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zTeam Season 6 EP3 + Source Hello all, i will inform you with little information and wanted to share you something that i have so what will has in this release are server files + source code zTeam will no longer support this version so they will not work anymore with this. So i release the information here If you like say Thanks. //////////////////////////////////// Old //////////////////////////// Source codes: https://mega.co.nz/#!uMozhJyK!i-0l6R...EjGxl2mNoABYTQ Client : https://mega.co.nz/#!PpI3xCYR!M5YIkB...6cTl1CKTj4rESE Server Files : https://mega.co.nz/#!Xc93URbJ!OlejsG...Ek-OtoP2wZ09W8 DB 2000 : https://mega.co.nz/#!eJ1TCLJK!9fAkup...QdjSduN1Tmobz0 //////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////// pass: z-team.pro //////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////// Update 1: - Rebuilded Source Code GS - No Errors In Database - Converted DB for SQL 2000 , 2008 - Configurated Files - New StartUp Server Easy Way - BackDoor Removed - Custom Wings Enabled Server Files Update 1: Download Update 2: - Added Wings Level 4 Support - Double Goer Event Fix - Pets Fix - Client Support Wings Level 4 - Client mini bugs fixed

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zTeam Season 6 EP3 + Source

Hello all,i will inform you with little information and wanted to share you something that i have

so what will has in this release are server files + source codezTeam will no longer support this version so they will not work anymore with this.So i release the information here

If you like say Thanks.//////////////////////////////////// Old ////////////////////////////Source codes: https://mega.co.nz/#!uMozhJyK!i-0l6R...EjGxl2mNoABYTQ

Client : https://mega.co.nz/#!PpI3xCYR!M5YIkB...6cTl1CKTj4rESE

Server Files : https://mega.co.nz/#!Xc93URbJ!OlejsG...Ek-OtoP2wZ09W8

DB 2000 : https://mega.co.nz/#!eJ1TCLJK!9fAkup...QdjSduN1Tmobz0/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////pass: z-team.pro/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Update 1:- Rebuilded Source Code GS

- No Errors In Database- Converted DB for SQL 2000 , 2008

- Configurated Files- New StartUp Server Easy Way

- BackDoor Removed- Custom Wings Enabled

Server Files Update 1:Download

Update 2:- Added Wings Level 4 Support

- Double Goer Event Fix- Pets Fix

- Client Support Wings Level 4- Client mini bugs fixed- Client gates corrected- GameServer Updated

- GameServer Reset Limit Fixed- Reset Command / Options Fixed- Commands Rebuilded and Fixed

- Item.txt Rebuilded

Update 3:- Added missing files Server/Custom

- Added fix for items- Added Sphere Server / Cliend Side

- Added DL fixes

- Added Pet Fixes- Dataserver fixed

- Mix Jewels Fix- Double Goer Fixed

- Elf Summon Fix- /give15bless Fix

- Drop Zero Money Fix- JewelOfHarmony Fix- Aliennation Added

- BalanceSystem Added- ItemDropBlock Added

- New ItemDropEx Added- MonsterSpawner Added

- Custom Wings Mix Added- New Client Close Added

- /openware Added

Update 4:- Fixed Messages

- Fixed Item Options- Fixed Chaos Machine Mixes

- Some other errors and more..

Server Files Update 5:Download Update5

Client Patch Update 4:Download Client Patch v4

Source Files Old:Download

Client Full:Download Client

Setup Guide:1. Open Server>Tools>Encoder

2. Open Common.txt3. Edit your IP , save file

4. Drag the file Common.txt to Econder.exe5. Copy Common.z to Client>data>custom

SQL:Code:

USE MUONLINEGOALTER TABLE Character ADD COLUMN OFFTrade INT NULLGOALTER TABLE Character ADD COLUMN GrandReset INT NULLGOUPDATE Character SET Offtrade = 0, GrandReset = 0

Changelog:Code:

[FixMe]1> Need delete old period system and include it to periodex system1> Need finish CashShop1> Need add all items effects (cashshop rings and etc)1> Try Attack In Not Attack Area error when using 265 (Dragon Slasher) & 262 (Chain Drive) skills1> Need check all calls to gObjRemoveBuffEffect1> ResistanceCheck -> decompile

