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Base Firearm Frames Hold-Out Pistol Light Pistol Machine Pistol Heavy Pistol Power 4 6 6 9 Damage Level L L L M Mode SS SA SA/BF SA Concealability 8 6 6 5 Weight ,5 1,25 3,5 2,75 Ammo Cap 4 12 30 10 Ammo Load (c) (c) (c) (c) Mounts None Barrel, Top, Under (max ,25 lb) Barrel, Top Barrel, Top, Under (max ,25 lb) FCU 1 1,5 1 2 DPV 25 90 180 120 Submachine Gun Shotgun Taser Sport Rifle Power 6 8 10 7 Damage Level M S S (Stun) S Mode SA/BF SA SA SA Concealability 4 3 5 2 Weight 4 4,5 2,5 4,5 Ammo Cap 20 5 3 5 Ammo Load (c) (m) (m) (m) Mounts Barrel, Top, Under Barrel, Top, Under Top Barrel, Top, Under FCU 1,5 2,5 1 2,5 DPV 100 130 200 125 Assault Rifle Sniper Rifle Light Machine Gun Maduim Machine Gun Power 8 14 7 9 Damage Level M S S S Mode SA/BF/FA SA BF/FA FA Concealability 3 - - - Weight 6 6 12 15 Ammo Cap 30 6 40 30 Ammo Load (c) (m) (c) (c) Mounts Barrel, Top, Under Barrel, Top, Under Barrel, Top, Under Barrel, Top, Under FCU 3 2,5 4 4 DPV 225 800 425 700 Heavy Machine Gun Assault Cannon Power 10 18 Damage Level S D Mode FA SS Concealability - - Weight 18 22 Ammo Cap 33 20 Ammo Load (c) (c) Mounts Barrel, Top, Under Barrel, Top, Under FCU 4 4 DPV 1000 1400

Weapon Design Rules Mod

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A modification to the existing shadowrun weapon design rules. It includes a few new modifications

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  • Base Firearm FramesHold-Out Pistol Light Pistol Machine Pistol Heavy Pistol

    Power 4 6 6 9

    Damage Level L L L M

    Mode SS SA SA/BF SA

    Concealability 8 6 6 5

    Weight ,5 1,25 3,5 2,75

    Ammo Cap 4 12 30 10

    Ammo Load (c) (c) (c) (c)

    Mounts None Barrel, Top, Under (max ,25 lb)

    Barrel, Top Barrel, Top, Under (max ,25 lb)

    FCU 1 1,5 1 2

    DPV 25 90 180 120

    Submachine Gun Shotgun Taser Sport Rifle

    Power 6 8 10 7

    Damage Level M S S (Stun) S

    Mode SA/BF SA SA SA

    Concealability 4 3 5 2

    Weight 4 4,5 2,5 4,5

    Ammo Cap 20 5 3 5

    Ammo Load (c) (m) (m) (m)

    Mounts Barrel, Top, Under Barrel, Top, Under Top Barrel, Top, Under

    FCU 1,5 2,5 1 2,5

    DPV 100 130 200 125

    Assault Rifle Sniper Rifle Light Machine Gun Maduim Machine Gun

    Power 8 14 7 9

    Damage Level M S S S

    Mode SA/BF/FA SA BF/FA FA

    Concealability 3 - - -

    Weight 6 6 12 15

    Ammo Cap 30 6 40 30

    Ammo Load (c) (m) (c) (c)

    Mounts Barrel, Top, Under Barrel, Top, Under Barrel, Top, Under Barrel, Top, Under

    FCU 3 2,5 4 4

    DPV 225 800 425 700

    Heavy Machine Gun Assault Cannon

    Power 10 18

    Damage Level S D

    Mode FA SS

    Concealability - -

    Weight 18 22

    Ammo Cap 33 20

    Ammo Load (c) (c)

