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What is skill?
Characteristics of a skilful performance:
Classifying skills can help sports coaches to plan and prepare their coaching sessions.
Skills are classified on a sliding scale called a skills continuum
Remember: the same skill can be classified differently in different contexts/situations!
Label the 6 different continuums with a title, characteristics and sporting examples.
Learned skills can be transferred from one sporting situation to another
The theory of transfer is defined as ‘the effect of the learning and performance of one skill
on the learning and performance of another’
Explain the 4 types of transfer using sporting examples
1.
2.
3.
4.
How can a coach
encourage
positive transfer?
What is it? When to use? Advantages Disadvantages Example
Mas
sed
Dis
trib
ute
d
Var
ied
Men
tal
What is it? When to use? Advantages Disadvantages Example
Wh
ole
W
ho
le-p
art-
wh
ole
Pro
gres
sive
par
t
Complete each box with what the method of guidance is, how it can
be used in sport and advantages/disadvantages.
Feedback – ‘information to aid error correction’
Explain the 6 different types of feedback, focusing on what they are effective for/to
1.
2.
3.
4.
5.
6.
To benefit the performer, skills need to be learned.
Learning is defined as a permanent change in behaviour that occurs as a result of practice.
Learners go through 3 stages as their skills develop from a beginner to an expert.
1. Cognitive
2. Associative
3. Autonomous
How does feedback differ between the cognitive, associative and autonomous stage of learning?
Learning plateau Is a period during performance when there are no signs of
improvement
The performer does not appear to be getting any better at doing the task
This lack of improvement can be seen by a graph called a learning curve
The 4 stages on a graph that a beginner passes through when repeatedly performing
a closed skill over a period of time.
Label the graph with characteristics from each stage:
What is drive reduction?
Causes of the plateau 1.
2.
3.
4.
5.
6.
Solutions to avoid the plateau
1.
2.
3.
4.
5.
6.
7.
Many
Bees
Can
Look
Towards
Flowers
Insight learning (Gestalt)
Definition:
The performer uses existing knowledge to form an idea of how to deal with problematic
sporting situations because they might have an idea from their general sporting knowledge
which they can put into practice.
When a player is presented with a problem, sporting knowledge is used to work out a
solution to the problem and is then tried.
Concentrates on the ____________ task
Good for use in realistic situations that are closely linked to the game/event
May provide self-satisfaction and give intrinsic motivation to the performer
The approach poses _______________ to the performer but is not trial and error
Encourages the performer to think for themselves and develops the cognitive process
Generates more understanding of the actions required to perform the skill in different situations (rather than just being told by a coach)
The approach may also generate a specific __________ for the performer
In the 3000m race, the role of the athlete was to be a front runner as the cognitive process generated this idea
SO….By working out problems, the athlete learns to use the cognitive process, thinking is
encouraged and the performer may begin to think about the use of their skills in competitive
situations in the future.
Definition:
Reinforced actions are strengthened and incorrect actions can be weakened
Success = satisfier to strength correct actions
During trial and error learning, if the successful responses are rewarded, they are likely to be
repeated.
If unsuccessful responses are ignored or given an annoyer = criticism, they may avoid
Stimulus-response bond:
Operant conditioning works by strengthening the SR bond
In sport we learn by associating the correct response with a stimulus. For example, in
badminton if an opponent hits the shuttlecock high and mid-court, the appropriate
response is a smash shot.
It is an advantage to the badminton player to learn to recognise when the smash is
the best course of action
As a coach, you can link the stimulus to the response using the principle of OC involving;
1. positive reinforcement
Satisfier =
Annoyer =
2. negative reinforcement
3. punishment
Strategies that can be
used to strengthen the S-R
bond and promote
adoption of the correct
response
Definition:
In sport, coaches can use this ability to copy behaviour and use role models to get skills
copied successfully.
BANDURA – behaviour and demonstrations are more likely to be copied if they follow the 4
principles below…
Vygotsky looked at the development of children and decided that interaction with others
plays a vital role in learning.