[20.01.2013]1> [stafx.h] Added define 'SEASON6DOT3_ENG'1> Deleted SEASON5DOT2_JPN, all changes undefined1> Changed XOR32 keys1> More test changes in DSProtocol, user and etc1> [JewelMixSystem.cpp] Fixed item delete in ::MixJewel1> [JewelMixSystem.cpp] New mix system finished, 99% decompiled from 6.2 THA

[21.01.2013]1> Finished 'ExpandedInventory' and 'ExpandedWarehouse' systems, defined in <EXPINV>

[22.01.2013]1> [zzzitem.h] define <MAX_TYPE_PLAYER> changed from 6 to 7, added MONK

1> [zzzitem.cpp] <OpenItemScript> Updated, added MONK class read for item script1> [protocol.cpp] <PChatProc> Gens chat added, decompiled from 6.2 THA, but without exdb function1> Deleted ExpandedInventory' and 'ExpandedWarehouse' systems, becoz are bugged, need start from null again

[23.01.2013]1> [ItemSeedSphere.cpp] Fully decompiled from 1.01.00, all names are original

[27.01.2013]1> [GameMain.cpp] <GameMainInit> Changed map loading to 1.01.001> Max magic size changed to 150 (450) by 1.01.00

1> Many changes with some skills check for RF

[29.01.2013]1> [ObjUseSkill.cpp] Added 7 new functions to class, <SkillCharge> & <SkillMonkBuff> fully decompiled from 1.01.001> [ObjUseSkill.cpp] <EnableSkill> changed, added RF skills (no master>1> [ObjUseSkill.cpp] <UseSkill> changed, added new cases for RF & doppelganger (1.01.00)1> [ObjUseSkill.cpp] <RunningSkill> changed, added new casses for RF (1.01.00)1> [ObjUseSkill.cpp] Changed 1 function name to original (SkillAreaMonsterAttack)1> [ObjUseSkill.cpp] <SkillEvilMonster> (90%), <SkillMonkBarrageJustOneTarget> (100%) decompiled1> [ObjAttack.cpp] <Attack> Changed (+2 new arguments) by 1.01.001> [protocol.cpp] Added new cases 0x4A & 0x4B for RF attacks1> [protocol.cpp] Added 3 new functions <GCMonkMagicAttack> (0%), <GCMonkDarkSideTargetSelect> (60%), <GCMonkMagicAttackNumberSend> (95%) by 1.01.00

[06.02.2013]1> [ObjUseSkill.cpp] Finished <SkillMonkBuffApplyParty>, <SkillMonkBarrageJustOneTarget>, <SkillMonkDarkSideGetTargetIndex> (all decompiled from 1.01.00 by eRRoR, thanks)1> [Attack.cpp] Finished <CObjAttack::Attack> (decompiled from 1.01.00, but for temp master elements are commented, thanks for eRRoR again)1> Added "Base" folder by 1.01.00 with some test templates for new libs1> Added "Lua" folder with lua lib and files for MuLua1> Added LuaFun / LuaSample / MuLua cpp & h files fully decompiled from 1.01.001> Added WinConsole, fully decompiled from 1.01.001> [LogProc.cpp] Updated, added some new functions from 1.01.00 (all done)1> [StdAfx.h] Added lua51.lib load1> Added MonsterRegenSystem, fully decompiled from 1.01.001> Added MonsterStatCalc, fully decompiled from 1.01.001> [user.h] Added MASTERLEVEL_PASSIVE_SKILL_OPTION struct (98% decompiled) & defined in OBJECTSTUCT by m_MPSkillOpt1> [zzzitem.cpp] Fully decompiled from 1.01.00, Period argument on Convert defined in "TEMP_PERIOD_VAR" for temp

[09.02.2013]1> All BuffSystem decompiled from 1.01.00, all names are original

[12.02.2013]1> Added lua NpcTalk extension (LuaNPC) + some classes to work with lua scripts

[13.02.2013]1> Added lua MonsterDie extension (LuaMonsterDie)

[16.02.2013]1> Expanded inventory fully complete, one by one from 1.01.00 (decompiled)1> [user.cpp] Added <CheckOutOfWarehouse>, <WarehouseExtentCheck> (fully decompiled from 1.01.00)1> Expanded warehouse fully complete, one by one from 1.01.00 (decompiled)1> Added <PeriodItemEx> system, fully decompiled from 1.01.00, need refenses for "TEMP_PERIOD_VAR" define and add data to DB & DS1> More fixes with RF, all move gates are work normaly for now

