Upload
rhett
View
32
Download
3
Tags:
Embed Size (px)
DESCRIPTION
Working with Pointers. An exercise in destroying your computer. What is this?. Your worst nightmare! Comes from pointer misuse. Let’s look at Memory! Blue is memory address, Black is value. 1 -4717. 2 -901. 3 76. 4 -0. 5 98131. 6 -1038. 7 -554. 8 7462. 9 312. 11 3619. 10 - PowerPoint PPT Presentation
Citation preview
1
Working with PointersWorking with Pointers
An exercise in destroying your computer
2
What is this?What is this?
• Your worst nightmare!• Comes from pointer misuse
3
Let’s look at Memory!Let’s look at Memory!Blue is memory address, Black is value
1 -4717
2-901
3 76
4-0
5 98131
6 -1038
7 -554
8 7462
9 312
10 -6
11 3619
12 -4717
13 60981
14 4148
15 86851
16 -5155
17 95151
18 -47
19 2251
20 0
21 -78781
22 -901
23-6
24 6720
25 -4717
26 -19
2721511
28 -9
29 17
30 -6561
31 -651
32 9
33 761
34 -896761
35 7851
36 -6
37 9996
38 674547
39 -6868
40 -1
41 5431
42 -4717
4
Declare an intDeclare an intint myInt;int myInt;
1 -4717
2-901
3 76
4-0
5 98131
6 -1038
7 -554
8 7462
9 312
10 -6
11 3619
12 -4717
13 60981
14 4148
15 86851
16 -5155
17 95151
18 -47
19 2251
20 0
21 -78781
22 -901
23-6
24 6720
25 myInt-4717
26 -19
2721511
28 -9
29 17
30 -6561
31 -651
32 9
33 761
34 -896761
35 7851
36 -6
37 9996
38 674547
39 -6868
40 -1
41 5431
42 -4717
5
What’ve we done?What’ve we done?
• By declaring the int, we’ve taken up just enough memory to hold an int
• We don’t know where in memory (the address) that it’s located
• Computer picks “at random”• What value is at that memory
location?• Can we print that value out?
– The value –4717 would print! (garbage)
6
Copy 42 into that Section of Copy 42 into that Section of MemoryMemory
myInt = 42;myInt = 42;1 -4717
2-901
3 76
4-0
5 98131
6 -1038
7 -554
8 7462
9 312
10 -6
11 3619
12 -4717
13 60981
14 4148
15 86851
16 -5155
17 95151
18 -47
19 2251
20 0
21 -78781
22 -901
23-6
24 6720
25 myInt 26 -19
2721511
28 -9
29 17
30 -6561
31 -651
32 9
33 761
34 -896761
35 7851
36 -6
37 9996
38 674547
39 -6868
40 -1
41 5431
42 -4717
42
7
PointersPointers
• Allow us to get to the address of where information is located
• Similar to call forwarding– Ask the pointer where to go– Go there for the information
• To create a pointer, we use the *• Follows format of <data type> <name>;• Example: int* ptr;
8
Declare an int pointerDeclare an int pointerint* ptr;int* ptr;
1 -4717
2-901
3 76
4-0
5 ptr98131
6 -1038
7 -554
8 7462
9 312
10 -6
11 3619
12 -4717
13 60981
14 4148
15 86851
16 -5155
17 95151
18 -47
19 2251
20 0
21 -78781
22 -901
23-6
24 6720
25 myInt42
26 -19
2721511
28 -9
29 17
30 -6561
31 -651
32 9
33 761
34 -896761
35 7851
36 -6
37 9996
38 674547
39 -6868
40 -1
41 5431
42 -4717
9
Now what have we done?Now what have we done?
• Created a new variable of type ptr that points to an int
• Notice that we haven’t initialized the pointer to “point” to myInt yet
• What if we print the pointer out?
10
cout << ptr;cout << ptr;(prints out value of ptr: 98131)
1 -4717
2-901
3 76
4-0
5 ptr98131
6 -1038
7 -554
8 7462
9 312
10 -6
11 3619
12 -4717
13 60981
14 4148
15 86851
16 -5155
17 95151
18 -47
19 2251
20 0
21 -78781
22 -901
23-6
24 6720
25 myInt42
26 -19
2721511
28 -9
29 17
30 -6561
31 -651
32 9
33 761
34 -896761
35 7851
36 -6
37 9996
38 674547
39 -6868
40 -1
41 5431
42 -4717
11
ProblemProblem
• How do we get address of myInt so ptr can point to it?
