Applications are for Humans
Understanding Human Behavior
Design Research Methods & Applications
TopicsI. Behavior
II. Context
III. Intent
IV. Motivation
V. Research
VI. Analysis`
I. Behavior
“Human-centered approaches to industrial and interaction design have long focused on studying human behavior to create informed and appropriate designs.”
Gentry Underwood “Social Software: The other ‘Design for Social Impact’”
Design needs to support human behavior
Technology needs to support Design
“We need to observe behavior in order to support it in design”–
Joshua Porter “Behavior First, Design Second”
Intuitive design anticipates end-user behavior
II. Context
Behavior is influenced by environment
Humans do not live or work in a lab
• The lab is not a great place to study human behavior
– Labs are unfamiliar environments– Lab machines have unfamiliar
configurations
Don’t study their behavior in one
They use apps at home, together!
III. Intent
Humans use apps to complete tasks
End-users engage with applications to complete tasks
If tasks are easy to perform, the application interface is intuitive
Good app design facilitates task completion
IV. Motivation
Emotions motivate actions
“The essential difference between reason and emotion is that reason leads to conclusions while emotion leads to actions.”
Neurologist Donald Calne
Successful Design creates emotional bonds. It isn’t just “fluff.”
Here’s how it works…
Design Research
Behavior
Tasks (intent)
Motivation
CONTEXT
CONTEXT
CONTEXT
V. Research
When do we conduct Research?
Discovery Design Validation
2 31
Strategy & Benchmarking Stakeholder Interviews Competitive Analysis Analytics & KPI
Research & Analysis Qualitative Contextual Inquiry Persona & Mental Models Quantitative Survey Study Heuristic Evaluation
Information Architecture Taxonomy & Information Architecture Usage Scenarios & Task Flows Wireframe Prototypes
Visual Design PSDs/comps
Development & Testing HTML/CSS/etc. and QA Testing
Measurement & Optimization Usability Testing Analytics & KPI
Design Research
Design Validation
Plan Recruit Interview Develop Personas
How do we conduct Research?
Planning for Research
1. Identify research
objectivesAssess gaps in knowledge
2. Recruit study
participants
Develop/deploy screener
3. Develop a line of
questioning
Non-leading, open-ended questions to prompt users to perform key tasks
Recruiting for Research
• Recruit “real” end-users• Avoid “professional test takers”• Recruit on widely adopted platforms
Contextual Inquiry – Empathy Lab’s Research Practice
• Maximize the time with end-users to inform the content, brand, information architecture, and design strategy.
• Empathy Lab conducts contextual interviews with end-users where they live, work, play, and, most importantly, where they are likely to interact with our clients’ brands.
• Conduct research with end users using a portable usability lab and user-driven scenarios.
• Empathy Lab believes that the goal of any usability test is to measure how a participant would behave in a real-world environment, as opposed to an artificial lab setting.
• Use realistic prototypes in usability tests.• Empathy Lab believes that having end-users interact with realistic design
prototypes produces the most reliable and valid usability results. Although useful and practical in some cases, low-fidelity prototypes cannot ultimately ensure valid results and experience.
VI. Analysis
Identify Behavioral Trends
• Cut across all personas
• Have major implications on overarching architecture
Develop Behavioral Personas
• Document behavioral differences in the form of personas
• Aggregate key tasks as mental model
Design Taxonomy & Information Architecture
• Develop application taxonomy to satisfy mental models
• Identify existing content that fulfills key tasks, note gaps in content
PERSONAS
VI. Analysis
INFORMATIONARCHITECTURE
INTERACTION DESIGN
Task
Content
Content
MENTALMODELS
Empathy Lab is a digital strategy and execution firm that designs intuitive and engaging user interfaces.
Jonathan LupoSVP / Experience Design & Co-Founder
Provides clients with Creative and User Experience strategy by gaining an in-depth understanding of their business and end-user needs.
SERVICES
• Behavioral Research
• Information Architecture
• Interaction Design
• Creative Direction
• Digital Strategy
EXPERIENCE
• Empathy Lab
• R/GA
• Agency.com (NYC)
• Euro RSCG
• Masters Degree (ITP – NYU)
@userexperience