Transcript
Page 1: Teens, Technology, and Teamwork

TEENS,

TECHNOLOGY,

& TEAMWORK

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Presenters

Pody GayEducation CoordinatorShiloh Museum of Ozark History

Heather Marie WellsEducation Technology CoordinatorCrystal Bridges Museum of American Art

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We discovered questions…n Where are the teens and college-aged

visitors?n Are we outdated and boring???!!!!n What can we do to communicate to youth?n What else should we offer them?n How do we cultivate a relationship with this

age group?

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Why is this so important?

n They are our future:¨ Volunteers¨ Donors (money and artifacts)¨ Audience¨ Promoters/Advocates

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But Why Wait for the Future?!

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The Future is NOW!

n New media forms have altered how youth socialize and learn

n New role for educational institutionsn To stay relevant in the 21st century,

educational institutions need to keep pace with the rapid changes introduced by digital media

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We recruited some teens…

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We wrote a grant…

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We documented the progress…

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We had a VERY long week….

nEAST video about the Shiloh Museum Project

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Why a teen website?

n Low costn Relatively quick solutionn Didn’t have to physically change anythingn We didn’t have to supply their workspacen Gave them authentic work experiencen Filled requirements of grant

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We brought in experts….

n Chamber of Commercen Marketing agencyn Copyright lawyern Technical support

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Benefits of Collaboration

n Expertisen Involving others from communityn Division of labor/resourcesn Maximizing a small budget

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Trying to communicate…

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What do you need

to know about

teens to manage

them??!!

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151413121110987654321

$1 Million$500,000$250,000$125,000$64,000$32,000$16,000$8,000$4,000$2,000$1,000$500$300$200$100

Welcome to

Who Wants to Work with Teens??

50:50

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Poll Everywhere

n Use your cell phone to text answersn Use your browser at http://poll4.comn Play the game!

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$100

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A digital native

_________________.

n a) lives inside your computern b) is someone from the Matrixn c) has grown up using technologyn d) is from the planet digitalis

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$200

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Digital Natives concentrate

better when _________________.

n a) multi-taskingn b) wearing ear budsn c) using a computern d) they wear green

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$300

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Digital natives prefer _______

before text.

n a) numbersn b) animalsn c) pictures, sounds, colors, and videon d) money

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$400

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Digital natives prefer receiving

information _________________ .

n a) slowly and surelyn b) quickly from multiple multimedia sourcesn c) in small bitsn d) in the evening when they're awake

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$500

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Most educators teach linearly

and sequentially but digital

natives prefer _______________.

n a) a random approach where they can jump around

n b) the ABC'sn c) snow daysn d) lunch

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$1,000

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Digital natives would rather

_____________.

n a) read the encyclopedian b) work alonen c) network simultaneously with many othersn d) carry a backpack full of books

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$2,000

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Digital natives will __________

when they receive a new game

or digital device.

n a) read the instruction manual from cover to cover

n b) learn by pushing buttons and exploring the interface

n c) tell their friendsn d) have a tendency to hide

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$4,000

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Digital natives write

___________.

n a) only in texting abbreviationsn b) in sound bytesn c) only when spoken ton d) in complete, correct sentences (when they

want to)

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$8,000

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True or False: All digital natives

are early adapters of every new

online technology.

n A) Truen B) False

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$16,000

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Studies are showing that playing

video games can develop_______.

n a) complex social networks and skills for managing resources

n b) a generation of anti-social peoplen c) a bunch of unmotivated time wastersn d) hypothermia

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$32,000

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For most museums, ________ are

the most challenging grade level

to program for.

n a) elementary schoolsn b) intermediate schoolsn c) junior high schoolsn d) high schools

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$64,000

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When designing for teens,

museums should _____________.

n a) keep in mind they prefer to be alonen b) understand that group dynamics are most

importantn c) create static exhibitsn d) wait for them to grow up

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$125,000

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When hosting events for teen

agers it helps to have _________.

n A) Lots of foodn B) Cool carsn C) Cute animalsn D) Good weather

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$250,000

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To stay relevant in the future,

museums need to ____________.

n a) have lots of eventsn b) have a gift shopn c) keep pace with changes introduced by

digital median d) hire more people

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$500,000

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Successful museums will

____________________ .

n a) expandn b) have a yummy cafen c) raise lots of moneyn d) facilitate young people's engagement with

digital media

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$1 Million

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Is your museum preparing for the

future by involving teens today?

n a) Yes!! (or planning to)n b) No way!n c) I lock the doors when I see them

heading our wayn d) Our museum doesn't need future donors

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Lessons learned….n Project management issues

¨ We taught linearly and should have taught spherically¨ Surprised by how much some of them struggled with

some of the software¨ Lost momentum once school started¨ How to establish a realistic schedule¨ We assumed they would meet deadlines and didn’t

pad the timeline¨ Not factoring in editing time (well-spoken, not well-

written)

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Lessons learned….n Communication challenge

¨ Scheduling issues¨ Didn’t teach the teens to use the wiki¨ Didn’t talk to the teacher about her role¨ We didn’t tell them how we were going to

evaluate them

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Now what?

n New students involved, developing contentn Communicate through texting, email –

forget the wikin Meet with students on individual projects

and set goals and deadlines

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Thanks for Coming!

Pody GayEducation CoordinatorShiloh Museum of Ozark History

Heather Marie WellsEducation Technology CoordinatorCrystal Bridges Museum of American Art


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