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1 www.esi-group.com Copyright © ESI Group, 2018. All rights reserved. XR: VR, AR, MR, and Extended Realities Engineering Application workshop

XR: VR, AR, MR, and Extended RealitiesDefinitions •Mixed reality (MR), or hybrid reality, is the merging of real and virtual worlds to produce new environments and visualizations

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Page 1: XR: VR, AR, MR, and Extended RealitiesDefinitions •Mixed reality (MR), or hybrid reality, is the merging of real and virtual worlds to produce new environments and visualizations

1www.esi-group.com

Copyright © ESI Group, 2018. All rights reserved.

XR: VR, AR, MR, and Extended Realities

Engineering Application workshop

Page 2: XR: VR, AR, MR, and Extended RealitiesDefinitions •Mixed reality (MR), or hybrid reality, is the merging of real and virtual worlds to produce new environments and visualizations

2www.esi-group.com

Copyright © ESI Group, 2018. All rights reserved.

XR: VR, AR, MR, and Extended RealitiesEric KamManufacturing Market Development and StrategistESI Group

Page 3: XR: VR, AR, MR, and Extended RealitiesDefinitions •Mixed reality (MR), or hybrid reality, is the merging of real and virtual worlds to produce new environments and visualizations

Agenda • Introduction• Definitions and Capabilities• Compare/Contrast• Consumer xR• Enterprise xR

• Product Lifecycles• * Workshop Exercise: Where do we each fit?• Product Development• Manufacturing Value Stream• Service and Maintenance• xR capabilities alignment• * Which xR technologies are relevant to me?

• Value to Manufacturing Enterprises• Job-to-be-done• Practical applications• * Workshop Exercise: What’s in it for me?• What should we look into

• Summary and conclusions

Page 4: XR: VR, AR, MR, and Extended RealitiesDefinitions •Mixed reality (MR), or hybrid reality, is the merging of real and virtual worlds to produce new environments and visualizations

Definitions • Virtual Reality (VR) is an interactive computer-generated experience taking place within a simulated environment• First Person Simulations/Games

• Driving and Flight Simulators

• Immersive Stereoscopic Visualization

• Head Mounted Displays

Page 5: XR: VR, AR, MR, and Extended RealitiesDefinitions •Mixed reality (MR), or hybrid reality, is the merging of real and virtual worlds to produce new environments and visualizations

5www.esi-group.com

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Page 6: XR: VR, AR, MR, and Extended RealitiesDefinitions •Mixed reality (MR), or hybrid reality, is the merging of real and virtual worlds to produce new environments and visualizations

Definitions • Augmented reality (AR) is an interactive experience of a real-world environment where the objects that reside in the real-world are "augmented" by computer-generated perceptual information• Types

• Annotative (labels, pop-ups, etc)

• Spatial

• Mode of delivery• Projected

• Handheld

• Wearable

Page 7: XR: VR, AR, MR, and Extended RealitiesDefinitions •Mixed reality (MR), or hybrid reality, is the merging of real and virtual worlds to produce new environments and visualizations

7www.esi-group.com

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Page 8: XR: VR, AR, MR, and Extended RealitiesDefinitions •Mixed reality (MR), or hybrid reality, is the merging of real and virtual worlds to produce new environments and visualizations

Definitions • Mixed reality (MR), or hybrid reality, is the merging of real and virtual worlds to produce new environments and visualizations where physical and digital objects co-exist and interact in real time

Page 9: XR: VR, AR, MR, and Extended RealitiesDefinitions •Mixed reality (MR), or hybrid reality, is the merging of real and virtual worlds to produce new environments and visualizations

9www.esi-group.com

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Page 10: XR: VR, AR, MR, and Extended RealitiesDefinitions •Mixed reality (MR), or hybrid reality, is the merging of real and virtual worlds to produce new environments and visualizations

xR definitions

• xR = Extended Reality

• VR = Virtual Reality

• MR = Mixed Reality

• AR = Augmented reality

Virtuality Reality

Exclusion

Immersion

Page 11: XR: VR, AR, MR, and Extended RealitiesDefinitions •Mixed reality (MR), or hybrid reality, is the merging of real and virtual worlds to produce new environments and visualizations

