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White Dwarf 160 (UK April 1993 - Discoloured Cover)

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White Dwarf magazine issue 160 - Man O'War; Space Marine battle report (Imperial Guard vs Eldar); Talisman

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    GOBLIN WOLF RI l)ERS RAIl AN c ~ U I R t : \Ul.A,C 1t

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    AUDtTEOAT75,006 CO PIE SPER MOHTH

    ONTENTSCOVER: MAN 0 WAR - Geoff TaylorGeofl s palnUng captures the luJilury 01 war at sea In Games Workshops latest game.GW AND CITADEL NEWSAUof tho news Irom Games Workshop and Citadel Miniatures.THORGRIM GRUDGE BEARER - Bill King nd Rick PriestleyBackground and rules for Including the Throne 01 Power in your Dwa rf army.MAN 0 WAR - Andy JonesOur brand new game 1 raging sea battles In the Warhammer World is aboul ia be released.In this special preview, Andy describes the development 01 his new game and talksabout the exciting new range 01 Man O War miniatures. .WARHAMMER BOOKS - Fiction Releases

    Issue 160APRIL 1993Product Cod6:ReI No: 00II75Editor : Robin Dews

    24

    10The Warhammer series 1 novels and short stones are now being published by Boxt ree Books. We 16describe the l irst six re leases including Space Marine by Ian Watson and Warbtade by David Ferring.THE ASSAULT ON BARBARIUS - Mark Watts and Richard HelliwellThis months bailie is a blUer struggle between the Imperial Guard alld an Eldar Alaltoc Crattworld armyIn this epic Spa ce Marine game.EAVY METAL - E vyMet lTeamAU 1 the latesl model releases painted by the Studio Eavy Metal Team.Battle WIzards.High Ell Pegasus and White Lions 01Chrace.Savage Orcs and Ore Bi g Uns .Goblin Woll Riders .Space Wolves Wo ll Guard.MAN 0 WAR PAINTING GUIDEA complelo guide 10 assembling and painting your Man 0 War miniaturos.TALISMAN: THE MAGICAL QUEST GAME - Jervis JohnsonWi th the release 01 Talisman Dragons, the bralld new expans ion for the Tal isman lamlly of games,Jervis lakes a look back al the history 1 this ali -time classIc fanlasy boardgame.

    2445

    5566

    DVERTS$pB

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    NDCITADELN WS

    WARHM'lMER BADGESQne orll l w.uLIS ofl l l recent I'l:lHlc:r .'sur vey was thaI yuu wlinled U ~ 10produce more badges. Nu sooner saidthan done. we: hal'c three new pinbadges 110.,.' available. CaSI in highquality pewter these p i n b ~ d g c s lou .:great 0 h D g . ~ Dnd jackets. The lhreeIcsigns are a l ' a i l ~ b l c from ~ I I Games

    ~ s t m p stores and Mai] Ortkr.

    The Wtlrhllmrner 40,000 eagle costs2.99, the T c r l l 1 i l 1 ~ t o r symbcll is 4.99and the Watharnmer BailIe badge is3.99REA DERS' POLL WINNE R

    While on the subject of the n:aders 'poll. l h i ~ ycm"li winner- Ma rk Irwinl'an\< dU"1I10 N o u i n g h ~ m h i ~ OIomhto T\ ;'eh'c his pri7.t'.Mark spcru the morning at the Cilndcl

    M i n i a c u r c fac lOry whe re he gol to sechow Citndel Minilliures a re made aswell no lilling his p o d e t ~ wilh all of thelmcsl n ; l e a ~ u He lhen camc to lhc

    FREE EXT ISSUEW RM STERBy Jervis Johnson

    No:.lt monlh's ',SUIe or Whi te Owarfwlll include Il complete free Kume Oeslgnedhy Jervi, J o h n ~ o n . the m c r e ( ; ' r c u t c ~ the ~ i c 1 i 1 l ~ 1 COUfrOli lRIIon betweenW n ( 0 1 D ~ t e r o r u ~ and [hc mighty Emperor of Mankind. Ihallook place 31 the elldOf the galaxy spallniog rcbellion known I I ~ the H n r u ~ l I e r e ~ y EntitlcdW ltrm as te t. the game i n d u d c ~ a m ~ p or Horus'S Bailie Barge nod ol'er 70 full .colour countcrs I'C.'pl'C.'scntin 1 the r o r c e ~ that 1001: part ilL battle, including SpaceMarlllcs, Imperial GUllrd , C h l l o Space M ~ r i n c ~ , Dreadnoughts, TerminaLOn,Daemonk Hurde), lhe EmperoraAd Horus h e m _ ~ I I ~ and mIlCh morel The game

    ~ 1 $ 1 1 \ juS\ as a haud plckcd ass.ault force ledE M F ~ i O i l by the Emperor has tdepurtedI onto Horus's Bail ie

    a m c Wurl;shup Siudiu alld spem lhenftcmoan ehallinE to all uf the: G:unc$Work$hop an._

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    Throughout the spring and summer, every Games Workshop store in the UK willbe running spccial Warhammcr days. Thcrc lI bc comp etiti ons prizes, quizzes,paint ing and modelling demonstrations and of course loads of games ofWarhammer , Warhammer 40,000 and Space arine that you can join in wi th.Games Workshops' expert garners painters and rnoclellers will a ll be Ihere socome along and j oin in [h e fun

    WARHAMMER DAYS MARCH APRIL 199320th March

    London Plaza and Manchester27th MarchReading and Nottingham

    3rd AprilPreston and Oxford

    10th AprilCambridge and Middlesbrough17th AprilPlymouth and Norwich24th AprilCardiff and Leicester

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    THORGRIM GRUDGE BE RERBy Bill King and Rick Priestley

    Your Dwarf anny may be led hy ' I'h

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    ThOfgrim Grudge Rearer goes to banle the Great Rook ofG r u d ~ ~ ~ O I : S wilh him, The bool: i ~ cnn(ulted d ~ i l y I ~ < t IheupponuniLy Iu riShl som.: lIoci.:m \\-1'OI1g be missed. Of O U ~ .war .... iII a l w 8 y ~ bring new grudges 10 c ~ f u U y dcSCriM. ThemuSI r i Q u grudges. lhe great racial gnJdges or the U W 3 r f ~are wrincn in blood lI11tll.:arned ulT by hear by o:\'

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    THOROR IM CRUIXiE BEAKEKTHE THRONE OF KINGS

    T h ~ t h r o n ~ on \lhiclt Thor,grim 5iu is Ihe grelll throne ofKnt:l7-a-Karak from the thrune hall uf lin: pllaee . It WlS~ l I l e d accordIng \ tt:ldition. by Grungni himsl'lf. Tu Ihe

    Dwarfs it represents all Ihar they hold dear, g rn l age.craftsm:lIuhip. tradilion. and cndul1loce. II i ~ ~ n i d that whilethe Thrnne endures then the Dwarf race will cOli linuc. II isalso said Ihlll should Ihe Throne be ~ ~ I r o y c Ihen the Dwarfra,'C will p c r i ~ h The T hrolle I ~ carved lI'i lh images ofo n C C S D r ~ lind ancient mnl'S which prulccl lhe High King fromhostile nlllgic. To r e p r e . ~ e n t this aur. of r o t ~ i o o ,t1"OOnd the11lrolH.. which p I ' O l e e r ~ nOI only Inc. king bul lhe cotin: thronegroup, roll D6 i f any l e l l is cast al Ihe group Of any UM il isnmlcbed 10, On a roll of or more th : spdll$ dbpcllw . 11lu

    ~ l t d f t l ;alt. may lie made oncc .:tg.ll.inSl any 5pell dire,ted attile l1lrone. If It f l l i l ~ you t"an still U le olhcr dispcl caM 10 try3nd coumer the spell e:tKtly 115 nOfmHI.l11c Thmnc hM pnw.-rful protective qualities. II heals wuurnlsinJlic ted upon Thorgrim or Ilny beHrer. The Throne has a

    r e ~ e r \ e uf 4 " ollnlls. If either Thorsrlm or II bCllrer iswounded then one of the r e ~ n ' e of wounds is lust. Once thcSl'arc I J gune tlocl1 (he bcMers or T hi"lrgrim ta kc wound asnormal. In effcel th is Ii lUIlS ~ t l h e l h r o n c s roup mllst susl:lin.j wounds before wounlls start 10 acc u mu latc un eitherTIIOI""riru. IJf the l X a r c ~The Throne i l e l f i ~ inscribed with Aumar. Ihe Rune OfEtcnlity, II nlilc SO poIent that only one of it can cxist in theenli,,: worlil. 1 1 ~ Th ronc cannOt be harmed by IIny klK)"'nforce. l1\olirim :1IId the b e ; u c ~ may be ~ I a i n but I ~ 111f0ilCWIll endure. tven cannon shou "ill MIK e orrit . Tlle 11mmeha) 110 t O U g t l l l C ~ Of wounds c h a n t ( ' t e r i s t i 1 : because it cannothe d e ~ m y e d .f he throne ~ r o u p is hit by acannon or bolt thrower()r similar

    W/IT cngine. roll 10 determine w i ~ h v,lft uf lhe throuc groll]) islilt lH you would fo r othc r missi le fire . In the ~ a s c of warmachi nes \\' ith Icmpla tcs the usullI r u l ~ s apply, so anyindividual clement will be hit ifillies hnlf within the template.

    THE DRAGON CROWN OF KARAZThol"/ rim's erown i ~ OLllt"cd witlt Za , the Rune of Klngthip.The Dr.:tgon emwn aUlomatiClilly makes Thottrim. his thronebearers lind any uoit he is Icilding immune to/cur and r r r A unit Jell by Thl.l tstim also lesl" a g l l l n ~ t Thor,r im'5

    l e a d ~ r s h i p of 10 durin); brenk l e ~ T his is nevcr rcdllcedregardless of combm resull\ or magi1:. the nu mbe r 10 to;: 1 ~ 5 U ..11aga inst is a l w ~ y 8 10 on 20(0.

    THE AXE OF GRIMNmThorerim cnnies one of the 111'0 lcgend;u-y Axes of Orimnir.This axe h I IIIC of tbe nlOSl aocienr, ~ : t C r e d and potenl anifncts

    p o s c ~ s ; , d by the Dwarf race. lbe uriglnal pair 1"115 forged b)lGmngni (01' Grimn;r at lhe dawn of T1 Corded time .....hell theDwarf race w ~ ~ )IDling . Grimnir fought with one lIAe III cachmigh ty hnnd. The other axe 11'35 lost long age& agu whenCr imnif fcllliJ;hting Clotos in Ihe fur north. M3ny a g e ~ oflheBook of Grullgcs an: Ilcvotcd to lhis incident, and there aremn ny sorrowful lame nt 5 aooul th,: passing of Orimnir. 11lcw c ~ P O I 15 f o r ~ e d from hardened G romril u ~ i n g U lechniquell.lst sine.: Ih.: days of I l l l a t c - ~ s . 'n lC allc ncver loses its ed geevcn if used for ~ p l i u i n s boulders all day. The n c ~ IIIC 81.1polcutlhnt no I I I ~ n l i t h h n ~ ever teen able to duplielilc them.Once a hi t ha. been 5COrcd wilh 1he axc, it wounds on 0 2+r e ~ l e ~ of tht vh:tims loughocss . 11"" Il'IJgcl gets no armoursave unless m: is wcaring mall ica l armuur. MaGical annoursues as I1()ITIlRI bUI wllh I 53\'ing throw modilier of .J. Eachsun'nsfullut causes DJ w()tlnds. A I l . i n Daemons the aJlecaustJ; D6 wounds per hil.

