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7/27/2019 Zenian League Stats Document
http://slidepdf.com/reader/full/zenian-league-stats-document 1/8Firestorm Armada Model Statistics Copyright © Spartan Games 2013
FIRESTORM ARMADA – ALLIED FACTIONSTe six greatest powers in this galactic quadrant clash in a bloody conict in the Storm Zone. On one side stands the DindrenziFederation, the apex o a triumvirate o great stellar powers o theOuter Reach.
ogether with the sinister Directorate, and the inscrutably alienRelthoza, the Dindrenzi, under the leadership o Chairman RuusRense, seek to smash their way into the Storm Zone. Teir nalobjective is nothing less than the subjugation o erra itsel.
Facing them, under the leadership o Charter President Sallandro,
is the erran Alliance. wo other great alien empires, the AquanSebrutan and the Sorylian Collective, have chosen to stand withthe older human empire in deence o the Storm Zone.
Tese two great coalitions are bound together by many dierentbonds; mutual deence, the lust or prot, ear o conquest by others. Whatever dierences they may have had, these have beensuccessully subjugated, as all parties have come to recognise thegreater gains to be had by standing together.
However, these six actions, though they are the greatest and mostinuential in this galactic quadrant, and the driving orces behindthe prosecution o the Storm Zone wars, are not the only powers
in space.
Around each great triumvirate o belligerents orbit a wholeconstellation o lesser actions. Semi-independent humanenclaves and smaller alien dominions pepper the Storm Zone andthe surrounding regions o space.
Some have eagerly thrown their lot in with one or other o thegreat alliances. Others have tried and ailed to remain aloo romthe conict, but have been drawn in nonetheless. Ultimately, inthis war o conquest and survival, neutrality is not an option.
Each side in this war has created its own wider web o allies.
Standing with the errans, Aquans and Sorylians against theDindrenzi assault are the signatories o the Alliance o Kurak.Facing them, drawn by the promised spoils o conquest are thepowers o the Zenian League, assembled by the eorts o theFederation and their Directorate associates.
THE ALLIANCE OF KURAKAnton Kurak, the last peacetime Charter President o the erranAlliance, had long suspected that the Dindrenzi were plotting tounleash an apocalyptic war upon the vulnerable erran assets inthe Storm Zone.
In the last years o his presidency, and aer his dismissal, Kurak worked hard to build a strong coalition o alien allies, especially those who had interests in the Storm Zone, or who had longassociations with the erran Alliance.
Initially without ofcial sanction, and distrusting erIntel, theerran state intelligence service, Kurak turned to the venerableHawker Aerospace Consortium or aid. Tis vast corporationalready possessed a web o contacts as a result o its many businessdealings with non-human powers across erran space.
With Hawker’s aid, as well as his own riends within the Aquanand Sorylian governments and military, Kurak was able to bringmany o these smaller powers into the old o his alliance – as hecalled it, ‘a coalition o mutual deence against aggression’.
Kurak’s overtures brought in many varied races, each with their
own particular avoured style o space combat, rom the aggressiveclose quarters mayhem avoured by the Veydreth, to the near-incomprehensible but earsomely potent gravity-beam weaponry o the arakians.
Tese powers have many dierent motivations or theirmembership o the Alliance, such as the opportunistic mercenary attitudes o the Veydreth Herdmasters, the righteous indignationo the erquai and the arakian Conclaves’ apparent determinationto quell Dindrenzi aggression as quickly as possible or their ownsecretive reasons.
Kurak eventually received ofcial recognition rom President
Sallandro and the Senate or his eorts, just prior to the war. Hewas granted the title o Permanent Secretary or Alien Aairs.
With this, Kurak was given an eective carte blanche to bringhis allies into proper coordination with erran and other orces.Using Hawker’s intel sta as liaisons, Kurak’s organisation beganto organise Alliance Armadas to supplement existing orces indriving back the enemy assaults in the Storm Zone.
Unlike the Zenian League, the signatories o Kurak’s Allianceare generally willing to operate in concert with each other in thecause o mutual deence. All have strong vested interests in themaintenance o the stellar status quo.