    Mounts Barrel, Top, Under Barrel, Top, Under

    FCU 4 4

    DPV 1000 1400

  • Design Options

    Ammo Loading

    The Method of loading ammunition in the gun can bealtered. This replaces the original method so the points forthat load are returned, except in case of belt loading, which isin addition to the base ammo load. Changing to break action reduces your ammo capacity to1; changing to cylinder, clip or magazine reduces ammocapacity to 4. These reductions can be offset (see ImprovedAmmo Capacity)

    DP: Belt +10, Break Action -5, Clip +10, Cylinder +8, Internal Magazine +5

    FCU: None

    Weight: None

    Concealability: Break Action +1, Clip -1, Cylinder -1

    Frames: Hold-Out Pistol: Break action

    Light Pistol: Break actionInternal magazineCylinder

    Heavy Pistol: Break actionInternal magazineCylinder

    Shotgun: Break actionClip

    Sport Rifle: Clip

    Sniper Rifle: Clip

    Light Machine Gun: Belt

    Medium Machine Gun: Belt

    Heavy Machine Gun: Belt

    Assault Cannon: Belt

    Barrel Extension/Reduction

    Though there is a point at which the gain becomesminimal, extending a gun's barrel can add to its effectiverange. Increase the ranges of such modified firearms by 10percent. Shortening the barrel reduces ranges by 10 percent,but makes the gun easier to hide. Shothuns with a shortenedbarrel cannot have their choke set above 6.

    DP: Extension +15, Reduction +8

    FCU: -.5

    Weight: Extension +.25, Reduction -.25

    Concealability: Extension -2, Reduction +2

    Frames: Shotgun

    Sport Rifle

    Assault Rifle

    Sniper Rifle

    Bullpup Configuration

    Some firearms can be designed with the trigger placedfurther forward, in front of the clip/magazine. This makes the weapon more compact and concealable,and also provides 1 point of reciol compensation. This optionis not compatible with Improved Concealability.

    DP: +25

    FCU: -.5

    Weight: None

    Concealability: +2

    Frames: Submachine Gun

    Shotgun

    Sport Rifle

    Assault Rifle

    Sniper Rifle

    Ceramic Components

    By making the gun mostly or entirely out of nonmetallicparts, the gunsmith can reduce the risk of detection bymagnetic systems. Increase the Concealability rating of firearms with ceramiccomponents by +2 per level when attempting to avoiddetection by MAD systems. The maximum level available is3. At level 3, the gun is composed entirely of ceramic and isundetectable by MAD systems.

    DP: +20/level

    FCU: -.25/level

    Weight: -.1/level

    Concealability: +2/level vs. MAD systems

    Frames: Hold-Out Pistol

    Light Pistol

    Machine Pistol

    Heavy Pistol

    Submachine Gun

    Shotgun

    Taser

    Sport Rifle

    Assault Rifle

    Sniper Rifle

    Easy Breakdown

    Some firearms, especially sniper rifles, are designed to bebroken down and rebuilt quickly. Guns with this option can be disassembled or re-assembled in 3 Complex Actions, and can fit into a largebriefcase when disassembled.

    DP: +40

    FCU: -1

    Weight: None

    Concealability: None

    Frames: Sport Rifle

    Assault Rifle

    Sniper Rifle

  • Firing Mode

    A different trigger grouping will change the basic rate of firelisted in the firearms template, effectivly changing the modesin which the firearm can be used. The options are as follows:SS, SA, BF, FA, SA/BF, BF/FA and SA/BF/FA. Each mode is purchased individually, even whencombined with other modes. If a combination is purchasedthat includes the previous mode, the previous mode does notneed to be purchased. If the previous mode is dropped, thepoints for it are returned. For example, a submachine gun(base SA/BF) that is switched to BF/FA must pay the cost forFA, but the points for SA mode are returned.

