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Serious gaming: a serious attempt to increase children’s vocabulary ! Petra Fisser & Joke Voogt IFIP Workshop Nashville, 6 March 2011

2010-03-06 Fisser Voogt Taaltreffers IFIP

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Taaltreffers (“Word Score”) is an online serious game intended to increase the vocabulary of pupils in primary schools in the 10-12 age range. The game and the additional materials are designed with the model of Verhallen and Verhallen, in which words are presented in four stages: activating previous knowledge, explaining new words, consolidating new words and testing if the words are part of the daily vocabulary. The game has been piloted at ten schools and the evaluation shows that the vocabulary of the students has increased significantly after playing the game.

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Page 1: 2010-03-06 Fisser Voogt Taaltreffers IFIP

Serious gaming: a serious attempt to increase children’s vocabulary !

Petra Fisser & Joke VoogtIFIP Workshop

Nashville, 6 March 2011

Page 2: 2010-03-06 Fisser Voogt Taaltreffers IFIP

Taaltreffers

Taaltreffers Word Score

Online serious game with supporting educational materials

Intended to increase the vocabulary of pupils in primary schools in grades

4-6 (age 9/10-12) in a playful way

The students encounter about 400 words, all related to soccer

Journalism

Health & safety

Administration

For the entire game with the 400 words and the accompanying lessons

teachers and students need about 15 hours

Page 3: 2010-03-06 Fisser Voogt Taaltreffers IFIP

Taaltreffers, the game

“Can you help Twente to win the championship?”

>> Play Word Score

Page 4: 2010-03-06 Fisser Voogt Taaltreffers IFIP

Taaltreffers, the game

Page 5: 2010-03-06 Fisser Voogt Taaltreffers IFIP

Taaltreffers, the game

crowd

Page 6: 2010-03-06 Fisser Voogt Taaltreffers IFIP

Taaltreffers, the game

“Crowd” meansA) Many people togetherB) Separating home and out supportersC) Notification that tickets are sold out

Video or picture related to the word

Words that you already have

Words that have to be found

Page 7: 2010-03-06 Fisser Voogt Taaltreffers IFIP

Taaltreffers, the game

Page 8: 2010-03-06 Fisser Voogt Taaltreffers IFIP

Taaltreffers, the game

Very famous FC Twente player!!

(talking about a meeting that will take place in room 459)

Page 9: 2010-03-06 Fisser Voogt Taaltreffers IFIP

Taaltreffers & FC Twente

Development of Taaltreffers initiated by the Foundation

“FC Twente, Scoring in the Community”

FC Twente is one of the Dutch professional soccer clubs, has its home

in the city of Enschede and became the national soccer champion in

2010

Scoring in the Community: a belief that FC Twente should be engaged

in society, especially in the direct surroundings of the stadium to

enhance solidarity between all “neighbors”

Taaltreffers

Response to vocabulary deficiencies in some of the areas around

the stadium where people with a lower socio-economic status live

Page 10: 2010-03-06 Fisser Voogt Taaltreffers IFIP

FC Twente & University of Twente

The foundation invited the University of Twente to determine the

educational value of the game and to study the implementation

issues that are related to using the game in practice

Page 11: 2010-03-06 Fisser Voogt Taaltreffers IFIP

Serious game

Taaltreffers is a serious game

a clearly identifiable learning outcome

but also essential: the game-element

Research shows that the motivational effect is very important

The extent to which a serious game motivates students to learn is

determined by

attractive context and interface

sufficient interaction and competition

a certain level of control over learning

immediate visual feedback

the “fun factor

Page 12: 2010-03-06 Fisser Voogt Taaltreffers IFIP

Serious game

This implies that students should be able to make their own

decisions in the game and their actions should affect the final results

But even though the motivational part of gaming might be a reason

to introduce serious games in education…

…studies in relation to the learning effects of serous games are

limited!

Page 13: 2010-03-06 Fisser Voogt Taaltreffers IFIP

Design of the game

To ensure an effect, the design of the game should be well-founded

Taaltreffers and the additional materials are designed with an

educational model for learning new vocabulary (Verhallen &

Verhallen, 1994)

activating previous knowledge (in class)

giving meaning to new words (in class)

consolidating the new words (in game)

testing if the new words have become part of the daily

vocabulary (in game)

The game itself is build by a professional company (IJsfontein)

Page 14: 2010-03-06 Fisser Voogt Taaltreffers IFIP

Taaltreffers, a first study

A first pilot of the game for children in grades 4-6

Goal: small-scale test of the use of Taaltreffers in the classroom

4 schools in Twente

4 teachers, 77 students

Interviews with the teachers and observations in the classroom

to study the implementation

Questionnaire to measure the attitude of the children (partly

based on the YCCI, Knezek et al., 1996)

Page 15: 2010-03-06 Fisser Voogt Taaltreffers IFIP

Taaltreffers, a first study

Results pre-pilot:

Teachers positive about Taaltreffers

Knowledge and skills teachers “Verhallen” not sufficient

Children can play the game without help

Children are enthusiastic

Boys especially motivated by the context (FC Twente and soccer)

Girls like the games and finding new words

Page 16: 2010-03-06 Fisser Voogt Taaltreffers IFIP

Taaltreffers, the second study

A larger study of the game for children in grades 4-6

Goal: extended test of the use of Taaltreffers in the classroom and

measuring learning effects

10 schools in Twente, 13 classes, 14 teachers, 263 students

Research questions

What effect does Taaltreffers have on the development of vocabulary

of the students?

What effect does Taaltreffers have on the attitude towards language,

school and computers?