• Remember, we can still access the value of myInt directlyint someInt = myInt;
• We really need the pointer to store the address of where myInt is located
• We do not need to store the value of myInt for the pointer (just the address)
12
The & operatorThe & operator
• Use the & operator to get the address of where the variable is in memory
• What would the following statement print to the screen?
cout << &myInt << endl;
13
What would happen?What would happen?cout << &myInt;cout << &myInt;
1 -4717
2-901
3 76
4-0
5 ptr98131
6 -1038
7 -554
8 7462
9 312
10 -6
11 3619
12 -4717
13 60981
14 4148
15 86851
16 -5155
17 95151
18 -47
19 2251
20 0
21 -78781
22 -901
23-6
24 6720
25 myInt42
26 -19
2721511
28 -9
29 17
30 -6561
31 -651
32 9
33 761
34 -896761
35 7851
36 -6
37 9996
38 674547
39 -6868
40 -1
41 5431
42 -4717
14
Getting the Pointer to PointGetting the Pointer to Point
• We now need “ptr” to point to myInt
• Code:ptr = &myInt;
ptr is a pointer,so it expects anaddress to be assigned to it
Here, we get the address of wheremyInt is stored in memory and copythat value into “ptr”
15
BeforeBefore
1 -4717
2-901
3 76
4-0
5 ptr98131
6 -1038
7 -554
8 7462
9 312
10 -6
11 3619
12 -4717
13 60981
14 4148
15 86851
16 -5155
17 95151
18 -47
19 2251
20 0
21 -78781
22 -901
23-6
24 6720
25 myInt42
26 -19
2721511
28 -9
29 17
30 -6561
31 -651
32 9
33 761
34 -896761
35 7851
36 -6
37 9996
38 674547
39 -6868
40 -1
41 5431
42 -4717
16
AfterAfterptr = &myInt;ptr = &myInt;
1 -4717
2-901
3 76
4-0
5 ptr25
6 -1038
7 -554
8 7462
9 312
10 -6
11 3619
12 -4717
13 60981
14 4148
15 86851
16 -5155
17 95151
18 -47
19 2251
20 0
21 -78781
22 -901
23-6
24 6720
25 myInt42
26 -19
2721511
28 -9
29 17
30 -6561
31 -651
32 9
33 761
34 -896761
35 7851
36 -6
37 9996
38 674547
39 -6868
40 -1
41 5431
42 -4717
17
What would this do?What would this do?ptr = myInt;ptr = myInt;
1 -4717
2-901
3 76
4-0
5 ptr98186
6 -1038
7 -554
8 7462
9 312
10 -6
11 3619
12 -4717
13 60981
14 4148
15 86851
16 -5155
17 95151
18 -47
19 2251
20 0
21 -78781
22 -901
23-6
24 6720
25 myInt42
26 -19
2721511
28 -9
29 17
30 -6561
31 -651
32 9
33 761
34 -896761
35 7851
36 -6
37 9996
38 674547
39 -6868
40 -1
41 5431
42 -4717
18
Wrong AddressWrong Addressptr = myInt;ptr = myInt;
1 -4717
2-901
3 76
4-0
5 ptr42
6 -1038
7 -554
8 7462
9 312
10 -6
11 3619
12 -4717
13 60981
14 4148
15 86851
16 -5155
17 95151
18 -47
19 2251
20 0
21 -78781
22 -901
23-6
24 6720
25 myInt42
26 -19
2721511
28 -9
29 17
30 -6561
31 -651
32 9
33 761
34 -896761
35 7851
36 -6
37 9996
38 674547
39 -6868
40 -1
41 5431
42 -4717
19
Tricky Screens of Death!Tricky Screens of Death!
• Last thing to learn is how to “de-reference” a pointer
• This means “how to follow the pointer”• Unfortunately, we use the * operator as
well• Example:
cout << *ptr << endl;
Follow wherever ptr is pointing to and print that value out.
