Universidad Carlos III de MadridDepartamento de Ingeniería Telemática
Carmen Fernández-Panadero [email protected]
Valladolid, 14-11-20111
Outline� Experiences at primary school (perception orchestration and authoring tools)
� Our Museum: � Project based learnig with activities in different spaces
� NFC player
� Virtual CEIP� Requirements for an imaginary virtual world
� Requirements for a mirror virtual world
Experiences at companies ( )� Experiences at companies (simulator architectures)
� 3D SimGenerator. Training in emergency care (Unity-3D)
� Simuflow . Training for enterpreneurs (Flash )
� Experiences at secondary school. (monitoring)
� EPM model
� Characterization and diagnosis of educational processes
� Problem detection
� Conclusions
21O
2O
3O
.
.
.3C
1C
2C
� Children reproductions of famous paintings using different techniques
� PBL childrens 4-years old
� Obj: learn technique & some artists
Our museum NFC-PlayerExhibition of paintings for parents (May-Jun 2011)
Obj: learn technique & some artists
� Perceptual & embodied cognition
� NFC-player: Video explaining the picture and the process
Learn33
Problems
Rewards
Imaginary world
The Malevolent RoseOrchestration between real and fantasy world (2009 -2011)
Image @ juancarrion.wordpress.com
Assignments
image@http://magiceducation.blogspot.com/
Real world
� Improve Motivation
� Stimulate creativity
� Think out of the box to solve open problems.
� Authoring tools� New virtual world every 2 years� Teachers can create problems that involves
elements in real and virtual world. � Reuse of learning materials
The malevolent RoseOrchestration between real and fantasy world (2009 -2011)
Objectives Requirements
solve open problems. � Reuse of learning materials � Communication between worlds
� Students actions have effect in both worlds .� Interactions in real time� Move objects and characters between worlds
� Monitor and tracking� Feedback loop in real time
Some challenges solved in imaginary world are not solved technically in virtual worlds.
Virtual CEIP Virtual environment + generic exercises PFC Selene Pinillos
� Objectives� Motivation of the students
� Reinforce perceptual learning
� Tracking the student progress
� Requirements� Reflect exactly the school and
the classroom
� Simple exercises that can be used in any subject
� Tool for teachers (authoring and monitoring)
Virtual CEIP Virtual environment + generic exercisesPFC Selene Pinillos
Clasify Order Relate
PFC Selene Pinillos
Virtual CEIPVirtual environment + generic exercises
3D-SimGeneratorArchitecture for educational simulations (unity-3D)
3D-SimGenerator architecture for educational simulations (Unity-3D)
PFC Álvaro García Uzquiano
AplicaciónAplicación
Sistema simuladorContenido de escenarios de simulación
3D-SimGeneratorArchitecture for educational simulations (unity-3D)
10
SimuflowArchitecture for educational simulations (Flash)Simumak contract + PFC David Vega Fontelos.
Javascript games
• Mathematical model to characterize the educational process
• Teacher specifies • Objectives Oj
• Contents C(Oj)2O
3O
.3C
1C
EPM (Educational Practice Model)Monitoring the whole course
• Contents C(Oj)
• Evaluation E(Oj)
• Model allows problem detection
• Planning
• Enactment
• Evaluation
• Pilot experience
• 14 teachers 3ºESO
Learn3
1O
2O.
.
1C
2C
Students are systems in a Hilbert space Evolving from one state to another
Students have different inertia to the movement different friction forces depending on directions.
� Time spent on each topic
� Weight assigned to each assessment task
� Sequencing of content and assessment.
EPM (Educational Practice Model)Detecting inconsistences
Improve trackingGoogle Analytics
http://tinyurl.com/6k9y2yo
Conclusions
� Populate both worlds with elements of the other side
� Go across spaces taking characters and objects from one world to the other.
� Authoring tools� Reduce the barrier of content creation
� Flexible architecture� improve interoperability (format, prog lang.
and Sw and hw plataforms)� facilitate reuse components (business logic,
metaphor for interaction).
Challenges Problems to overcome
characters and objects from one world to the other.
� Stablish links, interactions and orchestration between both worlds.
� Take advantage of the resonanceamong both worlds.
metaphor for interaction).� Standards :
� Formalize event description in both worlds and apis to manage them.
� Develop sensors, actuators and communication protocols among them
� Monitor de whole process and learn from other disciplines� Perceptual and Embodied cognition� Stigmergy and social constructivism� Control systems and the feedback loop� Complex systems and emergent properties
Questions?
Thanks for your attention
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Universidad Carlos III de MadridDepartamento de Ingeniería Telemática
Carmen Fernández-Panadero [email protected]
Valladolid, 14-11-201117