What is the attitude of students towards Taaltreffers?

What are the experiences of the teachers with Taaltreffers?

Page 17: 2010-03-06 Fisser Voogt Taaltreffers IFIP

Taaltreffers, the second study

Instruments

Vocabulary test for 249 students

Focused on the words in Taaltreffers

Designed by language and test experts

Tested by children from the first study

Post-test reliability Cronbach’s α = 0.87

Attitude questionnaire

partly based on Knezek, Miyashita & Sakomoto (1996) and additional

items developed during the pilot study

questions about the attitude toward language, school and computers

post-test reliabilities Cronbach’s α = 0,66; 0,73 and 0,82

Page 18: 2010-03-06 Fisser Voogt Taaltreffers IFIP

Taaltreffers, the second study

Instruments (continued)

Questionnaire focused on the attitude toward Taaltreffers

(post test reliability Cronbach’s α = 0.64)

The vocabulary test and the attitude questionnaires were integrated

into an online questionnaire that the students could take

independently

In addition, participating teachers (n = 14) were interviewed about

their views on and experiences with Taaltreffers

Page 19: 2010-03-06 Fisser Voogt Taaltreffers IFIP

Taaltreffers, the second study

Results pilot: the students

Paired t-test to analyze the differences between pre- and post test

the vocabulary of the students has increased!

difference between the pre-and post-test is significant

(F=16,355; df=248; p=0.0001)

No difference between boys and girls

M SD Effect size

Pre-test 26.63 7,6 0.77

Post test 32.37 7,4

Page 20: 2010-03-06 Fisser Voogt Taaltreffers IFIP

Taaltreffers, the second study

In one of the schools it was possible to apply a quasi-experimental

design to determine the impact of Taaltreffers on student vocabulary

Two groups of grade 5 students: one group had used Taaltreffers

(experimental group) and the other group not (control group)

Covariance analysis with post test scores as dependent variable and

group (experimental vs control) as independent variable, and the

pre-test scores as a covariate showed a significant difference

(F (2, 40) = 14. 290, p < .05, η2 = 0.49)

N gain SD Effect size

Control group 20 3.04 4.756 0.45

Experimental group 22 5.30 5.282

Page 21: 2010-03-06 Fisser Voogt Taaltreffers IFIP

Taaltreffers, the second study

Results pilot: the students

No significant differences between the attitudes of students in

pre and post-test scores on language, school and the computer

as a learning tool

Results from a four-point Likert scale show that students agreed

that it was fun to use Taaltreffers for learning vocabulary

(M = 3.14, SD = 0.44).

Page 22: 2010-03-06 Fisser Voogt Taaltreffers IFIP

Taaltreffers, the second study

Results pilot: the teachers

Game & additional materials: level and usability good

Support from the project team good

Sometimes bandwidth lacking

Taaltreffers connects with the educational vision

Learning words in a context

Connecting with the perception of children

Learning by playing

More attention to vocabulary

Independent studying

Page 23: 2010-03-06 Fisser Voogt Taaltreffers IFIP

Taaltreffers, the second study

Results pilot: the teachers

Lessons: 25 minutes/week, working in the game: 35 minutes/week

Opinions about playing at home

Pro: involvement parents

Con: students differ too much in progress;

educational materials (lesson plans) do not fit anymore

The game fits in other language-related activities, but is still an addition

to existing methods, not a replacement

(words only related to soccer)

Wish: the words of Taaltreffers should be more related to the official

language methods and the national language test

Page 24: 2010-03-06 Fisser Voogt Taaltreffers IFIP

First conclusions

Taaltreffers has a positive effect on the vocabulary of the students

Students and the teachers are enthusiastic about the game

It is not only fun to work with, but it also fits the educational

language goals

But.. because the game is very attractive to play it seems that some

teachers pass over the first two stages and go directly with their

students to the game

Expectation: with a more elaborated training for the teachers on the

model of Verhallen and Verhallen (1994) an even better results for

the students

Page 25: 2010-03-06 Fisser Voogt Taaltreffers IFIP

Taaltreffers, a continuing story

Based on the results: decision to elaborate and improve Taaltreffers

elaborating the number of words in the game

(from 400 words in total to 1800 words ->

600 words in 10 different themes per grade level)

implementing the game at 50 different schools in

the region of FC Twente

find four other Dutch professional soccer clubs who are willing to

adopt the project

Involvement of parents

Page 26: 2010-03-06 Fisser Voogt Taaltreffers IFIP

Taaltreffers, a continuing story

To ensure a success in the next version of Taaltreffers

the teachers should get a more elaborated training on the

instructional model of Verhallen and Verhallen (1994)

the teachers should also be able to monitor the progress of their

students better in order to see which students need extra

attention

The schools that were involved in the first version of Taaltreffers are

eager to be involved again in the next version

Page 27: 2010-03-06 Fisser Voogt Taaltreffers IFIP

Taaltreffers, a continuing story

The schools indicated that they would be even more interested if the

game was more related to the language methods (and words) that

they are using at the schools

This request is taken very seriously and added to the requirement

list of Taaltreffers 2: for an educational innovation to be successful, it

should meet the demands of the end user!

Page 28: 2010-03-06 Fisser Voogt Taaltreffers IFIP

Taaltreffers, a continuing research story

Learning outcomes (outcomes)

Teacher diagnostic support (log files)

Involvement of parents

The community function of soccer clubs

Page 29: 2010-03-06 Fisser Voogt Taaltreffers IFIP

Taaltreffers, more information?

Please contact us!

Petra Fisser, [email protected]

Joke Voogt, [email protected]