L A D Y C A L I B R E T T E M E R C H A N T
B o r n t o a f a m i l y o f w e a p o n - s m i t h s a n d m i l i t a r y o f c e r s o f s o m e r e p u t e i n t h e
B r i t i s h R a j , L a d y C a l i b r e t t e h a s p r o v e n h e r s e l f t h e t r u e h e i r t o t h e g e n i u s o f
h e r f a t h e r , a K n i g h t C o m m a n d e r o f t h e I n d i a n E m p i r e ( K C I E ) , a n d t h e s p i r i t o f
l e a d e r s h i p p o s s e s s e d b y h e r m o t h e r , a h e a d m i s t r e s s f r o m B o m b a y . A f t e r s u r -
v i v i n g t h e B o m b a y p l a g u e o u t b r e a k o f 1 8 9 6 , L a d y M e r c h a n t t o o k o v e r u n o f c i a l
m a n a g e m e n t o f h e r f a m i l y ’ s m u n i t i o n s f a c t o r y , w h e r e s o m e o f h e r d e s i g n s a r e
n o w e n t e r i n g p r o d u c t i o n .
1ST POSITION1. Collapsable2. Sharpshooting3. High-Yield4. Long-Range5. Rolling6. Walking7. Hulking8. Sailing9. Flying10. Soaring
2ND POSITION1. Single-Use2. Spring-Loaded3. Artillery 4. Clockwork5. Steam-Powered6. Armor-Plated7. Fire-Breathing8. Automated9. Ray-ring10. Scintillating
3RD POSITION1. Pistol2. Rie3. Cannon4. Rocket5. Drone6. Tank7. Battle-Platform8. Battle-Fortress9. Dreadnought10. Sky Frigate
INVENTION EFFECTS:Queen—Capture Resources:Draw two cards from the top of thedeck or draw one card from thetop of the deck and one resourcecard at random from anotherplayer’s hand.
EXHIBITION EFFECTSQueen—Intimidate: Treat anyone position on your invention asif its reliability was 2 points higher(to a maximum of 15 points).
King—Impress: Select onecompetitor’s invention. Earn 1Acclaim for each Club card in aposition that didn’t fail duringexhibition.
A B I M B O L A K A Y I N
T h i s i n v e n t o r a n d e n t r e p e n e u r m a d e h i s f o r t u n e f a c i l i t a t i n g t e l e p h o n i c o p e r a -
t i o n s i n t h e v i c i n i t y o f L a g o s I s l a n d a n d h e l p i n g t o d e s i g n r a i l w a y s t a t i o n s a n d
m e c h a n i z e d f a r m i m p l e m e n t s f o r t h e g o v e r n m e n t . S i n c e s o l i d i f y i n g h i s r e p u -
t a t i o n a s a n i n v e n t o r , M r . K a y i n h a s t u r n e d h i s a t t e n t i o n t o w a r d b e a u t i f u l d e -
s i g n s w i t h p r a c t i c a l a p p l i c a t i o n s t o “ p u s h m u n d a n e l i f e b e y o n d M u n d a n i t y . ” H e
o f t e n p r o m o t e s a s o m e t i m e s u n p o p u l a r m o v e m e n t t o w a r d s m i n i a t u r i z a t i o n a n d
“ i n c o r p o r e a l t e c h n o l o g i e s ” t h a t w o u l d “ t a k e S o n g a n d S t o r y b e y o n d t h e P a g e . ”
1ST POSITION1. Industrial2. Commercial3. Remarkable4. Chemical5. Miniaturized6. Electrical7. Voltaic8. Cerebral9. Incredible10. Astounding
2ND POSITION1. Stereographic2. Home-Cooking3. Visual-Transmission4. Sensation5. Audio-Visual6. Rehabilitation7. Communication8. Matter-Alteration9. Mental-Projection10. Trans-psychic
3RD POSITION1. Scope2. Appliance3. Array 4. Transceiver5. Enabler6. Device7. Apparatus8. Machine9. Engine10. Generator
INVENTION ACTION:Queen—Buy Resources: Discardzero, one, or two cards; draw onemore card from the deck than youdiscarded.
EXHIBITION ACTIONSQueen—Replacement Part: Youmay exchange any one Diamondcard currently installed on anyinvention for one resource cardfrom your hand. This does notalter the descriptor used but itdoes alter the reliability for thatposition and thus potentiallychange the Acclaim earned.
King—Showman: Select onecompetitor’s invention. Earn 1Acclaim for each Diamond card ina position that didn’t fail duringdemonstrations.