    TIlE ARMOUR OF THE DWARF KINGST ltorgr im 's arllluur is forged fro ll hardened GrnllIri t Dndlx:ars sevef"rl l Just "\IlleS or 11I)1000( lion, tlte like of which ca nliOIbe IlIlide in IheS\ Inter. ~ a dayt . It grants bim an ...roinarylfmoUf ~ R I l n g throw o f 2+. Th is is modi fi ed for IheOPPOIIeIll'S slrenSlh as normnl.nd:is otherwise lremed ex actlylike ordinary armour. I f Ihis uving Ihruw is flliled IltenTh()fgrlm is .ll.llnwed II re-roll. TIlis second time he has anuumodiflcd armour SIIving throw or 4+. This not affecled bysaving thmw modilico for strength or lIIagic w e a p o n ~ ornilythilll: eille.The;umour uJSI.I ma"es him cumpletely imnlune 10 llre.naekssuch .liS Dragoll tlremh ~ n t l S :al'ell warplire throwers.

    TAE BOOK OF GRUDGESThis Cbn be u ~ 1 l by TIlorgrinl 0111 :1 whell he Is eading n unilof D w ~ r f s , " 'hich he does si mpl y by jo ining the uni t ~ ,cAplained in the Wlirhalll ll1 er Rulehoo k, tr T horgrim is

    k ~ l l i a unit he Clin reci le 3 n e i ~ n t and da mning I rudgesIluring lhe Dwarfs' movement phase . The Dwarf unit andThorgrim mlly move normally bUI may not charge that lurn.They must remain loge ther whilst the Book of Crullges isread . As the Hllh King reads Ihe litany of truchery aollshame:. the Dw:arf, b .:wme ioo.:reasiu,&ly all,&1)' nnd I'engefu l.working up .:tn u n ' - l u e n ~ a b l e lust or retributioll of the manywrongs done to Ihem over the centuries. The w a r r ~ t ~ a r Htlheir bcards and walla nd gnas h Ih eir teet h. cuning the

    f i c k ~ n ~ s s or I . ~ r laceS 3nd tIle evil intenl (If their enemies.The Dwarfs heco me so e nraged thaI a h " k c ~ b l e hHlredgrows wi thin Ihenl for Ihe enemy army. The Dwa.ris bteOIfl(subject 10 Ihe rules fOf" lin/red as described in the Worh.ammcrRulcbook. This lasls unlil the unil is brukr:n in combat

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    ,, ~ . , ~ ~ ~ ~ I i I l - - - - - - - - - - - - - - - - - - - ,- > DW RF KING S

    THRONE OF POWERThorgrim. DWMf klflg 1 KMa,o:-a-Karak IS known liS the CnldllcBearer because lit: kttps his ,wn pcrwnal L UpY Or In.: a m m ~ Kronor Book of r u d S ~ 5 with him at all times. In oonte TItorgrim recitesancien nnd damning grudges from the book ionaming the Dwarveswith hatred for their enemies. with lhe result that they become: resolU cand almu. unbn;abbll; in C U I l 1 ~The t h r u ~ uf power h an ancient Dwarf relic which has been u ~ c t l byIhe k n g . ~ of Kara1-a-Kllrak for over four thousand yean;, Encrustedwith counttess powerful runes , It confers magicill pl OlC

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    STOR S

    cvnYlhing we se ll. but j f you wam anything fmm aSnlllling fwm p Slk Laud Raid er kit yo u' ll be able 10 findit ill our l O I lAs wc ll as our extensive product range, Games Workshop

    o r e s 3rt: a rcal centn: for lhe ga min g hobby in yo ur area,Each Store h a ~ a spccialtablc set aside where you can t yyour band at p.linting. or impf(n'c your skills wilh lhe helpof (Jur know]cdg\'ablc staff. Every siore holds a weekly

    g a m e ~ ni ght where you and your friends join in one ofGames W o r k h o p ' exciting games or it-am ho w \0 pi,,),

    Games Workshop stores afC much more than ordinllrymodel ~ h o - they'n: the cenln: of Games Workshopbobby gam ing in your area. As soon as you walk into oneof our Stores you' ll sec gnming aoo paiming m h l t . ~ . and astunning iJisplay of bcaUlifutly paimed CitadelMiniatures. Ou r friem lly. you ng ~ I a f ha ve been speciallyse lected to make sure you gellhe max imum l:ujuymI roo b< , , " - , , , , l I i l l " ' ~ l I I i l l . l l .

    new ones. (A t particularly bu sy tillles of year. likenroun d h r i l m a thi s ma y nol always be p o ~ s i b l c . soplease phone the store first to check .) r"''lCh I O ~ce lebrates its birthda y with a yearly special e\ent . wilh allsorts of com petitions, games. special offers, nndsorm:lillles s u r p r i ~ guest p c r s o n a l i t i c . ~ such as GamesWurl.:shup writers. artists alld figure de signers. Th esec v c n t lire nlways h u ~ c pupular. so be there eadyAll new stores. store grand o p e n i n ~ s . spct:131Ilay). amIour two premier gnrnin g anrl p ~ i m i n events G a m < . ~ Dayand Goldell Demon IifC advertised in White Dwarf. ~ o

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    This month sees the release of Man O War, our brand new game of sea battlesin the Warhammer World. In this article, Andy Jones explains tllC backgroundto this latest addition to the Games Workshop world of hobby games.Elsewhere in this issue, there is a special Eavy Metal guide to collecting,asscmbling and painting the new range of ship models.The Warhllmmer World is an exciting and dangeroLlsplace, tilled with mighty hcrocs and deadly monsters. Vllst

    a m l i ~ ~ c l a ~ h in titanic MnJes. and smoke l l l m n r i ~ overt h ~ burning ruins of once proud c i e ~ Our ~ m c bring allthi s exci tement nnd act ion tu the tubletop. a ~ youmllnoeuvre your regiments of troops into battle.Man O W/If is the tirst m e Wnrksoop gamt tu take thel tion to the high seas. In this game or naval warlare eachplayer takts command ofa mighty warflcet. You will h ~ v e10 think carefully ~ b o u the deployment of your warshi[lS.taking into accoun t the direction of tho: wind. thepositioning of the terr. in and of CUUDC the strengths andweaknesses of your upponent s flcct .

    8retonnian Galleons run herore the wi nd . bri nginghundreds of can non to bear against their foc . Orc Hulkslumber forwards. propelled by slavc tread wheels. ready tosmash their opponents with smash-hnmmers nn d ironclawz. Horrific monsters luri; within the i m l l e n ~ e Dark ElfBl ack Arks of Naggaroth. ready to emergc aud wreakhavoc: upon tho:ir c(lcmics. Dwarr In:melads . riveuedplalC'S and belching smoke stacks, ch um through the W'. terswith grem cannons swivelling to bear on the enemy flcct .Below the waveS the Nautilus submarines slink towardstheir prey. torpedoes ready for launch.The decks If these warships are cramm ed with balllehartlcncd warriors, eager to carry the fight onto thc decks

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    of {he enemy vessels ill d e s p o : f ' ~ l e bounling uctions. led byAdmira ls of great renown, they fight to the death unt il the\ie no magic in the game, and very few f l e e l ~to cho ose from , but the rules and IlIcchaliisms forco ntrolling movement , combat nnd damnge were nil inplace.Based on OI.Ir e ~ p e r i e n c c with lhc. lmperial and a ~ t o n n i w lf l e e r ~ we began to de\' ise rules fOf' the other rnces in thegame.. sume of which we ve nlready mentioned, but alsoSkaven ami Chaos. Bill Kin t h ~ r r ~ e l to wu rk un thl,:rulebook and wrOIC th e backgro tlnd :lUd colour texllhatwoultt help to creme Ihe mmospherc of wurnt Stu,Bill brought plenty of new ideas to the game. nnd he. Nigelanel [ fOll 11 111 mllll)' bUlli es over ou r ncw ly pninted bluctOlble Orcs versus Bretllnnians (m)' n l l g ~ h i p the GnllldeRui always m:mage . IU do . ~ o m l a u l a r urhcroic ), J : : l v e versus Ihe Empire (10 Ihis day Bill' s flagshipretAins its solit rcputation for somehow mnnllging 10 beIIbln7): from stem 10 stem by Ihe enll of th e firsl ltIm). andDark E] ves versus Dwarfs. Allhe end of many thomughlyenjoyable 1110 t1\h s, wc Ita . the gallic re a . y 10 ~ u iu t llproduction.AI Ihc samc lillie. No rman Swale). unc of uur Cila . eIMiniatures design team, was ca lled in 10 crealI.' a rangc of

    m i n i l 1 t u r e to cover all the new shi ps we d inv ented .Norman wo rked closely w ith 10hn Blunche nod A lanMerrell to ensul\' thnt the lIIoc.1els for each r d l ~ COl'II'I:),t dIhe right atmosphere and tec hnology le\'el of thei r warmachines anri inventions. Meanwhile. artists John BlllIlche,Mark Gibbons. Dave A n . r e w ~ und W3yne England wereworking on the an work for Ihe rulcbook an . the ulhergame componenrs such u the cards, eounte rs and lelTfli ntemplates.

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    MANO WAR

    TilE IMPERIAL ;n ' AIUFROM .IIARIF.NHUIlliMan O War is now finally f i n i ~ h e d TIle box contains twnpacks of plnying c ~ r d s . l:uloa Ttemplates. hundreds ofcounter,;;. a cumprehensive roleht>o k, II cumplete se t ofpressoul fu ll colour card islands. s;md bars. rocks lindheadlands, a fu ll colour paiUling guide and a doun pillsticWargalley models complete wilh masts and colour sails.

    The game itliClf is easy to learn. wh h /I 'q uick sian optionhighlight ed as you go through the rules. I i docsul lakelong to assemble the ships and read Ihrough the rulesquickly, so within a few hour... uf getting the game humeyou should he ready to play your first game. Th e pl;lsticWargalleys i n l : l u d ~ d iu the Man O'Wllr box allow you toplay out a bllt\le between an Im pe rial neet and a Pir:llcfoNC slnt.;ght away.