[17.02.2013]1> Added TemporaryUserManager (for now only to PartySystem), 95% decompiled from 1.01.00 (5% for defines on etc files =D)1> [prodef.h], [protocol.cpp], etc - increased max chat len from 60 to 89 for GMO 6.3 (SEASON6DOT3_ENG)1> ImperialGuardian / ImperialGuardianRewardExp / EventDungeonItemBag fully finished, decompiled from 1.01.001> Fixed all warp / map attr / gate bugs with ImperialGuardian

[18.02.2013]1> [MasterLevelSystem.cpp] Fully decompiled from 1.01.00 (All names are original), need include1> [MasterLevelSystem.cpp] Finished, but need uncomment some calls after complete SkillSystem and etc1> [ItemBag.cpp] Compared with 1.01.00 - All OK

[22.02.2013]

1> [ProbabilityItemBag.cpp] Complete for 1.01.00, but need test, bcz don't sure on 100%1> [protocol.cpp] <CGItemDropRequest> Complete for 1.01.00, but need test too)1> [Event.cpp] Added 6 new functions from 1.01.00 for new itembags1> [GameMain.cpp] <LoadItemBag> Added new boxes, but need recheck all after luckysystem and etc. blya1> [Event.cpp] <GMPresentBoxItemBagOpen> Fixed box open (X / Y)1> [GensSystem.cpp] <CalGensClass> Fixed class calculation for Super Knight1> [GensSystem.cpp] Gens Reward system are finished1> Monk wings & mini wings complete (exception: 005A43CB, 00665F52)1> [GensSystem] Remaded RankingUpdater, included to zDataServer timer1> [JewelOfHarmonySystem.cpp] Checked for 1.01.001> [protocol.cpp] <CGInventoryItemMove> OK, <CGItemGetRequest> ~OK (without doppel) for 1.01.001> [user.cpp] <DbItemSetInByte> OK for 1.01.001> [user.cpp] <gObjInventoryMoveItem> OK for 1.01.001> [protocol.cpp] <CGChaosBoxItemMixButtonClick> OK for 1.01.001> [MixSystem.h] Class struct, enum CHAOS_TYPE and positions are finished, decompiled from 1.01.001> [MixSystem.cpp] <EventDungeonKeyItemMix>, <GoldenNSilverBoxMix> fully decompiled from 1.01.001> [QuestInfo.cpp] Added Monk reader

[26.02.2013]1> [MUHelper.cpp] Complete, but for now without data save in db

[08.03.2013]1> [protocol.cpp] <GCMonkDarkSideTargetSelect> decompiled from 1.01.001> [protocol.cpp] <GCMonkMagicAttack> decompiled from 1.01.00

[09.03.2013]1> [MixSystem.cpp] Revised for 1.01.00, added new wings support1> [BloodCastle.cpp] Decompiled 5 new functions, fixed 4 names & added 1 new m_BridgeData var by 1.01.00

1> [TemporaryUserManager.cpp] <ResumeBloodCastle> decompiled from 1.01.001> [SetItemOption.cpp] Decompiled <LuckyItemGenSetOption> 1.01.00

[10.03.2013]1> [LuckyItem.cpp] Class fully decompiled from 1.01.001> [LuckyItem.cpp] Class included to project (all calls compared, exeption 2 calls from monster class)

[11.03.2013]1> [protocol.cpp] <CGInventoryItemMove> fixed for LuckyItem mixes1> [LuckyItem.cpp] More fixes

[09.04.2013]1> [ObjBaseAttack.cpp] Revised all function for 1.01.00, added byBarrageCOunt in MissChecks1> [ObjBaseAttack.cpp] Fixed RF pvp attack1> [user.cpp] <gObjMagicAdd> fixed RF skill icons after reading (last argument BYTE -> short by 1.01.00)1> [logproc.cpp] Log system from 1.01.00 disabled, down to 1.00.90 (temp, bad decompilition)1> Fixed RF weapon skill add (gObjWeaponMagicAdd call with BYTE to WORD)

[10.04.2013]1> New socket system fully included to GS (1.01.00 / 1.00.93 decompilition)1> [ItemSocketOptionSystem.cpp] Fixed mistakes with -1 / -2 values1> All monster configuration removed in "Monster\\" folder1> All shop configuration removed in "Shop\\" folder1> Removed "TEMP_PERIOD_VAR" (exept: CashShop.cpp), all varibles added

[11.04.2013]1> [zzzitem.cpp] Compared all calls for PeriodItem functions by 1.01.001> [zzzitem.cpp] <BufferItemtoConvert3> fixed 28 option up1> [zzzitem.cpp] <ItemByteConvert> fixed m_PeriodItemOption flag send

1> [PeriodItemEx.cpp] <SetPeriodItemInfo> Fixed apply period flag

[12.04.2013]1> [protocol.cpp] <CGInventoryItemMove> Fixed SendPeriodItemInfoOnce call

[15.04.2013]1> [PeriodItemEx.cpp] <SetExpireNotMatchedData> Fixed bIsValidMatchedItem check (missing !)

