GameStop Digital Strategy: GS 3.0
Sheena Williams
MARKET OUTLOOK
VG Market Trends• New ↓ to 41%• Used ↓ to 9%• DL ↑ to 31%
2013 GS Sales• 38.5% new VG • 25.8% used VG• 16% Digital Sales
TARGET AUDIENCE GS clients Non-GS Prospective GS clients
BIG IDEA: GS 3.0
News Reviews Content Games
KPI1. Increase awareness of GS as a retailer
of digital gaming2. Increase digital sales by 5% over the
next year ($10.8 million)
GS 3.0 WEBSITE DESIGNTransporting gamers into the future…
Online store Content gamers want Gaming Community
GS 3.0 BLOG Product showcase What gamers are
searching for and finding elsewhere…CritiqueInsider gaming newsCheatsWalkthroughs
SOCIAL MEDIA
GS 3.0 has the excitement of a Gamer!
What gamers want? Objective Content…
PPC ADSSave with Digital Gameswww.gamestop.comOrder Now and Save 20%Largest collection of downloads
Pre-Order Digital Gameswww.gamestop.comOrder Now for More AccessSearch PSN, XBox, & PC Downloads
Google Adwords$100.00/day
○ $73,000/year for 2 ads
275% ROI
GS 3.0 DIGITAL STRATEGY
Power to the Players
• Content• Community• Downloads