Nonetheless, Kurak is wise enough to know that idealism is rarely enough to keep such disparate allies working together. Tereore,he, with Sallandro’s authority, is ever ready to grease the wheelso co-operation behind the scenes with whatever it takes to keeperra’s newest riends on-side.
THE ZENIAN LEAGUEUnlike the Kurak Alliance, constructed with diligent care andattention over a span o many years, the origins o the ZenianLeague were rather more orced and sudden. Rather than beingbased on the principles o mutual solidarity, it would be air to callthe League a pirates’ coalition.
Chairman Ruus Rense was quick to recognise that, even withthe vast power o the Dindrenzi military at his disposal, he stillneeded allies. Te assurance o support rom the Directorate and
7/27/2019 Zenian League Stats Document
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the neighbouring Relthoza Empire was a relie, but Rense knew hestill required more backing, i only to ensure that the Federationwould not begin to suer rom insurrections in its own rear areas.
However, the residual xenophobia o the Dindrenzi workedstrongly against his eorts. Te human-supremacist Church o theDramos Angels especially grew restive at the very mention o theidea.
Te creation o the Zenian League owed much to Ervan Bas o theDirectorate, working closely alongside Rense to build a secretivealliance virtually independent o the main Federation powerstructures.
Many Zenian League powers were in act associates o theDirectorate rather than the Dindrenzi Federation. It was arelatively simple matter or Bas and his ellow Directors to use acombination o bribery and threats to bring these ractious powersinto the Dindrenzi old.
Rather conveniently, at least as ar as Bas was concerned, it alsoprovided the Directorate with another covert means o political
leverage with regard to their much larger neighbour.
When the Chairman announced the ormation o the Leagueto the Federation Legislature, it was virtually as a ait accompli.However, ew dared protest, with the repower o the mighty Rense System Navy backing up the Chairman’s policy.
But the RSN’s coordination o the Federation’s new ‘helpers’also provided assurance to the Legislature that the powers o theZenian League would be kept rmly in line. Chairman Rense may well have need o allies, but he still rmly believes in the Dindrenzi
principle that one can only deal successully with non-humansrom a position o undeniable strength.
Unlike the Kurak Alliance, the races o the Zenian League aremotivated mostly by utter sel-interest, i not outright greed.Some, such as the hardy Ba’Kash, embrace war as a time to thrive,while the Kedorian coalition sees a chance to expand their politicalinuence over their immediate neighbours.
However, the Dindrenzi War is sure to shatter the existing galacticorder, and almost all the Zenian League members see the chanceto reap the benets o this violent restructuring. As ar as they areconcerned, to the victor go the spoils, and they are determined to
be on the winning side.
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Te major powers o the Zenian League are the DindrenziFederation, the Directorate and the Relthoza. In addition, severalsmaller actions have joined the cause, eager to seize whateverprot and territory they can as Satellite Charter’s dominance o the known galaxy crumbles.
Tese include the Ba’Kash Raiders, the Illosian race, the KedorianCoalition and the Vo’Nar vassals, as well as the elite o theDindrenzi Federation - the Rense System Navy - and the WorksRaptor PMC with its undamental devotion to the advancemento military technology.
Models rom the Zenian League can be ormed into two types o combined eet; either League Fleets or Support Fleets.
LEAGUE FLEETLeague Fleets represent the military might o one o the threemajor powers, supplemented with vessels rom other alliedactions. Whilst its component parts may have radically dierentgoals and motives, the ounding o the Zenian League has unitedthese independent actions to a single purpose. Te will topple thedecaying Satellite Charter, and the withered empires which propit up, and they are ully committed to ghting together to achieve
this end.
ONE race, rom either the Dindrenzi Federation, the Directorateor the Relthoza, MUST be designated as the League Fleet’s CoreFleet.
At least 60% o the Maximum Fleet Value MUST be chosen rommodels in the Core Fleet, and any Minimum Squadron Restrictions MUST be ullled with Squadrons in the Core Fleet. Additionally HALF o both the Small and the Medium models in the eetMUST be rom the Core Fleet.
Up to 40% o the Maximum Fleet Value CAN then be spent on
models rom any o the other major powers and small actionswithin the Zenian League.