Consumer use and marketingLet’s agree that we are

not talking about media, entertainment,

or consumer uses

Page 12: XR: VR, AR, MR, and Extended RealitiesDefinitions •Mixed reality (MR), or hybrid reality, is the merging of real and virtual worlds to produce new environments and visualizations

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Training and Education

• Valid downstream use-cases

• Do not influence manufacturing or engineering decision, represent the outcome of engineering or planning activities

Page 13: XR: VR, AR, MR, and Extended RealitiesDefinitions •Mixed reality (MR), or hybrid reality, is the merging of real and virtual worlds to produce new environments and visualizations

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The “bad-old-days”

ConceptProduct

EngineeringManufacturing-

Process planningTooling Design &

DevelopmentPrototyping/Pilot Production

Sales and After sales

Physical mock-ups

Clay models and mock-ups

T – 72 months (or more) SOP

Pre-production parts available

Drawings

Production intent parts

available

Craft proof or prototype parts

Production learning

Service learning

Page 14: XR: VR, AR, MR, and Extended RealitiesDefinitions •Mixed reality (MR), or hybrid reality, is the merging of real and virtual worlds to produce new environments and visualizations

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ConceptProduct

engineeringProcess engineering

Tooling Development

Prototyping/Pilot ProductionSales and

After sales

Product Life Cycle

Exercise and Discussion: Where do you fit?

• Using the index card / sticky-notes

• Indicate the start and end of your workflow

• Using different card indicate the source of your input or supplier of you data/geometry/parts

• Using a third card indicate your customer or outputs of your work

Page 15: XR: VR, AR, MR, and Extended RealitiesDefinitions •Mixed reality (MR), or hybrid reality, is the merging of real and virtual worlds to produce new environments and visualizations

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Product still being designedProcesses pending

ConceptProduct

engineering

Product Design “FrozenProcess Planning

Process engineeringTooling

DevelopmentPrototyping/Pilot

Product LaunchedProcesses is fixed

ProductionSales and

After sales

Product Life Cycle

Page 16: XR: VR, AR, MR, and Extended RealitiesDefinitions •Mixed reality (MR), or hybrid reality, is the merging of real and virtual worlds to produce new environments and visualizations

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The Challenge of Integration Engineering

Product Development

Pre Production Production Post Sales

Ability to influence the design

Impact / Cost of Unresolved Issues

Page 17: XR: VR, AR, MR, and Extended RealitiesDefinitions •Mixed reality (MR), or hybrid reality, is the merging of real and virtual worlds to produce new environments and visualizations

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ConceptProduct

engineeringProcess engineering

Tooling Development

Prototyping/Pilot ProductionSales and

After sales

Product Life Cycle

Page 18: XR: VR, AR, MR, and Extended RealitiesDefinitions •Mixed reality (MR), or hybrid reality, is the merging of real and virtual worlds to produce new environments and visualizations

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From Physical to Virtual Prototyping

• Toyota Motor Corporation Global website• http://www.toyota-global.com/company/history_of_toyota

• Engineering.com• http://www.engineering.com/ElectronicsDesign/ElectronicsDesignArticles/ArticleID/13292/ESI-Kicks-Out-Virtual-Reality-Software-ICIDO-102.aspx

Page 19: XR: VR, AR, MR, and Extended RealitiesDefinitions •Mixed reality (MR), or hybrid reality, is the merging of real and virtual worlds to produce new environments and visualizations

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Physical Models for Design

Page 20: XR: VR, AR, MR, and Extended RealitiesDefinitions •Mixed reality (MR), or hybrid reality, is the merging of real and virtual worlds to produce new environments and visualizations

