strength of a responseUsed to stop a behavior
Conditions for Punishment to work:It must be quick, appropriate, & useful.
Doesn’t work as well as reinforcementCan produce Learned Helplessness
Comparing Classical & Operant Comparing Classical & Operant ConditioningConditioning
Reinforcement is important in bothReinforcement is important in both
Classical Classical Operant Operant Reward Response Reward
In Classical, a C/E relationship must be established between the UCS & CS (NS)
In Operant, reinforcement schedules make the response resistant to extinction
Non-rewarding produces extinction in both
Spontaneous recovery can occur even after an appropriate response has been established
Stimulus generalization & stimulus discriminationStimulus generalization & stimulus discriminationOccur in both
New learning can be based on old learningNew learning can be based on old learningAssimilation – fitting new information into what is already known
Accommodation – refining the data into the current schema
Cognitive Learning• Higher-level
learning involving thinking, knowing, understanding, and anticipationLooks at the thinking processes underlying learning
Cognitive Maps• Internal
representation of an area, like a city or a maze;
• Underlies ability to choose alternate paths to the same goal
Latent Learning
• Occurs without obvious reinforcement
• Not demonstrated until reinforcement is provided
• Related to higher abilities, such as anticipation
Imitation & ModelingImitation & Modeling
• Also called Also called observational learning observational learning (Albert Bandura)(Albert Bandura)
• Occurs two ways:Occurs two ways:– by watching and by watching and
imitating actions of imitating actions of another person another person
– by noting consequences by noting consequences of a person’s actionsof a person’s actions
• Occurs before direct Occurs before direct practice is allowedpractice is allowed
• Allows skipping of trial-Allows skipping of trial-and-error learningand-error learning
Modeling and the Media• All media provides
opportunities for imitation– Pro wrestling, rap Pro wrestling, rap
music, video gamesmusic, video games
• Typical TV viewers are exposed to a massive dose of media violence – Tends to promote Tends to promote
observational observational learning of learning of aggressionaggression
– Links between Links between aggressive TV and aggressive TV and aggressive behavioraggressive behavior
Modeling and the Media• Media violence does not “cause”
aggression, but makes it more likely, especially if children
• Believe aggression is acceptable problem-solving
• TV violence is realistic• Identify with TV characters • Don’t realize that TV stories and characters
are fantasies
• Video games may desensitize players to violence and allow them to practice violence against other people.