APPLIED GAMETHEORY AND
STRATEGICBEHAVIOR
ILHAN KUBILAY GECKILPATRICK L ANDERSON
CRC PressTaylor & Francis Group
Boca Raton London New York
CRC Press is an imprint of theTaylor & Francis Group an Informa business
A CHAPMAN & HALL BOOK
Figure List
Table List
Preface
Purpose of this BookOur ApproachOrganization of BookOur Appreciation
Chapter 1 A Brief History of Game Theory
Why Study Games? 1Rapid Discoveries in the Twentieth Century 2
Key Conceptual Developments in Early Years 2Pioneers of Game Theory and Advancement of the Field 3Game Theory's Evolution during the Last Three Decades 6
Recognition 7
Chapter 2 Strategy and Game Theory Concepts
Game Theory, Strategy, and Strategic Behavior 10More on Strategic Behavior and Strategy 10Game Theory and Strategic Behavior in Business 11
Consumer Behavior, Utility Theory, and Game Theory 12Cardinal Utility 13Choice Behavior and Game Theory 13Utility Functions and Game-Theoretic Models 13Utility Theory and Payoffs 14
Game-Theoretic Models and Illustration 14The Payoff Matrix and Tree Diagram 14
Strategic Thinking and Simultaneous- andSequential-Move Games 16
Rules of the Game 16Players 17Information 17
Perfect vs. Imperfect Information 18Complete vs. Incomplete Information 18Symmetric vs. Asymmetric Information 18
Set of Actions and Strategies ....18Payoffs '. 19
Strategy and Equilibrium 19Dominant and Dominated Strategies 19
Dominated Strategies 20Equilibrium 20Nash Equilibrium 22
Note on Dominant Strategy Equilibrium andNash Equilibrium 23
Subgame Perfect Nash Equilibrium 23Mixed Strategies; Repeated Games 23Maximin Strategy .....24
Sequential Games and Problem Solving 25Complex Games and Games by Categories 27
n-Person Games 27Different Categories of Games 29
Zero-Sum Games vs. Non-Zero-Sum Games 29Static vs. Dynamic Games; Repeated Games 30Cooperative vs. Non-Cooperative Games 30
Other Key Game Theory Concepts 31Threats and Rewards (Promises) 31
Credibility 31Sample Game with Threats 31The Threat as a Strategy 32
Games of Chance: Uncertainty and Risk 32
Chapter 3 Modeling Games with Computer Software andExperimenting Games
Prisoner's Dilemma 36Analysis 36Notes 37Modeling the Game with MATLAB 38Tit for Tat and the Repeated Game 40Famous Experiment 40Another Prisoner's Dilemma Experiment 41Even More Experiments 42
Battle of the Sexes -. 43Analysis 43
Mixed Strategy 44Modeling the Original Battle of the Sexes Game with MATLAB 45A Battle of the Sexes Experiment 47
Assumptions of the Researchers 48Additional Experiments 50
A Sample Game of Dominated Strategies with MATLAB 50
Chapter 4 A Theory of Strategic Value
Introduction: The Game of Business 57Strategic Value for a Business 58Important Concepts : 58
Advanced Topics 59Strategy and Value 60
Accounting Net Worth 60Current Income 60
Portfolio Investment 61Real Options 61
States of Nature and Strategy 61The State of Nature 62
A Short Revolutionary Example 62A Revolutionary Game: The State of Affairs in 1775 63State Variables in 1775 Colonial America 63
State Variables for Business; Control Variables 65How Many Ships in Your Navy? 65
The Event Tree and Dynamic Payoffs 67The Event Tree 67The Extensive Form and the Event Tree 68State and Control Variables in the Event Tree 68
Encoding History in the State 68Additional Examples 69
Payoffs and Business Value 69Static "Payoffs" vs. Strategic Value 69Value Changes 69Dynamic Payoffs : 70
The Firm 70Equity in a Firm 71
Note on Limited-Liability Companies 72Markets 72
Real Options and Management Flexibility 72The Ubiquity of Uncertainty 72The Inherent Value of Management Flexibility 73
The Investment Decision 74What is "Value" for a Firm? 75
Earnings and Capital Gains 75Strategy and the Pursuit of "Total Return" 75
Available Principles of Valuation 76Practical Models 78Example: Strategic Valuation for the Damaged Business 80
Appendix 4.A Stochastic Processes, Diffusions, and Expectations...82A. Introduction 82
Use of Stochastic Processes in Study of Strategic Behavior 82B. Brownian Motion and Random Events 82
The Markov Property 83C. Geometric Brownian Motion and Stock Prices 83D. Expected Value 84
Expected Value of a Strategy 84Appendix 4.B Dynamic Programming 85
A. Optimization over Time 85B. A Prototype "Bellman Equation" for a Private Firm 85C. Recursive Decisions 85D. Existence Theory 86
Chapter 5 A Dynamic Game of Asymmetric Information in theBeer Industry
A Game between a Global Brewer and a National Importer 87Background 87Motivation and Incentives of Companies: Maximizing Business
Value 88Examples 89