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Virtual Reality applied in Design and Engineering

Page 21: XR: VR, AR, MR, and Extended RealitiesDefinitions •Mixed reality (MR), or hybrid reality, is the merging of real and virtual worlds to produce new environments and visualizations

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Page 22: XR: VR, AR, MR, and Extended RealitiesDefinitions •Mixed reality (MR), or hybrid reality, is the merging of real and virtual worlds to produce new environments and visualizations

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Integration: Operator Requirements Engineering

Page 23: XR: VR, AR, MR, and Extended RealitiesDefinitions •Mixed reality (MR), or hybrid reality, is the merging of real and virtual worlds to produce new environments and visualizations

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Practical Build Milestone Reviews

Copyright © 2017 ESI and Colabra LLC. All rights reserved. 23

Product Development Pre Production Production Post Sales

Ability to influence the

design

Impact / Cost of Unresolved

Issues

Construction Gateway

(Physical Pre-production Vehicle)

Industry Initiatives

• ’Drive to the Left’ (find more issues up-front)

• Reduction of physical prototypes (new)

Increased Product Line Complexity & Shorter Development Cycles

=>Tendency for ’Green Washing’

(checking off topics without validation)

Pilot Assembly Gateway

(Production Intent Vehicle)

SOP Gateway

(Production Vehicle)

Page 24: XR: VR, AR, MR, and Extended RealitiesDefinitions •Mixed reality (MR), or hybrid reality, is the merging of real and virtual worlds to produce new environments and visualizations

Using Virtual Prototypes –Delivery modes

• On screen reviews

• Projected VR• Powerwall• CAVE

• Handheld Devices• Tablets• Phones

• Head-mounted displays• Tethered• Stand-alone• Virtual Reality• “Mixed reality”• Augmented reality

Page 25: XR: VR, AR, MR, and Extended RealitiesDefinitions •Mixed reality (MR), or hybrid reality, is the merging of real and virtual worlds to produce new environments and visualizations

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Wide Immersion or Projected Virtual Reality

Page 26: XR: VR, AR, MR, and Extended RealitiesDefinitions •Mixed reality (MR), or hybrid reality, is the merging of real and virtual worlds to produce new environments and visualizations

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Head Mounted Displays

Page 27: XR: VR, AR, MR, and Extended RealitiesDefinitions •Mixed reality (MR), or hybrid reality, is the merging of real and virtual worlds to produce new environments and visualizations

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Prototyping/Pilot ProductionProduct

engineeringProcess engineering

xR Solution RadarProduct Geometry

Process DefinitionPeople

• Fluctuating

• Fixed

ConceptTooling

DevelopmentSales and

After sales

• Consider where you are in the value stream from product concept to post-launch and whether the following aspects are fixed or in flux regarding decisions to be made

• Product Design, Product Geometry

• Process (operation, manufacturing, or service)

• People (demographics, population)

Page 28: XR: VR, AR, MR, and Extended RealitiesDefinitions •Mixed reality (MR), or hybrid reality, is the merging of real and virtual worlds to produce new environments and visualizations

Virtual Reality –Geometry and Spatial Computing Solutions

• CAD/DMU Embedded Visualization

• CAD/DMU Plug-in or Accelerated Visualization

• Engineering Virtual Integration

• Stand-alone Professional Visualization

• Game-engine Developed Application

Page 29: XR: VR, AR, MR, and Extended RealitiesDefinitions •Mixed reality (MR), or hybrid reality, is the merging of real and virtual worlds to produce new environments and visualizations

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Time to immersive experience: Visual Fidelity & Interaction

Game Engines

Pro-visualization

CAD/DMU (Plug-in)

Virtual Engineering

Vis

ual

izat

ion

Time

Photoreal

CGI

Textured CAD

Inte

ract

ion

Time

Real-time interaction

Predefined behaviors

Animations

Time sensitive decisions

Time sensitive decisions

Persistent deliverables

Persistent Deliverables

Static ViewsCAD

Page 30: XR: VR, AR, MR, and Extended RealitiesDefinitions •Mixed reality (MR), or hybrid reality, is the merging of real and virtual worlds to produce new environments and visualizations

