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We are partners in learning.
Kirsten Panton
Director of Education Audiences, Western Europe Education
ONE LAPTOP PER CHILD (OLPC) - PERU
GOAL
Increase technology access to the most
impoverished schools in Peru.
In 2008, Peru distributed 40,000 XO laptops
in 500 schools. Continued through the years,
has now distributed close to 1 million
devices.
Largest XO deployment in the world.
Peru spent close to US$250 million to fund
the project.
CONTEXT
All students can take laptops home.
Pre-loaded with 200 e-books.
Software included 39 applications classified
into five groups:
1. Standard (write, browser, paint, calculator, and
chat)
2. Games (educational, variety of puzzles)
3. Music (to create, edit, and play music)
4. Programming (three programming
environments)
5. Other (sound and video recording, specific
sections of Wikipedia)
POLICIES
No evidence that program increased learning in
Math or Literacy.
Introduction of technology did not increase
motivation.
No evidence that program influenced reading habits.
No evidence that program affected the quality of
instruction.
Results did indicate some benefits on cognitive skills.
RESULTS
Cristia et al., IDB, 2012
WHAT went wrong?
ONE STEP BACKWARDS
TRANSFORMING EDUCATION –
WHAT IS NEEDED?
*
“Europeans have lost their faith in the future….”Xavier Prats-Monné, Director General, Commission of Education and Culture
Met Life Teacher Survey 2012 (US)
UNDERVALUED4 OUT OF 5 EUROPEAN TEACHERS FEEL
THE TEACHING AND LEARNING INTERNATIONAL SURVEY (TALIS) 2013
Lee Jenkins: School Administrator May 2012. Reversing the Downslide of Student Enthusiasm
9590
8276 74
65
5551 48
37
K 1 2 3 4 5 6 7 8 9
What is needed?
“…………..by transforming education we can regain the faith of the future” Xavier Prats-Monné, Director General, Commission of Education and Culture
IMPERATIVE to:
improve literacy and numeracy
&
minimize the gap between high
and low performing students
25
We envision
SCHOOL LEADERSHIP
VISION & STRATEGY
EFFECTIVE USE OF TECHNOLOGY IN THE CLASSROOM
INNOVATIVE TEACHINGFOCUS ON 21ST CENTURY SKILLS
29
Engaged Learners
Build knowledge in personal learning networks
Acquire higher order learning and 21st century skills
Create media, build artifacts, develop authentic portfolios
Apply feedback from teachers, peers, and experts
Learners engaged in doing and creating
31
Engaging Learning Environments
Learning complex content and skills
Learning in games and designing games
Learning through coding
Learning in schools designed for today and tomorrow
Engaging learning environments
21st Century Skills
Cloud Collaboration
Pen technology engages students
Scientific evidence for touch/pen interface (The Design of Future Educational Interfaces, 2013, S. Oviatt)
Increase the quantity
and quality of ideas
generated and problems
solved
Reduce cognitive load,
allowing more attention
to learning content
Facilitate divergent
thinking, a prime
component in creativity
Support learning by low
performing students
Support natural
communication and
thinking
Allow psychomotor
engagement, conceptual
learning
Reduce attention shifts
among input and
output, aiding students
with learning disabilities
Enable full richness of
symbolic thought, all
written languages and
representations
Help learners become
experts in their own
learning, a prime goal of
21st century schooling
34
Engaged Educators
Teachers engaged in leading and creating
Why professional learning matters
Expectations of graduates
New learning environments
Preservice & inservicepreparation
Impact on learning
New skills and
dispositions needed
for college, career,
and community
Increasingly
personalized,
blended, digital
Limited in time and
agility to reflect new
learning
environments and
pedagogies
More time in
collaborative PD =
higher performing
schools
Students must be
expert learners
Increased
complexity
Limited budgets for
training
More focus on
practice in PD =
higher performing
schools
37
Engaging Pedagogy
Learning time is the variable for each student
Learning time expands with blended approaches, the world as the classroom
Teaching capacity grows in personalized professional learning
Assessment is embedded, relevant, and continuous
Pedagogy that engages anytime anywhere
Adapts to today’s student and who they are
Prepares students with 21st
Century skills
Makes the lives of teachers easier
The 21st Century Classroom
Making the lives of teachers easier
• Creating interactive, personalized content
• Providing to students in and beyond the classroom
• Engaging teaching strategies and assessment: Apps
• Ongoing collaborative professional learning
Preparing students with 21st
Century Skills
• Communication and Collaboration
• Critical problem solving and creativity
• Global awareness
• Personalized learning
21st Century Skills IDC 2013 Top 20 Skills Microsoft Products Microsoft Programs
Collaborative problem-
solving skills:
Problem solving, Project management,
Time management, Interpersonal skills
Skype, OneDrive, Office Mix Partners in Learning, Faculty
Connection
Working together Office Office 365, games Shout.org, Imagine Cup,
BizSpark, Kodu, DreamSparkSolving challenges Office, Detail oriented, Independence,
Troubleshooting, Analytical
Office 365, Bing for Schools
Idea generating and
sharing
Office, Self-starting, Organization Office 365
Knowledge generating
and sharing
Communication skills, Office,
Organization
Office 365, Bing for Schools,
Mathematics
Resource creating and
sharing
Communication skills, Office, Self-
starting, Organization
Office 365, Visual Studio, Storyteller,
3D Builder, Movie Moments, Fresh
Paint, media apps
ICT literacy skills: Office Skype, OneDrive
Learning through social
networks
Communication skills, Ethics Office 365 MS student blogs and
forums
ICT Literacy Office 365, Bing for Schools, Visual
Studio, media apps
IT Academy, MS Virtual
Academy, MS Certification,
Azure in Education
Technological awareness Troubleshooting Bing for Schools, media apps YouthSpark, IT Academy
Simulation Analytical Games, Visual Studio Imagine Cup
IDC, http://www.microsoft.com/en-us/news/press/2013/oct13/10-15skillspr.aspx DC Study: Top Skills Comparison. IDC Study: Top Skills Comparison - High-Growth/High-Wage Positions
Versus All Occupations (Wanted Analytics and U.S. Bureau of Labor Statistics Data, October 2013)
What is collaboration?
