Transcript

Future University Hakodate, JapanMeta-learning with EV3 MindstormsDr. Michael VallanceEdD., MSc., BSc.(Hons), PGCE

iVERG lab | mvallance.netFUN Japanterms usedmotivationresearch outcomes

meta - learningMeta-learning / making sense of ones experience of learning.what is learned (declarative knowledge) how something is learned (procedural knowledge). advanced in meta-learning = realize why something is learned (metacognitive knowledge). Generic competency: willingness to learn, have new ideas, consolidate previously studied information. What are your capabilities?Declarative competency - the application of knowledge in problem solving.How are you using your capabilities (what you know)?Epistemic competency - displayed by evidence of increased flexibility in the utilization of knowledge, making connections.Why are you using your capabilities?Flow is a holistic sensation of total involvement.

LEGO EV3 Mindstorms

motors, sensors, read & write svariables, loops, switches

EV3 program solution

MotivationJapanese educationJapan is in top 3 OECD countries for maths, science & reading. PISA (2012).Yet students lack confidence, have high anxiety & little interest in STEM subjects. PISA (2012).Good at test-taking.But lack creativity and self-directed learning skills.

Educating students for the 21st centuryIn STEM and Arts & Humanities courses, students need to be provided with meaningful and relevant opportunities to:engage with problems that require the retrieval of prior knowledge, offer multiple perspectives of problems and solutions, and facilitate a challenging process which results in achievable, diverse outcomes. Learning should not occur in isolation but involve communication, cooperation and collaboration with fellow learners and experts to foster long term understanding and transference of learned concepts. # commonalities among all literature on 21st century skills

Creativity Spiral creativity - the way people deal with problems

Tsukutte (Create) Katatte (Share) Furikaeru (Reflect).T is Making/ Creating.K is Talking/ Sharing.F is Reflecting/ Discussing.

Mitch Resnick, Director, MIT Media Lab, 2007

RESEARCH HYPOTHESISH1: Learners actively engaged in iteratively challenging robot-mediated interactive tasks develop generic, declarative and epistemic competencies.H2: Increased meta-learning is associated with the development of generic, declarative and epistemic competencies.H3: Students need to be in a state of flow for meta-learning to occur.Research is not about acquisition of particular knowledge (e.g. content) but attempts to learn more about the processes of acquiring knowledge (e.g. competencies/ knowledge put into action).

participantsJAPAN: n = 6 / Yr2 & Yr3 at FUNUK: n = 6 / Baccalaureate students (ages 16 ~ 18) studying Design & TechnologyTASKS in AY2015 SEM 1 & SEM 2 = 20 Once a week at 5F iVERG Lab and MACS LEGO lab (UK)

instrument: surVEY Data & Task complexity values

Post-task surveyTask quantified by its complexity valuesCTC = (d + m + s+ o)RTC = Mv1 + Sv2 + SW + Lv3

implementation

Tasks in oder of CTC complexityDATA

Results of Pearsons Chi Square Test of Association between CTC & RTCp value: 0.09982Pearsons Chi Square statistic: 140.25Degrees of Freedom (df): 120p is small but NOT statistically significant (less than 0.01 required for statistical significance) Tasks

DATA

Tasks

DATA

Tasks

What is the correlation between REFLECT & COMPETENCIES as circuit task complexity increased (that is, as problems became more challenging?

REFLECT versus G.total subset by CTC (color as CTC value)

REFLECTResults of Pearsons Chi Square Test of Association between REFLECT & Gtotalp value: 0.2751Pearsons Chi Square statistic: 85.0Degrees of Freedom (df): 78p is NOT statistically significantG total

REFLECT versus D.total subset by CTC (colour as CTC value)

REFLECTResults of Pearsons Chi Square Test of Association between REFLECT & Dtotalp value: 0.1924Pearsons Chi Square statistic: 69.303Degrees of Freedom (df): 60p is NOT statistically significantD total

REFLECT versus E.total subset by CTC (colour as CTC value)

REFLECTResults of Pearsons Chi Square Test of Association between REFLECT & Etotalp value: 0.1224Pearsons Chi Square statistic: 86.133Degrees of Freedom (df): 72p is NOT statistically significantE total