M A R I S O L C H A N G
M a r i s o l C h a n g r s t m a d e a n a m e f o r h e r s e l f a m o n g t h e p o e t s a n d l i t e r a t i o f
L i m a b e f o r e e x p a n d i n g h e r a r t i n t o p e r f o r m a n c e a n d i n s t a l l a t i o n w o r k s i n M e x -
i c o C i t y , C h i c a g o , a n d P a r i s . N o w s h e i s k n o w n w o r l d - w i d e a s a s t o r y t e l l e r ,
s i n g e r , a n d d e s i g n e r o f w h a t H a r p e r ’ s B a z a a r c a l l e d “ i m p o s s i b l e a r t . ” H e r v i s i o n
b r i n g s p r o v o c a t i v e , m u l t i c u l t u r a l t a l e s t o l i f e v i a m u s i c a n d t e c h n o l o g y i n p u b -
l i c p l a z a s a n d c i t y s q u a r e s . “ A l l a r t s p e a k s i n a v o i c e i n h e r i t e d , ” C h a n g s a i d ,
“ a n d t h u s t h e o l d f o r m s o w i n t o t h e n e w . ”
1ST POSITION1. Old-Fashioned2. Classical3. Reinvigorated4. Imaginative5. Life-like6. Provocative7. Walking, Talking8. Visionary 9. Masterful10. Breathtaking
2ND POSITION1. Painted2. Acid-Etched3. Auditory-play 4. Motion-play 5. Bio-mechanical6. Light-Emitting7. Robotic8. Audiovisual9. Aeronautical10. Gilded
3RD POSITION1. Portrait2. Landscape3. Picture Show4. Projection5. Sculpture6. Performance7. Hall8. Experience9. Building10. Palace
INVENTION ACTION:Queen—Finagle Resources: Drawone card at random from anotherplayer’s hand and two from thedeck. Keep any two of those cardsand give the remaining card to therival whose card you drew. Youmay use this ability to give a rivala Joker.
EXHIBITION ACTIONS:Queen—Sway the Crowd: Youcan change the value on any oneof the demonstration dice by 1 or2 points. Pick up and turn the dieto a number that is within twopoints of the number rolled. (Thusa 6 may become a 5 or a 4 butcannot be made any higher.)
King—Charm: Select onecompetitor’s invention. Earn 1Acclaim for each Heart card ina position that didn’t fail duringdemonstrations.
A L B E R T “ A L B I E ” S M I T H E R I N G
“ A l b i e ” S m i t h e r i n g i s t h e a d v e n t u r o u s y o u n g e s t s o n o f t h e S m i t h e r i n g s o f W e l -
l i n g t o n , N e w Z e a l a n d — k n o w n e x p l o r e r s a n d p i o n e e r s . A l b i e h i m s e l f h a s s o m e -
t h i n g o f a n o t o r i o u s p a s t , h a v i n g b e e n a r r e s t e d f o r t r e s p a s s i n g a n d g r a v e - r o b -
b i n g i n h i s y o u t h . H e l a t e r d e v e l o p e d a r e p u t a t i o n a s a r a c i n g a c i o n a d o , h a v i n g
w o n r a c e s b y s a i l a n d c y c l e a s f a r a w a y a s L a k e M i c h i g a n a n d F r a n c e . H i s
s e l f - d e s c r i b e d “ f o n d n e s s f o r v e l o c i t y ” h a s l e d h i m t o p u r s u e e f f o r t s t o f u n d a n d
d e s i g n t h e n e x t g e n e r a t i o n o f v e h i c u l a r i n v e n t i o n s .
1ST POSITION1. Kinetic2. Land3. Deep-Sea4. Walking5. Gliding6. Electrical7. Lighter-than-air8. Titanic9. Indefatigable10. Stellar
2ND POSITION1. Lading2. Auto-3. Submersible4. Expeditionary 5. Mechanized6. High-Speed7. Passenger8. Exploratory 9. Clockwork10. Luxury
3RD POSITION1. Cycle2. Carriage3. Bathysphere4. Sleigh5. Ship6. Rover7. Airship8. Explorer9. Liner10. Carrier
INVENTION EFFECTS:Queen—Beg, Borrow, and Steal:Draw one card from the deck andthen either one card at randomfrom the top ve cards of thediscard pile or one at random fromanother player’s hand.
EXHIBITION ABILITIES:Queen—Saboteur’s Gambit: Turn over one installed Spadecard worth 7 or fewer points onany invention, leaving it face-down. That resource fails on thedemonstration oor, reducing thatposition’s reliability.
King—Exploit: Select onecompetitor’s invention. Earn 1Acclaim for each Spade card ina position that didn’t fail duringdemonstrations.