Transcript
Page 1: VR in Education: How Virtual Reality Can Impact Learning

Education in VR Meetup“How VR Can Impact Learning

July 19th, 2016

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This presentation was delivered at BuildNY on July 19th, at our “Education in VR”

meetup.

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Goal of This Meetup:Create a community of education-minded VR

entrepreneurs, developers & content creators

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Two Learning Theories to start us off:

• Cognitive Load Theory• Multi-Media Learning Theory

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Cognitive Load Theory

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Working Memory is Gateway to Learning

Working Memory is Limited

Working Memory gets used by all conscious

thought

Cognitive Load TheoryThree Ways to use Working Memory:1. “Intrinsic”

Understanding the material

2. “Germane” Learning the material

3. “Extraneous” Distractions

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Cognitive Load

Theory Says:

Reduce Distractions

Emphasize effort on learning not just doing

Learning is enhanced by pointers & guided

exercises

Worked examples and ‘faded examples’ are

better than full problem solving

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Multi-Media Learning Theory

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The Mind is multiple-channel: Auditory &

Visual, (tactile?)

These Channels overlap but are additive

Complexity in presentation impedes

learning

Multi-Media Learning Theory

More effective to show than read

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MultiMedia Learning Theory Says:

Use both channels

Minimize Distractions

Integrate text/narrative & graphics

“Situate” learning in context

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How This Relates to VR & Immersive

Technologies

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I thinkFour

Elements Might Have

an Effect

Immersion

Context & Content Together

Hardware Feedback

In a 3D Volume

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One Way to Think of Immersive TechVisual, Tactile, Audio techniques that bring the user into content, data and experiences.

Data & Content Context

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Virtual Reality:• Context is created or re-created,

presented within a dedicated headset or special smartphone viewer

• Data & content are presented at the same time

Content & Context

Augmented Reality:• Context is actual reality• Data & content are presented via

smartphone, tablet or headset

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Immersion

Minimizes Distraction

Cognitive Load more easily directed at the

task, and at the process of learning

Guidance easier to provide in 100%

controlled presentation

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Context & Content Together

Also Minimizes Distraction

Correlation between telling & showing

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Hardware Feedback

Allows Pacing controlled by

attentionAllows System to

Understand Comprehension

More Intuitive Operation

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In a Volume

Allows Additional Scaffolding with

ancillary ‘screens’

Learning Can Be Situated

More Sophisticated Mental Modeling can result from 3D scene

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Discussion

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Demo:Audio Fusion

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Going forward:Format, Food & Call for Demos

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Thank you

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Who Am I?

Management Training technologies that Scaffold the Learner: • Mobile notifications

• Mobile VR

Run VR Hackathons, conferences, public VR Labs in Connecticut.


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