[16.04.2013]1> [GameShop.cpp] Finished package addon, more fixes and changes, writed complete list of items1> [DSProtocol.cpp] Added 4 functions for expand inventory, decompiled from 1.01.001> [protocol.cpp] Added <GCResultForExtendInvenOrWarehouse>, decompiled from 1.01.001> [protocol.cpp] <CGUseItemRecv> Added to use Magic Backpack & Vault Expansion1> [GameShop.cpp] Added protect before buy <CanBeBuy>1> [protocol.cpp] <CGUseItemRecv> Added SD potion to use1> [user.cpp] <gObjUseRecoveryPotion> revised, added SD potion

[23.04.2013]1> [MagicInf.cpp] Decompliled from 1.01.00 for new master skill tree update

[09.06.2013]1> [SkillAdditionInfo.cpp] Revised to 1.01.00, some decompiled1> [DoppelgangerPosInfo.cpp] Decompiled from 1.01.001> [DoppelgangerLua.cpp] Decompiled from 1.01.00

[10.06.2013]1> [MasterLevelSystem.cpp] <GDReqMasterLevelInfo> fixed check for m_bMasterLevelDBLoad

[14.06.2013]1> Fixed all <fopen> calls and <fclose> ends

[16.06.2013]1> [LuaFun.cpp] <g_Generic_Call> fixed

[17.06.2013]1> [MagicDamage.cpp] Fully decompiled from 1.01.00

[18.06.2013]1> [MagicInf.cpp] Fixed

[21.06.2013][22.06.2013]1> Working with master passive data

[23.06.2013]1> [ObjCalCharacter.cpp] <gObjCalcMLSkillItemOption> decompiled from 1.01.00, but some missing1> [ObjAttack.cpp] <GetAttackDamage> fixed for new master tree

[25.06.2013]1> [ObjAttack.cpp] <GetAttackDamageWizard> fixed for new master tree

[27.06.2013]1> [DarkSpirit.cpp] Revised for 1.01.00

[28.06.2013]1> [protocol.cpp] <GCMagicListMultiSend> Added temp fix for master skill brands

[29.06.2013]1> [MasterLevelSkillTreeSystem.cpp] <MLS_WeaponSkillAdd> Fixed skill add after delete1> [zzzitem.h] <GetDetailItemType> Added new type <12> for RF gloves

[30.06.2013]1> [user.cpp] <gObjWeaponMagicAdd> Added temp fix for add exist magic or brand based

1> [BuffEffect.cpp] Added ADD_OPTION_IGNOREDEFENSE for monk buff1> [MasterLevelSkillTreeSystem.cpp] Tree finished, but need test and maybe fix some

[04.07.2013]1> [protocol.cpp] <CGReqEnterDoppelganger> decompiled from 1.01.00

[05.07.2013]1> [TMonsterSkillManager] <MAX_MONSTER_SKILL_INFO_ARRAY> increased to 700 by 1.01.001> [TMonsterSkillManager] <FindMagicInf> Decompiled from 1.01.001> [Doppelganger] finished, decompiled from 1.01.001> [DBSockMng.cpp] <Connect> DataServer 2 enabled for more stable, maybe in future im delete it after all socks fixes

[07.07.2013]1> Fixed RF pvp skill work, but need check, maybe some skills work only in gens zones for pvp1> [user.cpp] <gObjSetCharacter> Added TempororyManager changes by 1.01.00 (fixed exit from doppelganger)1> [Doppelganger.cpp] <ChangeUserIndex> Fixed return in game with temporary status, need fix status 4 on Connected1> [protocol.cpp] <ProtocolCore> defined DEBUG_PROTOCOL for enable / disable packet trace

[08.07.2013]1> [SetItemOption.cpp] Revised, fixed all positions and bad decompiling

