Zombies!!! Game Rules

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    Thank yau far purchasing Zambies 3.5: Nat Dead Yet

    We

    hape yau enjay

    uSing thL50

    new car-ds..and

    CUs.tamizatilin

    rules

    Zambies has

    came a

    lang

    way

    in

    a shart

    periad

    af

    time. We

    decided

    with

    thiS

    release

    ta

    shake things up a bit and start maving

    the

    game in a new

    and exciting directian Ta

    get

    the ball

    railing we

    have devised

    th

    ese deck

    custami:ratian rules. As

    we

    have always said since day ane. use the

    rules

    yau like and disregard

    the

    anes yau dan't. These rules are an

    alternative

    and

    aren't

    meant ta replace ar supersede anything.

    As

    always.

    if

    yau have any questians. camments. criticism ar

    just

    want

    ta

    say

    hi.

    feel free

    ta

    visit

    aur website

    at www.twilightcreatiansinc.camand

    drap

    us a line.

    Until

    then remember. yau dan't have

    ta run

    fast. yau

    jus

    t

    have

    ta run faster

    than

    the slawest

    player

    ...

    Ttre-Custamtzed1 eck-Rules

    Wi

    ththereleaseofZombies!

    !!

    3.5therearealmost100differentevent

    cards.Usingallofthemwou ldmakeahuge

    deck

    .Thisisfineifyou

    wantto

    do

    it,butwiththatmanycardswethoughtitmightbefun

    to

    introducesomenewcustomization rules.Theserulesaremeantas

    an

    alternativetothe

    or

    iginalrulesandare

    in

    noway supposedtoreplace

    them.

    TheZombies!!! CustomizableGame

    Playersagreetouseaspecificsetorsetsprior

    to

    plaYing

    (example:

    omb

    ies!!! PlusZombi

    es

    2).Alternately,itcan be

    chosenrandoml y.

    Beforeplayall playersconstructacustomevent

    deck

    ofat least

    50cards fo rthei rpersonal use

    dur

    ingthegame. Alternately,one

    common

    deck

    maybecons

    tr

    ucted andplayed asusual .

    Amaximumof

    tw

    oof eachcard can beplaced inthedeckexcept

    fortherestrictedcar

    ds

    listedbelow.

    On lyone

    copy

    of anycardontherestrictedlist

    ma

    ybe placed

    in

    thedeck.

    Play isasnormal exceptallplayersdrawfromthe irowneventdecks

    (unlessacom

    mo

    ndeck isused).

    On

    ceaplayerrunsout

    of

    cards

    in

    theirpersonal deck,thatplayermaynotdrawanyadditional cards.

    DONOTR

    ES

    HUF

    FLE EVEN

    TDEC

    KS.

    Ifacommondeckis used, the

    deck

    shouldbe reshuffledasusual.

    http://www.twilightcreatiansinc.cam/http://www.twilightcreatiansinc.cam/
  • 8/10/2019 Zombies!!! Game Rules

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    The

    Restricted st

    As you may have noticed, there are a few cards in the Zombies!!! game

    that are a touch more powerful than the others. Not overly powerfu l,

    but powerful enough that they need to be limited in a custom deck

    building situation. Remember, there can be only one copy of each of

    the cards listed below

    in

    a custom deck. This includes both individual

    and community decks.

    The Restricted Cards:

    The Keys Are Still

    In

    t

    Zombie Master

    We

    '

    re

    Screwed

    Bad Sense of Direction

    Alternate Food Source

    Minefield

    Please check the website for additio:ls ard clarifications to this list.

    Game Concept and Design: Todd A. B,eitenstein and Kerry Breitenstein

    Art: Dave Aikins

    Additional Development and card design: Mark Bordenet,

    Dr.

    Bedlam,

    qobert

    Yarbrough, Tony Fryer, Steve Donohue, Everyone on the Zombies!!! list

    and the members

    of

    the Twilight Creations play

    est

    list.

    YGY-t-aIKI-Oesig . GElQ.-gFei-tem;te iA,

    .

