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What Fidelity Where?
Deriving Haptic
Design GuidelinesPresented September 2008 for
Biomedical Engineering Faculty,
Carleton University
By Jeremy Kuzub
Reproduce Reality
vs.
Reproducing Sensory “Reality”
http://oamenisifluturi.blogspot.com/2007/07/six-blind-men-and-elephant.html
Muscles
Tendons
Joints
Skin
http://hackerfriendly.com/wp/wp-content/uploads/2007/02/warm02big.jpg
To Do List:Learn precisely what sensory
information is sent to the brain
by:
Resolution
Bandwidth
Power
CrossTalk
Nonlinearity
Variation
http://hackerfriendly.com/wp/wp-content/uploads/2007/02/warm02big.jpg
To Do List Part 2:Develop guidelines for
designing haptic systems
http://static.flickr.com/117/272176745_09c599366a.jpg
Real world:
physical interaction
Perception of environment
Human Sensory transfer function
Goal: Understand the black box so we don’t have to emulate less relevant stimuli
Nerve endings –Our interface haptic with the physical world
http
://publica
tions.n
igm
s.nih
.gov/in
sideth
ecell/c
hapte
r3.h
tml
Reference paper:Deriving Haptic Design Guidelines from Human Physiological, Psychophysical, and Neurological Foundations
Kelly S. Hale and Kay M. Stanney
University of Central Florida
Tactile Feedback
http
://xkcd
.co
m/3
15
/
Different types of skin have different types of receptors
…and…
Different receptor types detect different types of stimuli
Tactile
Different receptor types detect different types of stimuli
Tactile: Gabrous (Hairless Skin)
Stimulus frequency
Stimulus resolution
0.5 mm2.0 mm
0 Hz
10 Hz
100 Hz
1000 Hz
1.0 mm1.5 mm
Pacinian Corpuscles
Ruffini Endings
Meissner Corpuscles
Merkel Disks
motion
Motion &deformation
Motion &deformation
motion
5 ms to perceive separate stimuli
20 ms to perceive stimuli order
Shape
Deformation
Movement
Texture
Grip
Vibration
Designers must determine which cues best suit the task
Change Rate
Tactile
http://www.web-l.com/cuteanimals/newborn-Egyptian-Tortoise-on-finger-tip.jpg
Let’s Touch upon Some Some Sample Difficulties
(aka Engineering Challenges)
Sense of touch varies on skin type – different receptor mixes
Senses get acclimated to stimuli (trigger threshold is dynamic!)
Tactile sensitivity can vary with sex!
Sense channels have crosstalk!
Kinesthetic Feedback
http://146.74.224.231/archives/2007/09/body_worlds_2_t.html
http://cnx.org/content/m11613/latest/IK_example1_sol.png
Muscles, Joints, and Tendons:How are my limbs moving and who’s moving them?
Kinesthetic
Ruffini EndingsStatic and dynamic joint
movement, extrema
Golgi Tendon organsposition force (my movement)
and static position
Muscle Spindlesawareness of movement
subjective weight
Golgi EndingsExtreme positions
http://www.eorthopod.com/images/ContentImages/knee/knee_ac
l_hamstring_tendon/knee_acl_hamstring_tendon_intro02.jpg
Active system: closed loop.
What is the Bandwidth?
0.5 -1.7Hz
Wait.
0.5 -1.7Hz ?http://www.newt.com/wohler/events/galapagos-2004/santa-
cruz/tortoise-lori-big.jpg
http://www.ipmc.cnrs.fr/~duprat/neurophysiology/images/brain2.jpg
http://digitalheadbutt.files.wordpress.com/2007/05/crouch-robot.jpg
memory motor trace of the
predicted movement….
= faster execution of complex
movements in the absence of slower
receptor feedback
Slow receptor feedback
… In other words, our bodies have some
network latency issues and must model
themselves to improve bandwidth at the
expense of accuracy!
http://www.emoryhealthcare.org/Images/spine_im
ages/Davinci%20Man.jpg
Position change sensitivity
decreases distally.
Sufficient movement must occur to detect direction
+/- 0.8 deg+/- 2.0 deg
+/- 2.5 deg
http://cats.lovetoknow.com/images/Cats/thumb/a/
a6/Holding_kitten.jpg/200px-Holding_kitten.jpg
Surface Stiffness saturation: 400 Newtons per meter
End point force saturation: 4 Newtons
…We do not need to create very large forces to convey
object size or surface hardness kinematically
Part III: (last part)
Combining Haptics with other senses:
Multimodal Interaction
http://w
ww
.an
tiqu
etr
ad
er.
com
/mark
/conte
nt/
bin
ary
/Malli
ng_H
ansen.jp
g
Hansen Writing Ball - 1870
We are visual
animals…
Haptics can enhance hand-eye coordination greatly when interacting
Most information is visual, but eyes can’t influence the environment (apologies to quantum physics…)
www.apple.ca
Spatial Memory via limb position – objects could be stored in ‘space’
Natural display interaction – flipping, turning, shaking, vibration
Typical Combination:
Vision + Haptics
This is a natural combination –
most humans are fully accustomed to the process of
See - reach - touch - feel - change - see
Multimodal Design:
Guidelines
Vision will usually dominate
Haptics provides spatial memory
Avoid time lag between visual and haptic cues
Brains think of space as absolute, not posture-relative
Touch and vision are cognitively linked – not two channels
http
://ww
w.z
an
yp
ixel.c
om
/imag
es/e
tch
asketc
h1.g
if
Multimodal Conclusion?
Redundancy, not Replacement
Haptics: Future?
Further
Study
Needed!
e.g.A man’s big toe has a
pressure detection threshold
of 355mg !
http://www-robotics.jpl.nasa.gov/roboticImages/img840-322-browse.gif