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Week 10
“Mathematics is as much an aspect of culture as it is a collection of algorithms.”
- Carl Boyer, 1949
The study of computer-mediated forms of production, distribution and communication, transformed into a cultural form.
The study of computer-mediated forms of production, distribution and communication, transformed into a cultural form.
To represent human experience, and their interaction with the world.
Aram Bartholl, 2010
§ Numerical Representation
§ Modularity
§ Automation
§ Variability
§ Transcoding
Numerical Representation
a digital image is a numeric representation of a scene or a two-dimensional surface.
The digital image that we see on the screen is actually a visual translation of those numeric codes, which are programmable.
Modularity
Automation
- Through automation human’s direct intervention can be, totally or partially, removed from the creative process
- This process is usually impossible to be done in old media.
Automation
- Through automation human’s direct intervention can be, totally or partially, removed from the creative process
- This process is usually impossible to be done in old media.
Automation
- Through automation human’s direct intervention can be, totally or partially, removed from the creative process
- This process is usually impossible to be done in old media.
Content Aware filling in Photoshop
Variability
Ecommerce Platforms
Cultural Transcoding
Cultural Transcoding
Variability
Automation
Modularity
Numerical Representation
ARTNew media art is a creative practice that uses new media technologies as an artistic medium.Cultural
Transcoding
Variability
Automation
Modularity
Numerical Representation
Real Environment Virtual EnvironmentMixed Reality (MR)
Augmented Reality (AR) Virtual Reality (VR)Ubiquitous Computing
Real Environment Virtual EnvironmentMixed Reality (MR)
TUI uses real physical objects/humans to interact with computer-generated
informationAR a dd s computer-
generated information to the real world and enhances reality
AV a dd s real information to a computer-generated
environment
VR is a completely computer-generated
environment that replaces reality
David Rokeby ,Very Nervous System, 1993
“The active ingredient of any work is its interface.”
David Rokeby , International Feel, in Toronto on the left and Rotterdam on the right, 2011
Rafael Lozano-Hemmer, Level of Confidence, 2015
Rafael Lozano-Hemmer, Pulse Room, 2006
“From the isolation of our workstations we try to interact with our surrounding environment, but the two worlds have little in common. How can we escape from the computer screen and bring these two worlds together?”
- Pierre Wellner
Augmented reality (AR) is a term for a live direct or indirect view of a physical real-world environment whose elements are merged with (or augmented by) virtual computer-generated imagery - creating a mixed reality. The augmentation is conventionally in real-time and in semantic context with environmental elements.
According to Lev Manovich, AR is overlaying dynamic data over the physical space. Within this space, that Manovich calls it ‘Augmented Space’, We can deliver information to user by tracking the user, whether in the present by monitoring her or in the future by anticipating her behavior.In another word, the delivery of information to users in augmented space, and the extraction of information about those users, are closely connected.
Jewish Museum Berlin, Daniel Libeskind
Janet Cardiff & George Bures Miller, Audio Walk
Chris O'Shea, Hand From Above (2009)
Julius Von Bismarck, Image Fulgurator, 2007
Minecraft Hololens (2015)
“ […] a consensual hallucination experienced daily by billions of legitimate operators. ”
- William Gibson
JEAN BAUDRILLARD§ “Hyperreality” is where the real object has been effaced or superseded, by the representation of its existence (Simulacrum.)
The Gulf War Did Not Take Place
The Metaverse is a fictional virtual world where humans, represented by avatars, interact with each other and software agents, in a 3D environment that uses the metaphor of the real world.
- Neal Stephenson, Snow Crash
VR is an interactive experience in which humans are effectively immersed in a responsive virtual world, that is called cyberspace.
Oculus Rift VR headset
JARON LANIERHe founded VPL Research, Inc., the first company that sold VR goggles and gloves in 1985.
POMPEU FABRA UNIVERSITY STUDENTS, GENDER SWAP (2013)
GABO ARORA AND CHRIS MILK, CLOUDS OVER SIDRA (2015)