    DP: BF +100, FA +120, SA +5, SS -5

    FCU: BF -1, FA -1, all others 0

    Weight: BF +.5, FA +.5, all others 0

    Concealability: None

    Frames: Hold-Out Pistol: SA

    Light Pistol: SS, BF or SA/BF

    Machine Pistol: FA or BF/FA

    Heavy Pistol: SS, BF or SA/BF

    Submachine Gun: BF, FA, BF/FA orSA/BF/FA

    Shotgun: SS, BF or SA/BF

    Sport Rifle: SS or SA/BF

    Assault Rifle: BF, FA, SA/BF orBF/FA

    Sniper Rifle: SS

    Light Machine Gun: SA, BF, FA,SA/BF orSA/BF/FA

    Flechette Only

    This design option turns the weapon into a slivergun.Rather than firing bullets, it fires only flechette ammunition

    DP: +10

    FCU: +.5

    Weight: None

    Concealability: None

    Frames: Hold-Out Pistol

    Light Pistol

    Machine Pistol

    Heavy Pistol

    Heavy Barrel

    A heavier barrel can help reduce the shock of firing thefirearm. Treat weapons equiped with a heavy barrel as if they had1 point of integral recoil compensation.

    DP: +25

    FCU: -.25

    Weight: +.5

    Concealability: None

    Frames: Machine Pistol

    Heavy Pistol

    Submachine Gun

    Shotgun

    Sport Rifle

    Assault Rifle

    Sniper Rifle

    Light Machine Gun

    Medium Machine Gun

    Heavy Machine Gun

    Assault Cannon

    High-Velocity Capability

    This super machine gun is capable of firing at anextremely high rate. In burst mode, it fires 6-round burtsinstead of standard 3-round bursts. These bursts suffer recoilfor each bullet like standard bursts; a single burst incurs aRecoil Modifier of +6, a second burst in the same CombatPhase would suffer +12. HV-capable firearms have a maximum autofire rate of upto 18 rounds per Combat Phase, but cannot accept barrelmounts. A firearm must be capable of full auto fire to havethis option. This option is often combined with the recoil compensationoption to help reduce the high recoil generated by a 6-roundburst.

    DP: +100

    FCU: -1.5

    Weight: +1

    Concealability: None

    Frames: Machine Pistol

    Submachine Gun

    Assault Rifle

    Light Machine Gun

    Medium Machine Gun

    Heavy Machine Gun

    Improved Ammo Capacity (Cylinder or Internal Mag)

    A gunsmith can increase the ammo capacity of a firearm.Firearms with internal magazines have an ammo maximumof 10 rounds, Cylinder loaders (or revolvers) can contain nomore than 7 rounds.

    DP: +2/round added

    FCU: -.25 per 2 rounds (round down)

    Weight: None

    Concealability: -1 per 4 rounds (round down)

    Frames: Light Pistol

    Heavy Pistol

    Shotgun

    Sport Rifle

    Sniper Rifle

  • Improved Concealability

    By making the gun smaller and more compact, thegunsmith can improve the Concealability rating.

    DP: +20/level

    FCU: -.25/level

    Weight: None

    Concealability: +1/level

    Frames: Hold-Out Pistol: Max 2

    Light Pistol: Max 2

    Machine Pistol: Max 2

    Heavy Pistol: Max 2

    Submachine Gun: Max 2

    Shotgun: Max 1

    Taser: Max 2

    Sport Rifle: Max 1

    Assault Rifle: Max 2

    Improved FCU

    Careful use of the available internal space can often allowmore improvements to a firearm.

    DP: +10/level

    FCU: +.25/level

    Weight: None

    Concealability: None

    Frames: Light Pistol: Max 2

    Machine Pistol: Max 6

    Heavy Pistol: Max 4

    Submachine Gun: Max 4

    Shotgun: Max 4

    Sport Rifle: Max 4

    Assault Rifle: Max 1

    Sniper Rifle: Max 4

    Increased Calibre

    By replacing the standard calibre of the firearm, with ahigher, the gunsmith can increase the lethality of the weapon.The Downside is lower concealability, higher weight andmore recoil. A firearm with an Increased Calibre design option haveone Higher Damage Level. It also gets a +2 recoil modifier.

