Creating and Using Digital Learning Objects for Library
Instruction
Marc BessInstruction Librarian
University of North Carolina at Charlotte
Where are we going?
1. Digital Learning Objects: Why and What
2. Using Adobe Captivate to Design Online
Learning
3. Online Learning Module Design and
Best Practices
4. Questions/Comments
One shot instruction has limitations.
Photo used under Creative Commons from Canadian2006.
Photo used under Creative Commons from Sese Ingolstadt.
Online instruction offers possibilities.
Why try online library instruction?
• Extend instruction beyond one-shot
sessions
• Focus on higher level concepts
• Students already use online learning
spaces
• Engage students outside the
classroom
• Increase library presence in course
design
• Rethink our instructional methods as
librarians
Digital learning objects can help.
• Digital learning resource
• Often reusable
• Interactive or non-interactive
• Modular or fixed
• Clear learning objectives
• Often include assessment component
What are digital learning objects?
Video/audio
lectures
Video tutorials
Onlinegames
Online learning modules
What are digital learning objects?
• Audiovisuals and text
• Clearly stated objectives
• Interactive elements
• Learning divided into units
(“chunked”)
• Can be embedded in LMS, SCORM
compliant
• Used to teach higher level concepts
What are online learning modules?
Part of a series of
three learning modules
Used in freshman seminar courses
Supports inquiry learning
objective
Created in Adobe
Captivate
Inquiry is Exploring Module
• E-learning design software
• Easy to combine audio and
visuals
• Variety of interactive elements
• Quizzing functions
• Accessibility features
• Number of publishing formats
• Compatible with most LMS
Adobe Captivate project view
Consider best practices.
Design Process
The 5 E’s of Usability
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Questio
ns
Comme
nts
Discussi
on