    Play esters : The Usual Cast

    of

    Living Impaired

    Twilight Creations, Inc. Cold Spring, KY 41076

    2003 Twilight Creations, Inc. All Rights Reserved

    Twilight Creations, Inc., The Twilight Creations, Inc. logo and "Where Fun

    Comes

    To

    Life" are trademarks or registered trademarks of

    Twilight Creations, Inc.

    All Rights Reserved.

    Zombies!!! and the Zombies!!! logo are trademarks or registered trademarks

    of

    The united States Playing Card Co. and are used unde r license .

    All Rights Reserved.

  • 8/10/2019 Zombies!!! Game Rules

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    ZambieS!!!TM

    he

    Came

    The

    shotgun

    roared. The

    lifeless body

    flew

    off

    the hood

    as

    the jeep turned

    into

    the

    lot of

    Taco

    Casa.

    Dutside the streets

    were

    littered

    with

    walking dead, slowly following the two

    survivors

    their vehicle. An overturned 18-wheeler

    in the

    middle

    of the

    road caused

    Loren

    to

    take

    a

    The jeep bounced onto the sidewalk.

    "Helipad's

    that

    way " 'runo

    pOinted in

    the other direction as

    he

    reloaded the shotgun

    hiS

    last

    Six shells.

    "We'll

    cut through the drive -thru and

    go

    around " yelled

    Loren

    as she

    took

    a sharp left

    Crossing

    the

    Taco

    Casa

    playground,

    the jeep

    smashed

    a

    pair

    of

    lOmbies

    feasting

    on

    a

    N

    o that way " 'runo stood up in the jeep and pumped his shotgun at

    the hoard

    of

    heading their

    way.

    Turning

    into

    the drive-thru. Loren had to slam on the brakes

    to

    avoid hitting the

    wreck before them. The

    tires

    screeched

    as the

    jeep slid

    into

    the

    burning car. 'runo

    over the windshield and Loren's

    head

    snapped onto the steering wheel.

    Dated

    and bloodied, she

    raised

    her head and wiped the

    blood from

    her eyes. 'runo was

    cold on

    the hood

    of the

    jeep.

    Loren

    painfully turned

    her head and

    saw

    the

    lOmbie hoard

    its way around the corner of Taco Casa.

    She threw

    the

    jeep into reverse. The

    tires

    screamed.

    They

    went

    nowhere.

    Loren half-stood to peer over 'runo. The

    front

    bumper

    was

    embedded in the car wreck

    them.

    They

    were

    stuck.

    Turning around

    again,

    she saw

    the

    lOmbies

    getting closer. She

    reached

    between her legs

    grabbed

    a

    Pistol

    from

    underneath the

    seat.

    Dated. she

    turned to fire

    i

    nt

    o

    th

    e

    mob

    of

    death.

    'runo

    was

    awakened

    to

    the thunder of Lorens gun. Asharp pain came from his right

    then

    a

    pulling on

    hiS left

    leg.

    He raised

    hiS head

    to

    see

    the

    lOmbies climbin

    g on the

    They clawed

    their

    way

    to

    him,

    one

    taking a bite

    out

    of his armand another beginning

    gnaw on his leg.

    Dammit,

    he thought .

    never

    go

    through

    the drive-thru

    they

    always

    screw you in

    drive-thru,

    George

    Vasilakos

    Creator of the

    All Flesh

    Must e (aten" roleplaying game.

    May:lOOl

    you for purchasing ZOMBIES The Game. This game has its heart

    in

    the

    r

    of

    zombie movies we have grown to love. Knowing this background ,

    hope you will understand when we say, ZOMBIES is

    not

    a nice game. It is

    , a lot

    of fun . Then again, anything filled with this many living corpses

    can t

    be

    . Yes , you will die and be forced to start over. Yes , you will find yourself backed

    a

    corner

    , surrounded by the recently dead. But, you will also become a very large

    your fellow players and if you are the fi rst one

    to

    make it out of the city, it will

    be worthwhile.

    sincerely hope you enjoy the ZOMBIES and invite you to visit our website at

    .

    com

    and check out our other great

    http:///reader/full/www.twilightcreationsinc.comhttp:///reader/full/www.twilightcreationsinc.comhttp:///reader/full/www.twilightcreationsinc.comhttp:///reader/full/www.twilightcreationsinc.com
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    Map Tiles

    Card Event Deck

    Plastic Zombies

    lastic Shotg un Gu

    y".

