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www.id-book.com 1 Usability Evaluation

Www.id-book.com1 Usability Evaluation. ©2011 The aims Explain the key concepts used in evaluation. Introduce different evaluation methods. Show

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Page 1: Www.id-book.com1 Usability Evaluation. ©2011 The aims  Explain the key concepts used in evaluation.  Introduce different evaluation methods.  Show

www.id-book.com1

Usability Evaluation

Page 2: Www.id-book.com1 Usability Evaluation. ©2011 The aims  Explain the key concepts used in evaluation.  Introduce different evaluation methods.  Show

©2011

The aims

Explain the key concepts used in evaluation.

Introduce different evaluation methods. Show how different methods are used for

different purposes at different stages of the design process and in different contexts of use.

Show how evaluators mix and modify methods.

Discuss the practical challenges .

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Why, what, where, and when to evaluate

Iterative design & evaluation is a continuous process that examines:

Why: to check that users can use the product and that they like it.

What: a conceptual model, early prototypes of a new system and later, more complete prototypes.

Where: in natural and laboratory settings. When: throughout design; finished products can be

evaluated to collect information to inform new products.

Designers need to check that they understand users’ requirements.

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Bruce Tognazzini tells you why you need to evaluate

“Iterative design, with its repeating cycle of design and testing, is the only validated methodology in existence that will consistently produce successful results. If you don’t have user-testing as an integral part of your design process you are going to throw buckets of money down the drain.”

See AskTog.com for topical discussions about design and evaluation.

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Types of evaluation

Controlled settings involving users, e.g., usability testing & experiments in laboratories and living labs.

Natural settings involving users, e.g., field studies to see how the product is used in the real world.

Any settings not involving users, e.g., consultants critique, predict, analyze & model aspects of the interface analytics.

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Usability lab

www.id-book.com6http://iat.ubalt.edu/usability_lab/

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Living labs

People’s use of technology in their everyday lives can be evaluated in living labs.

Such evaluations are too difficult to do in a usability lab.

E.g., http://www.sfu.ca/westhouse.html

Currently occupied by participants!

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Usability testing & field studies can be complementary

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Evaluation case studies

Experiment to investigate a computer game Regan L. Mandryk and Kori M. Inkpen. 2004.

Physiological indicators for the evaluation of co-located collaborative play. In Proc. ACM conf. on Computer supported cooperative work (CSCW '04), 102-111. DOI=10.1145/1031607.1031625 http://doi.acm.org/10.1145/1031607.1031625

In the wild field study of skiers Crowd sourcing

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Challenge & engagement in a collaborative immersive game Physiological

measureswere used.

Engagement was measured in two conditions:1. Playing against

another person 2. Playing against a

computer.

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What does this data tell you?

Rate each experience state on a scale from 1 to 5 (1=low, 5 = high)

Playing against computer

Playing against friend

Mean St. Dev. Mean St. Dev.

Boring 2.3 0.949 1.7 0.949

Challenging 3.6 1.08 3.9 0.994

Easy 2.7 0.823 2.5 0.850

Engaging 3.8 0.422 4.3 0.675

Exciting 3.5 0.527 4.1 0.568

Frustrating 2.8 1.14 2.5 0.850

Fun 3.9 0.738 4.6 0.699

Source: Mandryk and Inkpen (2004).

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Question

What were the precautionary measures that the evaluators had to take?

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Evaluation case studies

Experiment to investigate a computer game

In the wild field study of skiers Francis Jambon and Brigitte Meillon. 2009. User

experience evaluation in the wild. In Ext. Abstracts of the int. conf. on Human factors in computing systems (CHI EA '09), 4069-4074. http://doi.acm.org/10.1145/1520340.1520619

Crowd sourcing

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Why study skiers in the wild ?

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Jambon et al. (2009) User experience in the wild. In: Proceedings of CHI ’09, ACM Press, New York,

p. 4072.