    DP: +(Base Frame DP x.5)

    FCU: -1

    Weight: +(Base Frame Weight x.5)

    Concealability: -2

    Frames: Sport Rifle

    Assault Rifle

    Sniper Rifle

    Light Machine Gun

    Medium Machine Gun

    Heavy Machine Gun

    Increased Power

    Some firearms can be designed to create a higher muzzlevelocity and a more effecient use of propellant force. Thisincreases the Power of a gun by 1 for each level purchased. For tasers, this option consists of a more powerfulcapacitor.

    DP: +80/level

    FCU: -.25/level

    Weight: +.25/level

    Concealability: None

    Frames: Hold-Out Pistol: Max 1

    Light Pistol: Max 1

    Machine Pistol: Max 1

    Heavy Pistol: Max 1

    Submachine Gun: Max 1

    Shotgun: Max 2

    Taser: Max 2

    Sport Rifle: Max 2

    Assault Rifle: Max 1

    Sniper Rifle: Max 2

    Light Machine Gun: Max 1

    Medium Machine Gun: Max 1

    Heavy Machine Gun: Max 1

    Assault Cannon: Max 2

    Melee Hardening

    The firearm is built especially sturdy and hard, receiving +1Power when used in melee combat.

    DP: +15

    FCU: -.5

    Weight: +.25

    Concealability: None

    Frames: Hold-Out Pistol

    Light Pistol

    Machine Pistol

    Heavy Pistol

    Submachine Gun

    Shotgun

    Taser

    Sport Rifle

    Assault Rifle

  • Metahuman Design

    Some guns are designed especially for the small hands ofdwarf metatypes or the larger hands of troll metatypes. Thismakes the firearm more comfortable to use for the dwarf ortroll, but more difficult for other metahumans. Members ofany other metahuman race attempting to use a dwarf- or troll-modified gun suffer a +2 modifier when using the weapon. Adwarf attempting to use a troll-modified weapon suffers a +4modifier, and vice versa.

    DP: +20

    FCU: None

    Weight: None

    Concealability: None

    Frames: All

    Recoil Compensation

    The weapon is designed to decrease recoil. It has 1 pointof recoil compensation per level. High-velocity weapons have their maximum levelincreased by 1.

    DP: +70/level

    FCU: -.5/level

    Weight: +.25/level

    Concealability: None

    Frames: Machine Pistol: Max 1

    Heavy Pistol: Max 1

    Submachine Gun: Max 2

    Shotgun: Max 1

    Sport Rifle: Max 1

    Assault Rifle: Max 2

    Sniper Rifle: Max 1

    Light Machine Gun: Max 2

    Medium Machine Gun: Max 2

    Heavy Machine Gun: Max 2

    Assault Cannon: Max 1

    Reduced Calibre

    By replacing the standard calibre of the firearm, with asmaller, the gunsmith can reduce weight, increaseconcealability and reduce the recoil of a firearm. Downside isa decrese in the lethality of the weapon. A firearm with a Reduced Calibre design option have onelower Damage Level. It gets a -1 recoil modifier thoughmaking it a popular choice when using High-velocity designs.

    DP: +20

    FCU: +.5

    Weight: -(Base Frame Weight x.25)

    Concealability: +1

    Frames: Heavy Pistol

    Submachine Gun

    Shotgun

    Sport Rifle

    Assault Rifle

    Sniper Rifle

    Light Machine Gun

    Medium Machine Gun

    Heavy Machine Gun

    Selectable Clip

    By including two places for clips and a selector switch, thegunsmith can allow for the use of two different types ofammunition. The firearm can fire only one clip at a time, andit takes a Simple Action to select the other clip, or a FreeAction if the gun is smartlinked. Only firearms with clip-typeammo load can use this option.

    DP: +35

    FCU: -.5

    Weight: +.1

    Concealability: -1

    Frames: Machine Pistol

    Submachine Gun

    Shotgun

    Sport Rifle

    Assault Rifle

    Sniper Rifle

    Light Machine Gun

    Medium Machine Gun

    Heavy Machine Gun

    Weight Decrease

    By using lighter composite materials for the frame, theoverall weight of the firearm can be lowered significantly.