20
Follow the Pointer and Print it Follow the Pointer and Print it OutOut
cout << *ptr << endl;cout << *ptr << endl;1 -4717
2-901
3 76
4-0
5 ptr25
6 -1038
7 -554
8 7462
9 312
10 -6
11 3619
12 -4717
13 60981
14 4148
15 86851
16 -5155
17 95151
18 -47
19 2251
20 0
21 -78781
22 -901
23-6
24 6720
25 myInt42
26 -19
2721511
28 -9
29 17
30 -6561
31 -651
32 9
33 761
34 -896761
35 7851
36 -6
37 9996
38 674547
39 -6868
40 -1
41 5431
42 -4717
21
Another ExampleAnother ExampleBlue is memory address, Black is value, Red is variable name
1 -4717
2-901
3 76
4-0
5 98131
6 -1038
7 -554
8 7462
9 312
10 -6
11 3619
12 -4717
13 60981
14 4148
15 86851
16 -5155
17 95151
18 -47
19 2251
20 0
21 -78781
22 -901
23-6
24 6720
25 -4717
26 -19
2721511
28 -9
29 17
30 -6561
31 -651
32 9
33 761
34 -896761
35 7851
36 -6
37 9996
38 674547
39 -6868
40 -1
41 5431
42 -4717
22
Declare a PointerDeclare a Pointerint *ptr;int *ptr;
1 -4717
2-901
3 76
4-0
5 98131
6 -1038
7 -554
8 7462
9 312
10 ptr -6
11 3619
12 -4717
13 60981
14 4148
15 86851
16 -5155
17 95151
18 -47
19 2251
20 0
21 -78781
22 -901
23-6
24 6720
25 -4717
26 -19
2721511
28 -9
29 17
30 -6561
31 -651
32 9
33 761
34 -896761
35 7851
36 -6
37 9996
38 674547
39 -6868
40 -1
41 5431
42 -4717
23
What would happen?What would happen?cout << *ptr << endl;cout << *ptr << endl;
1 -4717
2-901
3 76
4-0
5 98131
6 -1038
7 -554
8 7462
9 312
10 ptr -6
11 3619
12 -4717
13 60981
14 4148
15 86851
16 -5155
17 95151
18 -47
19 2251
20 0
21 -78781
22 -901
23-6
24 6720
25 -4717
26 -19
2721511
28 -9
29 17
30 -6561
31 -651
32 9
33 761
34 -896761
35 7851
36 -6
37 9996
38 674547
39 -6868
40 -1
41 5431
42 -4717
24
Blue Screen of Death!Blue Screen of Death!
25
• Because parameter passing only passes a copy so the function can’t change main’s variables!
void cannotChange (int x) {x = 6;cout << x << endl;
}void main ( ) {
int myInt = 17;cannotChange (myInt);cout << myInt << endl;
}
Why do I need Pointers?Why do I need Pointers?
0 1 2
3 4 5
6 7 8
-2 91 571
-2991 0 -33
41 61 -1
26
• Because parameter passing only passes a copy so the function can’t change main’s variables!
void cannotChange (int x) {x = 6;cout << x << endl;
}void main ( ) {
int myInt = 17;cannotChange (myInt);cout << myInt << endl;
}
Declare myIntDeclare myInt
0 1 2
3 4 5
6 7 8
-2 91 571
-2991 0 -33
41 17 -1
myInt
27
• Because parameter passing only passes a copy so the function can’t change main’s variables!
void cannotChange (int x) {x = 6;cout << x << endl;
}void main ( ) {
int myInt = 17;cannotChange (myInt);cout << myInt << endl;
}
Call the functionCall the function
0 1 2
3 4 5
6 7 8
-2 91 571
-2991 0 -33
41 17 -1
myInt
28
• Because parameter passing only passes a copy so the function can’t change main’s variables!
void cannotChange (int x) {x = 6;cout << x << endl;
}void main ( ) {
int myInt = 17;cannotChange (myInt);cout << myInt << endl;
}
Here’s where the Copy is Here’s where the Copy is MadeMade
0 1 2
3 4 5
6 7 8
-2 17 571
-2991 0 -33
41 17 -1
myInt
x
29
• Because parameter passing only passes a copy so the function can’t change main’s variables!
