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Kyle Young “Game and Level Designer” Cell: 503.840.5880 Email: [email protected] Game Development – Level Designer Current university student in the “Game Design Program” with over 2 years of “hands- on” experience with up-to-date gaming applications and other state of the art programming tools and programs, and have an ever growing passion towards both technology and gaming craft. Successfully collaborated with cross-functional teams in developing a fully functioning game. Confident and collected in leadership, team member and independent roles. Quality focused and resourceful in completing projects along with the ability to comprehensively multi-task. UNIVERSITY EDUCATION, PROFESSIONAL ORGANIZATIONS & RELATED “HANDS-ON” SKILLS Bachelor of Science (B.S.) in “Game Design” Full Sail University – Winter Park, FL February 2016 Game Front “The best serving of video game culture since 2001…” (http://www.gamefront.com/ ) Active Member since March 2008 MOD DB “Covers the game development scene across all platforms Windows, Linux and Mac…” (http://www.moddb.co m ) Active Member since November 2007 Skills and Abilities Hands-On Experience Application Knowledge Creative Troubleshooting Radiant Flexible Digital Level Design Unreal Engine Industry Enthusiasm Strategy Game Developer Valve Hammer Entrepreneurial Project Leader Unity 3D TECHNICAL SKILLS AND GAMING PROJECTS GAME DESIGN PROJECTS – Member of many different game design projects. Many of the projects used advanced game development programs and software such as the Valve’s Hammer Editor, as well as a few development programs like “Unity 3D” and “UDK” to create custom game settings. TECHNICAL SKILLS – Proficient with a variety level design programs, and adept with Windows OS. Well versed in multiple game engines such as Hammer Editor, and Unity. Basic knowledge with programming languages such as C# and JavaScript. TROUBLESHOOTING & PROBLEM SOLVING – Throughout the development process assisted in the development of original game content and levels, but also identified and corrected “bugs” and other technical issues found while testing said projects. Identified complex problems while testing within these projects and research related information in order to develop and evaluate options then implemented solutions. Gaming Goals - ""Nobody's going to let me make better games if the consumer doesn't demand better games." -James Portnow (Rainmaker Games)

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Kyle Young“Game and Level Designer” Cell: 503.840.5880 ● Email: [email protected]

Game Development – Level Designer

Current university student in the “Game Design Program” with over 2 years of “hands-on” experience with up-to-date gaming applications and other state of the art programming tools and programs, and have an ever growing passion towards both technology and gaming craft.

Successfully collaborated with cross-functional teams in developing a fully functioning game. Confident and collected in leadership, team member and independent roles. Quality focused and resourceful in completing projects along with the ability to comprehensively multi-task.

UNIVERSITY EDUCATION, PROFESSIONAL ORGANIZATIONS & RELATED “HANDS-ON” SKILLS

Bachelor of Science (B.S.) in “Game Design” Full Sail University – Winter Park, FL February 2016

Game Front “The best serving of video game culture since 2001…”(http://www.gamefront.com/) Active Member since March 2008

MOD DB “Covers the game development scene across all platforms Windows, Linux and Mac…”(http://www.moddb.co m ) Active Member since November 2007

Skills and Abilities Hands-On Experience Application KnowledgeCreative Troubleshooting RadiantFlexible Digital Level Design Unreal Engine

Industry Enthusiasm Strategy Game Developer Valve HammerEntrepreneurial Project Leader Unity 3D

TECHNICAL SKILLS AND GAMING PROJECTS

GAME DESIGN PROJECTS – Member of many different game design projects. Many of the projects used advanced game development programs and software such as the Valve’s Hammer Editor, as well as a few development programs like “Unity 3D” and “UDK” to create custom game settings.

TECHNICAL SKILLS – Proficient with a variety level design programs, and adept with Windows OS. Well versed in multiple game engines such as Hammer Editor, and Unity. Basic knowledge with programming languages such as C# and JavaScript.

TROUBLESHOOTING & PROBLEM SOLVING – Throughout the development process assisted in the development of original game content and levels, but also identified and corrected “bugs” and other technical issues found while testing said projects. Identified complex problems while testing within these projects and research related information in order to develop and evaluate options then implemented solutions.

TABLETOP STRATEGY GAME PROJECT 2015

“IN PROGRESS” GAME DEVELOPMENT – Lead team and developed a playable tabletop strategy game called “Grand Fate”. Utilized knowledge, skills, and training obtained throughout the many courses taken from Full Sail University, building “Grand Fate” from the ground up. Devised core game scenario, challenges, storylines, game board design, and combat system encountered in game play. Leveraged basic gaming components such as dice, game board, player pawns, and custom game cards.

Developed and maintained game design documentation including mechanics, guidelines, and scenario outlines, with a team of 5 members. Created and managed documentation, production schedules, prototyping goals, and communication plans in collaboration with production staff. Conducted regular design reviews throughout the game development process. Solicited, obtained, and integrated feedback from design and technical staff into original game design . Presented original game design concepts to fellow class members, gaming teaching staff, and technical audience.

PRACTICAL WORK EXPERIENCE

Empire Today, LLC. – General Office Administrative Assistant June 2014 – Present

United States Army – Human Resources (Honorable Discharge) January 2010 – April 2013

Gaming Goals - ""Nobody's going to let me make better games if the consumer doesn't demand better games."-James Portnow (Rainmaker Games)