[09.07.2013]1> [MonsterItemMng.cpp] Decompiled from 1.01.00

[17.07.2013]1> [BuffEffectSlot.cpp] <gObjClearBuffEffect> fixed all calls

[10.08.2013]1> Total remove of settings files

1> [DSProtocol.cpp] Temp fix for character buttons in "CHARCREATE_TEMP" define1> [NpcTalk.cpp] <NpcChaosCardMaster> Fixed dialog open1> [CheatGuard.cpp] Added XOR key read / Disconnect option1> [spe.h] Added reading XOR from CheatGuard1> [GameMain.cpp] Fixed some commonserver.cfg value and renamed / deleted some1> [Shop.cpp] Added Excellent option for shop items (On reader too)1> [MUHelper.cpp] Added data settings reader1> [MUHelper.cpp] Finished loading from DB1> [ObjUseSkill.cpp] <SkillDeathPoisonForMeDusa> Decompiled from 1.01.001> [gObjMonster.cpp] <gObjMonsterSelectSkillForMedusa> Decompiled from 1.01.001> [gObjMonster.cpp] <gObjMonsterAttack> Some added from 1.01.001> [gObjMonster.cpp] <gObjMonsterDieGiveItem> Added Medusa prize (1.01.00)1> Some add for monster 561 regen / skill attack (medusa)1> [MonsterRegenSystem.cpp] All calls compared, system enabled (1.01.00)

[11.08.2013]1> [zzzitem.cpp] <CItem::Value()> fixed item price1> [MixSystem.cpp] All formuls fixed1> [NewPVP.cpp] Finished, fully included and fixed1> [ObjAttack.cpp] <GetAttackDamageSummoner> Fixed wiz. damage

[12.08.2013]1> [MixSystem.cpp] <BloodCastleItemChaosMix> Fixed call to GetMapNumByBCBridge / switch check1> [BloodCastle.cpp] <CheckChoasMixItem> Fixed return values to new (from 1.01.00)1> [MUHelper.cpp] <SendMacro> Fixed checking lpRequest->btResult1> Added 566, 567, 568, 577, 578 NPC by 1.01.001> [Shop.cpp] Added shop 20(19), max shop value up to 21 by 1.01.00

[13.08.2013]1> [MixSystem.cpp] <CherryBlossomMix> Fixed item dur for GMO protocol1> [ItemSocketOptionSystem.cpp] <IsEnableSocketItem> Added summoner socket items

[14.08.2013]1> [License.cpp] New license system finished!

[16.08.2013]1> [ObjUseSkill.cpp] <SkillEvilMonster> Redecompiled, now identical with 1.01.001> [gObjMonster.cpp] <gObjMonsterMagicAttack> Fixed BeAttack case1> [MasterLevelSystem.cpp] Fixed config loading, added monster list reader

[17.08.2013]1> [MuHelper.cpp] Rewrited, now work on multi threads

[19.08.2013]1> [ProbabilityItemBag.cpp] Fixed luck if item is Excellent1> [ObjUseSkill.cpp] <SkillChainLightning> Fixed

[20.08.2013]1> [DSProtocol.cpp] <ItemSerialCreateRecv> Fixed blood castle serial recv (wrong call to GetBridgeIndexByMapNum)

[22.08.2013]1> [SkillAdditionalInfo.cpp] Added skill use level reader

[23.08.2013]1> [IllusionTempleProccess.cpp] Fixed Class count (extern to 7 by 1.01.00)1> [IllusionTempleEvent.cpp] <EnterIllusionTemple> Disabled for time check with event server1> [protocol.cpp] <PMoveProc> Fixed attr check, mistake with _CS server side1> [JewelOfHarmonySystem.cpp] <SmeltItemBySmeltingStone> Fixed max option level by 1.01.001> [IllusionTempleEvent.cpp] Added m_MinPlayerCount

[24.08.2013]1> [protocol.cpp] <CGModifyRequestItem> Added check for DL pets, don't know why wz remove it

[27.08.2013]1> [ComboAttack.cpp] <GetSkillPos> Added 6.3 MS skills

[01.09.2013]1> [protocol.cpp] <GCMagicListMultiSend> Changed to 1.01.031> [protocol.cpp] <PMSG_MAGICLIST> Revised to 1.01.031> [MasterLevelSkillTreeSystem.cpp] <MLS_WeaponSkillAdd> Revised to 1.01.03 (fixed bug with base skill add)1> [GameServer] Remaked menu1> [GameServer.cpp] <WinMain> Added reading ports / ips from ServerInfo.dat