    (pawns)

    Li fe Tokens

    Bullet Tokens

    ctions

    the Came A.K.A. How Do Win?)

    goal of ZOMBIES!!! is to be the first player

    to

    reach the center square of the

    li

    pad ti le, ki

    ll

    the zombie there an d escape the advancing zombie horde.

    rn ately, a player also wins if he is the f irst to collect 25 zom bies.

    Setup

    omly choose a player to be the dealer. The dealer removes the Town Square

    Helipad cards fro m the map deck . Place the Town Square card in the center of

    tab le with a pawn (Shotgun Gu

    y)

    for each player on the center square. The dealer

    sh

    uffles the rest

    of

    the Map deck and randomly places the He

    li

    pa

    d

    in the

    ttom half of the deck. Place the map deck aside within easy reach of all players.

    dea ler th

    en

    shuffles the event deck and deals thr

    ee

    cards to each player. Again ,

    Event deck should be p laced on the table within easy reach of al l players.

    ch player

    al

    so receives three life

    an

    d

    thr

    ee bullet t

    ok

    ens.

    Sequence

    Overview

    ri

    ng a turn , players must perform the fol lowing steps.

    Draw a ti le from the map

    deck an

    d place it on the table.

    Combat any zombi es on your current space. (Please see Com bat Rules sect ion .)

    Draw

    back

    up

    to

    three event cards, if you have less than three.

    Make a movement roll. (Please see Movement Rules section.)

    Move up

    to

    the number of spaces indicated by the movement rol l. You must stop

    and

    co

    mbat on any

    sp

    ace

    oc

    cupied by a zombie. You may

    co

    ntinue you r movement

    after defeat ing a zombie up

    to

    your movement

    tota l.

    After movin g. roll a six-sided die . You mu st

    mov

    e that number of zom bies,

    o

    ne

    space eac

    h,

    if able.

    At

    the end of the turn , you may discard one event card from your hand. Play then

    proceeds clockwise aroun d the tab

    le.

    Map Tiles

    are severa l ru les the players must follow

    n p lacing map ti les.

    iles may be rotated in an y direction but must be

    ed so that all roads are connected . Yo u may

    ot

    block any road wi th the side

    of

    a building.

    hen played. map cards with nam ed buildings

    le B) immediately get the number of

    ombie(Z) . Bullet

    (B)

    and Life(L) tokens indicated.

    tokens and z

    om

    bies must be pl aced inside

    bui lding and may not be placed on any

    treet space. Please see the Additional Rules

    Cl arificat ions section for more rules

    ing zom bie and token placement.

  • 8/10/2019 Zombies!!! Game Rules

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    possible to place map tiles in such a manner that no further tiles can be played.

    hi

    s

    occ

    urs, the player who plays the last tile immed iately loses the rest of their

    rn

    . Play continues until one player collects 25 zombies.

    n a map tile with an unnamed building is played (Cards A and C ), it comes

    play with a number

    of

    zombies on it based on the number of road access points

    . That

    is

    , the number

    of

    zombies is equal

    to

    the number

    of

    pOints the road

    the card. For example, Card C, will get fou r zombies on it. Card A will get

    o.

    These zombies may be placed on any legal road space

    of

    that tile.

    al so possible

    to

    draw a map tile that can not be played. If this happens discard

    e tile and continue your turn as normal.

