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Warhammer 40.000: Dawn of War - Soulstorm Game Guide by guides.gamepressure.com Html version of this guide can be found at: http://guides.gamepressure.com/warhammer40kdawnofwarsoulstorm User comments for this guide can be submitted and read at: http://guides.gamepressure.com/warhammer40kdawnofwarsoulstorm/comments.asp More game guides can be found at: http://guides.gamepressure.com Copyright © GRY-OnLine.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners. This document or any of its part may not be reproduced, modified or merged with other documents. [5/5/2008]

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Page 1: Warhammer 40.000: Dawn of War - Soulstorm - Game Guide Strategy Guides Part 4...Warhammer 40.000 Dawn of War SoulStorm is the next part of the popular RTS - based on : Games Workshop's

Warhammer 40.000: Dawn of War -

Soulstorm

Game Guide by guides.gamepressure.com

Html version of this guide can be found at: http://guides.gamepressure.com/warhammer40kdawnofwarsoulstorm

User comments for this guide can be submitted and read at: http://guides.gamepressure.com/warhammer40kdawnofwarsoulstorm/comments.asp

More game guides can be found at: http://guides.gamepressure.com Copyright © GRY-OnLine.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos

and images are copyrighted by their respective owners. This document or any of its part may not be reproduced, modified or merged with other documents. [5/5/2008]

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Table of Contents:

Introduction ......................................................................................................... 3 For those who play SoulStorm for the first time ................................................................................4

Races/Units ......................................................................................................... 5 Sisters of Battle .................................................................................................................................5 Space Marines ................................................................................................................................11 Chaos..............................................................................................................................................17 Dark Eldars .....................................................................................................................................21 Eldars ..............................................................................................................................................25 Tau Empire......................................................................................................................................29 Imperial Guards...............................................................................................................................34 Orks.................................................................................................................................................37 Necrons...........................................................................................................................................41

Single player campaign .................................................................................... 43 Kaurava system campaign info .......................................................................................................43

KAURAVA I..........................................................................................................................45 1A - Sama District ...........................................................................................................................45 1B - Dussala Precinct......................................................................................................................48

KAURAVA II.........................................................................................................................52 2A - Lands of Solitude.....................................................................................................................52 2B - Rokclaw Mountains .................................................................................................................55 K2 - Nan Yanoi – Kaurava II Moon .................................................................................................58

KAURAVA III........................................................................................................................61 3A - Upper Wastes..........................................................................................................................61 3B - Coastal Imossa........................................................................................................................63

KAURAVA IV .......................................................................................................................65 4A - Peninsula of Iseult ...................................................................................................................65 K3 – Lacunae - Kaurava IV Moon ...................................................................................................69

Additional Info................................................................................................... 72 Multiplayer.......................................................................................................................................72 Badges/ banners and useful links. ..................................................................................................75

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Introduction

Warhammer 40.000 Dawn of War SoulStorm is the next part of the popular RTS - based on Games Workshop's popular tabletop wargame - Warhammer 40.000. SoulStorm will give usaccess to all of the races available in the earlier parts, and will also add two more – the Sisters of Battle and the Dark Eldars. This strategy guide includes descriptions of every armyand campaign “key” missions, and also plenty of advices for online battles.

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For those who play SoulStorm for the first time

The game is a typical RTS. In every mission, we are starting with the typical basic level, andfrom there we will have to construct new buildings as well as units. It is important to know that there are visible differences between races when it comes to structures/units and theirabilities, but everything is based on the same system. You must also know that every armyhas different tactics of fighting; some have strong but slow units, while other army’s units are faster but less strong.

This is worth to know:

On every map, there is a limit of formations. With the default engine it usually looks like this:

- 3-5 builders

- 4-8 infantry squads

- 4-7 vehicle units

There are certain mods that are using custom settings for this.

- The Necrons are the best and most easy race for beginners.

- Defense and attack bonuses depends on an unit’s morale level.

- To unlock super weapons and special units, you must have a control point and a relic.