void cannotChange (int x) {x = 6;cout << x << endl;
}void main ( ) {
int myInt = 17;cannotChange (myInt);cout << myInt << endl;
}
Changing Only Local CopyChanging Only Local Copy
0 1 2
3 4 5
6 7 8
-2 6 571
-2991 0 -33
41 17 -1
myInt
x
30
• Because parameter passing only passes a copy so the function can’t change main’s variables!void cannotChange (int x) {
x = 6;cout << x << endl;
}void main ( ) {
int myInt = 17;cannotChange (myInt);cout << myInt << endl;
}
Print Out Local Copy (6)Print Out Local Copy (6)
0 1 2
3 4 5
6 7 8
-2 6 571
-2991 0 -33
41 17 -1
myInt
x
31
• Because parameter passing only passes a copy so the function can’t change main’s variables!
void cannotChange (int x) {x = 6;cout << x << endl;
}void main ( ) {
int myInt = 17;cannotChange (myInt);cout << myInt << endl;
}
Return to Main (print 17)Return to Main (print 17)(x is gone and leaves garbage)(x is gone and leaves garbage)
0 1 2
3 4 5
6 7 8
-2 6 571
-2991 0 -33
41 17 -1
myInt
32
void canChange (int* x) {*x = 6;cout << *x << endl;
}void main ( ) {
int myInt = 17;int* ptr = &myInt;canChange (ptr);cout << myInt << endl;
}
Now with PointersNow with Pointers
0 1 2
3 4 5
6 7 8
-2 6 571
-2991 0 -33
41 412 -1
33
void canChange (int* x) {*x = 6;cout << *x << endl;
}void main ( ) {
int myInt = 17;int* ptr = &myInt;canChange (ptr);cout << myInt << endl;
}
Declare myIntDeclare myInt
0 1 2
3 4 5
6 7 8
-2 6 571
-2991 0 -33
41 17 -1
myInt
34
void canChange (int* x) {*x = 6;cout << *x << endl;
}void main ( ) {
int myInt = 17;int* ptr = &myInt;canChange (ptr);cout << myInt << endl;
}
Declare a Pointer to myIntDeclare a Pointer to myInt
0 1 2
3 4 5
6 7 8
7 6 571
-2991 0 -33
41 17 -1
myInt
ptr
35
void canChange (int* x) {*x = 6;cout << *x << endl;
}void main ( ) {
int myInt = 17;int* ptr = &myInt;canChange (ptr);cout << myInt << endl;
}
Pass a Copy of ptrPass a Copy of ptr
0 1 2
3 4 5
6 7 8
7 6 571
-2991 0 -33
41 17 -1
myInt
ptr
36
void canChange (int* x) {*x = 6;cout << *x << endl;
}void main ( ) {
int myInt = 17;int* ptr = &myInt;canChange (ptr);cout << myInt << endl;
}
Pass a Copy of ptrPass a Copy of ptr
0 1 2
3 4 5
6 7 8
7 6 7
-2991 0 -33
41 17 -1
myInt
ptr x
37
void canChange (int* x) {*x = 6;cout << *x << endl;
}void main ( ) {
int myInt = 17;int* ptr = &myInt;canChange (ptr);cout << myInt << endl;
}
Change Whatever x is Pointing Change Whatever x is Pointing tootoo
0 1 2
3 4 5
6 7 8
7 6 7
-2991 0 -33
41 17 -1
myInt
ptr x
38
void canChange (int* x) {*x = 6;cout << *x << endl;
}void main ( ) {
int myInt = 17;int* ptr = &myInt;canChange (ptr);cout << myInt << endl;
}
Change Whatever x is Pointing Change Whatever x is Pointing tootoo
0 1 2
3 4 5
6 7 8
7 6 7
-2991 0 -33
41 6 -1
myInt
ptr x
39
void canChange (int* x) {*x = 6;cout << *x << endl;
}void main ( ) {
int myInt = 17;int* ptr = &myInt;canChange (ptr);cout << myInt << endl;
}
Follow x and Print it Out (6)Follow x and Print it Out (6)
0 1 2
3 4 5
6 7 8
7 6 7
-2991 0 -33
41 6 -1
myInt
ptr x
40
void canChange (int* x) {*x = 6;cout << *x << endl;
}void main ( ) {
int myInt = 17;int* ptr = &myInt;canChange (ptr);cout << myInt << endl;
}
See the Change in main (6 See the Change in main (6 also)also)
0 1 2
3 4 5
6 7 8
7 6 7
-2991 0 -33
41 6 -1
myInt
ptr x
41
void canChange (int* x) {*x = 6;cout << *x << endl;
}void main ( ) {
int myInt = 17;int* ptr = &myInt;canChange (ptr);cout << myInt << endl;
}
Interesting NoteInteresting Note
At this point, these two statements print out the same thing!
