Win User Loyalty By Targeting Logic & Emotions (but mostly emotions)
Mike DonahueUX Architect - CitrixJuly 2014
@mdonahue37 LinkedIn
WHAT DOES LOYALTY LOOK LIKE?
loyalty:
a strong feeling of support or allegiance.
HOW DO WE BECOME TATTOO-WORTHY?#
Logic & Language Conscious
Senses & Emotion Unconscious
THE 2 PART BRAIN
CONSCIOUS VS UNCONSCIOUS
Happens First Happens Faster Handle More
LOGIC VS EMOTIONS…
Assign Value More Powerful Last Longer Are Inevitable
The 4 Stages of Accomplishing Goals How we experience everything.
1: Awareness 3: Action 4: Association2: Assessment
The 4 Stages of Accomplishing Goals
Positive
Negative
Neutral
Emotional Response Wave
??
1: Awareness 3: Action 4: Association2: Assessment
risk reward will skill
goal:
the object of a person's ambition or effort; an aim or desired result.
GordonRamsey’s
Stage 1: Awareness
Logical AND emotional expectations get set.
Stage 2: Assessment
We always assess risks before rewards.
It’s about self-preservation
1: Awareness 3: Action 4: Association2: Assessment
Positive
Negative
Neutral
Emotional Response Wave
Pain!
Pain!Pain!
CoreSimplicity Factors Fogg Behavioral Model
Time Money Physical Effort Brain Cycles Social Deviance Non-Routine{
1: Awareness 3: Action 4: Association2: Assessment
Positive
Negative
Neutral
Emotional Response WavePositive
Negative
NeutralPositive
Negative
Neutral
Simple goal - drive thru burger
Positive
Negative
Neutral
Complex goal - Hell’s Kitchen
1: Awareness 3: Action 4: Association2: Assessment
Positive
Negative
Neutral
Emotional Response Wave
Less pain!
Adjusted expectation.
authenticity:
concerns the truthfulness of origins, attributions, commitments, sincerity, devotion, and intentions; genuine.
Trust Requires Authenticity.
“A lack of transparency results in distrust and a deep sense of
insecurity.” Dalai Lama
Stage 3: Action
Actions are more about will than skill.
“The essential difference between emotion and reason is that
emotion leads to action while reason leads to conclusions.”
Dr. Donald Calne
CoreMotivation Factors Fogg Behavioral Model
Pain/Pleasure Fear/Hope Rejection/Acceptance{
Simple Solution: Scare users into action. Right?
Some people love gardening.
Some people, not so much.
Stage 4: Association
The users process of evaluating and valuing the overall experience.
( assessment + action )expectationexperience =
The experience equation
“People will forget what you said, people will forget what you did, but people will never forget how
you made them feel.” Maya Angelou
Make emotions the target of UX.
Positive
Negative
Neutral
Emotional Response Wave
??
1: Awareness 3: Action 4: Association2: Assessment
risk reward will skill
StartFinish Reverse Engineer the Experience
What causes us to focus on the negative or positive?
need or want?
Ask Yourself:
Will this {experience} significantly enhance the users state and have I made as simple as possible to attain?
DOUG DIETZ Principle Designer at GE
Transforming Healthcare for Children and their Families
“When you design for meaning, good things will happen.”
Doug Dietz, Principal Designer for GE Healthcare
The End