- To get information about a specific upgrade/unit and its ability, just move the cursor overthe icon to see a full description.

- Infantry units that are in water will have weaker defense and will do less damage againstenemy units.

- Infantry units that are in craters will receive a defense bonus.

- In the campaign, the enemy will receive more units and their units will have more hit pointsthan usual if the difficulty is set higher than Standard.

- To construct buildings, train units and research upgrades, you need resources (as in mostRTS games). To gain energy, build generators; to gain requestion points, capture controlpoints –and build listening posts on them to gain even more.

- You need to have the regular Warhammer 40.000 Dawn of War aswell as its expansions -Winter Assault and Dark Crusade- installed in order to have all of the races available inonline battles.

- Select units/buildings and press Ctrl+1-9 to assign them to a group. Then you will be ableto select them quickly by simply pressing that number on your keyboard.

- Click left mouse button on the upgrade/recruit icon in order to turn on the automaticmode. It works perfectly for purchasing new squad members.

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Races/Units Sisters of Battle

The Sisters of Battle is a religious order with a Gothic architecture. Their skills are based onfaith. Act of faith is the best ability in this army. The Sisters of Battle believe in the Emperoras their god. If the Canoness and/or Confessor are near friendly infantry troops, they will support their faith. This army is one of a few separated from the Empire, and their warriorsare usually fanatics.

Canonnes Selena Agna - This unit has a high amount of hit points – which is typical of units of this kind - and also quite good melee and ranged attack. This unit also boosts the faith/morale of units it stands close to. It may join squads. There are available upgrades of hit points and special abilities for this unit.

Canoness presentation is quite good.

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Battle Sister Squad - Battle Sister Squad is the standard heavy infantry of this race. They have a good HP and morale level, but they are weak in both melee and ranged attacks. The amount of squad members range from 4 to 11. Squad can be armed with these special weapons :

- Heavy bolter, anti-infantry weapon

- Flamer, strong against enemy morale.

It is good to use squads like this to support heroes in massive attacks and - if necessary - for

base defense.

Missionary – a healer unit that can be added to squads. The Missionary is mainly responsible for capturing control/strategic points.

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Celestian Squad – elite formation with better stats than the Battle Sister Squad. They have fewer members/squad, though – 4 up to 6. They can be armed with the following special weapons:

- Melta gun, strong against buildings and vehicles.

- Multi-Melta, stronger version of the Melta gun.

- Imagifier, banner with morale effect for all allied units in range.

There’s possibilities for armor and damage upgrades. You can add a hero to the squad aswell.

Seraphim Squad – a typical assault squad. Squad members range from 4 to 9. Heroes cannot join this type of squad. The Seraphims fix the faith level in all nearby allied units. They have the ability to fly over obstacles on the battlefield. The damage and armor can be upgraded.

Death-Cult Assassin – a special unit with invisibility capacity. They can sneak up and kill most types of infantry. They can only use a melee weapon. This unit is in multiplayer battles only useful for scouting, nothing more.

Confessor – hero/second commander. The Confessor has a very good melee damage and quite good ranged damage. Supports nearest friendly units with morale aura. May be added to squads.

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Sister Repentia Squad – fanatics that are a very useful squad in hard battles. Can inflict severe casualties on enemy squads. Very high HP and morale. Very good offense ability.

Rhino Transport – APC transporter. Good HP and quite fast.

Immolator – good HP and strong against enemy morale. Useless special ability. Works good as a support vehicle against enemy buildings and infantry.

Exorcist – artillery vehicle. Strong against buildings and vehicles, but only over a long distance.

Lightning Fighter – fighter, flying unit. Strong against enemy infantry and aircraft.

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Living Saint – demon. Strong against every kind of ground unit. Interesting abilities and very good melee damage. Unit can fly over battlefield. Supports faith/morale of every friendly unit near it.

Angel in the female army :)

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Penitent Engine – strong against vehicles and buildings. Very good damage in melee combat. Typical assault vehicle/robot/mech-warrior in this army.

A lot of HP, even though the woman that is controlling this robot is visible without any

protection.