In sport, skills can be learned from others e.g. coaches and teachers who are ‘more
knowledgeable others’ (MKO)
Inter-psychological learning:
Intra-psychological learning:
Constructivism
Definition:
Zone of proximal development
Definition:
The process of taking account of the sporting environment and then making decisions prior
to execution is referred to information processing.
During the initial input stage, the performer uses the senses to pick up information from the
environment. The sporting environment can be called the ______________.
Information is picked up from the display using the senses and there are 5 senses that are
very important in sport. These senses used to collect information are collectively known as
the ____________________________.
During the second stage of decision making, the performer must make a decision based on
all the information collected by the senses.
In order to make such decisions, the process of _____________________________ is really
important.
Definition:
The difficult thing is the performer can receive a host of information from the 5 senses and
needs to make a decision. The ball and position of opponents in a game might be
information that is vital but the crowd might be something that the performer wishes to
ignore.
How do we
develop selective
attention?
Benefits of
selective
attention
Whiting’s Information Processing Model
Annotate the model: state each and explain what each part does with a sporting example
• The memory system by Baddeley and Hitch contains a series of memory stores and
some methods by which information is transferred and help in these stores.
• The working memory consists of a ________________________________, known as
the central executive. It has overall control over all the info entering and leaving the
working memory. It quickly identifies which info should be sent to one of its sub-
memory systems. These sub-divisions of the working memory are known as ‘sub-
systems’ and they perform different functions.
Explain the 3 sub-systems below:
Working memory and long-term memory
• LTM definition:
• The first job of the working memory is to pick up the relevant information from the sporting environment and once this information is received, the memory goes to work.
• The working memory has links with long-term memory, sending coded information for future storage and use.
• Having collected the relevant information, the working memory produces a memory trace, a mental snapshot of the skill being used, and it then works with its partner; the long-term memory (LTM) by sending this memory trace to it so that the trace can be compared to information already contained in the storage area of the LTM. The LTM can then send information back to the working memory for use in the current sporting situation.
• The memories work together in a 2-way process to help the sports performer compare information and make decisions.
• For example, in tennis the working memory would send an image or trace of the position of the opponent and the flight of the ball to the LTM so that the scenario can be immediately compared to the information already stored there and an appropriate return shot can then be decided upon.
Features and functions of the memory system
The characteristics and actions of the memory system are:
• The working memory initiates the action by sending the memory trace
• However, the working memory has a limited capacity – it can only deal with around
______ items of info at any 1 time and too much info/info overload could mean that
important info is lost or disregarded.
• The working memory also has a limited time scale – lasts for around ____________
until the info within it is lost or used
• Important information can be stored in the LTM in the form of a motor programme,
a more permanent trace of a skill consisting of all the components that make up that
skill
• The LTM has a large capacity and it can store info for a lifetime if needed. E.g. you
may not swim or ride a bike all the time but you don’t forget how to do it!
To ensure items are
stored in the LTM, the
coach and player could
use a number of
strategies…
• Schema theory suggests that the same/similar skills can be used in different sports
because the performer has developed a general set of concepts that allows skills to
be adapted to suit the situation
• Schmidt suggested that rather than use a structured set of movements to develop
skills, the core principles can be taken from an existing motor programme and then
adapted, using some information from the environment and by using feedback from
the senses.
• For example, a motor programme that has been developed for a well-learned
goalkeeper throw in football could be adapted (grip and arm action needs adjusting)
so that a similar throwing technique could be used in javelin = similar principles to
execute in both skills
A schema has 4 parameters – essentially 4 processes that must be used to adapt an existing
motor programme. Can you explain all 4 parameters using a sporting example?
1.
2.
3.
4.
Explain both parts of schema…
Recall schema:
Recognition schema:
How to make
sure the schema
is used
successfully?
The faster we respond to information, the more time sports players have to execute
their skills.
Reaction Time =
Movement Time =
Response Time =
What is their relationship?
Label the example below.
Two forms of reaction time
Factors that influence response time:
1. Number of choices - Hick’s Law
Reaction
Time
Choices
2. The single-channel hypothesis
3. The psychological refractory period
How can you use the PRP to your advantage as a player?
4. Anticipation
How can players and
coaches can improve
response time?