A League Fleet uses the Fleet Tactics Bonus and CommandDistance o its Core Fleet.
A League Fleet can spend up to 50% o its points on Small modelsand up to 50% o its points on Medium models. It can spend upto 50% o its points on Battleships, up to 30% o its points onDreadnoughts and up to 50% on Carriers (including Wings).
SUPPORT FLEETZenian League Support Fleets represent the vessels o the smalleractions grouping into brutally efcient combined ormations.Tese Fleets, oen under the ruthless command o an RSN ask Force Group, will launch raids at strategic targets deep withinenemy territory, where the danger is greatest, but the rewards arethe highest.
Models in a Zenian Support Fleet are chosen rom any o thesmall actions in the Zenian League. Additionally, up to 40% o
your points can be spent on Civilian models, and up to 40% o your points can be spent on Marauder models. Models CANNOT be chosen rom any o the major powers.
Any Minimum Squadron Restrictions MUST be ullled, butnot necessarily with models rom the same small action. TeseRestrictions CAN be ullled with Civilian and/or Maraudermodels.
A Zenian Support Fleet can spend up to 50% o its points onSmall models and up to 50% o its points on Medium models. Itcan spend up to 40% o its points on Battleships, up to 40% onDreadnoughts, up to 40% on Carriers (including Wings) and up
to 40% on Leviathans.
A Zenian Support Fleet has a Fleet Tactics Bonus o +2, and themodels within it have a Command Distance o 6”.
Important Note: Although League and Support Fleets may becomprised o models rom several races and actions, a singleSquadron CANNOT contain models rom more than one raceor action. For example, a Squadron could not contain bothDindrenzi Fury Class Cruisers and Relthoza Scarab Class Heavy Cruisers.
Te only exceptions to this are that Escort Squadrons CAN be
attached to a Large/Massive model rom a dierent race or action,and Flight okens may launch rom and land on ANY suitableCarrier model in the same Fleet, regardless o race or action.
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RENSE SYSTEM NAVYCerberus Class Heavy Cruiser
DR CR Mv HP
5 7 8” 6
RANGE BAND 1 2 3 4 Cost: 80 Points
Starboard/Port 4 6 3 - CP AP PD MN
Fore (Fixed) 8 10 6 5 4 3 4 0
Torpedoes (Any) 5 5 5 5SHIELDS = 0
- - - - -
This is a MEDIUM CAPITAL CLASS model
Up to 50% of your points (in a SUPPORT FLEET)
can be spent on MEDIUM models
RSN HEAVY CRUISERS are deployed in
SQUADRONS of 2 to 3 models
The model MUST move 1” straight ahead before
making each 45 degree turn
No more than HALF of the MEDIUM models in a
feet can be HEAVY CRUISERS
MARs:
Torpedo Spook
Fleet Taccs = +2
Command Distance = 6”
Wings = 0
RENSE SYSTEM NAVYBanshee Class Dreadnought
DR CR Mv HP
8 11 6” 10
RANGE BAND 1 2 3 4 Cost: 230 Points
Starboard/Port 8 10 6 5 CP AP PD MN
Fore 13 15 12 9 6 6 6 5Af 4 5 3 2
SHIELDS = 0Torps (Fixed Fore) 6 7 8 9
This is a LARGE CAPITAL CLASS model
Up to 40% of your points (in a SUPPORT FLEET)
can be spent on DREADNOUGHTS
RSN DREADNOUGHTS are deployed in
