Before you start you should know why this research report was
created. All the information presented here has been selected
from a wider range of information to show the difference in use
of interactive media, in two different mediums and times.
About her
Born in 1941 in Cleveland, Ohio (USA).
She received a Masters of Art from San Francisco State
University. In 1993 she is appointed Senior Professor for
Electronic and Digital Arts at the University of California.
Some of her work includes:
“Conceiving Ada” (1993–97) Film.
“Roberta Breitmore” (1971–78) Performance.
“Lorna” (1979–83), “America's Finest” (1994–95),
“Dolly Clones” (1995–98). All interactive installations.
In many works she deals with the aspect of “privacy in the era
of surveillance”. Lives and works in San Francisco, CA (USA).
- From Media Art Net
LORNA
“Lynn Hershman s Lorna is considered the first Interactive video
art installation. It was elegantly simple: a woman, Lorna, sat at
home watching her television, clicking her remote. The viewer
sat and watched her on television, making choices with a similar
remote. The piece began with a mock survey and proceeded to
show the space of Lorna’s apartment, which contained items, the
user could select. These items led to branching narratives which
proceeded based on further user selections. The interactive
viewers where repositioned relative to television, identifying with
the character in the gaze in a manner quite different from the
films theory’s “structure”. Hershman also anticipated, by a decade,
the navigational structures presented by 1990s branching narrative
CD-ROMs.”
-Wardrip-Fruin, N. (2003) The New Media Reader. Cambrigde,Mass: MIT Press.
Here is an article
published by Lynn
Hershman, where
she describes her
work and theories.
The highlighted areas
are the most
significant to this
particular research.
-This article was photocopied
and scanned from: Wardrip-Fruin,
N. (2003) The New Media Reader.
Cambrigde,Mass: MIT Press.
Microsoft manufactures the Xbox. It was released on 15th of
November of 2001 it was Microsoft's first foray into the gaming
console market.
In May 12th of 2005, the Xbox 360 was released. This was
Microsoft’s second foray in console development succeeding their
2001 launch of the original Xbox. At their E3 presentation on June
14th of 2010, Microsoft announced a redesigned Xbox 360 that
would ship on the same day.
In 2009, IGN named the Xbox the 11th best video game console
of all time, out of 25 other consoles.
There is one feature in the Xbox 360 that is of great interest in
this research. This is, the Xbox LIVE.
And then… on November 4th of 2010, came Kinect for Xbox 360.
Which is of great interest in this research.
It allows players to compete
online, download arcade games, game demos, trailers, TV shows,
music and movies and its Windows Media Centre multimedia
capabilities.
-For more info visit: Xbox LIVE s website
Kinect is a "controller-free gaming and entertainment experience”.
Based around a webcam-style add-on peripheral it enables users to
control and interact with the Xbox 360 without the need to touch a
game controller, through a natural user interface using gestures and
spoken commands.
Kinect may be supported by PC s via Windows 8.
-Visit: XbitLaboratories
Gamepron
“Xbox LIVE
(nearly) gets
TV”
Interesting rumours!
Click on image
To see article.
Click on image to see video on internetVideo from Vimeo user,
suggesting an alternative
way of using Kinect.