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e-skiing system components

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Jambon et al. (2009) User experience in the wild. In: Proceedings of CHI ’09, ACM Press, New York,

p. 4072.

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Evaluation case studies

Experiment to investigate a computer game

In the wild field study of skiers Crowd sourcing

Jeffrey Heer and Michael Bostock. 2010. Crowdsourcing graphical perception: using mechanical turk to assess visualization design. In Proc. of the int. Conf. on Human factors in computing systems (CHI '10). ACM, New York, NY, USA, 203-212. http://doi.acm.org/10.1145/1753326.1753357

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Crowdsourcing-when might you use it?

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Evaluating an ambient system The Hello Wall is a

new kind of system that is designed to explore how people react to its presence.

What are the challenges of evaluating systems like this?

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Evaluation methods

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Method Controlled settings

Natural settings

Without users

Observing x x

Asking users

x x

Asking experts

x x

Testing x

Modeling x

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The language of evaluation

Analytics Analytical evaluationControlled

experimentExpert review or crit Field study Formative evaluationHeuristic evaluation In the wild study

Living laboratoryPredictive evaluationSummative

evaluationUsability laboratory User studies Usability testing Users or participants

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Key points Evaluation & design are closely integrated in user-

centered design. Some of the same techniques are used in

evaluation as for establishing requirements but they are used differently (e.g. observation interviews & questionnaires).

Three types of evaluation: laboratory based with users, in the field with users, studies that do not involve users

The main methods are: observing, asking users, asking experts, user testing, inspection, and modeling users’ task performance, analytics.

Dealing with constraints is an important skill for evaluators to develop. www.id-book.com21

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Butterfly Ballot

“The Butterfly Ballot: Anatomy of disaster” was written by Bruce Tognazzini, http://

www.asktog.com/columns/042ButterflyBallot.html

Try it as a design exercise – create a similar ballot, conduct a usability test (did people actually vote as they intended?), create a modified ballot, conduct a second test and see if the results are improved

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The aims are:

Introduce and explain the DECIDE framework.

Discuss the conceptual, practical, and ethical issues involved in evaluation.

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DECIDE: a framework to guide evaluation Determine the goals. Explore the questions. Choose the evaluation methods. Identify the practical issues. Decide how to deal with the

ethical issues. Evaluate, analyze, interpret and

present the data.

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Determine the goals What are the high-level goals of the

evaluation? Who wants it and why? The goals influence the methods used

for the study. Goals vary and could be to:

identify the best metaphor for the design check that user requirements are met check for consistency investigate how technology affects working

practices improve the usability of an existing product

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Explore the questions

Questions help to guide the evaluation. The goal of finding out why some

customers prefer to purchase paper airline tickets rather than e-tickets can be broken down into sub-questions: What are customers’ attitudes to e-tickets? Are they concerned about security? Is the interface for obtaining them poor?

What questions might you ask about the design of a cell phone?

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Choose the evaluation approach & methods The evaluation method influences how

data is collected, analyzed and presented.

E.g. field studies typically: Involve observation and interviews. Involve users in natural settings. Do not involve controlled tests Produce qualitative data.

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Identify practical issues

For example, how to:

Selecting usersFinding evaluatorsSelecting equipmentStaying on budgetStaying on schedule

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Decide about ethical issues

Develop an informed consent form

Participants have a right to:- Know the goals of the study;- Know what will happen to the findings;- Privacy of personal information;- Leave when they wish; - Be treated politely.

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Evaluate, interpret & present data Methods used influence how data is

evaluated, interpreted and presented. The following need to be considered:

- Reliability: can the study be replicated?- Validity: is it measuring what you expected?- Biases: is the process creating biases?- Scope: can the findings be generalized?- Ecological validity: is the environment influencing the findings? i.e. Hawthorn effect.

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Key points

Many issues to consider before conducting an evaluation study.

These include: goals of the study; involvment or not of users; the methods to use; practical & ethical issues; how data will be collected, analyzed & presented.