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Space Marines

Another army separated from the Empire. Regular army, full of advanced technologies andheavy armor units. The Space Marines is a strong universal army, thanks to their powerfulinfantry.

Brother-Captain Indrick Boreale - Main commander of space marines. Good morale and HP, strong in melee combat. Supports morale of friendly formations around Him. Useful special ability.

The Space Marines Commander is using heavy armor and a power sword.

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Scout Marine Squad – light infantry dedicated to scouting and capturing control/strategic points. They are too weak for use in combat. The amount of squad members ranges from 2 to 4. Possible upgrades for armor, damage and invisibility. You can add these special weapons to them:

- Flamer, good against enemy morale

- Plasma gun, strong against heavy infantry

- Sniper rifle, a perfect weapon for scout squad. Strong against enemy infantry and morale.

Space Marine Squad - standard heavy infantry. Universal destination, with upgrades and chosen weapons they may be strong against everything. Squad members range from 4 to 9 marines. Possible upgrades of armor, weapons. You can add special weapons like:

- Flamer, strong against enemy morale.

- Heavy bolter, strong against enemy infantry.

- Missile launcher, strong against enemy vehicles and buildings.

Space Marine Assault Squad – good melee damage and very good protection (HP and AP). This is a typical assault squad dedicated for close combat. Possible damage upgrades. Squad members range from 4 to 9 solders. Equipped with jet packs, which enables them to fly a short distance over obstacles on the battlefield.

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Grey Knights - special formation with destination for close combat. Very good defense and quite good damage. Useful special ability. This formation should fight in the first line in every offensive. Squad members range from 4 to 6 knights.

Land Speeder Tempest – flying unit, strong against enemy infantry.

Rhino Transport – APC, useless in both single - and multiplayer.

Dreadnought – assault Mech-Warrior, strong against enemy structures and vehicles. Possible weapon upgrades.

HellFire Dreadnought – anti-infantry Mech-Warrior unit. Very good for supporting fighting units in the first line of battle.

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Chaplain – secondary commander. Very good melee damage and useful special ability. Can be attached to squads.

Terminator Squad - ultra heavy infantry formation. Destination – long distance fighting, fire support troops. Can be equipped with teleports. Can be armed with special weapons like:

- Heavy flamer, more damage than typical flamer and strong against enemy morale.

- Assault cannon, strong against enemy heavy infantry units.

Assault Terminator Squad – terminators dedicated to melee combat only.

Apothecary – a medic. Attached to infantry squads he can cause a faster regeneration speed.

Librarian – third commander. Can spot invisible units. His specialization is psychic powers. Can be upgraded with new abilities and more HP.

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Librarian is a kind of magician in the Space Marines army.

Predator – typical assault vehicle, a heavy armored and armed tank.

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Whirlwind – artillery vehicle, useful only on long distance. Unit limit – max 1.

Land Raider – super heavy Space Marine tank. Universal destination. Has a powerful defense ability.

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Chaos

Destruction, evil and blood gods. Chaos is the most evil race throughout space. Their army consists of mutants, cultists and all other messy creatures from many galaxies. Chaos is acombination of advanced technology and barbarian horde methods.

Chaos Lord Firaeveus Carron - primary commander of this army. As typical of commander units, he has a strong melee damage. Possible upgrades for HP and damage. Strong abilities.

The Chaos Lord got his typical banner on his back.

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Cultists – light infantry that may be produced fast. They are useful to capture strategic locations, and, later on, to scout with when you make them invisible. In combat, they are useless, though. Possible upgrades: invisibility and detection of hostile invisible units. Possible custom weapons:

- Plasma gun, strong against heavy infantry.

- Grenade launcher, strong against light infantry.

Chaos Space Marines – standard infantry. Possible upgrades: invisibility, damage and armor. Squad members range from 4 to 11 marines. Possiblecustom weapons:

- Heavy bolter, strong against enemy infantry.

- Plasma gun, strong against heavy infantry.

Korne Berserkers – heavy melee infantry. Very good HP level, but no morale. One of the few assault squads.