• Working in teams
• Learning from and contributing to the learning of others
• Gaining social networking skills
• Developing empathy working with diverse groups of individuals
Why collaborate?
Enables learners to
more thoroughly
think through
topics
Encourages
exploration of
alternative ideas
and perspectives
Stimulates critical
thinking and helps
learners to build on
ideas through
discussion
Enables students in
different places and
geographies with
an opportunity to
work together—
simulating the
workplace of the
future
What capabilities should collaboration tools enable?
• Social Collaboration
• Synchronous and asynchronous collaboration on any device
• Peer review, polling, and feedback
• Cross cultural and language interaction
Recognizing each learner as an individual
Integrating needs and interests of learners in the learning process
Calibrating learner control in path, pace, and pedagogy
For more, see our partnership in New Pedagogies for Deep Learning, and feature in new ISTE Magazine
What is personalized learning?
Student characteristics relative to personalized learning
• Engaged in out-of-school activities. World as learning environment, learning as life. Learning from and with community
• Creators of media, game mods, art, music…businesses, community impact
• Access to technology at home and on the go
• Control and choice in media and technology
Why implement personalized learning?
• Captivates each learner in the learning process
• Enables learners to flourish in the world by instilling engagement and autonomy
• Encourages mastery and excellence at the Zone of Proximal Development
• Develops deep transferable process skills
• Enables insights at student and organization level, retrospectively and prospectively, from data
What capabilities should personalized learning tools enable?
New literacies,
application of
learning to novel
contexts
Data
manipulation
and visualization
Comprehensive
organizing and
sharing for
complex
projects
Content
acquisition,
assessment,
workflow among
groups and
audiences
How learning technology impacts communities
Better
education
outcomes
Empowers
knowledge
economy
Enables
entrepreneurial
growth
Higher
GDP
Tools and references in Microsoft EDU Digital Inclusion Model, 2014, //citynext
OpportunitiesPersonal transit, water harvest, sharing economy, quantified self, drones, sensors, big data, 3D printing, energy grid, housing, bio-factories
STEM ProgramsTech labs, robotics, media design, and coding are needed
Basic SkillsMaintenance workers, 3D food printer chefs, assemblers or dismantlers
Education NeedsDynamic curriculum and real-world assessments, skilled teachers, and school facilities.
Advanced SkillsDesigning and analyzing physical systems and data
Conceptual SkillsComplex systems, fluency with data and media
Depend on Human TraitsFor noticing nuance and analyzing complexity
InnovationWill either eliminate current jobs or enable new jobs
Jobs of the Future
The drivers of technology in the classroomTrends impacting teaching and learning
I am privileged in my role that I get a chance to travel the world and visit many countries. Almost everywhere I go I am either shown something transformative, or I am asked the question: Where or what have you seen that is transforming education? And in most part, the question is underpinned by a curiosity about how technology in particular, and often Microsoft technology is having a transformative effect.
It is never an easy question to answer. In many ways we are still a long way from transformation. In many ways, access to technology has been part of the problem, and not only in the simplistic view that lack of technology is holding us back. Often, in places where there is ubiquitous access to technology, to devices, to services etc., it can be the dependence or blind faith in technology that sometimes holds us back. Technology can be a double-edged sword…
Drivers of technology in the classroomTrends impacting teaching and learning
For evidence and expert perspectives, look for the Microsoft in Education
Transformation with Anytime Anywhere Learning for All
papers and decks:
• Vision for Anytime Anywhere Learning for All
• Enabling Transformation with Strategic Planning, Organizational
Capacity and Sustainability
• Quality Assurance: Monitoring and Evaluation to Inform Practice and
Leadership
• Inclusion: Equitable Access and Accessibility
• Public, Private, Community Partnerships for Employability
• Curriculum, Content and Assessment for the Real World
• Personalized Learning for Global Citizens
• Learning Communities and Support
• Building Leader and Educator Capacity for Transformation
• Transforming Learning Environments for Anytime, Anywhere Learning
for All
• Designing Technology for Efficient and Effective Schools
Thank you!