[02.09.2013]1> [protocol.cpp] <CGActionRecv> Revised to 1.01.031> [HacktoolBlockEx.cpp] Decompiled from 1.01.031> [PacketStatistics.cpp] Decompiled from 1.01.03

[03.09.2013]1> [GameShop.cpp] Added inventory save1> [GameShop.cpp] User data moved to class from OBJECTSTRUCT1> [protocol.cpp] <CGInventoryEquipment> Decompiled from 1.01.031> Added max drop zen fix1> Added new talismans support (128 - 134)1> [GameShop.cpp] Added <IsInventoryBuff>

[08.09.2013]1> [ObjCalCharacter.cpp] <gObjGetSetItemOption> Fixed lucky item ancient options1> [GameShop.cpp] Fixed slot delete1> [GensSystem.cpp] <BattleZoneChatMsgSend> Fixed (1.01.03)1> [user.cpp] <gObjSecondDurDown> Fixed lucky item dur down (point *)

[09.09.2013]1> Fixed golden cherry blossom branch count (50 -> 255)1> [GameShop.cpp] Return to OBJECTSTRUCT...1> Fixed warehouse / value expand numbers

[10.09.2013]

1> [protocol.cpp] <CGBuyRequestRecv> Fixed dark lord pets buy1> [zzzitem.cpp] <PetValue()> Fixed price for pets

[11.09.2013]1> [JewelMixSystem.cpp] <UnMixJewel> Fixed inventory size check1> [BloodCastle.cpp] <Load> Fixed time reload

[15.09.2013]1> [GMMng.cpp] Fixed system message fox post command1> [ChaosCastle.cpp] Added MinPlayersCount1> [LuckyItem.cpp] <DGAnsLuckyItemList> Fixed pointer to inventory1> [Shop.cpp] Added Ancient item support in shop1> [GMMng.cpp] Change method for stats update after add commands

[20.09.2013]1> [DSProtocol.cpp] <JGPGetCharList> Fixed character creation read

[23.09.2013]1> [GameServer.cpp] Added commonserver reloading (with cs fix)

[26.09.2013]1> [user.cpp] <gObjSetCharacter> Fixed PShop inventory item delete

[01.10.2013]1> [gObjMonster.cpp] Fixed guard message say

[10.10.2013]1> [BloodCastle.cpp] Added prize reader [5]

[12.10.2013]1> [user.cpp] <gObjCheckXYMapTile> Fixed false teleport to location for ELF1> [ResetSystem.cpp] <FinishResetReq> Added hidden teleport to original location

[13.10.2013]1> [CashItemPeriodSystem.cpp] <Initialize> Fixed thread cleaning1> Removed "Bill" system

[16.10.2013]1> [MUHelper.cpp] <Init> Fixed clearing data if slots isnt null1> [user.cpp] <gObjLifeCheck> Added medusa dead message

[17.10.2013]1> [ChatFilter.cpp] Fixed cyrillic reading1> [MasterLevelSkillTreeSystem.cpp] Fixed reloading

[23.10.2013]1> [MUHelper.cpp] Delete slots, now work with objectstruct1> [user.cpp] <gObjGetIndex>, <gObjGetIndexByAccount> fixed check NULL chars1> [PartyClass.cpp] Fixed party PK status1> [user.cpp] Fixed PK item drop without option1> [BuffCalc.cpp], [ClassCalc.cpp] - Fixed calls if player is not online and dofile1> [ChatFilter.cpp] Fixed check for null chars1> [ResetSystem.cpp] Fixed money pay & stats after reset1> [gObjMonster.cpp] Added ItemExcDropRate1> [GameShop.cpp] Fixed open shop if disabled1> [CheatGuard.cpp] Fixed level check1> [CheatGuard.cpp] Added <m_SpeedHackCheck>

[24.10.2013]1> [ObjAttack.cpp] Fixed DarkSide, Chain Drive, Dragon Roar AOE damage formul1> [gObjMonster.cpp] Added Zen increase in MapData.txt1> [ObjBaseAttack.cpp] Fixed Monk AttackRate / DefenseRate formuls--- UPDv811> [BuffEffectSlot.cpp] <CheckItemOptForGetExpEx> Fixed return of bonus EXP

Credits:WebZenzTeamRagezone members