FLOW dataMost tasks appeared in FLOW segment

students comments: REFLECTIONBeing flexible.When I saw other solutions, I felt that flexibility can be so helpful and important to make smart solutions. There are various ways to make robot turn, such as using time, sensors, number of rotations, and so on. But they can be easily affected by some conditions, like friction, structure of circuits, sensor's feeling.Thinking differently, being creative, taking risks and being aware of taking risks.I tried to make several parts that were quite different from what I usually make.Seeing different idea in same task was very interesting and impressive for me! This would absolutely make us more productive because the more challenges we do, the more ideas we can see, get, and make!Comparing ideas and other points of view.Through this challenge, I talked and had communication with foreign students for the first time. Then I could see different views and ideas from them.When it comes to the solution for today's task, I got interesting idea from my partner. He thought and said that moving a robot in entire circuit to find balls can be done by moving it, like drawing smaller circles or spirals. This was quite different idea from mine. I could see another point of view.Perseverance: start again and remake.I and Keitaro mainly organized the circuit. We could do that well, but making proper one wasn't easy to do. We tried to make it according to our first plan. But we needed add some changes to move our robot smoothly. Our robot is a little bit big, so it requires, kind of, big space to go around. We measured distances to make enough spaces, made sure walls are tall enough, tried to choose proper stuffs for circuits, such as blocks, boxes, and boards. It was difficult to make a robot which attached any sensors. I may be going to remake that robot.

students comments: REFLECTIONPersistent challengesSensorsUsing color sensor to balls that could be moved when detecting was very difficult for me. We needed to adjust the values of motors and sensors, accurately and properly, but we couldnt.AccuracyIn operation of the irregular motor, the difference between normal operation was hard to understand.TimingFinishing things in time can be quite difficult. It's like my objective.Sensors, Accuracy & TimingI could imagine the solution and the program I had to make. But completing wasn't easy. I guess we were so close to success. However, we couldn't finish and had some difficulties in adjusting values, making sure the work of sensors, and adding proper program blocksCommunication: person to personI had to explain about our solution, what we tried to do, and functions of our robot to foreign students, not only our members. That was quite difficult for me because situations seemed to be so different. I wasn't sure whether I could tell them well. Actually I was kind of worried.

observationsH1: Learners actively engaged in iteratively challenging robot-mediated interactive tasks develop generic, declarative and epistemic competencies.Quantitative dataRTC mainly increases with increased CTC; though not statistically significant.Generic, declarative and epistemic competencies are mostly patterned per task.Qualitative dataStudents comments were categorized as being flexible (E), thinking differently (G), being creative (G), taking risks and being aware of taking risks (E), comparing ideas and others points of view (D), perseverance (E).The hypothesis can be considered partially true.

observationsH2: Increased meta-learning is associated with the development of generic, declarative and epistemic competencies.Whatever the CTC value, as GENERIC competency increases so do REFLECT values; though not statistically significant.DECLARATIVE competency & REFLECT values are not statistically significant. However, with high CTC values, DECLARATIVE competency and REFLECT values are high.EPISTEMIC competency & REFLECT values are not statistically significant. high - medium - low CTC values have no impact on EPISTEMIC competency. Students did REFLECT but little evidence of UNDERSTAND and APPLY their reflections.The hypothesis can be considered partially true for GENERIC and DECLARATIVE competencies but not true for EPISTEMIC competency.

observationsH3: Students need to be in a state of flow for meta-learning to occur.Students data recorded 14 of 20 tasks in FLOW segment. However, no pattern appears linking GENERIC, DECLARATIVE or EPISTEMIC competency with Tasks in FLOW segment.T4 T6 T9 T15 T16 T20 outside FLOW segment.REFLECT values are variable (high - medium - low)No pattern appears to suggest FLOW is required for REFLECT; there is no statistical significance.Results of Pearsons Chi Square Test of Association between REFLECT & FLOWp value: 0.08836Pearsons Chi Square statistic: 102.0Degrees of Freedom (df): 84p is small but NOT statistically significant (less than 0.01 required for statistical significance)

The hypothesis is therefore not true.

The metrics for meta-learningmeasure - over time - students self-reporting of GENERIC COMPETENCIES thinking differently (G), being creative (G)DECLARATIVE COMPTENCIEScomparing ideas and others points of view (D),EPISTEMIC COMPTENCIESbeing flexible (E), taking risks and being aware of taking risks (E), perseverance (E). students will need help in raising such awareness

SO WHAT? The research has shown that undertaking tasks that promote particular competencies support the development of a self-directed learner;

engaging students in creative designs, engineering application, use of programming logic, and reflection-on-learning, support the development of a self-directed learner.

This can be implemented at High School and early university undergraduate education by tasks of quantifiable complexity using LEGO Mindstorms EV3 robots.

SO WHAT? It is concluded that A learner who becomes aware of his/her knowledge, gaps in knowledge, and what to do in order to enhance knowledge (i.e meta-learning) is more prepared for dealing with uncertainty.

However, students need more guidance transferring that learned to other scenarios (subjects, situations, unique challenges).

Future University Hakodate, JapanMeta-learning with EV3 Mindstorms

iVERG labwww.mvallance.netEmail: [email protected]


Recommended