The contribution of serious games and multimedia technology to develop mobile information-systems for museums
Dr. Regina Franken-Wendelstorf
Hochschule für Technik und Wirtschaft Berlin
Research Institut: Culture and Computer Science
Research Group: Information and Communication Systems (INKA)
Department of Computer Sciences
•HTW – Hochschule für Technik und Wirtschaft, Berlin •Research Institut: Culture and Computer Science
Dr. Regina Franken-Wendelstorf: The Contribution of serious games and
multimedia technology to develop mobile Information‐Systems for
museums
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INKA – Research Group Information and Communication Systems
Education in museum
and the use of serious games and edutainment
Especially new forms of communication and the possibility to get information
from all over the world at anytime, changed the position of museums in interpreting culture and the exchange of culture experience.
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INKA – Research Group Information and Communication Systems
HARDMUT
The Contribution of multimedia technology to develop mobile Information- Systems for museums
• Project duration: 01.11.2008 to 31.08.2012
• Funding: ERDF (European Regional Development Fund)
• Partner: Jewish Museum of Berlin
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INKA – Research Group Information and Communication Systems
AIM
• Development of a mobile museum which brought object from the museum in combination with multimedia presentation to schools in Germany.
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INKA – Research Group Information and Communication Systems
MINERVA – Mobile Information Systems - Development of virtual and collaborative exhibition concepts
Project Duration: 1.9.2012 – 31.12.2014
Funding: ERDF (European Regional Development Fund)
Partner: Museum for Islamic Art and Computerspiele Museum
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INKA – Research Group Information and Communication Systems
AIM • newly developed form to link localization and augmented reality
• different kind of presentation in museums and exhibitions.
• combination of virtual, haptic and collaborative elements
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INKA – Research Group Information and Communication Systems
Internal:
• Museum are not only in competition with other activities such as sports, sight seeing, shopping but the are increasingly in competition with each other.
• Museums are quite often only the observers of the development of media application.
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INKA – Research Group Information and Communication Systems
Interdisciplinary Teams
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INKA – Research Group Information and Communication Systems
External
• Learning in the context of informal learning means using all
senses and if possible all sensorial experiences
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INKA – Research Group Information and Communication Systems
• Different types of learning and gaming
experiences.
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INKA – Research Group Information and Communication Systems
• The high level of awareness about technical innovations
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INKA – Research Group Information and Communication Systems
Key Assumption
• Everyone learns and plays differently and the computer supports only these different learning and playing types
Gardner: Moreover even when someone is just typing on a
keyboard, he or she can think in spatial, musical, linguistic, or
bodily intelligences“ (vgl.Weiss, 2010 ).
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INKA – Research Group Information and Communication Systems
The high level of awareness about technical innovations especial within the group of 16 – 45.
And these expectations are raised by the gaming industry and not by an educational system.
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INKA – Research Group Information and Communication Systems
HardMut
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INKA – Research Group Information and Communication Systems
„Hat and Hair“ – Religious Headdresses
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INKA – Research Group Information and Communication Systems
Right Balance:
• Interesting hardware
• Learning factor
• Gaming factor
• Experience
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INKA – Research Group Information and Communication Systems
MINERVA
Mobile Information Systems - Development of virtual and collaborative exhibition concepts
• Learning in the context of informal learning means using all senses and if possible all sensorial experiences
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INKA – Research Group Information and Communication Systems
MINERVA - Mobile Information Systems - Development of virtual and collaborative exhibition concepts
« Sound Cubes and Magic Mirrow »
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INKA – Research Group Information and Communication Systems
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INKA – Research Group Information and Communication Systems
A combination of virtual, haptic and collaborative elements
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INKA – Research Group Information and Communication Systems
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INKA – Research Group Information and Communication Systems
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INKA – Research Group Information and Communication Systems
Positiv effect:
• Interaction with the object (real and virtually) • Extending the visiting time in the room • Recognizing of other objects
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INKA – Research Group Information and Communication Systems
• If we know that there are different types of learning experiences then we also have to accept that we have different types of gaming experiences.
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INKA – Research Group Information and Communication Systems
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Leon, Thema Heimat/Zuhause
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INKA – Research Group Information and Communication Systems
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INKA – Research Group Information and Communication Systems
Research Group: Information and Communication
Systems (INKA)
Dr. Regina Franken-Wendelstorf: The Contribution of serious games and multimedia
technology to develop mobile Informationsystem for Museums sHard •s •HTW – Hochschule für Technik und Wirtschaft Berlin •Research Institut: Culture and Computer Science