SQUADRONS of 1 model
The model MUST move 2” straight ahead before
making each 45 degree turn
MARs:
Dirty Secrets
Elite CrewEspionage
Impervious
Pride of the Fleet
Fleet Taccs = +2
Command Distance = 6”
Wings = 0
RENSE SYSTEM NAVY
Spectre Class Baleship
DR CR Mv HP
6 10 6” 9
RANGE BAND 1 2 3 4 Cost: 175 Points
Starboard/Port 6 8 4 - CP AP PD MN
Fore (Fixed) 11 13 10 7 6 4 6 3
Af 4 5 3 2SHIELDS = 0
Torps (Fixed Fore) 4 5 6 7
This is a LARGE CAPITAL CLASS model
Up to 40% of your points (in a SUPPORT FLEET)
can be spent on BATTLESHIPS
RSN BATTLESHIPS are deployed in
SQUADRONS of 1 model
The model MUST move 2” straight ahead before
making each 45 degree turn
Fleet Taccs = +2
Command Distance = 6”
Wings = 4
MARs:
Reinforced Port
Reinforced Starboard
Superior Design
Special Forces
NOTE: Wings are paid for in
addion to a BATTLESHIP
RENSE SYSTEM NAVYArgus Class Carrier
DR CR Mv HP
5 9 6” 6
RANGE BAND 1 2 3 4 Cost: 110 Points
Starboard/Port 4 6 3 - CP AP PD MN
Torpedoes (Any) 5 5 5 5 4 4 5 0
- - - - -SHIELDS = 0
- - - - -
This is a LARGE CAPITAL CLASS model
Up to 40% of your points (in a SUPPORT FLEET)
can be spent on CARRIERS
RSN CARRIERS are deployed in
SQUADRONS of 1 model
The model MUST move 2” straight ahead before
making each 45 degree turn
Fleet Taccs = +2
Command Distance = 6”
Wings = 12
MARs:
Deck Crews
Quick Launch
NOTE: Wings are paid for in
addion to a CARRIER
7/27/2019 Zenian League Stats Document
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RENSE SYSTEM NAVYSiren Class Escort
DR CR Mv HP
4 5 8” 2
RANGE BAND 1 2 3 4 Cost: 20 Points
- - - - - CP AP PD MN
- - - - - 2 2 4 0
- - - - -SHIELDS = 0
- - - - -
This is a SMALL CLASS model
Up to 50% of your points (in a SUPPORT FLEET)
can be spent on SMALL models
RSN ESCORTS are deployed
in SQUADRONS of 1 to 3 models
The model MUST move 0” straight ahead before
making each 45 degree turn
Fleet Taccs = +2
Command Distance = 6”
Wings = 0
RENSE SYSTEM NAVYPhoenix Class Destroyer
DR CR Mv HP
5 6 8” 5
RANGE BAND 1 2 3 4 Cost: 65 Points
Starboard/Port 4 6 3 - CP AP PD MN
Fore (Fixed) 4 5 7 6 2 2 3 0
Torpedoes (Fore) 3 4 5 6SHIELDS = 0
- - - - -
This is a MEDIUM CAPITAL CLASS model
Up to 50% of your points (in a SUPPORT FLEET)
can be spent on MEDIUM models
RSN DESTROYERS are deployed
in SQUADRONS of 2 to 3 models
The model MUST move 1” straight ahead before
making each 45 degree turn
No more than HALF of the MEDIUM models in a
feet can be DESTROYERS
Fleet Taccs = +2
Command Distance = 6”
Wings = 0
MARs:
Hidden Killer
Manoeuvrable
MARs:
Target Resoluon
RENSE SYSTEM NAVYSpook Class Cruiser
DR CR Mv HP
4 7 9” 4
RANGE BAND 1 2 3 4 Cost: 65 Points
Starboard/Port 3 4 2 - CP AP PD MN
Fore (Fixed) 8 9 6 5 4 2 3 0Torpedoes (Any) 4 4 4 4
SHIELDS = 0- - - - -
This is a MEDIUM CAPITAL CLASS model
Up to 50% of your points (in a SUPPORT FLEET)
can be spent on MEDIUM models
RSN CRUISERS are deployed in
SQUADRONS of 2 to 3 models
The model MUST move 1” straight ahead before
making each 45 degree turn
MARs:
Torpedo Spook
Fleet Taccs = +2
Command Distance = 6”