Chaos Rhino Transport – useless APC in both single and multiplayer.

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Hell Talon – very strong air unit. Strong against vehicles and buildings. Interesting special ability.

Horror Squad – demons may be summoned from other dimensions in every visible place of battle. Strong against vehicles and aircrafts.

Possessed Squad- Heavy infantry destined to close combat fighting. Very good HP level and damages.

Chaos Predator – a copy of the Space Marine Predator tank. Universal destination, typical assault vehicle.

Chaos Sorcerer – Secondary commander. Supports fighting infantry units with special abilities on the battlefield.

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Defiler – this is what the Chaos should be proud of. The Defilier is a powerful Mech-Warrior with strong damages. It is an universal assault unit, strong against every type of enemy unit.

The Defiler can actually smash a Predator.

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Dark Eldars

The Dark Eldars are sadistic mercenaries, they enjoy torturing prisoners. Their army ismobile, good at distant and close fighting, and they have got strong vehicles.

Archon Tahril – Main Hero/Commander. Possible upgrades: abilities, damages, and two bodyguards. Can’t be attached to infantry squads. Should avoid open fight.

Archont looks powerful, but his hit points are not much higher from typical soldier stats.

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Mandrake Squad – good, fast infantry for melee combat fights. In online battles, they are very good for rush attacks (attacks right at the beginning of a round). Available Upgrades: Invisibility, Damages. Squad members range from 4 to 6.

Helion – Elders team on flying platforms. Very mobile and good in melee combat mode. Can fly for a short distance over the battlefield. Squad members from 3 to 6 elves.

Warrior Squad – standard infantry squad. Low HP and morale. Possible upgrades of weapons and armor. Squad members from 4 to 7 troops.

Raider - transport and light storm vehicle, quite good damages.

Reaver Jetbike - light vehicle, strong against light infantry. Can capture control points.

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Haemonculus– Torture specialist. Crazy doc, if someone prefers. Can see invisible units, possible upgrades of damages. Has got a few interesting special abilities.

Talos - Powerful damages in melee combat. Useful against every type of enemy units. Can collect souls from dead bodies - same as slaves do. His weakness is speed and HP.

Wych Squad –Female version of Gladiators. They love to fight, and they train their entire life in order to reach perfection. Very good HP level and strong morale. Possible upgrades – damages. Squad members from 3 to 8 lady’s.

Warp Beast Pack - Anti-infantry/vehicles formation of beasts. Very good HP and damages. Squad members from 3 to 7 beasts (including pack leader).

Raven – Flying storm unit. Strong against every kind of land forces. Interesting special ability. Probably best aircraft in the entire game.

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Dais of Destruction – Special weapon (ship), with universal destination. Very long range + powerful damages. Very good special ability. This unit should support other units in first lines of battle.

On the platform of destruction, if you take a closer look on the ship model, two Ladies are visible on the shipboard. Only imagine who may that person be who is sitting in front of

them, on the throne. :O

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Eldars

Eldars – ancient race, elves that are creating new Empire in the galaxy. This army has gotvery mobile units, and theirs main strength is based on special abilities and attacks.

Farseer Caerys – Main Hero, responsible for supporting troops on first line with special offence abilities. Strongest “magician” in game. This Hero should avoid open fight.

This Lady is always supported by some aura protection.

Guardian - Squad members from 4 to 10 troops. Useful only at distance, they must avoid melee combat. Possible upgrades –armor/damages.

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Ranger – Infantry troops with strong pulse rifles. Strong against light and heavy infantry units. Squad members from 4 to 8 troops. Possible upgrades:damages, invisibility. Can badly reduce enemy morale.

Falcon Grav Tank – Support and APC vehicle. Can fly over the battlefield for short distance. Good HP/Damages allow to use this unit in offensive actions.

Seer Council – Elite formation, can detect enemy hidden units. Very good morale and damages in melee combat. Squad members from 3 to 9 guardians. After upgrades, strong against every kind of ground units.