    On l:l: you are more familiar with the game. you can I:xpandyour collectiun of models with the new range of Cimdelships. All the main n ee ts in Ihe Warhnmmer World lirecovcrc d in the ru1cbook. so take your pi ck Whether youprefer the agile. elegallf Elf ships or the resilient DwarfIronclads. your local Ga mes Workshop store will stock the

    m o e l ~ you need. Most of the ships described in thenJl cbook should be available by the time the game is onsale. The painting guide included in th c game shuws youhow 10 paim your ships with i l l l acrylic paints.Til E FLEETS

    Each ship in Man O'Wnr is a powerful fighting ve >.o;cl in itsown right. capable of givi ng and taking a gn:al deal ofdamage. The smal les t s hips in the game operatc insquadrons of th rc e, and each ship in tile squadron is able tilsink a ship many t i m e bigger than ilself. if the fortunes ofwar go YllUr way. These are called Ships 0 the Line. andthey make up the hulk of your fleet.The bigger h i p s lire the foundation stones of your fleet,carrying h u n d r c d . ~ of suns or catapults, and crewed by tbebest warriofli at your command. These aTe the mighty 1IoWar. immcnse lowcrin g co nstru ct ions o f awcsomedestruct ive power. A battle bl:tween two Men o' War canlast a long time. as there is no easy way to send one ofthese gi ant ship s to the boltom of Ihe s e ~ Ram s bite.ca nnons roar. magi c flashes and warriors fight bitterboarding actions, yel still the Men o War stay afloat, of enterribly damaged lind burning fien:cly. These ships are the

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    n0.1tin g fortresses of tnc sea, bastions of power which canwin the game if used properly.Vou have to marshal yo ur forces, as there are no 'throwawa y' unit s in Mnn 0 ' War: the loss of one of your ships ofthe l i n ~ i ~ a great blow. and the loss of one of your greatMen O'War an unthinkable tragedy

    MAGICMagic is a vcry important element or allY Warh:lInmergame, nnd thi s isccnainly (he case in Mon O' War. Playt:r.>can choose their wizard from one of the eig ht Cotlcses ofMagic. YII UmUSI choose a wi1.3td to su il your neel - aCelestial Or Grey Wian.l is a good choice if you haveneetl h ; .1 needs wind 10 filJ lIS ~ a i b . for inst ance. Thesewizards can co ntrol the elements. and at lens t gh'c yo usome COiLlro] uf the fick le f o r c c ~ of nmure. r you want awizard who can call down hellfire upou your opponenl'Sneet, you would be beller takmg a Bright or an Amethys tWi7.ard .The s p c l l come as a deck of cards, and yo u gel bo liUSCSforcasliug ~ p c of your own colour, Careful mnniplilmioH ofyour houd of card s can pUI yuu in a strung pusitinn, and itis oftcli wo rth holding onto cards which you think yo uropflOn enl needs Using the eutmple above, if you areplayin) a game against a neet which is dependent on thewi nd , such b a B r C I O n ( l i ~ n ncel, it is likely Ihal youropfIOnenl will hav e a Grey Of CeleSiial Wizard. Given IhcuppununilY, y ushould t y and h3ng onto hiS spell eards ifthey rome into your hand. depriving your opponent of hismost JXlw"rfu ] nlagie. But be >un: that a skilled player willbe doinG Ihe same 10 yo u if he canEaeh ship in Ihe Man O' War game hns n template which islIsed for fCI.'Urding the damage the ship "u frers throughoutIhe c o u r ~ e of th e bail ie, The templale also acb 3 > atargeting guide, dividing each ship LIp iJllo a num ber ofclearly defined scclions so thaI you can see where anyshots hit. well as the full--(colour card t"lIIplatcs whichwe hav e inchldcd in the game, the Fleets section for cachrJce has :I full sel of templales for yo u to photocopy andSlu.;: OUlo card:as you collect more and more shi ps.The nllebook also includes a number of scenarios whichprovide you wilh set object1>'e.'l and viclory conditi ons foryou r battles, a campaign sy > lem that a l l o w ~ you to link anumher of MllleS Together, and an c \ ~ i e \ w e ~ y s soyour ship s clLn imp rove from game 10 gn me.YOu clUl characterise yo ur big) c r h i p by buying themMan 0 ' Wa r cards. These ca rd s gi ve your Ships sp('tialabilities, from long range g u n ~ Ih rough TO magical

    MA N 0' WARfigurehellds, In bailie, Ihey of en add thaI exmL ~ p e c i a lanack which rea lly mak es your biggest ships vessels to befeared,

    NEW lI-nNIAT URESIn the Man 0 War box YOIl will find n dozen Wllrga licysto light you r first bailie" with. When you wDnt to huitcl upYOt'f fleet wit h bigger a.nd b c l t ~ r ships you will find plentyof choi ce in Citnc1cl Mininrures' brand new runge of Shipmodels designed by Nllrmun S w a l c Michael Perry andKevi n Adams. I would he hHTd pushed 10 S:IY wh ich Iprefer. as the models are all equally good. III the gar uo s Ihave pla yed. j"\'e favoured tile Brctonnians Of the Dwa rfs.and am currently p::tinting lip a neet of eac h.

    FUTURE DEVELOPMENTSWe're looking fo rward to seci llg some exciti ng Muo 0 'War f c a t u n : in While Dwarf over Ihe neXI few months,including 11 ballh.:.rt: potl and orne in ,depth painting detailsin 'Eavy Metal. Needl ess to say , we have Lllany metalmodels designed or und erway for Man O 'WltI, lind thesewill be comi nSOU at steady mle Ollee the game hasbreIrcJcaso:d. f..hu\ O' War is a worthy additio n to IheWllrhllmmer tllllgc of games lind onc which we lookforwa rd 10 ployi ng nnd wriling about. We 'd also like 10hear any iueus IIr ~ u l g e s \ i o n s for our new 8 11mi' . So. feel(ree 10 drop uS a line 3t the Games W u r l : . h o p >tutliu "'ithsugge.-.lions for what )"oo 'd like 10 sec fOtheM3tl O' Wargame. Perhaps yOIl ha ve i(leas for new ship s, new flceb, orncw ) ame rule s, or maybe you'd like 10 pass on n hotmodelling tip or painting dctails. I'm afraid we cao'tpromise to reply to every leiter (illld we certainly wOn ' t heable to repl y unless yu u send us a stamped adc1re ssedCH I'dope ) but we du rcad and appreciate all C U l l U l l e n L

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    RH MMEBOOKSMany of )'OU h n written iu to ask when the WHrhanuner series of nllvels and shol'l storieswill once ugain be available. Book publishers Iloxtrcc ha\'e recently taken ovcr publica tion ofthe hooks and they are now once again available through major bookshups and nil GamesWorkshop s tores. The fir st s ix releases cons is t of two Warhammc r 40,000 and fourWadulInmcl' Fantasy books. This is the first time in print for Ian Wlltson's Space Mari neand David Fer ring's Warblud e, the third DlIl 'C) in the Konr-ad series.

    INQUISITORBY IA.N WATSON

    In thr Wllr -l

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    1 'HE KONRAD TRILOGY WARBLADE @ WBY DAVIl) n ;KRIN G " K ~ ~ I r & d h i 5 ~ . ~ the S J . a ~ c n "We' ,c been TJ tKonrad, StNtdo\o.-breed lind Warblade fom\ a tri logy of no''CIs wallHlg fur ),00,. 1$C1 ll1lliu\y in the Empire oct ' ....: lhe yean uf 2490 and 2502. GaJliar. had a d o p t c ~ hi$ h ~ m a n ,:ui$e. and he1110: m,,,, of tile S\:rio:s is Konr.uJ. lud.c:d in a struggle 10 unr...-c:l $Iood 10 the cave mlO ~ h , c h the narrow wnnelthe mystery of hi$ p:m and free h i m ~ e l r from th.., forces of opened. The CIlltcm WlIs L I I \ l r n l n m ( ~ by p h o r e s c c n c e . from

    h ~ which,;eek In coolml and t1eslroy him. the wbicmtUCtly whal it must do. and Konraddill not havc to think abolH C(lmrollinl: il. Neilhcr lIid be hltvcto Ihink aOOt11 kilhll :. Ihal came naturtllly .The Schulle .:allIC rrO li1 both ends uf the va lley. Theyauacked with insane fren?y. incited by Ihe now of blood.In a maner of m i n u t e ~ . Konrad . ~ h e d milch t>I('IoO(Ias a ~spilled during 8 Sl\Cri licc lu Khomc.. Hi s swuru swung through

    the night, slushinll antislicing. nnd the bronze ofthe bln e lUmel1 10 bloodas the Seast illen t U f l ~ L I10 c o r p s c ~ .

    "Gnm .s IVnrkshnJlllasJlel'ped i / l l t) Ihe-/ray".i,ll C/ sf rits o/noltls,,,pm log . h.-r b)' p.-opll :...1wr.(lI/",ri,, .. The$(I()Iler IfI()rl rt, ' ;t"...,surge genera/filii llS)'n(uiers In lal;. .. a d : . ..litis u u. lit", qu urIltf wobbf r,. 01'''' lhis1)Pf o[book lI'i111whml:tll do II ..John G i ~ r 1 , Fu r

    KQI'TlId and th", Alldurf orlico:r gal.cd at the terrible scenewhich confronted them.Lil7.enreich Dnd U ~ I n D rwere nail cd hy Iheirhands and feel 10 theground, their l imbsou t sp read . . . T h eywrilhed in ngony, butwere unablo.: to vuiceIheir p ~ i n because t h ~ yhad been gn2 gl :d .Humbo and Owarf loyei ghl feel apart.Bet ween them wnsroom for anothercrucili.\iun il fouriron nails markeLi wlkl'l:the third victim 's palmsand a n k l e ~ would behammered 10 Ihe rock -and Kon rad was theinttnded 103Crifice.

    DRACHENFELSH\' J.\ CK l'EOVILAbuvc Iho;lII. Iho; [Orln:S) .;)f Drll l'ho;lIfd) )\uod ~ g l l i n s t tho;crimson sky. i t ~ scven turn-ts titnJst d:y ....an1 like the talonedfingers of a deformed hand.

