TEAM WHANGDOODLE
• Andrew Whelan• Steven Bankhead• Logan Richer• Larijohn Adorable
whangdoodle: n. 1. An imaginary creature of undefined character.
THE GAMEOur Final Decision:
A 3D platform action puzzler set in a science-fiction
world and made to challenge a
players mind and reaction skills.
HOW WE DID IT!Languages Tools
DirectX 9.0 3D Studio Max
Bullet Physics Library Photoshop CS3
X Animator Poser Pro 2010
STL AMD Code Analyst
C++ Tortoise SVN
C# Google Code
Skype
ABOUT THE GAMEThe Story
Deep in space, a luxury cruise ship coasts along, porting its guests of the rich and famous in the universe. A five-star vessel, the S.S. Anterprise has a full staff of employees including the rent-a-cop security force who barely have enough talent to hold a gun, let alone shoot it.A security officer discovers himself the victim of a practical joke; locked in a broom closet sealed by the only door in the universe that doesn’t open automatically. After several hours, he discovers a solution to getting past this barrier (in that he shot the door down since the knob left him utterly confused.)Upon emerging, the security officer discovers that the spaceships artificial intelligence has gone rogue and locked all of the remaining staff members in rooms that actually had automatic doors. At the furthest point from the ship’s bridge and he must battle the spaceship itself in order to override the AI and restore order to the vessel.
ABOUT THE GAMELevel Layout
ABOUT THE GAMEMechanics/Features
•Jump •Switches/Triggers
•Shoot •Third-Person View
•Dynamic AI •3D Camera Rotation
•Inventory System
•3D Animations
CHALLENGES
• Mixing managed and unmanaged code (C++/C#)
• Integrating Bullet• Graphics Rendering• Learning new APIs and tools• Animations • Scope• Time Constraints
Q&A