Harlequin – Can detect invisible units and has strong special abilities. In fights, it should support units on first lines of battle.

Shuriken Cannon Platform - mobile support torrent, can slow down enemy vehicles and infantry.

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Brightlance Platform – mobile torrent, can weaken enemy defense possibilities for a while.

Avatar – Eldars Demon, very powerful damages and many Hit points. One of the few greatest demons in the game.

Avatar looks like fire golem.

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Vyper – speeder, fast and light armed. Responsible for supporting troops in fight and clearing control points.

Wraithlord – MechWarrior, weird construction, looks weak but is very strong and got many HP. Very good damages in close combat mode.

Nightwing – Aircraft, strong only against infantry units.

Fire Prism – Heavy storm tank. Good defense and damages. Possible upgrades of armor/force shield, speed and damages. Can fly over battlefield.

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Tau Empire

Exotic army includes many different races. Tau Empire was one of biggest empires in theuniverse, thanks to their expansions. They could recruit to their army many different units. This army is a hybrid between newest advanced technology and natural powers of wildcreatures from the entire universe.

Tau Commander Or’es’Ka – Main Hero of Tau Empire army. Can throw energy mines to slow enemy movement speed. Possible upgrades of armor, weapons.

Fully armed Tau Commander.

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XVI5 Stealth Team – Scout group, invisible, with very low damages. Squad members from 1 to 4 scouts. Possible upgrades – jetpack, will allow to fly for short distance over battlefield. Can be armed with:

- Fusion Blaster, strong against light vehicles.

Fire Warrior Team – Regular Tau Infantry. Possible upgrades: armor, damages. Squad members from 4 to 8 troops.

Vespid Stingwing Strain – special squad. Effective in close combat, can use special ability to make more damages to buildings. Can detect hidden units.

Pathfinder team – Supports squad, can detect hidden units. Targets under their fire have got less resistance against damages and reduced speed.

XV88 Broadsite Battlesuit - Strong against vehicles and aircrafts. Possible upgrades: weapons. One of few storm units.

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Kroot Carnivore Squad – Strong against light infantry. Squad members from 4 to 10. Special ability allows adding more HP.

Kroot Shaper – Hero unit, added to squad, it does reinforce defense skills and speed.

Kroot Hound – Squad size from 3 to 8 beasts. Strong against infantry and vehicles, good damages and a lot of hit points.

Krootox – Beast with universal destination. Very good damages on long and close distance; it is one of the few storm units in Tau army.

Greater Knarlock – Very strong beast against every type of ground forces.

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Devilfish troop carrier - Invisible transport vehicle. Can fly over battlefield. Weak HP level and damages.

Drone Squad – Good damages and HP level. Can create ambush. When destroyed, it explodes and will harm all units near.

Skyray Missile Gunship – Artillery vehicle, supports with long-range fire units on first line of battle.

Barracuda – Aircraft, is strong against infantry and light vehicles.

Drone Harbinger – Support vehicle, can build drones, is more like mobile hangar.

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XV8 Crisis Battlesuit – Can fly over battlefield, typical storm unit, can bring powerful fire support.

Ethereal – Tau mage, strong special abilities, can summon Tau Body Guards.

Ethereal even stands like a typical magician.

Hammerhead Gunship – heavy battle ship; it reminds of a tank and is responsible for same tasks on battlefield.

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Imperial Guards

Regular army of “Empire”. Main strengths are the number of cheap soldiers in infantry squads and the heavy armor possibilities.

Commissar – Officer responsible for leading squad on battlefield. His special ability allows for restoring squad morale to full.

Command Squad - Includes main hero/commander (Vance Stubbs) of Imperial Guards army. Fully upgraded, can summon four additional squad members. Formation should avoid open fights, low HP and damages, but can be useful for supporting other units on battlefield.