    T h i ~ w a ~ where their 3d\'enlure .....oold end. in a fooren olderthan the Empitl '. and darker thOI1 [ka lil , ' Ille lair of the Gl\'alEnchanter - Drachenfcis.With the help of GenevicI'c Ih.: vampire. DCIler Sicrck.greatesl playwright andimpresario In theWKfhalllU1cr World.ullcmpts to recreute onstage the dc th ofOrache(lf(';ls. the GreatEnchamcr. But the lk:addo not skep so easily.Crtat [1111. a fall andlI'i/,)' hadulagl.' drnlllnlI';lh l'Ontl/irt'S all/I

    ""J//:>'trl,hrOll'n in 111 1/nny 101tr o[ nnltll)' orhQrror would filJddllllrillg . _ EUlleneHyrne, Vellut. ' lhororcshbrrd,JupitftUllural tuil'tn/urt. John Gilbe-rl, Fea r

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    BROMLEY

    GR ND OPENINGS TURD Y rd PRIL

    8 BROMLEY MALL,BROMLEYTel : 081 4660678

    DOORS OPEN gamNORMAL OPENING HOURS

    10am 6pm Monday 1 Friday,9.30am 5.30pm Saturday

    BUY ANY TWO flED DOT ITEMS AND GETONE YELLOW DOT ITEM FR lEg _ Buy BJoodbowlllnd Mighty Empiresand get Dungeonbowl FR l

    BUY ANY TWO BLISTER PACKS AT 3.99OR MORE AND GET ONE ADDITIONALC3.99 BUSTER PACK FR l

    otrv , open aU d.y (whill Slacks lasl

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    SATURDAY 7th APRIL12 TUNSGATE, GUILDFORD

    NORMALOPENING HOURSlOam - pmMon 10 Fri,9.30am 5.3Opm SatDoors open gamI

    BUY ANY TWO REO DOT ITEMS AND GETONE YELLOW OT ITEM FR t

    Eg., Buy Warhammer 40,000 and Space Hulk andg t the Wllrhllmmer 40,000 Banle Manual FR lBUY ANY TWO BUSTER PACKS AT :3.99OR MORE AND GET ONE ADDITIONAL

    3.99 BLISTER PACK ROffers open all day while slocks last).

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    I- I'rcs Goblins is the lates t

    vo lume in the excitingWarhammer Armies se ri es.This new supplement is packedwith illustrations and includesbackground information, ahistory of the Ore and Goblinrace , and a comprehensiveBestiary. There is al so a fullarmy list, special rules for Oreand Goblin forces inWarhammer, and a selection ofnew magic items.

    WARHAMMER ARMIESORCS GOBLINSThi s book is an invaluable companionto the Warham mer game of fantasybattles. The hislOry of the O rc andGob lin races is described at length anddetails lhe rise to prom inence of someof the most fearsome Ore and GoblinWarlords and their voracious quests forpower and glory.Army List : The comprehensive armyJis t fo r Ore and Goblin annies includesBig'uns, Gobl in Wolf Chariots and OrcBoar Chario ts, Goblin Wolf Riders,O rc Boar Boyz . Savage Orcs , NightGoblins, Forest Goblins. Trolls, and many more types of warriors. Fiendish war machines such as

    Rock Lobbers, Bult Throwers, and Goblin Doom Diver CUl'* WO

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    The annual Golden Demon Awards have become a regular highlight o the GamesWorkshop gaming calender. ach year, the world s finest miniature painters andmodeUcrs compete for the honour of wilUling a prestigious Golden Demon Award. Thisyear, the grand finals will be held at the Sheffield Arena on Sunday 2nd May. There willbe thousands o wonderfully painted miniatures on display, and the winners will beGolden Demon

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    awarded their prizes and the coveted ti e o Golden Demon Award Winner 1993.

    GOL EN EMON 93Golden Demon 93 is the Grand Finals of the 1993 International Citadel MiniaturesPainting Chnmpionships, and this year its going to be even bigger and better than before.The world s best painters, along with thousands of their beautifully painted miniatures willbe at the Sheflie ld Arena on 2nd May 1993 to compete for a host of prizes including thecoveted Gold en Demon Slayer Sword which will go to this years supreme painter.There will be numerous participation games where you can come along and join in . All ofthe miniatures and terrain are provided so just turn tip at the table. In addition there will bespecial cxhibilion games where vast armies will fight over stunningly detailed terrain.

    The mammoth Games Workshop, Citadel and Marauderminiatures retail stands will be packed to capacity with all ofthe latest games and forthcoming miniature releases.Stunning displays of the finest fantasy art will be on showlIlong with the latest work from all of the Games Workshopdesigners and artists. They will be more than .eady to chatabout your favourite game or answer any of your questionsconcerning the hobby.Electronic rls will be there with the completed version of theSpacc Hulk game plus demos of their two new games featuringOrks and E1dar.And throughout the day therc will competitions, quizzes and ahost of special events taking place under the watchfUl eye ofCommissar Bone.

    AI) wc: o m m i ~ S M Dom: takes tho stand. Tup right : The gigantic Space Mllrint gall K . Op posite: A baule 10 decide the rOle of the Empire.

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    GOLDEN DE/o,10N AWARDSClockwise - tnp tn tKInnm: Some of thoe bril1iantly painted flags lind b U1ners

    on display. Crowds around the ~ d painting competition. Hu ndreds or gamer,;join in thoe fUll . A game of Space Hulk in progress.

    TI KETS ND HOW TO G T THEREWith Golden Demon fast approaching, now is your last opponunity to buy a ticket for the world spremier miniatures and fantasy gaming event. Entry to th e event is by advance ticket onl y. 111erewill be no ticket sales on the door. Tic kets to the event are 5.00 and can be bought by ei th er:1 Dropping into your local Games Workshop store or 2 Ph oning theMail Ordcr Golden DcmonTicket Hot line on (0773) 7 132 13. All mail order tickets are post free.All G3mes Work shop stures wi ll be organisingspec i3 coaches 10 the event, so contllct your storemanager lOWto book your plAce.

    SHEFFIELREN

    The Sheffield Arena is one of the largest and beStequ ipped exhibition ce ntres in the count ry lind linideal venue fo r the Go lden Demon Awards.Transport to the venue could nt be easier withexcellent road lind rail lin ks,

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    I ACITHE SS ULT OB RB RIUS

    By Mark Watts and Richard Hemwel lThis month 's b ~ , t t l e is a bitter struggle between an I m p e r i l I l Guard armycommanded by Mark Watl., and an Eldar Warhost led by Ri chard Helliwell .The battle took place near to the now devastated city of Barbarius Prime..

    Fo ' 0mI'm. ajler Ihe prelimiJlll ry oomburoml nIl'rllff{J. / I...as um:fllmil,. qr,ier. Now /hill Ihe IhwwcrollJ roar fJ/rhl'Hn.lj/isb IJ//J ~ r o f p e d IIIP. silcllC( UI /IU ilIlIIIIIIS/ /Q rillS ilrKomi'f.rkl 's tars. He ra l.fed llis lasgu" "en-OllSl)" 10 llisshou/dn ond. leulring forward against lire rim 0/ thelo.lho/e, sighlcd a/01/8 ~ S barrd. A(he st(l/lrred Ihe 0111'11(lfin helU'UII Ihe dly ',f cdgl' lind Ihe rubbi/'liis sIQIIU/('hlil(hfnlcd w/t/, a mi.lWre 0/ caf and unlidp(Jl;(m. Th eenemy ...t re OUI fhert. He cOllld st".It il.Belrillli Kwulmk.llhc l I i , ,Wlddell/y I'ibmll d wilh /hl' rl){lr cf

    ~ l I s i n l $ (IS lite cr ..ws of lit I Sh",/"", Sl1,tlrds ulld SumllHammers drol'l /hl ir .ru/lt',-he(ll 'y wnks Into pnti/ion. Ahidt'"JIIJ gratlns so/lIId assuul"d his tars ( ' ~ Ihl' I'drklesU/fshed and pawdl:'red 1< ",I,bie belleulit Ihe;r Rremlror-h. Tltl ('''rlit shook bt'neatlr Ihl' m O I ~ . , m l t r tread of"Nl oVl'r n'an , Thl'ronte ..n Ihol Corpoml S m ~ g o hod fl'fth

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    THE GAME 8ACKGROUNDThc CJ IICt r e a ~ o n ~ fOf tile Eldar stri ke 3 ~ a i n t t h Imperialworltl or Barbarius arc unknown . Random mitis o n 1I0manworlds by Eldar pirates Hre 1101 011

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    THE ASSi\U LTON BARBAKJUSTHE IMPERIA I. GUARD ARMY(Mark Watts)

    An Imperial Guard army i ibask ully madi' up from largecomJl'lnies aloog Wilh rangeof accompanying ~ u p p o r lunilS. Top of my hq "as anAninel")' compan)" _ w.thth(tse barrage weapons at mydisposal I wou ld he 3h le to~ o r t up areas o r r o n go pposit ion at long rangebefore my gr nund (or,csarrive ll . The trem ad\'mntllgcthe Imperi a l Basilisks und$iege monars halc olcr o thcr ruces' ~ i l 1 e l ) ' i . ~ their high savemodifier. On II 'erage. half the buildiugs you hil with theseweapons l in: likely to come crashi ng OOwn . Th is factor alol>eshould make your opponent think twice about ocpluYlIIg hisinfamry in t ~ co,a of build ings. Anaclled to I h i ~ companywere my Dcuthstrike m i s ~ i l e s which wo;tc looded with multi .

    hamlge w a c l t d ~ . Although Ihe resu lts from these weaponsare s o m e t i m e ~ u liule unpredictable, for a mere 2 . ~ O pointstht:y arc a m u ~ t for any Imre rial GuanJ ann), . To protect myanillery from f -moving el()

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    "I IL 'r - 3Cr - i ~ '" 1.. t - Il -I , " tl _ - - - , - i " -( I, I :.illfil ~ I H "\i r 8111. ' - 4 . ' .. . 11 m... U:-4 II , ... jl :III flflt 81I . -4 I : ..... . .. ,, ', ,- -I fI fI t( 8l i - C-4 - < : - ,.i l ,mllil ~ I "II, I ( D "m/ ' lot ,r -.:fot (I - lH C 'I tEl I l I"i :4:t::f .. J ' tEl I - ,.t:t:t f .. r i i ~ C 11 :II.OH rl "I,,-, II - aif . ~ rl -~ ~ ~ ~ h G l . 1 [ l ,,- " . ,.- I~ ~ ~ ~ ~ G l l ; li I - :II~ r I .