cout << *ptr << endl;cout << myInt << endl
So do these!
cout << ptr << endl;cout << &myInt << endl;WHY?
42
Summary of PointersSummary of Pointers
• To understand pointers, you need to understand memory
• The & is the secret to it all!• Create and de-reference with *• Passing a pointer to a function
can make changes to the main
Lists, Linked Lists, Stacks,Lists, Linked Lists, Stacks,and Queuesand Queues
• A List is a collection of data elements in an array structure. From any given element in the array, the previous and next items can be obtained by moving to adjacent memory locations.
• A Linked List is a collection of data elements where the location of each element in memory is only recorded by a pointer from a previous element. The data elements may happen to be adjacent in memory, but you cannot rely on this.
What the is a Linked List?What the is a Linked List?
What the is a Linked List?What the is a Linked List?
• List : (Array of 5 elements : simple integers)
• Linked List : (5 elements - all simple integers)
275569510122
22 101 695 55 27
– Are just a sequence of data linked together in memory.– Each element in the list is made up of data plus a
pointer to the next element in the list.– Node is the common name used for this data plus the
associated pointer to the next item in the list.– However, many kilo-bytes of data : names, addresses,
student-ids, etc - could be stored at each Node.– A chain is only as strong as its weakest link. – Similarly, if something erased or corrupted a Node in
the middle of the list, then Nodes after this will NOT be found !
What the is a Linked List?What the is a Linked List?
Queues : FIFO Vs LIFOQueues : FIFO Vs LIFO
• Queues can be of two main types :– FIFO - First In First Out
•The first item into the queue is the first to be processed or output.
•Example : Supermarket checkout queue.
– LIFO queue - Last In First Out.•The last item into the queue is the first
one out.•Example : Stack of paper - where you put
paper on top of each other and can only get to a page in the stack by removing each page on top of it in turn.
Linked Lists - All are LIFO in Linked Lists - All are LIFO in this Lecturethis Lecture
• We are going to build all Linked Lists in this lecture on a LIFO queue, but we could have made them all FIFO instead.
• Exercise : As an exercise that will help you understand queues and Linked Lists, you can convert these examples to FIFO.
Building a Basic Linked ListBuilding a Basic Linked List
#include <iostream.h> // for cin and cout.#include <mem.h> // for NULL.#include <stdio.h> // getchar
// Define the type of data to be stored at each nodetypedef float ListElement;
struct Node{ ListElement Value; // Data stored at this Node Node* Next; // Pointer to Next Node in the List};
Basic Linked List - only 4 Basic Linked List - only 4 FunctionsFunctions
class Linked_List{ private: Node *First;
public: Linked_List(); // Constructor // Add Node into the start of a Linked List void Insert_Node (ListElement In_Value);};
Basic Linked List - DiagramBasic Linked List - Diagram
• Once we have setup the class member functions and created a main() program to use our Linked List class, our Linked List could be visualized as :
Value 3
Next
FirstNULL
Value 1
Next
Value 2
Next
Basic Linked List - Basic Linked List - ConstructorConstructor
Linked_List::Linked_List()// Constructor{ // Create an empty list First = NULL;}
Basic Linked List - Insert Basic Linked List - Insert NodeNode
void Linked_List::Insert_Node (ListElement In_Value)
// Add Node into the start of a Linked List.
{
Node *New_Node = new Node;
// Store the value of the node.
New_Node->Value = In_Value;
// The Next Node in the list is currently the First Node.
New_Node->Next = First;
// Make our new node the new First Node.
