6
Welcome to May Madness, May 8, 2010 Doors open at 7:30 am Tou rnament starts at 9:00 am Document Updated: 3/24/10 at 3:00pm

Welcome to May Madness, May 8, 2010 Doors open at 7:30 am Tournament starts at 9:00 am

Embed Size (px)

DESCRIPTION

Document Updated: 3/24/10 at 3:00pm. Welcome to May Madness, May 8, 2010 Doors open at 7:30 am Tournament starts at 9:00 am. 96”. 21”. 15”. 48”. 48”. 15”. 12”. 24”. 18”. 6”. 6”. May Madness Game board Layout. May Madness 2010 Game Board. - PowerPoint PPT Presentation

Citation preview

Page 1: Welcome to May Madness, May 8, 2010 Doors open at 7:30 am Tournament starts at 9:00 am

Welcome to May Madness, May 8, 2010

Doors open at 7:30 am

Tournament starts at 9:00 am

Document Updated:

3/24/10 at 3:00pm

Page 2: Welcome to May Madness, May 8, 2010 Doors open at 7:30 am Tournament starts at 9:00 am

96”

48”

15” 21”

48”

12”

18”

6”

6”

24”

15”

May Madness Game board Layout

Page 3: Welcome to May Madness, May 8, 2010 Doors open at 7:30 am Tournament starts at 9:00 am

Black Ping Pong Balls

Black Tubes

Any Nests

Any Foam Balls

Gutter 5 points 5 points 5 points 5 pointsEnd Zone 4 points 4 points 4 points 4 pointsFree Ping Pong Balls

1 point

Black Scoring Summary

White Ping Pong Balls

White Tubes

Any Nests

Any Foam Balls

Gutter 5 points 5 points 5 points 5 pointsEnd Zone 4 points 4 points 4 points 4 pointsFree Ping Pong Balls

1 point

White Scoring Summary

Page 4: Welcome to May Madness, May 8, 2010 Doors open at 7:30 am Tournament starts at 9:00 am

Same table we’ve used in the past. 4*8 sheet of plywood with 2X4 sides.

The gutter is made of 2X4 also. It is 6 inches deep and 21 inches wide.

Standard toilet paper tubes spray painted black and white.

Three Ping-Pong balls in each tube.

The nests are made out of 1inch diameter PVC with 90 degree elbows.

Starting Position for the

white team

Base line for white team

Gutter scoring zone for white

May Madness 2010 Game Board

9 white ping pong balls

End Zone Scoring for white

End Zone Scoring for white

3 Orange Poof-Balls score for either black

or white.

Page 5: Welcome to May Madness, May 8, 2010 Doors open at 7:30 am Tournament starts at 9:00 am

Rules page 1- May Madness 20101. A round lasts 90 seconds

2. “Starting Position” is with the entire robot completely within the base. The base is defined as the center section on each end of the board. Robots may not exceed 12” in height at the start of the round.

3. The robot is to leave the base, perform challenges and return to base with only its program to control it. If the team touches the robot before it returns to base a “Robot Return Penalty” will be given and the robot must be returned to “Starting Position.”

4. A successful robot return is noted when any part of the robot crosses the base line.

5. If the robot is retrieving an object back to base, points will be awarded when any part of the object crosses the base line, no matter where the robot is.

6. While the robot is in “Starting Position”, the team may repair it, reposition it, load or unload it, change the program, add or remove parts or subassemblies, or change the batteries.

7. Robots may be programmed using RoboLab, NXT-G, or ROBOTC.

Page 6: Welcome to May Madness, May 8, 2010 Doors open at 7:30 am Tournament starts at 9:00 am

Rules page 2 May Madness 20108. If a team member touches the robot as it is returning an object and before

the object crosses the base line, the team earns no points for that object and it is returned to its original position.

9. Teams may bring up to two robots (only one on the gameboard at a time). Irrespective of where or how they are used, the following component maximums (per robot) will be enforced: 3 motors, 2 touch sensors, 2 light or color sensors, 3 rotation sensors and 1 NXT. UPDATED 3/24/10 @ 3:00pm

10. Playing field objects will remain as the robot leaves them and will not be reset during the game.

11. Challenges may be tried in parts, in any order, more than one at a time or skipped.

12. Only three team members may be at the table at one time, although team members may rotate through at any time.

13. The referee makes all field judgment calls and can not consider protests.