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    THE i\SSAULT ON BARBARIUS,wam p their opponents and win the combat b) ", e ight ofnumber9_As J l ~ u l l l n ' l l l o p e 10 malch tile Eldar army for speed. I knewit was likely that the y woulu ~ ' a p l \ l n : mosl of lite objectives InIhe ti rs fum. including the ones thm appc'lIreu 11 bo:l quile dN:pillto my side of lhe 1 1 l 1 Howel'cr. J de ed not 10 worryaboul this 100 mudt I eoulv ~ h , a y 5 r e - c ~ p U r e the Ii htlyheld ones later. 11. well ~ s i n ~ \he Thundcrhawk g u n s h i and U l t r n m a r i n e . . ~ to snatch any ungll

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    TilE ELDAR WARHOST(Richard Hc ll iwc ll)It 's been four months sincemy IllSt banle WI th f"lark. and

    o u ~ ~ ~ a i n 1ha"c taken up thechallenge of u gume of SpaceMur ine. This l ime t ile fiJ;htwill be ) ; ~ i n ~ Impnial("Tees, wil h ... lI,i01e theIdar fnrcc5 U d e . ~ c r i b e inthe H . t ~ 8 " , 1 1 ' ~ ~ l t p p l e m e n ' -Ri ght from the n r t , r knewthis game would Ix: a majurchalkn); .'. Mark i . wl.'lI-n:rscdin the Il,o;e: of Imperial Guard - his own lmpenQJ (jU:lfti Pffil)'

    hat been 1U1>ed AlmoS [ I perfect'Oll ( ) v e r ~ ' O U n l l c . s i b a u l ( ' ~ . amihis basic stoueSY of holding bock ;ant bombarding the hdl outan opponent is tirelessly dcmuctl\'c. On the olher hand. 11] belighliog with::m army quite new 10 me . The IOldllr are on ann)'of IIwc'ornc power ""ilh lin M r ~ y of U l l t l 5 \ J ~ 1 Olla d('adlywcapous, lmlllicsc new powers I I I U ~ I be l1I:wcrcll. (actin needto be changed and fresh ~ l e g e s for01e(\, This i ~ ~ n annyvery unlike O1y 1lIood i\ngel .'ipace Mn rine1;" The HhlM sec lliu) be a jad -ofaIHrade s aud yo u HlUst learn 10 maSI.:r acombination of ~ C l i c s in order 10 defem your en.:my" Ipmcticc(\ ~ o ~ new srmleglO:s Ily f i g l l l ; n ~ . few bA llle( wirtlIlle I::ldarocforc we played Ihis gault, \\hich a l ~ ;av.: m.: thl:dllU1("C 10 II)' OUI all the exotic EJdar weapons and work OUIwllich I l t$ would be: Ihe mosl dfc:eli",c agalMI the ImperialGlIard"The first company cards I picked were Illret I:.lrtnr Hosrs: theWinli R ider Hos . an EJdar Falcon Host Mnd a GuardianDdcmJer Warhust" These were to be the core of Illy llnny, andwith Itlc Wind R i d c r ~ Dnd F D l c o n , , ~ I plnnne(\lo Dt1 in the ~ u i o u r s uf th eAluih.>

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    1 0,,,,, .. ...

    L ITOCCR FTWORLD

    f f fJ .. 1111' V4UA 1M j,' ' iii

    -.. ,..,. - .. ,. , ---. ,. , - - ,..,.- -

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    TIfE PLANJ WIS undaunted aner losing the dice roll for table o : d ~ e .t x - ~ ' a u s e in this instance bolh sides ,,'crc very ~ i m i l ; J r andailhoogh Mark had g ~ foc the ~ i d e . wilh rhe h l l l ~ . Ih is gaveme lhe side whh most cover la mIlCh bellcr place for 1101'"'uPa u a ~ b . The cover would also ~ d v e me the opportunity 10creep forward willlom becoming:m o b v i ( ) u . ~ 14rgcl.My p ;LIl wus rellsonnbly simple. J would plnce Ihe main panof my f o r c e . ~ in the she her of lhe buildings 011 Ihe left. withfll 1 Unn ;in/: 11118CIo;: ~ 0/1 (tie far nihl. It,) rollvw the tugc ofthc cover lind SWlIOI' round inLo my u p p o n . c n l ~ left flank.

    r pluced my mllin force of long T3nllc wcapons. lheD c n r h ~ r n l k : e r . D(H)l1lwcsvcrs and arp ~ 1 \ l n l S , bcbintlbuitdings a . ~ clOSt .IU lhe S

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    D RIUSHE ASSAULT 0

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    T ~ ASSAULT ON 8ARBARIUS

    ALAITOC CRAFTWORLD ARMY IMPERIAL GUARD ARMY, W r \ \ l k War pllunter [ r ~ I U Commlwo. O C;; nctl(Ol CO'''P4n)' SUPPlltI Company0 IS Q ~ ~\\". ,Ik ......- II . . . lInm""nh0 @ Dark It . rrs Srnlc.la: Storplon$ 11 lU O @Eo ....b h f ' O o Q ~ CLl [ J , . . . .ulJ @) G"""'" - O @[ A J I O I -- I I . t . t n k . . GIl- W s.rprat - 0 99 @ JOIB_ \\ .f1o ""ere higher than expected.'The Elda r Wind IlosllOOk 10 the ai r like J vast swann of angry

    w a . ~ p s a ~ lhree u n i t ~ of jet bike.

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    TilE ASSAUI..TON BARRARIUSAs the skimmer. ~ p p r o a e h e d , CornnuSSl r Voig. leapt fmmhis Rhi no and d a ~ l l e d into cover amidst the rums llmund Ihe

    u b j < : < , . 1 i ~ o : As he I IU1 , he ~ u e e l e d off 3 bur..t ufbolter iiI\' tJt3(SCn a jet bila.' spillning down to tile. ground in n n m e . ~ .The remu;ning uilli of Vypcr jet bikes Ihnl had Ilccn deployedun Ihe olher flank by O b j O : ~ ' l i O : J skiuunw o,'cr Ihe t ~ t o pbefore d i ~ p ~ a r i n behind Ihe woods on the hUII. rial side ofIhe OOIlIe/leld , Rising up from tM:hind the hill with them. tillEld ar Fakon IlosllllU"o:d tuwllJ\ls their plnn.\ed nhjective5. Asone de taehmern of Falc:ons landed behind Ubjective H, thcirh.uehes eracked open ami lhe Striking Seorpions leaped out.

    ~ c u l l l i n l forward into the cover of rh e trees. The Olherdctachmcnts of Falcons both peeled off and dropped OUI ofsigh l of thc Imperia l army behind tbe woods in frooi 01Objettivc IIn lhe ccrnre. rhe AVMar slOnned forw;mltowanJs Ihe ruinswith his hunour Guard of "-:tarchs aod t\l'O detachments ofGuardians follow ing in his wake . Towerin, above thebM tldie ld, the War lock Thall sl rode forwHd as Ihe warwalkers daned nimbly bel ween it$ l e ~ s and sought Ol,ltlheprotection affurr.k.'

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    THI::ASSAULTON tlAKtlAKIUS

    1 IIHN I Tm WAHWCK lTrAN ANIJAVATAH MOV FORWAHD UNDER COVER OFTIlE BUILDINas.

    only m 3 n ~ l I c d to kill II couple of Tactical infamry squads,although i t ~ wing- mounted laKannon lIIanaged to Ilit Illecxposed RC3\'Cr in i l ~ Other lcg, fU5ing lilt jointlllogether andcrippling it fUr1her.In reply, crimson b e a m ~ l l h l l o t d nUl fmm Ibe Rca\'Cr'5 turbolascrs but only 5uccccdcd in incinerating some. trecs andraining flaminl f o l i a g ~ un the Dark a p c r ~ . The GlitiingB I D ~ t e r wu equally unsuccessful at gunning down the fewremaining Guardians in the ruins . The carapace-moumcdwarp missile s ped t o w ~ r d s the Warloc k Titlln but pllssedhllrmlessly Ih rough its h n l n - l i e l d ~ 111 explode in the dislllnce.TIle incnmin1 fire against tile Eldar in the ruins intensified asth e shells from the nther d e r D e h m e n t ~ nf Basi l isks andBomb9rds WOfe joined by the lasca rm ons of II Suppnrt

    d e t ~ c t l l n c n t :md tWO Shadow Swords. whose vo lcano cannons\ a p n u r i ~ d hrick and flesh with equnl ease. The ruins 3TOlmdObjcctive 2 became strewn witll dead and d ~ i n g Guardians astile ceaseless tOrrt:nL of fin: stripped a w a ~ what liLlIe e o v ~ r

    r e m ~ i n c d .Ri sing slowly at ult tile balllefield the Eldar Warp lI unterssearched for a s uitable target and hegmn to hring thcirpowerful weapons to bear OtL Ihe Im perial line. Wi th a grelllsc ream Llle ai r ~ p l i t open as a hirling blad: warp ho leappeared ~ m n ~ tile massed T a c t i c ~ l infantry and StormHammers on the till Ol)pnsite . I ) e ~ f h e lis huge bul t : . thecomm and Storm Hammer was unable to i,'"S(apc the yawningabyss Ihat opened up in front of it. and ith a squealing oflocked tracks it a . ~ ~ I o w l y draued forward. As suddenl )' as itIlad appeared the arp oolc \anJ-shcd. takin, the. st'IJCr-heav}"battle tank with it and cu ing bt-h..iml few St'allered infantry.

    A rising howl preceded tile opening of anothe r Wlirp holefunher do "' n the banlc line, but apan from knocking n fewmen to the ground mil giving the TlIClieltl tktaduoent reas-on10 thank tile Emperor t had lillIe effect. B e r o n ~ Ille WarpHumers could sink back do ..n bellind Ihe b u i l d j n g . ~ . one wasengulfed by It I n l l ~ i \ c ex plosion tllat sent burnlllg detmsr.lining down inlo the I r t below, the volcano cannon fromthc Shadow Sword on tile hill h :Lrk ing its deli:rnt reply.More trouble loomed for the Storm IlamJnCfS Dnd TacticalinfantfY h Ihe sU IIHghl glill ered off tile monn-filament wiretllrnd casl by the DoomwclIvcrs. As the thn:ad slowly floateddown panic brokc OUt ~ ~ in(nntrymen s c r ~ b b k d to avoit.l thedeadly webs. One of Ih e Siorm Hammc rs remainedumJaruagct as Ih e Ihrcat s li cerJ only panly 11lI0 Irs thic karmuur. but the Tactica l d ~ l a d u u ~ 1 I I commallder was fl ayedlIlhe by rhe .desecnding weh. The a n t i g r ~ \ lascannonsunleashed a niekcriug Siorm nf In(er benms "'hich bLucdarounrJ the Other SlOnn 11311HlItr .\Coring a succession of hitson its armoured Ilu ll ~ well 01 5 51riking down onc infantrysquad. Some h C M hnunced nff. but nr leas one found II weakSI)()I. selling off a series of explosions lbat crumpled tile giant\'Chic e like ellild'stoy.

    TURN 1 VI CTO RY PO INTS TOTALIMPER IAL GUARD: 20

    ELDAR: 33

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    THE ASSAULT ON tJARtJAlUUS

    TURN I . THe ULTRAMARINF SCOUTS O V ~ : R L \ ' H ~ : U l l ' H E I V A V E SEfWENISANUlJ

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    ALAITOC CRAFTWORLO ARMY, W ~ l k n \ , . , I I"n

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    THE ASSAU LTON BARDARI USSwarming OI.It from ~ h n d (he woods a unit of Vyper jel bikeslIew past O b j ~ ~ t i \ e 7 and e ngaged two Imperial Sentinelswhile the o t h t r ~ rose up 10 allllek the Reaver. Th e Tita n,w lIlle

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    THE ASSAULT ON BARRARltJS

    TURN 1: 11 e UUNAMAN NE SCOUTSSEf7.E ORJF.CTIV,.: I UNDt::R II1i.V) f iR FRO.l f TIfE EWAH GUAR/)/ANS ,INDSCOUTS.

