GAMIFICATION OF CO-DESIGN CONTEXTS
Gabriella Dodero
Rosella Gennari
Santina Torello
Alessandra Melonio
Computer Science Faculty http://www.inf.unibz.it
Two Studies in Primary Schools
CHI PLAY
GAMIFICATION OF CO-DESIGN CONTEXTS
Gabriella Dodero
Rosella Gennari
Santina Torello
Alessandra Melonio
Computer Science Faculty http://www.inf.unibz.it
Two Studies in Primary Schools
CHI PLAY
GAMIFICATION OF CO-DESIGN CONTEXTS
Gabriella Dodero
Rosella Gennari
Santina Torello
Alessandra Melonio
Computer Science Faculty http://www.inf.unibz.it
Two Studies in Primary Schools
CHI PLAY
Primary school is our context…
Friedericks 2011
Primary school is our context…
learner engagementEngagement:
Friedericks 2011
Primary school is our context…
behavioural engagementemotional engagementsocial engagement
Dimensions:
physical engagementcultural engagement…
learner engagementEngagement:
Friedericks 2011
Primary school is our context…
behavioural engagement emotional engagement social engagement
physical engagement cultural engagement…
learner engagementEngagement:
Friedericks 2011
Dimensions:
I N G R E D I E N T SGaC C
Co-‐design with children
how designers can create for and with children
Why:
Co-‐design with children
techniques for conceptualizing, developing and evaluating low-‐fidelity prototypes with children
What:
how designers can create for and with children
Why:
Cooperative learning groups
how to foster cooperation of small groups by leveraging on differences
Why:
Cooperative learning groups
strategies, rules and roles for group work
What
how to foster cooperation of small groups by leveraging on differences
Why:
Gamified contexts
how to foster positive achievement emotions for motivating students
Why:
Gamified contexts
creating a game-‐like context
What:
how to foster positive achievement emotions for motivating students
Why:
P R OTO C O LS F O R S T U D I E SGaC C
P R OTO C O LS F O R S T U D I E SGaC C
S T U D I E S F O R G A M E SGaC C
S T U D I E S F O R G A M E SGaC C
2 0 1 3 : s h o r t e r
S T U D I E S F O R G A M E SGaC C
2 0 1 3 : s h o r t e r 2 0 1 4 : l o n g e r
2013 shorter-term study
Study design
Study design
2 challengesMission 1:
Study design
2 challengesMission 1:
4 challenges: (1) idea (2) setting (3) rules (4) interaction
Mission 2:
Study design
2 challengesMission 1:
4 challenges: (1) idea (2) setting (3) rules (4) interaction
Mission 2: 2 challengesMission 3:
paper based
Study results: output
video
paper based
Study results: output
paper based
app
Study results: outputvideo
Study results: output
G. Dodero, R. Gennari, A. Melonio and S. Torello. A Lean Experience of Game Fabrication: From School to University and Back. In the FabLabs in Educational Context Workshop 2014
design +
evaluation
Study results: co-‐design activity
behaviour
challenges
Study results: co-‐design activity
behaviour
challenges
cooperation
missions
emotions
missions
Study results: co-‐design activity
behaviour
challenges
cooperation
missions
emotions
missions
Study results: co-‐design activity
behaviour
challenges
cooperation
missions
emotions
missions
Study results: co-‐design activity
behaviour
challenges
cooperation
missions
emotions
missions
Study results: co-‐design activity
?
2014 longer-term study roles
Teacher for: recapping the previous week’s work and introducing the new one; concluding by collecting feedback
Game design expert for: rapid formative feedback; validating game design choices at specific moments
Passive observer for: tracking behaviour and emotions; tracking group dynamics
2014 longer-term study more tangibly gamified contexts
Gamification of - cooperative learning roles - cooperative learning rules - co-design tasks and environment across the
long-term activity
Gamification of - cooperative learning roles - cooperative learning rules - co-design tasks and environment across the
long-term activity
Progression bar across missions
Progression bar across missions split in challenges
Coins: contingent completion rewards for challenges
At the shop
At the shop a group can spend coins
At the shop a group can spend coins for buying prototyping objects
At the shop
… but how todecide which?