Wings = 0
Fleet Taccs = +2
Command Distance = 6”
Wings = 0
RENSE SYSTEM NAVYBulwark Class Frigate
DR CR Mv HP
3 6 10” 2
RANGE BAND 1 2 3 4 Cost: 20 Points
Starboard/Port 3 4 - - CP AP PD MN
Fore 3 5 - - 1 1 1 0
- - - - -SHIELDS = 0
- - - - -
This is a SMALL CLASS model
Up to 50% of your points (in a SUPPORT FLEET)
can be spent on SMALL models
RSN FRIGATES are deployed
in SQUADRONS of 2 to 4 models
The model MUST move 0” straight ahead before
making each 45 degree turn
7/27/2019 Zenian League Stats Document
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BA’KASHKelor Class Frigate
DR CR Mv HP
3 6 10” 2
RANGE BAND 1 2 3 4 Cost: 25 Points
Starboard/Port 5 4 2 - CP AP PD MN
- - - - - 1 3 2 0
- - - - -SHIELDS = 0
- - - - -
This is a SMALL CLASS model
Up to 50% of your points (in a SUPPORT FLEET)
can be spent on SMALL models
BA’KASH FRIGATES are deployed in SQUADRONS
of 2 to 5 models
The model MUST move 0” straight ahead before
making each 45 degree turn
Fleet Taccs = +2
Command Distance = 6”
Wings = 0
BA’KASHVarnak Class Heavy Cruiser
DR CR Mv HP
5 8 8” 6
RANGE BAND 1 2 3 4 Cost: 90 Points
Starboard/Port 9 8 6 - CP AP PD MN
Fore 6 5 4 - 3 5 4 4
Torpedoes (Fore) 6 6 5 -SHIELDS = 0
- - - - -
This is a MEDIUM CAPITAL CLASS model
Up to 50% of your points (in a SUPPORT FLEET)
can be spent on MEDIUM models
BA’KASH HEAVY CRUISERS are deployed in
SQUADRONS of 2 to 3 models
The model MUST move 1” straight ahead before
making each 45 degree turn
No more than HALF of the MEDIUM models in a
feet can be HEAVY CRUISERS
MARs:
Pack Hunter (Fore)
Fleet Taccs = +2
Command Distance = 6”
Wings = 0
MARs:
Pack Hunter (Fore)
Fleet Taccs = +2Command Distance = 6”
Wings = 0
BA’KASHSharnak Class Cruiser
DR CR Mv HP
4 7 8” 5
RANGE BAND 1 2 3 4 Cost: 60 Points
Starboard/Port 6 5 4 - CP AP PD MN
Fore 5 4 2 - 3 4 3 4
Torpedoes (Fore) 5 5 4 -SHIELDS = 0
- - - - -
This is a MEDIUM CAPITAL CLASS model
Up to 50% of your points (in a SUPPORT FLEET)
can be spent on MEDIUM models
BA’KASH CRUISERS are deployed in SQUADRONS
of 2 to 3 models
The model MUST move 1” straight ahead before
making each 45 degree turn
BA’KASHTashak Class Destroyer
DR CR Mv HP
4 7 10” 5
RANGE BAND 1 2 3 4 Cost: 65 Points
Starboard/Port 6 5 4 - CP AP PD MN
Fore 4 7 8 - 2 3 4 0
- - - - -SHIELDS = 0
- - - - -
This is a MEDIUM CAPITAL CLASS model
Up to 50% of your points (in a SUPPORT FLEET)
can be spent on MEDIUM models
BA’KASH DESTROYERS are deployed in
SQUADRONS of 2
The model MUST move 1” straight ahead before
making each 45 degree turn
No more than HALF of the MEDIUM models in a
feet can be DESTROYERS
Fleet Taccs = +2
Command Distance = 6”
Wings = 0
MARs:
Hidden Killer
Manoeuvrable
7/27/2019 Zenian League Stats Document
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WORKS RAPTORInterdictor Class Torpedo Cruiser
DR CR Mv HP
5 6 8” 5
RANGE BAND 1 2 3 4 Cost: 65 Points
Starboard/Port 5 6 1 - CP AP PD MN
Fore 5 6 1 - 2 2 3 0
Torpedoes (Any) 6 6 6 6 SHIELDS = 0- - - - -
This is a MEDIUM CAPITAL CLASS model
Up to 50% of your points (in a SUPPORT FLEET)