Business Value Depends on a Strategic Course of Action 89Implications of Value, Risk, and Strategic Decisionsto the Game 89
Regulated Alcoholic Beverages Industry and Three-TierSystem in the U.S 90
Sales Performance of Gambrinus; General Import Market 91Incentives at the Time of the 1996 Decision 91
Incentives for Grupo Modelo 92Objectives of Gambrinus 92Matching and Conflicting Objectives ' 93
Matching Objectives 93Conflicting Objectives 93
Concluding Remarks on Incentives 94Strategic Options Available in 1996 and the Game 94
Introduction of Strategic Options 94Strategic Options at Two Stages '. 95Potential Outcomes 95
Game-Theoretic Model 96Description 96
Information 96Analysis of the Game ./. 99
Stage I (1996) 99Stage I (1996-2001) 101Stage II ; 102
Outcomes of the Game and Conclusion 103Appendix 5.A 104
Chapter 6 Consolidation in the Wine and Spirits Industry
Introduction 109Economic Structure of the Industry 110
Distribution Arrangements in the Industry 110The Wine and Spirits Industry and Consolidation I l l
Consolidation at Wholesaler Level 112Recent M&As and Business Ventures in Major Marketsat Wholesaler Level 113
A Hypothetical Consolidation 114
Description of the Consolidation Game 116Market Share and Power 116The New Market and Strategic Issues 117Players' Strategies and Information 119Analysis of the Game 120
Simultaneous-Move Game between Wholesalers iii and iv 122Sequential Move Game between Supplier III andWholesalers iii and iv 122
Conclusion 124Appendix 6.A 125
Chapter 7 A Regulatory Game: CAFE Standards and CompetingAutomakers
Introduction 129Lobbying and Game Theory 130
Lobbying as Part of the Game 130History of Corporate Average Fuel Economy (CAFE) 131
Future Standards: Energy Independence and Security Act of2007,2011-2015 Targets 135
Current Debates 137Strategic and Game Theoretical Motivation behind CAFE 138Building the Game and Players, Strategies, Payoffs,
and Solution 140Game Stage 1 140Game Stage 2 141Outcomes of GameStages 1 and 2 142Game Stage 3 143Solving the Problem and Nash Equilibrium 144Conclusion 146
Appendix 7.A 147
Chapter 8 Business Strategy and Crisis: The U.S. Auto Industry
Introduction and Cause of the 2008 Auto Industry Crisis 149Likely Scenarios for the Automotive Industry 150Economic and Industry Conditions 152
Sales Trends by Automaker 153Car Sales 153Truck Sales 154Long-Term Sales Trends 154
Investor Confidence in Domestic Automakers and Suppliers 155Key Events to Date (December 2, 2008) 155Discussion of Potential Scenarios 158
The Most-Likely Scenario 159Scenario 1: A GM-Chrysler Merger with Federal Financial Aid ...159
Other Likely Scenarios 160Scenario 2: Federal Financial Aid and Radical Restructuringoutside of Bankruptcy 160Scenario 3: Federal Financial Aid and Radical Restructuringoutside of Bankruptcy; Chrysler Assets Purchased byCompetitors 160Scenario 4: Chrysler Files for Chapter 11 Bankruptcy;GM and Ford Restructure outside Bankruptcy 160Scenario 5: Both GM and Chrysler File for Chapter 11Bankruptcy 161
Strategic Approach to a Potential Merger: Strategiesof Key Players 161Players and Incentives 162
Incentives of the Players 162Strategies 163Sample Tree Diagrams Illustrating Players' Moves
and Their Strategies 164Strategic Analysis and Conclusion 167
Chapter 9 Game Theory and the Law
Introduction 169Classic Game Theory Applications in Litigation 170
Incentives to Settle 170Example: Litigation or Settlement in a CommercialDamages Case 170
" Optimal Sanctions 172Example: "Punitive" Damages 172
Properly Constructing the Payoff Matrix 173Examples: The Actual Payoff Elements 173
Commercial Damages : 174Overview of Commercial Damages 174
Events in a Typical Commercial Damages Case ..: 175Evaluating Commercial Damages Using Game Theory 175
The Value of Investments under Uncertainty 176Game Theory and Real Options v. :...177
Extensive Form Modeling of an Investment Outcome 177A Simulation Model for Real Options and Game Theory
Valuation 178Results of Experiment Using Simulation Model 179
Game Theory and Antitrust Law 181Market Entry and Collusion 181
Example 181Antitrust Case Study: United States of America,
et al., v. Microsoft Corporation 182History of Investigations Leading up to the Antitrust Suit 183Market Power: Windows and Internet Explorer 184
Major Competitors 184A Game-Theoretic Model of the Microsoft Antitrust Case 185
Key Incentives 186Analysis of Microsoft's Decision Tree 186The Trial and Conclusions of Law 187The Appeal 188The Settlement , 188
Appendix 9.A 190Bibliography ...193Index 199