a group can spend coins for buying prototyping objects
Game-‐like objects for voting
Game-‐like objects for voting and choosing, e.g., the expert card
Expert card at work: “help, game expert”
2014 longer-term study GaCoCo missions
Training, roles and gamified material exploration, group formation and badge creation
1st mission @ school
Mission solved: big applause
1st mission @ school
Game idea doc + avatar prototyping2nd mission @ school
Groups are split in pairs, each works on a game level: doc + prototyping
3rd mission @ school
Groups are rejoined, jointly revising and continuing game levels: doc + prototyping
4th mission @ school
Assembling levels and passage conditions on a given A0 form
5th mission @ school
Rehearsing presentation of game prototype (A0 form)
5th mission @ school
(Ch. 1) Presentation6th mission @ university
(Ch. 1) Presentation6th mission @ university
(Ch. 2) Gallery tour of each game with final:
(Ch. 1) Presentation6th mission @ university
game prototypes (A0 form);(Ch. 2) Gallery tour of each game with final:
(Ch. 1) Presentation6th mission @ university
Il#personaggio#principale#di#questo#gioco#è#Giovannino.#Giovannino#si#trova#in#un#posto#dove#c’è#il#mare#ma#fa#molto#freddo#e#al#posto#di#una#spiaggia#ci#sono#metri#e#metri#di#neve.##Questo# posto# è# abitato# da# una# famiglia# di# alieni.# Ci# sono# degli# oggetti#particolari#in#questo#posto:#un#tavolo#volante#ed#una*rosa*aliena#con#delle#spine#senza#punta.##!
Dove si svolge il gioco e quali oggetti e personaggi ci sono?
Lo# scopo# del# gioco# è# quello# di# riuscire# a# sottrarre# il# tavolo# volante# alla#famiglia#di#alieni#e#raggiungere#prima#che#muoia# la#rosa#con# le#spine#senza#punta# che# permetterà# a# Giovannino# di# tornare# sulla# terra,# nel# paese# senza#punta.##
Cosa fanno i personaggi e che sfide devono affrontare?
Sfide nel PRIMO livelloVite; Punti e Poteri"
Giovannino#ha#a#disposizione#2*vite#per#riuscire#a#superare#questo# livello.#Per# sconCiggere#gli# alieni#e# rubare# il# tavolo#magico#può#usare#due#oggetti:#una#mazza#ed#una#cintura#magica#che#una#volta#premuta#si#trasforma#in#una#spada.##Ci# sono# anche# degli# oggetti# speciali# che# compaiono# di# tanto# in# tanto# che#sono#un# fungo:# che# permette# a#Giovannino#di# diventare# piu# potente# e# un#cuore# che# fa# guadagnare# a#Giovannino#due#vite.# Se# si# perde# si# ricomincia#direttamente#da#questo#livello.#
Quando si perde il 2° livello appare"
Quando si vince il 1° livello appare"
Quando#si#vince#nel#primo#livello#appaiono#delle#monete#che#corrispondo#a#dei#punti.
Appare#una#scritta#GAME#OVER#e#bisgona#cominciare#tutto#da#capo.
Gli Essenzali_TITOLO DEL GIOCO
game prototypes (A0 form); game design document with color coding(Ch. 2) Gallery tour of each game with final:
Evaluation of other groups’ work6th mission @ university
Evaluation of other groups’ work6th mission @ university
I liked…
I’d change…
Evaluation of other groups’ work6th mission @ university
I liked…
I’d change…
I’d vote…
2014 longer-term study data
Data
DataFOR MATERIAL
Behaviour: usability issues with gamified material
Emotions:
satisfaction with gamified material (post)
DataFOR MATERIAL
Behaviour: usability issues with gamified material
Emotions:
satisfaction with gamified material (post)
FOR ACTIVITY
Behaviour: success in challenges time on missions Cooperationinclusion in GaCoCo (pre-‐post)Emotions:
5 positive + 5 negative achievement emotions in missions as in Pekrun control-‐value-‐theory
FOR MATERIAL FOR ACTIVITY
Emotions: Emotions:
satisfaction with gamified material (post)
5 positive + 5 negative achievement emotions in missions as in Pekrun control-‐value-‐theory
Results: Highlights
FOR MATERIAL FOR ACTIVITY
Emotions: Emotions:
satisfaction with gamified material (post)
5 positive + 5 negative achievement emotions in missions as in Pekrun control-‐value-‐theory
Results: Highlights
M1
M2M3
M4M5
FOR MATERIAL FOR ACTIVITY
Emotions: Emotions:
satisfaction with gamified material (post)
5 positive + 5 negative achievement emotions in missions as in Pekrun control-‐value-‐theory
Results: Highlights
Game over
innaffiatoio
Acknowledgements
innaffiatoio
Acknowledgements
thank you
G. Dodero, R. Gennari, A. Melonio and S. Torello (2014). GAmi0ied CO-‐design with COoperative Learning. In alt of CHI 2014, ACM
G. Dodero, R. Gennari, A. Melonio and S. Torello (2014). Gami0ication of Co-‐design Contexts—Two Studies in Primary Schools. In CHI-‐Play 2014, ACM
Kahu, L. , Stephens, C., Leach, L., & Zepke (2014). Linking Academic Emotions and Student Engagement. Journal of Further and Higher Education
Pekrun, R. (2006). The Control-‐Value Theory of Achievement Emotions. Educational Psychology Review, 18, 315–341
Original images by: N. Mastachi
Main references