Transcript
Page 1: How games can change our world!

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§ Changing things with fun Interaction | Design & Multimedia

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ABOUT ME !

Andries van Vugt Owner / entrepreneur @ Organiq Interactive

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ABOUT HIM !

FONS VERHOEF Consultant

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How games can change our world Fun Status Social Virtual & Reality

Lezing @ Universiteit Twente (c) 2014 Organiq BV Rotterdam

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Contents

1. Changing the game! 2. Are people motivated? 3. Gamification facts & figures 4. Rules of engagement 5. So, what’s new?! 6. Cases: Van5naar4 and LOI Thuistrainer 7. Questions / feedback

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Changing the game!

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The World's Biggest Problems

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Economic Collapse : Fragilities in the current global economy could tip the developed world into conditions not seen since the 1920s.

Peak Oil : Petroleum has powered the modern world for almost 100 years; today, many industry insiders say that we may be reaching a permanent peak in oil production.

Global Water Crisis : Over the last 50 years the human population has nearly tripled, while industrial pollution, unsustainable agriculture, and poor civic planning have decreased the overall water supply.

Species Extinction : Certain species that human beings depend upon for our food supply are going extinct; if their numbers fall too low we may face extinction ourselves.

Rapid Climate Change : While the debate rages on about the causes of climate change, global warming is an empirical fact.

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Are people motivated?

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First world problems?!

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Facts & Figures

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Gamification is BIG!

An estimated one billion people spend at least one hour every day playing computer and videogames.!

1+ Billion hours every day!

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Page 22: How games can change our world!

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Page 23: How games can change our world!

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Page 24: How games can change our world!

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Page 25: How games can change our world!

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Page 26: How games can change our world!

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Rules of engagement

Door Fons Verhoef

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What games need to be…

PLAYER

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PLAYER TYPES

Explorer  Achiever  Socializer  Killer

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PLAYER TYPES

Explorer  Achiever  Socializer  Killer

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PLAYER TYPES

Explorer  Achiever  Socializer  Killer

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DESIGN FOR THE SOCIALIZER: SOCIAL STATUS

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What games need to be…

PLAY

PLAYERSOCIAL STATUS

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NEEDED SKILLS

Novice à Expert à Visionary

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DESIGN FOR THE NOVICE: BINDING

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What games need to be…

PLAY

PLAYERSOCIAL STATUS

BINDING

FLOW

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FLOW OBSTACLES

Inauthenticity  User Unfriendliness  Addictive Gameplay  Administrative Gameplay

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DESIGN FOR FLOW: FUN

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What games need to be…

PLAY

PLAYERSOCIAL STATUS

BINDING

FLOWFUN

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What games need to be…

PLAY

PLAYERSOCIAL STATUS

BINDING

FLOWFUN

…in order to change behaviour

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MOTIVATION

…in order to change behaviour

Reward structure  Customization  Onboarding

Social Engagement  Positive Participation

Socially-Connected Augmented Reality

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So.. what's New?!

+ applause ;)

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God told Adam and Eve, “don’t touch this one tree and I will reward you” (they didn’t win the game in the end).

Gamification is very old!

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So.. what's different?!

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OK let’s solve a problem!

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Let’s make fun not war!

The average person generates 4.3 pounds of waste per day.How do we change that?!

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Please do not litter!

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Game play

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Gamified Waste bins

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Thank you!! Thank you!

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YES!

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More examples

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Gamified Traffic

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Gamified Stairs

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Gamified Healthcare

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Gamified Sports

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Case 1. Van5Naar4

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V5N4. Demo

http://f5t4.co.uk/game/

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Case 2. Thuistrainer

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Case 2. Video/Missie

www.loikidzzproeflesthuistrainer.nl/c

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VRAGEN OF FEEDBACK?

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§ Let’s make a difference Interaction | Design & Multimedia

[email protected][email protected]!www.organiq.nl!

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