THESIS
Overview
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THESIS
OverviewGraduate WorkProcessProblemSolutionStatementImplementation
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GRAD WORK::THESIS::PRESENTATION::
2009 Chevy Camaro
PROBLEM::THESIS::PRESENTATION::
PROBLEM::THESIS::PRESENTATION::
PROCESS::THESIS::PRESENTATION::
Objectives Screen/Menu
PROCESS::THESIS::PRESENTATION::
Mental Modeling
PROCESS::THESIS::PRESENTATION::
Landmarking
PROCESS::THESIS::PRESENTATION::
Node Based Path
PROCESS::THESIS::PRESENTATION::
Uncharted 2: Among Thieves~mental modeling
PROCESS::THESIS::PRESENTATION::
Uncharted 2: Among Thieves~mental modeling
Mirror’s Edge~Node Based Nav.
PROCESS::THESIS::PRESENTATION::
Uncharted 2: Among Thieves~mental modeling
Mirror’s Edge~Node Based Nav.
Fallout 3~Landmarking
PROCESS::THESIS::PRESENTATION::
Splinter Cell: Double Agent~Node Based
PROCESS::THESIS::PRESENTATION::
Splinter Cell: Double Agent~Node Based
Dead Space~Node Based
PROCESS::THESIS::PRESENTATION::
Splinter Cell: Double Agent~Node Based
Dead Space~Node Based
Left for Dead 1&2:~Failure to Navigate
as a Game Mechanic
PROCESS::THESIS::PRESENTATION::
"Despite a few remaining puzzles, it now seems unlikely that there is any mystic "instinct" of way-finding. Rather there is a consistent use
and organization of definite sensory cues from the external environment.” ~Lynch
~Signage and wayfinding, orients people to a site and helps them navigate it.
~Interpretation, tells a story about a particular site.
~Placemaking, creates a distinctive image for that site.
PROCESS::THESIS::PRESENTATION::
SIGN
AGE
PROCESS::THESIS::PRESENTATION::
PLAC
EMAK
ING
PROCESS::THESIS::PRESENTATION::
INTERP
RETIV
E
PROCESS::THESIS::PRESENTATION::
…communicate a sense of well-being, safety, and security in unfamiliar and often high-stress environments…
~Calori
PROCESS::THESIS::PRESENTATION::
Specific Player TypesKillers
AchieversSocializersExplorers
What player type are you?!?http://www.gamerdna.com/quizzes/bartle-test-of-gamer-psychology
STATEMENT
::Navigational Puppeteering::
By joining the disciplines of Level Development and Environmental Graphical Design (EGD) navigable paths taken by specific player types can be predicted, resulting in more immersive linear game experiences.
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11
PROJECT::THESIS::PRESENTATION::
Environments
Using Interpretative Signs
Using current Signage
2
Goal: Get to your destination1