can be spent on MEDIUM models
RAPTOR TORPEDO CRUISERS are deployed
in SQUADRONS of 2 to 4 models
The model MUST move 1” straight ahead before
making each 45 degree turn
WORKS RAPTORArion Class Assault Carrier
DR CR Mv HP
5 9 8” 6
RANGE BAND 1 2 3 4 Cost: 160 Points
Starboard/Port 8 11 5 - CP AP PD MN
Fore (Fixed) 8 11 5 - 5 7 7 6
Torpedoes (Any) 8 8 8 8SHIELDS = 0
- - - - -
This is a LARGE CAPITAL CLASS model
Up to 40% of your points (in a SUPPORT FLEET)
can be spent on CARRIER models
RAPTOR ASSAULT CARRIERS are deployed in
SQUADRONS of 1 model
The model MUST move 2” straight ahead before
making each 45 degree turn
MARs:
Elusive Target
Scout
Fleet Taccs = +2
Command Distance = 6”Wings = 0
WORKS RAPTORTyranny Class Corvee
DR CR Mv HP
3 6 15” 2
RANGE BAND 1 2 3 4 Cost: 20 Points
Fore 3 4 1 - CP AP PD MN
- - - - - 2 3 1 0
- - - - -SHIELDS = 0
- - - - -
This is a SMALL CLASS model
Up to 50% of your points (in a SUPPORT FLEET)
can be spent on SMALL models
RAPTOR CORVETTES are deployed
in SQUADRONS of 2 to 4 models
The model MUST move 0” straight ahead before
making each 45 degree turn
Fleet Taccs = +2
Command Distance = 6”
Wings = 0
MARs:
Stealth Systems
MARs:
Special Forces
Stealth Systems
Fleet Taccs = +2
Command Distance = 6”
Wings = 6
NOTE: Wings are paid for in
addion to a CARRIER
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KEDORIANZhou-Nor Class Carrier
DR CR Mv HP
5 10 6” 8
RANGE BAND 1 2 3 4 Cost: 130 Points
Starboard/Port 6 8 5 - CP AP PD MN
Fore 6 8 5 - 8 4 5 0
Af6 8 5 - SHIELDS = 2
- - - - -
This is a LARGE CAPITAL CLASS model
Up to 40% of your points (in a SUPPORT FLEET)
can be spent on CARRIERS
KEDORIAN CARRIERS are deployed
in SQUADRONS of 1 model
The model MUST move 1” straight ahead before
making each 45 degree turn
KEDORIANGai-Shar Class Destroyer
DR CR Mv HP
4 8 6” 4
RANGE BAND 1 2 3 4 Cost: 60 Points
Starboard/Port 3 4 6 - CP AP PD MN
Fore 3 4 6 - 3 1 3 0
Af 3 4 6 -SHIELDS = 1
- - - - -
This is a MEDIUM CAPITAL CLASS model
Up to 50% of your points (in a SUPPORT FLEET)
can be spent on MEDIUM models
KEDORIAN DESTROYERS are deployed in
SQUADRONS of 2
The model MUST move 0” straight ahead before
making each 45 degree turn
No more than HALF of the MEDIUM models in a
feet can be DESTROYERS
Fleet Taccs = +2
Command Distance = 6”Wings = 0
MARs:
Hidden Killer
Manoeuvrable
KEDORIANDei-Nak Class Baleship
DR CR Mv HP
6 12 4” 8
RANGE BAND 1 2 3 4 Cost: 175 Points
Starboard/Port 8 12 6 - CP AP PD MN
Fore 8 12 6 - 9 5 7 0
Af 8 12 6 -SHIELDS = 2
- - - - -
This is a LARGE CAPITAL CLASS model
Up to 40% of your points (in a SUPPORT FLEET)
can be spent on BATTLESHIPS
KEDORIAN BATTLESHIPS are deployed
in SQUADRONS of 1 model
The model MUST move 1” straight ahead before
making each 45 degree turn
Fleet Taccs = +2
Command Distance = 6”
Wings = 4
MARs:
Bigger Baeries
Launch Tubes
NOTE: Wings are paid for in
addion to a BATTLESHIP
Fleet Taccs = +2
Command Distance = 6”
Wings = 8
MARs:
Bigger Baeries
Launch Tubes
NOTE: Wings are paid for in
addion to a CARRIER