First = New_Node;
}
Basic Linked List - Basic Linked List - Overloaded Output << Overloaded Output <<
OperatorOperatorostream& operator << (ostream& out, const Linked_List& My_List)
{
Node *Curr_Node;
Curr_Node = My_List.First;
// Loop through all nodes in the list.
while (Curr_Node != NULL)
{
out << "\n" << Curr_Node->Value; // Display each Node's Value
Curr_Node = Curr_Node->Next; // Point at the next node in the list
}
out << endl;
return out;
}
Basic Linked List - simple Main Basic Linked List - simple Main programprogram
void main(){ Linked_List My_List; // Define a Linked List
My_List.Insert_Node (1.1); // Add in a bunch of nodes My_List.Insert_Node (2.2); My_List.Insert_Node (3.3);
cout << "\n" << My_List; // Display the list}
Basic Linked List - What really Basic Linked List - What really is happening?is happening?
Declaring the Linked List : Linked_List My_List; Would simply set First to NULL, so we have a pointer
pointing at the null memory address.Inserting the first node : My_List.Insert_Node
(1.1);
Inserting the second node :My_List.Insert_Node (2.2);1.1
NextFirst NULL
2.2
Next
First NULL1.1
Next
Linked Lists - Find All Nodes Linked Lists - Find All Nodes with a particular Valuewith a particular Value
void Linked_List::Find_Nodes_With_Value (ListElement In_Value)
// Find ALL Nodes in a Linked List with a particular value stored in them.
{ // Allocate a working Node.
Node *Curr_Node = First; int Node_Count = 0; // Keep track of the number of Nodes found.
// Skip through the Linked List and list all nodes we find with the required value.
cout << "\nNodes with value of " << In_Value << " : ";
Linked Lists - Find All Nodes Linked Lists - Find All Nodes with a particular Valuewith a particular Value
while (Curr_Node != NULL) { Node_Count++;
if (Curr_Node->Value == In_Value) cout << Node_Count << ", ";
Curr_Node = Curr_Node->Next; } if (Node_Count == 0) cout << "No Nodes Found !!";
cout << endl;}
Linked Lists - Find All Nodes Linked Lists - Find All Nodes with a particular Valuewith a particular Value
• Example Usage :
Find_Nodes_With_Value (3.3);
• will display all Nodes in the linked list with a value of 3.3.
• If none are found, a “None Found” message will be displayed.
Linked ListsLinked ListsDelete a Node from the ListDelete a Node from the List
• We will now look at a function to delete a particular node in the list.
• Remember: – When we insert a new node, it is our new
FIRST node.– We have a LIFO queue - Last In First Out.– So, when we delete node number 1, we are
actually deleting the first node in the list, which is the node most recently added to the list!
Linked ListsLinked ListsDelete a Node from the List Delete a Node from the List
void Linked_List::Delete_Node (unsigned int Node_Num)// Delete a Node from a Linked List.{ // Allocate Del and Prev Nodes. Node *Del_Node = First; Node *Prev_Node = First;
// Skip through the Linked List to get to the required node. for (int i = 1; i < Node_Num; i++) { if (Del_Node->Next == NULL) // Stop when there are no more
nodes. break; Prev_Node = Del_Node; Del_Node = Del_Node->Next; }
Linked ListsLinked ListsDelete a Node from the ListDelete a Node from the List
// Make sure we are deleting a valid Node. if (Node_Num > 0) { if (Node_Num == 1) // If we are deleting the first node, make First point at the second // node in the list. First = Del_Node->Next; else // Point the previous node to the node after the one to be
deleted. Prev_Node->Next = Del_Node->Next;
// Delete the required Node. delete Del_Node; }}
Linked ListsLinked ListsDelete a Node from the ListDelete a Node from the List
Delete_Node (0)
will delete nothing. There is not a 0’th node number in the list.
Delete_Node (1)
will delete the first node in the list. (i.e. the last node inserted into the list, since nodes are inserted at the start of the list by the Insert function. Remember : LIFO!
Delete_Node (2)
will delete the second node. (i.e. the second last node inserted into the list).
Linked ListsLinked ListsDelete a Node from the ListDelete a Node from the List
Delete_Node (50)
will delete the last node if there are 50 nodes in the list. (i.e. the very first node inserted into the list).
Delete_Node (99)
when there are only 50 nodes in the list will delete the last node in the list. (i.e. the very first node inserted into the list).