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Manufacturing and time to market

Page 31: XR: VR, AR, MR, and Extended RealitiesDefinitions •Mixed reality (MR), or hybrid reality, is the merging of real and virtual worlds to produce new environments and visualizations

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Cost

Profits

Design for Performance

Design for Manufacturing

Design for Assembly

Design for Service

Time & Cost toStart of

Production (SoP)

Key Production KPIs

Safety, Quality, Delivery, Cost

EngineeringManufacturing

Engineering In-Service

Ramp-up Time &Cost to Volume

& Handover

Operate

Maintain

Decomission

Production Operations

Process-ResourcesProduct

Time

Manufacturing Engineering and impact on Value Stream

Time to Product RoI

Page 32: XR: VR, AR, MR, and Extended RealitiesDefinitions •Mixed reality (MR), or hybrid reality, is the merging of real and virtual worlds to produce new environments and visualizations

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Addressable Manufacturing Engineering and Service Planning

Product

Packaging &

Clearances

Wiring & Cabling

Integration &

Clearances

Component

Installation &

Removal

Operator & Tooling

Clearances,

Reachability &

Visibility

Process

Validation &

Optimization

Tooling &

Equipment

Validation

Operator

Ergonomics &

Safety Validation

Workspace

Validation &

Optimization

Process

Familiarization &

Communication

Page 33: XR: VR, AR, MR, and Extended RealitiesDefinitions •Mixed reality (MR), or hybrid reality, is the merging of real and virtual worlds to produce new environments and visualizations

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Page 34: XR: VR, AR, MR, and Extended RealitiesDefinitions •Mixed reality (MR), or hybrid reality, is the merging of real and virtual worlds to produce new environments and visualizations

xR Spectrum for Collaboration

Individual

Group On-site

Part/Component Environment

Remote Multi-site

Page 35: XR: VR, AR, MR, and Extended RealitiesDefinitions •Mixed reality (MR), or hybrid reality, is the merging of real and virtual worlds to produce new environments and visualizations

Launch and Post-launch

• Once all (most) of the decisions have been fixed for product design and manufacturing launch…

Page 36: XR: VR, AR, MR, and Extended RealitiesDefinitions •Mixed reality (MR), or hybrid reality, is the merging of real and virtual worlds to produce new environments and visualizations
Page 37: XR: VR, AR, MR, and Extended RealitiesDefinitions •Mixed reality (MR), or hybrid reality, is the merging of real and virtual worlds to produce new environments and visualizations

Digital Guidance in Assembly and Maintenance

Page 38: XR: VR, AR, MR, and Extended RealitiesDefinitions •Mixed reality (MR), or hybrid reality, is the merging of real and virtual worlds to produce new environments and visualizations

Augmented reality • Where is the material coming from?

• How is this different than printed manuals or PDF?

• How has the information been validated?

• Is access to the information consistently required?

Page 39: XR: VR, AR, MR, and Extended RealitiesDefinitions •Mixed reality (MR), or hybrid reality, is the merging of real and virtual worlds to produce new environments and visualizations

Summary and Conclusions

• xR is valuable for the manufacturing enterprise, but all xR is not created equal

• xR technology should be implemented based on the availability/volatility of necessary information

• xR technology applies to a wide array of display and interaction formats that all aim to facilitate information transfer using digital data

• xR applied without considering the above will be technology for its own sake, consider what decisions or information transfer requires facilitation before narrowing down technology applications

Page 40: XR: VR, AR, MR, and Extended RealitiesDefinitions •Mixed reality (MR), or hybrid reality, is the merging of real and virtual worlds to produce new environments and visualizations

Thank You

For more informat ion p lease v i s i t :

Vir tualReal i ty.ES I -Group.com