    DP: +5/level

    FCU: None

    Weight: -.25/level

    Concealability: None

    Frames: Light Pistol: Max 2

    Machine Pistol: Max 2

    Heavy Pistol: Max 6

    Submachine Gun: Max 8

    Shotgun: Max 6

    Taser: Max 2

    Sport Rifle: Max 6

    Assault Rifle: Max 8

    Sniper Rifle: Max 6

    Light Machine Gun: Max 12

    Medium Machine Gun: Max 16

    Heavy Machine Gun: Max 16

    Assault Cannon: Max 12

  • Modifications

    Cosmetic Modifications

    Custom Finish

    See CC p80

    Skill: Firearms B/R

    Installation TN/Base Time: 4/24 hours

    Mounts: None

    Tools: See CC p80

    Weight: None

    FCU: None

    DP: +20

    Concealability: None

    Embossong/Engraving

    See CC p80

    Skill: Firearms B/R

    Installation TN/Base Time: 4/12 hours

    Mounts: None

    Tools: Kit

    Weight: None

    FCU: None

    DP: +20

    Concealability: None

    Internal Accessory Modifications

    Gas Vent

    See CC p80

    Skill: Firearms B/R

    Installation TN/Base Time: 5/24 hours

    Mounts: Barrel

    Tools: Shop

    Weight: GVII .5, GVIII .75, GVIV .75

    FCU: GVII -.5, GVIII -.75, GVIV -1

    DP: GVII +90, GVIII +140, GVIV+200

    Concealability: GVII -1, GVIII -2, GVIV -2

    Safe Target System

    See CC p81

    Skill: Electronics B/R, Firearms B/R

    Installation TN/Base Time: 5/18 hours

    Mounts: None

    Tools: Shop

    Weight: 1

    FCU: -.25

    DP: +40

    Concealability: None

    Secondary Weapon

    See CC p81

    Skill: Firearms B/R

    Installation TN/Base Time: 8/48 hours

    Mounts: None

    Tools: Shop

    Weight: .5

    FCU: -.75

    DP: +450

    Concealability: None

    Smartgun System (Internal)

    See CC p81

    Skill: Electronics B/R, Firearms B/R

    Installation TN/Base Time: 5/24 hours

    Mounts: None

    Tools: Shop

    Weight: Standard .5, Smartlink-2 .25

    FCU: -.5

    DP: Standard +(Base Frame DP),Smartlink-2 +(1.5x BaseFrame DP)

    Concealability: None

    Voice Activation

    See CC p81

    Skill: Electronics B/R

    Installation TN/Base Time: 6/24 hours

    Mounts: None

    Tools: Shop

    Weight: .1

    FCU: -.25

    DP: +50

    Concealability: None

    Physical Modifications

    Biometric Safety

    See CC p81

    Skill: Firearms B/R

    Installation TN/Base Time: 6/24 hours

    Mounts: None

    Tools: Shop

    Weight: .1

    FCU: -.25

    DP: +450

    Concealability: None

  • Bipod

    See CC p81

    Skill: Firearms B/R

    Installation TN/Base Time: 3/8 hours

    Mounts: Under

    Tools: Kit

    Weight: 2

    FCU: None

    DP: +80

    Concealability: -

    Extended Clip

    See CC p81

    Skill: Firearms B/R

    Installation TN/Base Time: 3/8 hours

    Mounts: None

    Tools: Shop

    Weight: None

    FCU: None

    DP: +2/round added

    Concealability: -1

    Foregrip

    See CC p81

    Skill: Firearms B/R

    Installation TN/Base Time: 3/36 hours

    Mounts: Under

    Tools: Kit

    Weight: .5

    FCU: None

    DP: +50

    Concealability: -1

    Imaging Systems

    See CC p82

    Skill: Electronics B/R

    Installation TN/Base Time: 4/24 hours

    Mounts: Top or Under

    Tools: Kit

    Weight: .25

    FCU: -.25 (r)