Some Points on Linked ListsSome Points on Linked Lists
• When working with pointer data structures (such as Linked Lists) it is important that you use diagrams when developing or interpreting code, even experienced code writers make logic errors.
• Be very careful when inserting or deleting nodes so that links between nodes are not broken.
• It is crucial that you ensure your code works with all nodes - especially the first and last nodes in the list.
Generic Linked List ClassGeneric Linked List Class
• Let’s start of with an extremely basic class - called Animals.
• Then, we will include this class in a Liked List class, and use the member functions of our Animals class to do any of the input / output for Animals.
• In this way, by changing a single line of code in our Linked List class, we can make our Linked List work with any kind of data in any kind of class.
Generic Linked List - Animals Generic Linked List - Animals Class HeaderClass Header
class Animal{ private:
float Height;char Name[30];int Age;
public: Animal(); // Constructor.};
Generic Linked List - Animals Generic Linked List - Animals Class Member FunctionsClass Member Functions
Animal::Animal() // Constructor.{ Anim_Height = 0; Anim_Name [0] = '\0'; Anim_Age = 0;}
Generic Linked List - Basic Generic Linked List - Basic Linked List Class HeaderLinked List Class Header
typedef Animal List_Element;struct Node{ List_Element Value; // We are now storing Animals data Node* Next;};
class Linked_List{ private: Node *First; public: Linked_List(); // Constructor. void Insert_Node ();};
Generic Linked List - Basic Generic Linked List - Basic Linked List Class Member Linked List Class Member
FunctionsFunctions
Linked_List::Linked_List() // Constructor. (Same as earlier in Lecture)
{ // Create an empty list. First = NULL;}
Generic Linked List - Basic Generic Linked List - Basic Linked List Class Member Linked List Class Member
FunctionsFunctionsvoid Linked_List::Insert_Node () // Add Node into the start of a
Linked List{ // Allocate New Node. Node *New_Node = new Node;
// Get and store the value of the new node. // The Next Node in the list is the current First Node. New_Node->Next = First;
// Make our new node the new First Node. First = New_Node;}
Generic Linked List - Main Generic Linked List - Main ProgramProgram
void main(){ Linked_List My_List; // Define a Linked List - of Animals
My_List.Insert_Node (); // insert an item in the list cout << "\n\n" << My_List; // Display the list}
Classes of ClassesClasses of Classes
• We have a class (Animals) which has private data and various member functions.
• Then, we have included this in a Linked List class, with its own private data and its own member functions.
• When C++ notices that we are manipulating the Linked List, then the Linked Lists functions are called.
• If any of these Linked List functions manipulate any Animals data, then the Animals functions are called automatically by C++.
• In exactly this way, classes can be combined and extremely complex systems can be built, and at each level there are member functions doing their job on the private data of the class they belong to.
• Some of the most complex human creations are built like this, for example :
–Operating Systems–Games–Business Applications–Network Software
Classes of ClassesClasses of Classes
Very Brief Introduction toVery Brief Introduction to Stacks and Queues Stacks and Queues
• Stacks and Queues are both special types of data structures or ADTs that may be implemented as linked lists or using an array. These ADTs are very useful for many different type of programming problems.
• A stack’s data :o is always added (pushed) onto the front of
the list / array, and, o removed (popped) from the front of the list /
array.• This type of data structure is called a Last In
First Out (LIFO) structure. That is the last item added is the first removed.
Stack as a linked listStack as a linked list
Data
Next
97
Data
Next
84
Data
Next
55
Null
Stack Top
Data Pushed on to store Poped off to retrieve
To get to a particular number in the stack, we would need to keep removing values off the top of the stack until we got to the required value.
• In contrast, a queue’s data :
– is always added onto the end of the list, and,
–removed from the front of the list.
• This type of data structure is called a First In First Out (FIFO) structure.
• Just like a queue at a super-market checkout or a bank
QueuesQueues
Queue as a linked listQueue as a linked list
Queue Front Pointer
Data Next
573 Null 573 -29 616
Queue Rear Pointer
To get to a particular number in the queue, we would need to keep removing values off the queue (i.e. to the left) until we got to the required value.
79
End of LectureEnd of Lecture
• Next time, lists continued…