The DECIDE framework provides a useful checklist for planning an evaluation study.

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An exercise left for you…

Find an evaluation study (proceedings of CHI, CSCW, SOUPS)

Use the DECIDE framework to analyze it. Describe the aspect of DECIDE that are

explicitly addressed in the report and which are not.

On a scale of 1-5, where 1 = poor and 5 = excellent, how would you rate this study?

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The aims:

• Explain how to do usability testing• Outline the basics of experimental

design • Describe how to do field studies

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Usability testing

Involves recording performance of typical users doing typical tasks.

Controlled settings. Users are observed and timed. Data is recorded on video & key presses are

logged. The data is used to calculate performance

times, and to identify & explain errors. User satisfaction is evaluated using

questionnaires & interviews. Field observations may be used to provide

contextual understanding. www.id-book.com37

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Experiments & usability testing Experiments test hypotheses to

discover new knowledge by investigating the relationship between two or more things – i.e., variables.

Usability testing is applied experimentation.

Developers check that the system is usable by the intended user population for their tasks.

Experiments may also be done in usability testing.

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Usability testing vs research

Usability testing

Improve products Few participants Results inform design Usually not

completely replicable Conditions controlled

as much as possible Procedure planned Results reported to

developers

Experiments for research

Discover knowledge Many participants Results validated

statistically Must be replicable Strongly controlled

conditions Experimental design Scientific report to

scientific communitywww.id-book.com39

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Usability testing

Goals & questions focus on how well users perform tasks with the product.

Comparison of products or prototypes common.

Focus is on time to complete task & number & type of errors.

Data collected by video & interaction logging.

Testing is central. User satisfaction questionnaires &

interviews provide data about users’ opinions.

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Usability lab with observers watching a user & assistant

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Portable equipment for use in the field

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Mobile head-mounted eye tracker

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Picture courtesy of SensoMotoric Instruments (SMI), copyright 2010

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Testing conditions

Usability lab or other controlled space. Emphasis on:

selecting representative users; developing representative tasks.

5-10 users typically selected. Tasks usually last no more than 30

minutes. The test conditions should be the same

for every participant. Informed consent form explains

procedures and deals with ethical issues.www.id-book.com45

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Typical metrics

Time to complete a task. Time to complete a task after a specified.

time away from the product. Number and type of errors per task. Number of errors per unit of time. Number of navigations to online help or

manuals. Number of users making a particular

error. Number of users completing task

successfully.www.id-book.com46

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Other metrics?

Not everything is performance driven…

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Usability engineering orientation

Aim is improvement with each version.

Current level of performance. Minimum acceptable level of

performance. Target level of performance.

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How many participants is enough for user testing? The number is a practical issue. Depends on:

schedule for testing; availability of participants; cost of running tests.

Typically 5-10 participants. Some experts argue that testing

should continue until no new insights are gained.

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Name 3 features for each that can be tested by usability testing

iPad

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Neilsen Norman Group study

http://www.nngroup.com/reports/mobile/ipad/ “These reports are based on 2 rounds of

usability studies with real users, reporting how they actually used a broad variety of iPad apps as well as websites accessed on the iPad.”

“The first edition of our iPad report (from 2010) describes the original research we conducted with the first crop of iPad apps immediately after the launch of this tablet device.”

“The second edition of our iPad report (from 2011) describes the follow-up research we conducted a year later, after apps and websites had been given the chance to improve based on the early findings.”www.id-book.com52

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Research Goals

Understand how the interactions with the device affected people

Get feedback to their clients and developers

Report on whether the iPad lived up to the hype

Are user expectations different for the iPad compared with the iPhone?

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Methodology: Usability Testing

With a think aloud protocol Conducted in Chicago, and Fremont, CA Aim of understanding the typical

usability issues that people encounter when using apps and accessing websites on the iPad

7 participants : Experienced iPhone users (3+ months exp)

who used a variety of apps Varied ages (20’s to 60’s) and occupations 3 male, 4 female

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Questions:

Do you think the selection of participants was appropriate? Why?

