Convince Woody!Fabien Girardin
Pompeu Fabra University
Eleni BoursinouINSEAD
TENCompetence Open WorkshopManchester, 11-12 January 2007
This talk is about
• Adaptation of a serious game for lifelong competence development learning and distributed social networks
• Research done in the context of the TENCompetence IP project.
TENCompetence Open Workshop on SOA and Lifelong Competence Development Infrastructures, Manchester 11th-12th January 2007
Serious games
• Improve knowledge transfer processes
• Motivate users
• Experience-based learning
• Make the users willing and able to explore collaboratively and playfully new forms of knowledge exchange
TENCompetence Open Workshop on SOA and Lifelong Competence Development Infrastructures, Manchester 11th-12th January 2007
EIS Framework
TENCompetence Open Workshop on SOA and Lifelong Competence Development Infrastructures, Manchester 11th-12th January 2007
Social and collaborative tools
• Socio-constructivism
• Web 2.0 paradigm
• Wikis, chat, blogs
TENCompetence Open Workshop on SOA and Lifelong Competence Development Infrastructures, Manchester 11th-12th January 2007
Digital Cinema Context
• A changing industry
• Shift from analogue to digital
• Geographically distributed professionals
• Adapt to new roles
• New competence development
TENCompetence Open Workshop on SOA and Lifelong Competence Development Infrastructures, Manchester 11th-12th January 2007
Learning values of the game
• Get an awareness of the need of long term change
• Understand the major changes in the cinema production (roles of people, competences)
• Get distributed professionals to share and argue with current social and collaborative tools
TENCompetence Open Workshop on SOA and Lifelong Competence Development Infrastructures, Manchester 11th-12th January 2007
Scenario
Convince Woody Allen to get assisted by an off-line editor
Director, assistant director, editor, production designer, production manager
The editor and the director could not accept to work with an intermediate pass between shooting and editing
TENCompetence Open Workshop on SOA and Lifelong Competence Development Infrastructures, Manchester 11th-12th January 2007
Methodology
• Evaluation of the learning process and its benefits
• Ethnography and participative observation
• Post-game focus groups and interviews
• Within a media production company MediaPro
TENCompetence Open Workshop on SOA and Lifelong Competence Development Infrastructures, Manchester 11th-12th January 2007
Expected outcomes
• Explore utility of a serious game with learners in their real professional context
• How “aware” and involved are the professional in the end?
• Explore synchronous and asynchronous collaboration in a distributed learning environment (information flow, interaction, collaboration)
TENCompetence Open Workshop on SOA and Lifelong Competence Development Infrastructures, Manchester 11th-12th January 2007