A Broad Look @ E-Learning
By Jenni Lambert, dap01s
Introduction
Definition of E-Learning History E-learning standards Design & Development Benefits & Drawbacks Future Examples
Definition of E-learning
Education via Internet network standalone computer
Network-enabled transfer of skills and knowledge
Using electronic applications and processes to learn
Definition…
e-learning applications could be Web-based learning computer-based learning virtual classrooms digital collaboration
Content is delivered via Internet, intranet/extranet audio or video satellite TV CD-ROM
Definition… What is it actually?
Best of both worlds ILT (Instructor Led Training) CBT (Computer Based Training)
Online training can be Synchronous Asynchronous
Online = Resources at Hand Real-world interactivity Personalized learning
Definition… common terms
Learning Object (LO) Subject-Matter Expert (SME) Learning Management System
(LMS) Content Management System (CMS)
Learning Content Management System (LCMS)
History of E-learning
Pre-1983 Instructor Led Training Era
1984-1993 Multimedia Era
1993-1999 First Wave of E-learning
2000-today Second Wave of E-learning
History…
E-learning Standards
What are they for?1. Interoperability2. Re-usability3. Manageability4. Accessibility5. Durability
Standards…
SCORM (Sharable Content Object Reference Model)
AICC’s CMI (Aviation Industry CBT Committee)
IMS Meta-data Specification Section 508
Design & Development
Design & Development…
Meta-data Power in small things Re-usability
Content Management Content in the right place Content that’s easy to manipulate
Design & Dev… Learning Object
Content SME’s
Usability & Accessibility User oriented
Appearance Appealing but durable
Design & Dev… Solution examples
Simple informational solutions e-Books and e-textbooks Streaming media and presentations Live e-learning events Interactivity and testing Games and simulations Online courses and tutorials Learning by email Collaborative learning Blogging and RSS
Benefits & Drawbacks of E-learning
+ Unique teaching method+ Individualized+ Asynchronous self-paced learning+ Learning on demand
- Less human interaction- Portability- Technology dependant
Future of E-learning
What’s after the HYPE? Simulation-learning Mobile-learning Virtual Classrooms In search of Communities Open-Source learning? Quality?
Professional E-learning companies Independent Tools
Conclusion
Not Electronic learning but Enhanced learning
www.e-learningcentre.co.uk www.e-learningguru.com
Any questions?
Recommended