What problems may occur when asking participants to think out loud as they complete tasks?

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The tests

90 minutes of exploring applications on the iPad (self-directed exploration) Researcher sat beside participant,

observed, took notes Session was video recorded

Specific tasks Open a specific app/website Carry out one or more tasks “as if they were

on their own” Balanced presentation order of tasks 60 tasks from 32 different sites

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The Equipment

Camera (pointing down at the iPad) recorded the participant’s interactions and gestures when using the iPad Recording streamed to a laptop computer

Webcam used to record the expressions on the participants’ faces and their think aloud commentary

Laptop ran Morae, which synched the two data streams

Up to 3 observers watched the video streams (including the in-room moderator) so that the person’s personal space was not invaded

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App or website

Task

iBook Download a free copy of Alice’s Adventures in Wonderland and read through the first few pages.

Craigslist Find some free mulch for your garden.

eBay You want to buy a new iPad on eBay. Find one that you could buy from a reputable seller.

Time Magazine

Browse through the magazine and find the best pictures of the week.

Epicurious You want to make an apple pie for tonight. Find a recipe and see what you need to buy in order to prepare it.

Kayak You are planning a trip to Death Valley in May this year. Find a hotel located in or close to the park.

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How representative do you think these tasks are?

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Question?

What aspects are considered to be important for good usability and user experience in this case?

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Metrics of interest

Usability User Experience Efficient Effective Safe Easy to learn Easy to remember Have good utility

Support creativity Be motivating Be helpful Be satisfying to

use

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Results

Website interactions not optimal Links too small to tap reliably Fonts could be difficult to read

Participants sometimes did not know where to tap on the iPad to select options such as buttons and menus

Got lost (no back button to return to the home page)

Inconsistencies between portrait and lansdcape presentations

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Usability Experiments

Predict the relationship between two or more variables.

Independent variable is manipulated by the researcher.

Dependent variable depends on the independent variable.

Typical experimental designs have one or two independent variable.

Validated statistically & replicable.www.id-book.com62

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Experimental designs

Between subjects: Different participants - single group of participants is allocated randomly to the experimental conditions.

Within subjects: Same participants - all participants appear in both conditions.

Matched participants - participants are matched in pairs, e.g., based on expertise, gender, etc.

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Between, within, matched participant design

Design Advantages Disadvantages

Between No order effects Many subjects & individual differences a problem

Within Few individuals, no individual differences

Counter-balancing needed because of ordering effects

Matched Same as different participants but individual differences reduced

Cannot be sure of perfect matching on all differences

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Field studies

Field studies are done in natural settings. “in the wild” is a term for prototypes being

used freely in natural settings. Aim to understand what users do naturally

and how technology impacts them. Field studies are used in product design to:

- identify opportunities for new technology;- determine design requirements; - decide how best to introduce new technology;- evaluate technology in use.

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Data collection & analysis Observation & interviews

Notes, pictures, recordings Video Logging

Analyzes Categorized Categories can be provided by theory

Grounded theory Activity theory

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Data presentation

The aim is to show how the products are being appropriated and integrated into their surroundings.

Typical presentation forms include: vignettes, excerpts, critical incidents, patterns, and narratives.

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Key points 1 Usability testing is done in controlled

conditions. Usability testing is an adapted form of

experimentation. Experiments aim to test hypotheses by

manipulating certain variables while keeping others constant.

The experimenter controls the independent variable(s) but not the dependent variable(s).

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Key points 2 There are three types of experimental

design: different-participants, same- participants, & matched participants.

Field studies are done in natural environments.

“In the wild” is a recent term for studies in which a prototype is freely used in a natural setting.

Typically observation and interviews are used to collect field studies data.

Data is usually presented as anecdotes, excerpts, critical incidents, patterns and narratives. www.id-book.com69