Transcript
Page 1: Three Counterintuitive Truths of Good Design (Why A Designer Would Make a Bad Caveman)

michael roller #idsaaustin14 1

“ People are very open-minded about new things–so long as they are exactly like the old ones.”

–charles F. Kettering

Page 2: Three Counterintuitive Truths of Good Design (Why A Designer Would Make a Bad Caveman)

michael roller #idsaaustin14 2

michael rollerdesign director, lPKuniversity oF cincinnatiFlicKr image by m nine

Page 3: Three Counterintuitive Truths of Good Design (Why A Designer Would Make a Bad Caveman)

michael roller #idsaaustin14 3

one

good design doesn’t empower people...Good design lets people be lazy.

three counterintuitive truths about design:

two

the most typical design (not the most beautiful or functional) will be the one people choose most.

three

truly unique design won’t get noticed,it will get ignored.

Page 4: Three Counterintuitive Truths of Good Design (Why A Designer Would Make a Bad Caveman)

michael roller #idsaaustin14 4michael roller #idsaaustin14 4FlicKr image by i am allan

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counterintuitive truth:

good designs don’t empower people...Good designs let people be lazy.

95% of decisions are made subconsciously...

michael roller #idsaaustin14 FlicKr image by i am allan 5

Page 6: Three Counterintuitive Truths of Good Design (Why A Designer Would Make a Bad Caveman)

michael roller #idsaaustin14 6michael roller #idsaaustin14 6FlicKr image by riebart

new design can fight against our nature to survive.

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if it takes effort to understand it,we might just ignore it.

michael roller #idsaaustin14 7FlicKr image by waFerbaby

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laZiness, client variation:

can you make itlook more like...

Page 9: Three Counterintuitive Truths of Good Design (Why A Designer Would Make a Bad Caveman)

michael roller #idsaaustin14 9michael roller #idsaaustin14 9FlicKr image by shaggyhill, guysie

Page 10: Three Counterintuitive Truths of Good Design (Why A Designer Would Make a Bad Caveman)

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counterintuitive truth:

the most typical design(not the most beautiful or functional)will be the one people choose most.

michael roller #idsaaustin14 10

Page 11: Three Counterintuitive Truths of Good Design (Why A Designer Would Make a Bad Caveman)

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colorshape

sizetexture

location

Blueberry

michael roller #idsaaustin14 11FlicKr image by simPlybiKe

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change the color,change the category

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typical atypicalstrong cues:

wire face maskFull coverage

medium cues:

smooth texturemin. surface changes

weaK cues:

ventingear, eye details

helmet design by clinton denlinger

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but what about breakthroughs like these?

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Novel experiences are adaptive.they teach us something new.

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Perceived benefits must outweigh potential risks.

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counterintuitive truth:

truly unique design won’t get noticed,it will get ignored.

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Page 18: Three Counterintuitive Truths of Good Design (Why A Designer Would Make a Bad Caveman)

michael roller #idsaaustin14 18michael roller #idsaaustin14 18FlicKr image by Paxtons camera

Page 19: Three Counterintuitive Truths of Good Design (Why A Designer Would Make a Bad Caveman)

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typi

cal

novel

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typi

cal

novel

Page 21: Three Counterintuitive Truths of Good Design (Why A Designer Would Make a Bad Caveman)

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typi

cal

novel

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Page 23: Three Counterintuitive Truths of Good Design (Why A Designer Would Make a Bad Caveman)

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typicalsituation

unexpectedtwist (novelty)

Perfectlylogical (aha)

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michael rollerdesign director, lPKuniversity oF cincinnati

“ People are very open-minded about new things–so long as they are exactly like the old ones.”

–charles F. Kettering