Guardsmen - Regular Imperial infantry formation. Squad members from 4 to even 13 people. Squad is very good at long distance fighting, but weak against flamethrowers. Possible upgrades: armor, morale, damages, and range. Can be armed with:

- Grenade Launchers, strong against infantry

- Plasma guns, strong against heavy infantry

Heavy weapons team – brings heavy machinegun on battlefield. Can unload heavy weapon and defend or support with fire formations on first line of battle. Possible upgrades: HMG. Strong against heavy/light infantry, vehicles and aircrafts.

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Flamehound – Armored vehicle; strong against buildings and infantry.

Marauder Bomber – Useful only thanks to special abilities, weak in open fight.

Ogryns – mutated people (they wanted to create super soldiers). Very good HP and damages as for squad of this type. Squad members from 3 to 7 solders.

Karskin – Special Forces squad. Very good HP, morale and damages from long distance weapons. Squad members from 4 to 10 soldiers. Can be armed with same weapons as standard infantry.

Chimera - APC/Storm vehicle, very good damages and impressive HP. Probably best APC (transport vehicle) in whole game.

Sentinel – MechWarrior/walker, looks like one of those from Star Wars movies. Very good damages and quite good HP. Strong against buildings, vehicles and aircrafts.

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Basilisk – Artillery vehicle with very long range. Can handle light infantry on close range also.

Leman Russ Battle Tank – Standard storm unit of Imperial Guards army. This tank can bring heavy fire support and got a lot of HP, should fight on first lines of battles.

Baneblade – Super heavy storm tank with universal destination. Many HP and good damages. Avoid fights against enemy swarm attacks.

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Orks

Space barbarians. Theirs strength depends on their number of even basic units with goodstatistics.

Warboss Gorgutz – Hero, commander of this army. Impressive HP/Morale level and very good damages from melee and ranged weapon. Can support squads with better morale, and has got good defense ability.

Big Mek – Main Hero, very fat one with a lot of HP :P Can join squad and support members with better morale. Can use teleportation to travel around the map (teleportation works also on his squad members).

Shoota Boy Squad – gunners, squad members from 4 to 8 orcs. Possible upgrades: armor, weapons. Custom weapons:

- Big Shoota, weapon with better damages.

Slugga Boy Squad – Standard infantry, universal destination. Fights better in melee than on distance. Squad members from 4 to even 16 orcs. Possible upgrades: armor, weapons. Custom arms:

- Burnas, flamethrower strong against morale of enemy infantry squads.

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Stormboyz Squad – Assault squad, equipped with “rocketpacks”, allows to fly over the battlefield for a short distance. Squad members from 4 to 16 orcs. Good HP is the only good side of this formation.

Nob Squad – Elite infantry with specialization in melee combat. Squad members from 3 to 11 orcs. Possible upgrades: damages, armor. Custom weapon:

- Power Claw, strong against light, heavy infantry.

Mad Dok – Filed medic, can join to infantry squads. His special ability allows to heal all squad members.

Tankbusta – Heavy gunners, strong against aircrafts and heavy/light infantry troops.

Mega Armored Nobz – Heavy infantry, strong in melee combat against every type of ground units. Squad members from 3 to 5 Nobz.

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Flash Gitz – Squad only for distance fighting, usually brings heavy fire support for theirs troops on first lines. Armed with heavy machineguns, they are strong against light vehicles, aircrafts and most types of infantry.

Wartrukk – Orcs transport vehicle, can use turbo ability.

Wartrak – Light battle truck with good damages and HP level, can use turbo.

Killa Kan - Orcs MechWarrior, very good at close combat mode with many HP to spare.

Fighta-Bomma – Air unit strong against ground vehicles and buildings.

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Looten Tank – Typical storm vehicle, this tank has got low firepower possibilities, but a lot of HP.

Squiggoth – Mobile life stronghold with powerful special attack, this beast can deal with any ground opponent without any problems.

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Necrons

Legions of Necrons, like Legions of undead army from normal Warhammer, same possibilitiesand goal. i. e. to destroy all life. Necrons are a powerful ancient race, the only resource theyneed is energy, hordes of machines that can be resurrected after death. It is a very good armyon offence and defense.

