Warhammer 40k - Rules Cheatsheet

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    SHOOTING PHASE

    SHOOTING SEQUENCE (p30)

    MOVING IN THE SHOOTING PHASE

    SHOOTING TO HIT (p32)

    TO WOUND

    SHOOTING, MOVING & CHARGING

    THROWING GRENADES (p180)

    DESTROYER ATTACK TABLE

    GENERAL SHOOTING PHASE RULES

    WEAPON TYPES

    WEAPON TYPE SPECIAL RULES

    VEHICLES

    VEHICLES SHOOTING

    VEHICLE DAMAGE TABLE (p76)

    FIRING FROM TRANSPORT VEHICLES

    EFFECT OF DAMAGE ON PASSENGERS

    CATASTROPHIC DAMAGE (p94)

    VEHICLE UPGRADES (p98)

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    ASSAULT PHASE

    Charge SUB-PHASE (p45)

    FIGHT SUB-PHASE (p48) DETERMINING ASSAULT RESULTS (p52)

    MULTIPLE COMBATS (p54)

    GENERAL ASSAULT PHASE RULES

    ASSAULT TO HIT

    TO WOUND

    COMMON ASSAULT WEAPONS

    STOMP ATTACKS (p96)

    GRENADES IN ASSAULT

    CHARACTERS

    GENERAL CHARACTER RULES

    INDEPENDENT CHARACTERS (p166)

    CHALLENGES (p101)

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    UNIT TYPES

    ARTILLERY (p64)

    BEASTS (p67)

    CAVALRY (p67)

    BIKES (p63)

    JUMP UNITS (p65)

    JETBIKES (p63)

    JETPACK UNITS (p66)

    MONSTROUS CREATURES (p67)

    FLYING MONSTROUS CREATURES (p68)

    GARGANTUAN CREATURES (p70)

    OPEN-TOPPED VEHICLES (p88)

    HEAVY VEHICLES (p88)

    FAST VEHICLES (p88)

    SKIMMERS (p89)

    SUPER-HEAVY WALKERS (p96)

    FLYERS (p84)

    WALKERS (p90)

    SUPER-HEAVY FLYERS (p97)

    CHARIOTS (p86)

    SUPER-HEAVY VEHICLES (p94)

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    SPECIAL RULES

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    PRE-GAME

    PRE-GAME SEQUENCE (p128)

    NIGHT FIGHTING

    ARMIES

    BATTLE-FORGED ARMIES (p117)

    UNBOUND ARMIES (p117)

    COMBINED ARMS DETACHMENT (p122)

    ALLIES DETACHMENT (p122)

    ALLIES TABLE (p126)

    TACTICAL WARLORD TRAITS (p124)

    STRATEGIC WARLORD TRAITS

    COMMAND WARLORD TRAITS

    PERSONAL WARLORD TRAITS

    RESERVES

    PREPARING RESERVES

    ARRIVING FROM RESERVE

    DEEP STRIKE (p162)

    DEEP STRIKE MISHAP (p162)

    THE TURN

    CONCISE TURN SEQUENCE

    OBJECTIVES

    GENERAL OBJECTIVE RULES

    MYSTERIOUS OBJECTIVES

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    PSYCHIC PHASE

    GENERATING PSYCHIC POWERS (p22)

    GENERATING WARP Charge (p24)

    MANIFESTING PSYCHIC POWERS (p24)

    PERILS OF THE WARP (p25)

    PSYCHIC POWER TYPES (p26)

    GENERAL PSYCHIC PHASE RULES

    BIOMANCY (p192)

    DIVINATION (p193)

    DAEMONOLOGY - SANCTIC (p194)

    DAEMONOLOGY - MALEFIC (p195)

    FORCE (p23)

    FORCE WEAPONS

    PYROMANCY (p196)

    TELEKINESIS (p197)

    TELEPATHY (p198)

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    MOVEMENT

    GENERAL MOVEMENT RULES

    TANK SHOCK & RAM (p92)

    EMBARKING & DISEMBARKING (p80)

    THUNDERBLITZ (p95)

    VEHICLE MOVEMENT

    TERRAIN

    BATTLEFIELD DEBRIS (p109)

    TYPES OF TERRAIN

    BUILDINGS (p110)

    MORALE

    GENERAL MORALE RULES

    FALLING BACK (p57)

    REGROUPING (p59)