    CONCLUSIONSTHE IMPERIAL DEBRIEFING

    Dc5pite the: seemingly h l l ~ difference in vi tiOf}' point 100al$,the bailie was a 10 1 ~ e r than it seem$ at fint 1I];tllc,,:. Allthre . of lilY Infantry cl"Impanies were d ose to being brokenand I would onl), have needed to Jose one more ShadowSword to l o ~ e my l a heavy tank cumpllny liS well .One of the mon importantlhinl;s when yon play SpaceMarine IO ;lick 10 )'ouroriginal bailie plan- lIIaimenanreofaim. Se\'eral tinlCS durinll the: coorse 0 lhe game I l e d thetempliltion to deviate from my planned Stlllle&), nd in the endI he lie\c this paid off.

    Losing the initial;ve in the >elVl1d tom ris ht .... hen 1needed itmost was a of a hlnw. [ was forced 10 tompJ . ~ mymo ve mcnt with the Wind Host waiting on m )' nanks 10pounce on lin ) unprotec ted unilS. Lucl;iJy. h ving plnyedImperial Guprd before. r was well use d to pla)' itll1 upponCIllSwith f ~ 5 t c r - m o l l tmops than m y ~ c l f (he they Sp;lteMarillesin Thunderhu",,'1; sunships or Eldar wilh jet bikes). As DresultI had planned for Ihi $ 50rt u{ siluatioo.l lnd hlld held my J,/OlighRiders bact I l ~ a son of mobile n:scn-e tu pt\lIect lily artilleryfro", surprise a\lacks. By using tlw:se and ttlt command sland$and Rhioo from the Artillery company I W ~ able to proteclthe vehicles thai were wi lhin stril;iuS dist:mre of R1chards jetbik.es. This enabled them II continue firing thruughuul the

    ~ o l l d tum and \cry ncMiy brought about the downfall of ttltWarlocl; TiHln .As my Taclical company hud the Hbility to $ustain 1\ Jot ofca s ualties. and beca use I considcred them my Z [ l U ~ 1expendable: unit. they h ~ d been sel the Ulst of puming forwal"llnlld ca pturin(l Objectives 3 and S. Despite their high o s ~ e ~1he)' succeeded in takiug the ohjectives and still rcmaiued

    u n b t u k ~ n by the end of the hanle (not by much. though). 111eSuppOrt company was unlucky to suffer such higll l o ~ ~ c : s(mainly due 10 Ihe tWO barrages thai hilthe. buildillgt thcyy , ~ in) bOI still performed their pan exaclly as planned.laying duwn plenly offlrcpowcr Just where I nudc:d il most.My uoly two "tajor disappointments _thc fin;t r was unable 10nelUal1 y do anything abuut - was the l l e B t h ~ r r l mi.n ilelaunchers helns d c ~ t m r e d befon: the game really started andbefore they co u ld launch thei r m ~ s i l e Being armed withmUlti -barrage w a r h . . : ~ d they co old have eaused unto lddRmage lmongstthe Wind IIO iI or Lhe Warlock Ti tDn jththeir2 save modifier. Ob\' iously this was ellKlly the resoltRichard WII p l a y j n ~ for r take my hm off to him wid 1001;forward 10 my c h a n c ~ or re \'enge. The second was that thtOgryns never managed 10 ;et into ' O m b a t . With the exceptionuf l l ~ J l l l tlte AVOIM (whieh would have m e a n t l " r o s ~ i theopen , round in full viewof lhcene my) none of the Ei dareamedooc: enollgh ror mc 10 let loose my cliw c o m b a t t m o f ~ .I lend nOI 10 use Sentinels vcry mueb in my own army bUIafter tlM:lr ~ t e r l i n g performance in this 00111 . I may decide toreconsider my previou jud,emenl. Thc co mm issars .

    p ~ r t k u l l i r l y CommisSlf Voila who wa5 singl ehandl yr e s p n n ~ i b l e for holdiog uolu Objcctil'e j , did DgTem job. andhad the I\d\'antage of being completdy free

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    TI lE ASSAULT ON BARBARIUS

    ALAITOC CRAFTWORLD ARMYA,-ala. WarWalbr Warp Hunl. r [ ['Rlj0 WAo(k I.lNanno"0 Tkl 7' ~ l r i k l l l S c . . . r p if .......h \1h ..... [ J@ (; u " 'dl s.",, .t .kun \\.,eSc.,.." ULJ I . Ig @ ./dlliho. WariodTIw.Prbmc.m_ 0- . . \ \ ' ..... W 6)@ @

    The real ace in Ihe hole of my army. lind Ihe one I lookedf....-wlll\llo u.iUIlIIMhl. w ~ s Ihe T h u m k : r h ~ w k gun.hips IIIId theUltramarine Scout. ( m;tinl y tx-cause il would make a nicechange fmm having lhem used ~ g a i n S I me J. AlIh

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    THE ASSAULT ON BARI:lA UUST h I h i n ~ I enjo yed t h ~ nwSInboul Ihe I 1dar army arc theunusual w e a p o n ~ w ilh theability 10 n1llkc po.1p'up alla

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    Wurhammer Magic includes thefollowing co mponents:64 page ru lebook conW illing fullrules for sing wizards ,lOdma gic. a his lory of magic in theWarhammer World. mu gic'Eavy Metal . demiled spelll.'Ommentary. playsheet, andmuch more .135 spell cards including 10different spells for each of thceight Colleges of ~ i ~ 10spell card s each for the polentfo rces of High and Dar k Mngic;plu s spells for Ore WaaaghMagic. Skayen. and for theChaos gods T7een tch. Slaaneshand Nurg le.Oyer 100 magic item ~ a r d ~

    Warhammer Battle Magic addsspells, magic items and wizardsto the Warhammer game.Special rules and unique spellsare included for the eightColleges of Magic: Light, Gold,Jade, Celestial, Grey, Amethyst,Bright and Amber, plus Highand Dark Magic. There isWaaagh Magic for Orcs andGoblins, Skaven Magic, andspells for the Chaos GodsSlaanesh, Tzeentch and Nurgle.Magic items include manypowerrul magiC we apons,armour, amulets and rings, plusstatTs, rods and scrolls ror useby Ratti. Wizards.

    incl ud ing oye r 50 magi c weapons ranging in potency from the hu mblest enchllnted blude 10 the might )' Hell fireSword :lnd the Hammer of Sigmur Also 15 new magic sHlOdurds 10 fortify yOur I f O O p ~ mll gic armour 10 protcelyour heroes, :lI1d an amazing se lection of unique magical items such as Ihe Chalice of Sorcery and the Crown ofCommand .36 card magic deck: A specinl cnrd deck used to randomly deal power. di spe ls and special curds n the baulingwizards.

    Wamammcr Baltic Magic is an e x p n ~ i n n to the Warhammer , arne of a n t a ~ y bau le. .A copy of the Wamammer Fantasy Banle game I ~ e.

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    TI IE G M E O F F N T S Y BAIn a war-torn fantasy world mighty armies clash interrifying combat. Massed ranks of troops manoeuvreand attack, massive War Machines unleash theirdevastating power and mighty Wizards castearth-shattering spells.Warhamme r enables you to fig ht out fantastic fantasy battles onyou r tabletop. The box contains all you need to get Slarted in theWarhammer hobby. includi ng over 100 Citadel Minia tu res

    Games WQfkshop Inc,3431 C Benson Aveooe ,Bafinora Marytand21227 1072USA

    (64 Goblins and 40El ves), a ru lebook .a Bes tiary book , a starterscenario bookle t andfull colour card bu ildings .

    CITADEl: :

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    / By Kevin WhiteKevin White takes us through this month 's 'Eavy Metal pages and offers hisadvice and tips on how to get the best from your own painted miniatures.

    WO LF RIDERSCublin wolr Riders are an e ~ c n i n g and dallerous part uf n yOre and Goblin honk: . 1 1 1 . . . ~ uew mininrures look great ()JIthetnhlelop and will atkI a hard hilling ~ I r i k e force 10 your arm)'.Befole you SUlCI . mak.. sU le thlt you clean any muuld lirt

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    for these t:lllOO5 are blur an

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    :. ....; WHITE LIONS OF CHR CE

    HIGH ELF XEMEN

    HIGH ELF PEG SUS RIDER

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    IIORN BLOWER

    WITII STONE HAMMER

    S V GEORCS

    BANNER BEARER

    SAVAGE Re BOYZ ARMED WITH STONE HAMMERS

    WITH SPE R WtTI I SPEA R WITH SPIKED CLUB

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    ORCBIC UNSIn Ore e l ~ f \ s Ille h i 8 8 e ~ 1 OIl S arethe Warbossu and Warlords, butthere nre some aimosl equally bigOrcs wllo e o n ~ d e r tllemsc lves j u ~ tone step down from the posil on rhead of the tribe T h t : s ~ l a r g ~ ,srrong O r e ~ are known as Big'uns.When the Warboss Is killed orhadly wounded, the B i ~ l I n s wbufancy their chances fight ~ a c h otherfor tnc leadership r the tribe. Thewinner becomes the new W n r b o ~ ~ .In baul< Ihe Rig'uns fight togetherin a single ma8 , They life very

    ~ t r o n g and mean, and are by far thebest Mob of O r c ~ In the wholeanny.

    WITH SWORD

    ORC BIG'UNS WITH SPEARS

    WITH BOW

    WITH SWORD

    (I

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    ... tOBLIN WOL RI ERS

    WITH SWORD ND SlIffiLD WITH SPIKED CLUB ND SHTEW

    WTTII XE ND SH IELD wrrn SWORD ND SHIELD

    RCHER n l SWORD

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    B NNER BE RER HORN LOWER

    DOSS

    RCHER

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    RAGNAR'SWOLF GUARD

    WOLF GU RDIn baltiC. Iht: Wolf Guan fight IIC4vrding to each warrior'spersonal skills and disposition. As powerful inllividuals theybolster the fiilt"ng SU'Cngth of the packs arK act as the WolfLonI s bOOyguard U1d lieutenems.When a Space Wolf iselevated to the $Illtus ofD Wolf Guard, he pUISaside Ius runner packloyaltit5 aud nlsalia lindcommits himsclr woollyto his Lord, M It symbolof his MalUS, a new packmarking is engraveduPfln Ihe righl ~ h o u l d e rpad of IllS powerarmour. Although Ihismnrking 15 unique 10each Ureat Compl lny, ilis always renderell inyellow nnd hlo ck. the

    t r D d i t o n ~ 1 C ) I O l l r ~ nf aF e n r i ~ n n Noble. WOLF GUARD WITHPOWER SWORD NDBOLTER

    in Terminator antIour bear theGreat Comp.my icon on lheir riant shoulderpall, TIlcir pilck mArk IS displayed on the;rknccpllds lmll wenpon c u ~ i n g s , WOLF GUARD WITHDOLTER AND POWER I'IST

    The mirht;est warriors of a Space WolveslUt Comp;:any. I h e . ~ furnt:lme Space M a r i n e . ~are the Wolf lord's personal retaillCTS

    Wolf Guan b\:arinll the honoured CompanyBlUlncr. In this i n s t ~ n c e . lhe blUlner depictsthe great Grey Wolf Leman Ru r s h l m ~ l f .