Necron Lord of All Kaurava – Main Hero of this army can be equipped with chosen relicts that will allow him to use powerful special abilities. He also can use teleportation.

Wraith - Detects hidden units, can clear control points, and got interesting defense ability.

Flayed Ones – Machines inside organic body “parts”, reminds of zombies. Can be spawned anywhere in visible places of the map. When they rise in hordes from underground, they are unstoppable.

Necron Warriors – Standard infantry formation, strong in melee and distance fighting. Recruit cost of basic squad – 0. Possible upgrades; damages / Hit Points. Squad size from 3 to 9 necrons.

Immortals – Heavy infantry with destination for distance fighting. Strong against ground/air vehicles. Formation size > 3-5 necrons.

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Tomb Spider – Special unit, strong in melee and after upgrade even on distance fighting. Can collect destroyed necrons and recycle them on new formations.

Destroyer – heavy fast necron, strong against every type of infantry troops.

Pariahs – Robots with organic parts. Hard to kill them, and they fight well in melee combat mode.

Heavy Destroyer – Heavy necron, strong against buildings and any type of enemy vehicles.

Lord Destroyer – Strong in melee combat mode, got very useful special abilities, e. g. they can possess the enemy’s vehicle.

Restored Monolith - Upgraded to full monolith, can use teleportation and is strong against every kind of units, as well as against buildings.

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Single player campaign Kaurava system campaign info

Like in all earlier parts of Warhammer 40 000, the campaign on the difficulty level “standard”, is easy. This time, the authors of the game created a whole galaxy, not just asingle planet, where the action takes place. The player will be able to invade new planets, even moons. After every turn, player will receive more and more funds to reinforce his mainarmy and provinces. The player will be able to buy units/buildings in every of his provinces –this feature is automatically available at the start, if a specific province will be invaded by anenemy. Every province has got its own bonus, which will be available for the playerconquering. In the campaign galaxy, all races have got their place, with their capital cities.After having conquered the capital province of a specific race, you will eliminate them fromthe campaign. Battles for the capital provinces of chosen races, remind battles with a specific scenario. Every goal of such a scenario is on the battle map, with full description in objectivetab (OBJ). A full list of goals for every scenario is available in this guide, but unfortunately,they don’t tell the player which is the best solution how to reach those goals, every playable race is reaching their goals in their individual/different way.

That’s how you will begin, every mission/scenario depends only on the race that you areplaying and on your personal general army. You must find the best tactic to win - on your own.

Campaigning consist of annihilation/ destroy HQ/ take and hold / and scenario missions.You will meet with a take and hold mission on every province with this icon >>>

This how you will complete the campaign, depending only on your situation on thebattlefield. Here is the universal tactic for most missions:

1. Create a stable and fast resource gathering method (usually by building a few generators)and take control over a few control points.

2. Stay on defense (to get enough upgrades) and recruit a strong army.

3. Begin expansion on the whole map. If it is possible, use a super weapon.

This procedure works only in single player system. It is easier to write description about itthan to do it in real action. Everything depends on the player’s speed of reaction, aggressive movements are based on risk.

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This screenshot shows the galaxy of the campaign, with description for every important/scenario province.

1 – Kaurava I

1A – Sama District – Sisters of Battle capital province

1B – Dussala Precint - Empire Guards capital province

K1 – Kaurava I Moon

2 – Kaurava II

2A – Lands of Solitude - Space Marines capital province

2B – Rockclaw Mountains - Orcs capital province

K2 – Nan Yanoi - Kaurava II Moon - Tau Empire capital province

3 – Kaurava III

3A – Upper Wastes - Eldars capital province

3B – Coastal Imossa - Necrons capital province

4 – Kaurava IV

4A – Peninsula of Iseult - Chaos capital province

K3 – Lacunae - Kaurava IV Moon - Dark Eldars capital province

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KAURAVA I 1A - Sama District

Sisters of battle capital province, goals:

- Eliminate production facilities (two bases)

- Eliminate threat from living saint (destroy four shrines)

- Destroy enemy HQ

Enemy will be sending regular attacks on your base, until production facilities will still exist.