    DP: See CC p82

    Concealability: See CC p120

    Laser Sight

    See CC p82

    Skill: Electronics B/R

    Installation TN/Base Time: 4/24 hours

    Mounts: Top or Under

    Tools: Kit

    Weight: .25

    FCU: -.25 (r)

    DP: Low-power +100, High-power+280

    Concealability: -1

    Laser Target Designator

    See CC p82

    Skill: Electronics B/R

    Installation TN/Base Time: 4/48 hours

    Mounts: Top or Under

    Tools: Kit

    Weight: .5

    FCU: -.25 (r)

    DP: +740

    Concealability: -2

    Personalized Grip

    See CC p82

    Skill: Firearms B/R

    Installation TN/Base Time: 5/24 hours

    Mounts: None

    Tools: Kit

    Weight: None

    FCU: None

    DP: +25

    Concealability: None

    Range Finder

    See CC p82

    Skill: Electronics B/R

    Installation TN/Base Time: 4/24 hours

    Mounts: Top or Under

    Tools: Kit

    Weight: .1

    FCU: -.25 (r)

    DP: +30

    Concealability: -1

    Remove Safety

    See CC p82

    Skill: Firearms B/R

    Installation TN/Base Time: 5/18 hours

    Mounts: None

    Tools: Kit

    Weight: None

    FCU: None

    DP: +30

    Concealability: None

  • Remove Trigger

    See CC p82

    Skill: Electronics B/R

    Installation TN/Base Time: 5/24 hours

    Mounts: None

    Tools: Shop

    Weight: None

    FCU: None

    DP: +50

    Concealability: None

    Shock/Hip Pads

    See CC p813

    Skill: Firearms B/R

    Installation TN/Base Time: 3/2 hours

    Mounts: None

    Tools: Kit

    Weight: Shock 2.5, Hip 2

    FCU: None

    DP: +40

    Concealability: Shock None, Hip -4

    Silencer

    See CC p83

    Skill: Firearms B/R

    Installation TN/Base Time: 4/24 hours

    Mounts: Barrel

    Tools: Kit

    Weight: .2

    FCU: -.25 (r)

    DP: +100

    Concealability: -2

    Smartgun System (External)

    See CC p83

    Skill: Electronics B/R

    Installation TN/Base Time: 4/2 hours

    Mounts: Top or Under

    Tools: Kit

    Weight: Standard 1, Smartlink-2 .75

    FCU: -.25 (r)

    DP: Standard +120, Smartlink-2+160

    Concealability: -2

    Sound Suppressor

    See CC p83

    Skill: Firearms B/R

    Installation TN/Base Time: 4/24 hours

    Mounts: Barrel

    Tools: Kit

    Weight: .5

    FCU: -.25 (r)

    DP: +150

    Concealability: -2

    Stocks

    See CC p83

    Skill: Firearms B/R

    Installation TN/Base Time: 4/36 hours

    Mounts: None

    Tools: Kit

    Weight: .5

    FCU: None

    DP: +40

    Concealability: -1

    Tripod

    See CC p83

    Skill: Firearms B/R

    Installation TN/Base Time: 3/12 hours

    Mounts: Under

    Tools: Kit

    Weight: 8

    FCU: None

    DP: +120

    Concealability: -

    Ultrasound Sight

    See CC p83

    Skill: Electronics B/R

    Installation TN/Base Time: 4/24 hours

    Mounts: Top or Under

    Tools: Kit

    Weight: .25

    FCU: -.25 (r)

    DP: +260

    Concealability: -2

    Underbarrel Weapon

    See CC p83-84

    Skill: Firearms B/R

    Installation TN/Base Time: 4/24 hours

    Mounts: Under

    Tools: Kit

    Weight: See CC p84

    FCU: -.25 (r)

    DP: See CC p84

    Concealability: See CC p120

  • Underbarrel Weight

    See CC p84

    Skill: Firearms B/R

    Installation TN/Base Time: 4/24 hours

    Mounts: Under

    Tools: Kit

    Weight: 1

    FCU: -.25 (r)

    DP: +25

    Concealability: -1