    WOLF GUARD WITH BOLTER

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    I\1AN O' WAR ' PAINTING GUIDEOne of the most rewarding aspects of the Man 0 War hobby is the painting andmodelling of ships and terrain that goes on between games. The next few pagescontain some examples of painted ships, complete with full colour sails and pennantsfor you to cut out and glue onto your models, plus some of the islands. beaches, sandbanks and cliffs that we fight our battles around at the studio.This booklet also ronlilill5 a ship prolinling guide that explainshow YOUQUI q\lickJy paint the bulk of your ,hips, plu, ho w )'Q\Jcan use advanced IMlnlitlg lhnIqucs to tum your lbgshipintoII alunnlnl:j l1:'ntrepiece for your neet.Obviously, everything st\owtl In this booklf:t Is a guide to what)'QU oJn achievt'l and dOl 5n' \ have to be Strictly foUowed; 1Mpainted 'hips ~ n d I ~ , i n p ~ lire only e'/Iol1lpt..s, and it 'sperfudly alright 10 paint your n ~ in wl/erell r o o ~ thanthose we h3vc ull4ld.Chadel Miniatures ptOOl.ICC models of ; i l l the warships in theKnown World, 50 you' ll be ab le h'l buy h i p s . fm whatever flootyou daidc 10 coIl1.ct. The choice o f ship6 is vast, from su>ampowered Owilrf Ironclads 10 the: sturdy Wargalleys andWo lfships of t ~ Empire, wi th thei r massed billtetimC5 Workshop s nther hobbysystems. It is available from a ll good new5ilgenl5, from yourtOOl Game5 Wo rkshop store, or direct from Games VW>rkshopMaliOrdef.The slaff 8t ynur local G.lmes Wotksl'Klp store will also be ableto provid helpful hints on how 10 pail'll yoor modl l$ andtactical tips for your fleet. All ou r member.: of ~ t l l f f ~ r t . kt"l'OenihusiaSt$, and wHl of en be alllec.ung and painting their ownn"",1lI in their ~ p a r @ timol. They will be only 100 Ilappy tn hl lpw ith any rules queries or q ...estlons you mightlulve about MlIn0 War, More o ften th.:ln 1'\04, they'll h.;J,ve a game ru nning on thein -5ture gaming tables, or be holding a modeUing and paintingdemorulratinn on how you can get the best results from yourmod .This painting guide u intended fCll anyOM who s inlere'5ti.'d inroUertingand gaming with Cll

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    IMPERIAL WARGAllEYS

    "'lOU (lA IR'

    "'l lJ iD (Squadron 1

    PIRATE WARGAllEYS

    Squadron 1

    Squadron 2

    Squadron 2

    These full colour sails and pennillnls should be(\II out and stuck onto the plastic Wargalleysyou get in Ihe 00)(,n.

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    ""\ '". EQUIPMENTBefore you staM painting. }'O\I'II need , ftow simple pie you h ~ ...edeane

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    Ifin doubt aboulthe m lj' It'ngth lOr yourship, glue the p.1inledsail 01'110 the m ~ s t before gluing II to the ~ h i p You an thenmeasLire the compJdt'd 8swmbly ag.ainst the huU , and C\lt themast will' , Ihe botlnm of the a i l l Q u d ~ the hull nf the shIp.Once the oompleted mlul 115St'mbly is dry, s U d ~ It temporarily tolin old CiYolodel SIOlt.lb.lSC wllile you paint it.Wilen it romes 10 gluinglhc masl a55embly in place, t2Il1cmberto use the oorrPCI glue fo< the)OO: superglue is u ~ for stidcingmel.11 to metal or ml.'tai tu pl/lStie, while polystyrene cement isu ~ to :>tick plastic to plastic.

    PAINTING YOUR MODELSThis section rovers the oosich Chniq ui' ; you usc 10 palntObdelMiniatures.UNDERCOATINGOm your mur ; neI wipe it on a piect' 01 k i l pa.per un til it ].cavcs notr; ,a 01 pilin . This may sound II 1i"le odd, but thetlrinf tIM brush even though you can' tset' them - just enough, io f1l(l. 10 highli ;ht the modcr, r.lisedareas. Removing n ~ r l y all the pillnt from your brusk bt'full')'ou stMI is wh.)' UIt' technique i ~ ("AltA" drybrushing.Now yout brush is ready. gently Oid: the tip of It aero" the;)r;t,u th,'1 already have the ba leOOilI. You ' ll find Ih; t the II'Xl uruof thlo model picks up Ir3CeS of pillnt from the bristles ,ndbegins to \ I ' I ~ on /0 three-dimensionalloolc.It 's very i m p u r l 1 t n ~ 10 wipe as much paint olf tho brush aspossible before you begin Ihis p ~ ~ o. yOu ' lL rl/ld that \00much pilint will fiow onto the model . spoiling tht' elll'ct. Thisprocess of drying your brush before painting is J lw3Y'dp.ccivlng. and ILl tirst you'lI probably USo ' 100 much I"'-,lnl.justkeep prll

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    ... :>-. ::: ....

    E R I L ND BRETONNI N W RSHIPS

    IM PERIAl. C NNON GAI.LEYSQUADRON

    BRETONNI N BUCCANEER SQUADRON

    BRETONNIAN CAL lE ON

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    ~ : : : IMPERI L W RSHIPSTWO IMPERIAL WARCALLEY SQUAOJ ONS

    IMPERI L MORT R B RGE SQU DRON

    IMPER LGRE TS P

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    Debil W.nkOnce you have 1l1e hull of lhOl ~ h i p paintaL you will be ready tomove onto t h ~ dOltilil WOfk" such ~ s b e i l m ~ , c ~ n n o o l S , and ~ n yother intriCoite elements on the hull .A good tip is to pick oulthe5e l e m l f l ~ ~ ~ t h a thin CD.1t ofbl.xk befoA painting lht>m their final mlours. lfyCIU leave a thinstrip of this undercmt showing ~ t the vl'ry o o ~ of Iht.- itell"you'll give them more derlllilion .CUU'lDn5 .nd R.tmsC ~ n r l o n s ~ I ' I best given a boise coat of blllek and drybrurnoowith MitMI SHver 01' Shining Gold. A3 a rlOishing k'lw::h , ) 'W

    c ~ n add a small black dOl at the very l?"'d of ~ d l tannOn to~ t i t m u u k .1/ the ship y()u are paintins has a ram, this too should bepainted in a m e t ~ l l i c colour to give it a snUd. heavy look.0..If the ship you are painting Il.ls DolI'S, these should bf, paintedblack and semhlrybru5hed with II light brown. TM. b v ~ ysimilar to normal drybru5h.ing, but with a little mort' paint onthe bru5h. Drag the brush across the oars from left to right sothat you leave p ~ l n t only on their upper surfaas; this tequiresthe lightest of touches and m .y take a bit of practi('j .

    SAILS AND PENNANTSII you decide to make your own sails, IIlways bear In mind howlarge the sail will look on the flrdshed ship. S;oilS lru.t are toolarge will dwarf the model, while /;ai ls that lire too small willmake the ship look comial. The MllrI O' War rulcbool< rontalnssome a m p l e . S I I i l t ~ m p l a t l ' S for the most common sllips, thalaredesignt'd to be photocopied and cu t out. Man 0 ' Wir alsocont.Uns a full colour ~ h e t o t of sails and pennant 10 .tlck 01110the twelve W.u-gaUey modeb thai corne with [email protected] is a Rood idea to paint your sails ...nd maSISSIlp.lrately, b e f o ~attaching tlwm to the mastaSSC'mbiy.To ~ t i c k W paper sails onlo the plastic mas. :'l you will have toseal the leading edge of the sa il witll superslue Put a SlI'IolU dotof sUpE'''Klue on an old slottllbllSl' and run the edge of the p.lpe 'sail U\l'Ou ;h iI, $(I that the edge that is gQing tQ bi IIlblched toIkl- yard hils a coating of glue. I ~ thi, dry for a few moml f\l$then ~ p N t t h ~ pf'lXl ' lUld altadl the sail to til yard .Cu rv ing Your SallsThe sails supplit'd lire obviously J1at" wl1ile real sails billow inthe wind . This effect GIn be achiev l'd quite 5imply on yourmodels by gMtly pulling the completed sail between yourrlOBef and the pen banel, which will caU5( : the ~ i l to curve;the diagram below fnr more detailS.

    IPENNANTSA pennant is made as a single p i ~ . . : e tllat can btl bentdOl,ble and

    t h ~ glued bad onlO ,,,-,If. The best glue for this job is; 'VAglue, wl\ich ("an be wllered down before applying It \0 t h ~p o 1 O ~ n t with an old bnlsh. 1f you WAnt 10 put some kinks .....dbf,nd$ into the pc1'IfUnt, do wlple I"" PVA glue is still wet aswhen ildries it will be penn lloent ly fixl'd In sI\.1pe. Remembi rtllat the flags on a 'hip always bklW forwards, not boI

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    FLEET COLOUR SCHEMESBRfTO NNIAN SHIPSAiteT ullden:oioting with Skull Whitt', til.: BrelOMian ships'hulls w e ~ p i l i n ~ witll a thin coot of &d Moon Yellow as 11bilS1: (C')lour. Once dry, this was washed with an equal mix ofBad Moon Ydlnw and Orange Ink to pick 001 th >delilils.After the wash was dr)', the hull was d t y b r u ~ with mix 01Skull While and Bad Moon Yellow, lidding mo Skull Wl\ite tothe mix to .,,,,1 a progressively Hghtt:r colour for ~ d 1 J"ref" ofhighlights.Once Ihis w a ~ dQOl> the hulls wen: b.l$ic.illy complt1e, needingonly lhoe beams and dl'COrations 10 be ~ i n t e d The b e a m s _first paintoo in Moody BI\le, then blended through EnthantedBlue toSk1,l1J Whillt using thedrybrushinS ttodlnique.The decorations Well, poiinted Blood Rt'd and drybrushed upwith Skull W h i ~ As a finalloudl, bcau5e adding w"ile 10 rednUlkef tl K area look pink, the deroratloni were W.uMO with anequal mix of Yellow Ink ~ n d Or. ngt' Ink .PIRATE SHIPSl'he Pirate Wargalley. WC re painted plYduminlltely h ~ 0 5 Bladto make them look sinister. l1lc hull was d r y b r u l ~ withvarious miKes of Chaos BI3ck and Skull White. building up 10an almost h i ~ highlight.

    the hull was finished, tM dedu 8"d mUll; were paintedOre Browro and d rybrushed with il mile of Bleached BurM: andSkull White.We decided that the beams on tM Pinllt W.l.tgalley, would lookgood in red a5 it oonlr.s\:s strongly with tM billd. Theyp a i r l ~ Just like the red areas on the Bretonnian ships: b115t""' t of BlMd Red, drybrushed up with Skull White, and thengiven II W/l$h of Yt llow and Orange Inks.