    Rules

    your tu rn on the same space as a zombie you land on a

    ace occupied

    by

    a zombie during movement, combat ensues.

    is

    resolved by

    ro ll

    ing a six-sided die. If you roll a four, five or six, you win

    d the zombie is added to your collection ; if you roll a one, two or three, you lose

    must

    ei

    ther, forfeit a life token or spend enough bullet tokens to raise the roll

    to

    make it successful. For example, if you rolled a two, you could discard a

    token and roll again or spend

    two

    bullet tokens to raise the total from two to four.

    bat continues unt il the player wins

    or

    runs out

    of

    life tokens. A player can never

    rily leave combat.

    a player runs out of life tokens, movement stops and his pawn is moved back

    the center

    of town

    square. Add itionally he forfeits the rest

    of

    his movement,

    (rounded up) of the zombies he has collected and any weapon cards he

    in play. The re

    st of

    the turn continues as normal (ie . move zombies and discard

    ard).

    r a player dies and is forced

    to

    start again, he begins his next turn with

    ree bullet tokens

    ard Rules

    be played at any t me.

    u may only play one event card during a round. (That is, you may play only one

    the beg inning

    of

    your turn to the beginning

    of

    your next turn.)

    have more than three event cards at the end

    of

    your turn.

    may discard one event card at the end of his turn . Discarding signals the

    of the turn an d no further turn actions may be taken once a card has been

    ffle the discard pile when the event

    deck

    is exhausted.

    ayed in front of you such as items, are considered in play, and

    do not

    against your hand limit. Using an item does not count as playing a card.

    Movement Rules

    vement amount is determined by rolling a six-sided die: 1 move = 1 square.

    diagonal movement is allowed , but players may

    occupy

    the same space.

    rs may choose not to use the enti

    re

    movement amount and may stop at any

    e. Players may o

    nl

    y move on to road

    or

    named building spaces.

    zombies encountered while moving must be foug ht before movement continues.

    C

    ombat

    sect ion for more

    de

    ta ils. (Event cards such as

    A

    lternate

    Source override this rule.)

    r moves onto a space containing a life or bullet token and no zombie, the

    en

    is im mediately added

    to

    that playe

    r s

    collection.

    and players may move

    in

    and out of named buildings only and they must

    the

    door

    spaces indicated. No other buildings or parking lots may be entered .

  • 8/10/2019 Zombies!!! Game Rules

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    ces

    in

    name

    d

    buildings are used . These spaces are indicated by the lines

    in

    . For Example, the Sporting Goods Store below has seven interior

    and one road space.

    Movl ml nt

    lIull s

    of

    a turn, a six-sided die

    is

    rolled and that number of

    d one space each, if possible.

    may

    not

    be moved diagonally .

    space may have only one zombie on it at a time, ever .

    containing a zombie may also contain a life or bullet token

    t, if the zombie moves, the token does not.

    lIull s and

    Clarifications

    is turned up, the person who has the least

    of

    zombies places it.

    In

    case

    of

    a tie, the tied players

    ce it.

    ce may contain a zombie and a life or bullet token - never all thr

    ee.

    r may have mo

    re

    than five life

    to

    kens at

    on

    e time

    ve as many bullet tokens as Liley can collect.

    r

    ds

    , the Town Square and Helipad are

    not

    considered

    considered a generic 4-way tile for pl acement

    door

    s accessible from road spaces may be used

    to

    entel or exit buildings.

    t ile

    is

    drawn that cannot be legally played , it

    is

    discarded and the rest of the turn

    player may have only one

    cop

    y

    of

    each weapon

    in

    play.

    an event card such as Alternate Food Source states thai no zombies attack, you

    not

    ki

    ll them anyway.

    may not attack other p layers without a card effect.

    shorter game shuffle the Helipad t ile in the tile deck.

    may

    not

    conceal the number

    of

    zombi

    es

    you have killed.

    Edition

    Concept and Design: Todd A. Breitenstein

    rd Art: Dave Ai ki ns, Tile Art: Kurt Miller

    Dev

    el

    opemen t: Kerry Bre itenstein, Mark Bordenet, Darin Hiner

    pting: Behrle Hubbuc h

    Design: Greg Conyer

    s

    Ph il Lacefield

    Jr

    and T

    odd

    Breitenstein

    rs: Brian Woodward , Ted Tre ibull , David May, Phi l Lacefield

    Jr

    , Marcus D'Amelio, Johnny Queen.

    hleen Thill, Dan

    Fr

    ohlich

    l thanks to Heather Barnhorst and all the members of the Product Guidance Council.

    wilight Creat ions, Inc. All Rights Re served