Transcript
Page 1: UX & Development: Playing Nicely Together

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@rockcreeksm

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MICHELLE CHIN

JESS HANG

SARAH THRASHER

ANDREW WACHHOLZ

UX & DEVELOPMENT

PLAYING NICELY

TOGETHER

ROCKCREEKSM.COM

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Build the thing

that people want

to use.

YOUR MISSION:

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•ROLES•PROJECT SCOPE•GET OUT OF YOUR COMFORT ZONE

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•NOT WATERFALL, NOT AGILE•“WAGILE”

o WATERFALL APPROACH

o SOME AGILE METHODS

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•ZURB FOUNDATION

•TWITTER BOOTSTRAP

•PROTY (FORUM ONE)

•CLICKABLE PDFs/PPTs

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COME TO JESUS

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IT’S DANGEROUS TO GO

ALONE! TAKE THIS.

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HOW FAR

SHOULD YOU GO?

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But why is it worth it?

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THANK YOU MARIO!

BUT OUR PRINCESS IS

IN ANOTHER CASTLE.

WTH!?

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•SAME PAGE EARLY ON

•EVERYONE HAS A SAY

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•WEIGH IN OPTIONS EARLY

•ASK QUESTIONS

•NO WIREFRAMES TO INTERPRET!

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•BETTER COMMUNICATION

•FIGURE OUT FEASIBILITY EARLY ON

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•TANGIBLE REFERENCE

•EXTERNAL (CLIENT) WIN!

•KINESTHETIC LEARNING

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•COMMUNICATION IS KEY

•EARLY COLLABORATION

•BALANCE YOUR OWN WANTS

•KEEP EXPECTATIONS REALISTIC

•IT TAKES EFFORT - BABY STEPS

•IT’S WORTH IT!

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@rockcreeksm


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