    The ram and annons we , under-coated with Clistening Gold,and then shaded wlth a wa$h of -Chestnut Ink. Once the w.:uhlid dried, they weredrybrushed t'S"in with H mix olGliSlenlngGold and Mithrit Siker, ~ n r e being gh'en II fiNI wash withYellow Ink.EMPIRE SHIPSThI red and blitd: hulls of the m p ~ ships we", pilinled usingeuctly the same ~ n i q u e s as for W PirillCS and Bretonnians.

    ' f h I o i r d e c k . ~ painted On:: Brown, drybrusMd with il mix ()fOleadJed ~ n < l Skull While, ud hen g i ~ /I thin wash ofSf\ilke Bite Leather.The mMIl;, on the other hIond, we", painted Sna ke Oite Leather.nd drybrushed with BleadJed Bone, thai they were II$lightly dilren nt tone It>w decks.The cannons.nd rams of lhe r n ~ i r e ships were p . i n ~ with IImill of one part C - Blad< to w o parts MlthriJ Silver, drybrushed with Mlthril Silver and Shining Gold.DWARFSAfter II Skull WhilE' underooat, the ()o,o,'arf ships we ... given abase coat of gtftfI, ma(l{> up ~ equal parts ()f On:: Flesh ~ n dWoodland Creetl. Once this was dry, it was drybrushed with amix of Woodland CIWfl and SklllU White. Ati a final toudl, 10make them al'l ally vivid green, Ihe ships Wffl given a wash ofone part Green W: to three p. rt5 Yellow Ink.The )'Ii'lJow Stlons on the ship _ giveo a - e cnat of &dMoon Yellow, washed with i l I l equal mix of Bad Moon Yellowand Orilllge W: to pick out thedetaits.The red sections ~ I ' I painted in tJw same way as those on thePinole ~ n d Empire vessd$.The areas 01 the Dwarf ~ i p s were lint pu.ted withIIo'nen Bron.1.e, and then drybruiho>d with Milhrll Silver. Oncedry, they were given a wash or two parts Chestnut Ink 10 onepart Brown Ink.

    l 'HE IMPERIAL FLEET AMBUSHES THE BRIITONNIANS AS THEY LEAVE 8.RIONNIl

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    PIR TE ND DW RF W RSHIPS

    TWO PIR TE W RG LLEY SQU DRONS

    HRETONNI N G LLEON IS R MMED UY DW RF DRE DNOUGHT

    DW RF N UTILUS DW RF IRONCL D DW RF MON TOR

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    MANO WARh ~ miuillll.lA:$ tin this page an: lhe. fint r c l ~ a s e s in an

    exc iting ~ w series of Mon 0 War boxed loCtS.1 ..ach b o ~comuins either a complo.;to.; squarlron of ships of the IIncor a sin ,\le mau 0 war ship lIIodl. Thc) n t i n i B U l r e ~ romewllh a sprue of plasuc m a ~ t ~ and a large shcct of u l-roJoor sails and pennantS for you to cut 1 11 11 and all(K:h toyuur palnred models.O,,;r Ihe ne):1 fcw monthS we ll be bringing out modt;bfur the Brclonnians. Ehes. Dilrl. E I \ c ~ and all the u t h ~ rt ,lCCS ofthl; Warhnmmer Wurld.

    LMPERIAL WARQALLEY

    IMPER LAL WOLFSHIP

    SAILS AND FLAGS FOR IMPER IAL GREATSHIP

    IMPERIAL GREATSHIP

    DW ARt> NAU nWS OWAN.P LRONCLAD OW ARF MONITOR

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    Talisman Dragons contains overeighty new Adventure cards to eadded to the Talisman game. Theland is now inrested with Dragons,and ir the players are to completetheir quest, they will have to defemmany of these powerful monsters,as we ll as overcoming the l1unionsof the Dragon Cult and the manyother peri ls included on the newAdventure cards. Fortunately, thereare new followers and powelfulmagic artifacts to aid players intheir struggle against the ev ilDragon King - if they survive longenough to find them

    The Adventure Continues ...The evil Dragon King hascaptured the Crown ofCommand, bringing a time ofdarkness more terrible thanever before. Now the land isru led by the Dragon Kingwho heads a huge army ofDragons, and rorces thepeople to worship at thetemples of the despisedDragon Cull. The only hopeof the good citizens of th eland is that a new generationof adventurers will comeforward to defeat the Dragon}(jng and recover the Crownof Command. A new questfor the Crown of Commandhas begun, more terrifyingand dangerous than cvcrbefore

    Talisman Dragons comprises the followingcomponents: 87 brand new Adventure cardsincluding new enemies, events, magicalobjects, places and followers , plus 4 newCharacter Cards and Playi ng Pieces, usable inany Ta li sman game and 1 Dragon King cardand a Talisman Dragons JUles and backgroundsheet.TALISMAN DRAGONS IS NOT A CO, l U:TE GAMFYOU NEED COPY O F T L l S ~ I N TO USE TH CONTE/I.'TS010 TillS U P P U M l N T

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    THE M GIC L QUEST G MEWith the release of Talisman Dragons, the brand new expansion for theTalisman Game, Jervis Johnson takes the opportunity to look back at thehistory of the original game and its many supplements.

    II W;IS ~ l m o s t Len y e l l ~ ago. back in 11)1;3. that TalismAIl wasreleAsed ll('llln Dn u n . ~ u 5 p e c l i n g world. At the lime nubOOy alGames Workshop was quite ready for liS runnwAy popolunly.Prim run afte r print run sold out. : new ..,(1ilioll \I'as releasedAnd solt even hcner th n Ihe fil'l' l. tllcre j ust S(cl11cd to be nuend 10 lhe demand for Ihc gllnle The original ~ n d m O ~ 1enduring of all f:uHasy OOAnlgatllcs. " "nlisman Sllll r e m n i n ~one nf Games Workshops b l ~ l selling samts. /Iud is l0Wa,-ailablc world wide In hnlf a rlmen different lansuJScs.The r e D ~ n for Talisman's e m J u r i n ~ alll.l wid. r.mging successis thaI il SCf\'CS as an e)u.;ellellt Introduction ;nlo I ~ world offamasy gaming. T a l i m ~ n i ~ C ~ y to understand and can heplayed by 011 of lhe r ~ m i l y . cumbining many ranlasy gamethemes wnh the lock lind taclics or a tradilional board game.The gartll: h )impic tu leal'll. diflicull 10 m a ~ t c r . emel'lainlng.challenging. and alwlIy5 greal fUll to play.

    In Ih" gl lme you become onc of a groul) of brJ c advenlurers011 a u e ~ 1 10 recovcr II lOllS lost mllgical o r t i f ~ e t CAlled theCroll'l o Command On this quesl yuu will meet powerfulenemies. d i ~ c o v e r friends a nd magical obje'ls. and meetstrause bei ngs . f ina lly. wilen you have g ~ i n c d sufficientpower. you can cross the last and mu)\ tlHIlj;CrUUS region tosecure the Crown of Comm:mtl. DIH berore you ,an tlo IhisyOIl will first nec tl lo find one of Ihe magical T D l i s m a n ~ th:1Iwill allow yuu Iu V ~ ~ . IhruUj;h the d e ~ d l y ull .. o f ire.unharmedThe rules of TaJisman an: t l c ~ ' C p t i v d y simple. Al the ~ t a r t ofIhe game each plll)'er is dealt II charocU c/lrd. These nlngefroln migbty fighters $ueh liS Ihe Warrior Clr Dwarf. 10powerful m a g i c i a n ~ such Ill> Wiyt tl and Propheless. Elichcharacfer has their OW spedal s t r e n ~ t h s anti weaknesses

    bicll. oombincd .... lIh V l ) r i O t J ~ p e l 1 ~ pnd equipment. makesthem unillUC . 1111: n1l1gicllllllnd w ~ e ' h i ~ quesltilkes place isI'I:prcSl;J1Il..J b the Talislnan board. The hoard i ~ ~ p 1 i inlOthret rCl/iuns ( inner, middle and ou tcr) splil into different.1;1.(:(1spaces. Each char.leler is repre5ented by a piecc. andmil) movc a lIumher of ~ equllito the roll of dice exhlum, TIle closer )'011 get to the centre of too boIIrd. the more

    d a n g e m u ~ the spaC'C"s become.On mwot of 11K: ~ p a c t S )'00 will be insulICtctlto dmw one or~ A,J.-f IIIIIU cards. and il is IIK:se 'lIkh are atlhe Ilean ofthe game. The various e"ents. ad 'crsnncs. magical Cllljc.::ts.followers anti pial'..: thaltltc p l ~ ) ' e r s cflCOlll1tcr on Iheir u c ~ 1are illustrated on the c,trds. h ~ possible combina tio ns ofcardS IIfC almost endless. mHI n ~ u r e tilai lln two games of

    a l i s m will ever be the same. Once ynu ~ t a l ' l playing thega me you will lind that the road I l success is frauGbt withperi l: fellow pluycn can .tenl your hard won treasures. leavi ng)'ou t ; l ( p u ~ ' i l to thie'c.', U1Clt\Slen Rnd cUIthroats. Victory isnever easy. anti only thc emming and fcsourccJut gain Hcharn:e fa nomic to ultimate victory.Soon after fhc r c 1 e a S ~ of TaliS I113n we were deluged .... ithleuers from players IIsking for new cards and char.acters. or

    5 u ~ t : S t i n g Iheir own l d e l l ~ f ) f the game. These. ~ I o n g wilh anumber ()f ille3$ of our own. rowe rcsullcd in che IlIrgc numherof exp'lIlsion k i l ~ available for the T a l i ~ m a n gallic. TIlCre arc

    ~ i ~ ofthcsc now. lind eacil can be lidded 10 the Talisman gameeither on lheir own ) f m combination wilh IIny of lhe othere ~ p a n s i o n 1:.i1S.The first expansion kit 10 be I'cteased was Ihe TalismanUfI'/III$irHI Kit which :KIds new 5pells. adventure c-&ds and 14new C h ~ r a C r s 10 Ihe game . It " 'U quickly followed by

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    T ~ 1 i s m a l 1 The AI/I'j' ,m,rt, which llOI () lly i n c l u d e _ ~ extra card ;and t h , \ r J ~ t c r s , bUI also has a set of characler sh(l(:ts and sill'a itemalive ending c a r d ~ ' 10 makc un: thaI the playcn. ncverkno ... who may be guarding Ih t Crown of Co mmand.Jluwev 'r, il was th '" thi rd ex pansion kit, which prOyel.l

    a m o n S the m o ~ t innovalive. Along with 1

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