1 – Start point

2 – Main objective

3 – Enemy production facilities

Points - Temples

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„In the name of the Emperor!”. – Typical battle cry for Sisters of battle/Space Marines and

Imperial Guards. As long as the Holy Saint is alive, all units around her will have god mode against any kind of damage.

Those shrines must be destroyed in order to remove god mode from live saint.

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Your main goal.

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1B - Dussala Precinct

Imperial Guards capital

- Destroy all supply bases (4) that are sending transport trucks to Imperial Guards mainbase. You cannot allow seven trucks to reach their destination goal.

- Destroy scout command bunker (2)

- Destroy heavy artillery cannon

- Destroy enemy production bases (4)

- Destroy enemy HQ

The enemy will send regular attacks on your main base. It is possible that enemy will useheavy artillery if their scouts will point targets in your base.

1 – Start point

2 – Main objective

3 – Production bases/ transport truck starting locations

4 – Additional production bases (artillery)

5 – Super heavy artillery

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Imperial Guards’ super heavy artillery will not allow you to end your mission in peace. To eliminate this threat in fast way, send units with “jump” ability to fly on artillery platform.

Imperial Guards got many production areas on this map.

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Enemy HQ in the North Corner of map.

Imperial Guard super heavy tank will appear on map when all seven transport trucks reach

their destination.

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In central map area, Imperial Guards got many small bases, where the production of

annoying artillery vehicles is located.

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KAURAVA II 2A - Lands of Solitude

Space Marine Capital

- Destroy Drop Beacon’s (9).

- Destroy enemy HQ

You should destroy the enemy production bases in the west and the east corner of the map.

1 – Start point

2 – Enemy production facilities

3 – Main objective

Points – beacons

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In this scenario, you cannot ignore regular space marine’s infantry. They are fully upgraded.

Those beacons must be destroyed in order to stop attacks from enemy ships.

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Main goal of this scenario – enemy HQ

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2B - Rokclaw Mountains

Orks’ Capital/Stronghold

- Destroy enemy HQ

- Destroy enemy production bases to the north and south ( 4 )

Enemy will be sending stronger and stronger attacks against your main base, so don’t forget to build some defense line also.

1 – Start point

2 – Main objective

3 – Production facilities

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In this scenario, you will have to face hordes of orks.

Supported by live strongholds.

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In the way to their main HQ, you will have to destroy strong reinforcement defense lines.

This is your main goal, in the east corner of map – enemy HQ.

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K2 - Nan Yanoi – Kaurava II Moon

Tau Capital/ Moon base.

- Conquer small area near the southern corner and place your base there.

- But don’t take huge pulse cannon. If you do, the enemy will constantly start attacking hisposition to retake the cannon.

- Destroy all guidance beacons (2) in order to cut off the enemy’s possibility to call reinforcements. You will have a time limit for this one.

- Destroy the enemy HQ in the north part of map.

Add: You should destroy all production bases in central and west part of map.

1. Start point

2. Build your base here

3. Your main objective

4. Guidance beacons

5. Plasma Cannon

6. Enemy production facilities

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Here is the base that must be destroyed; later your own base must grow up on its ruins.

Destroying guidance beacons is necessary to cut off the enemy’s reinforcements: When the

reinforcements arrieve, it is almost impossible to stop them.

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Pulse cannon with range to every location in this galaxy. Your main reason for this invasion,

but secondary goal in the battle.

This base is your priority – it must be destroyed to bring victory.

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KAURAVA III 3A - Upper Wastes

Eldars capital

- Build base

- Destroy portal’s/bases located to the south and east from Your base location

- Destroy secondary Eldar base in the north

- Destroy Eldar’s reactors (3)

- Destroy enemy primary base in the north-west corner of the map.

1. Start point

2. Enemy secondary bases

3. Enemy main base

Points – reactors.

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Eldar main Hero will not be active character in this battle.

Almost every enemy base will be invisible.

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3B - Coastal Imossa

Necron capital, there is no scenario in this battle, typical annihilation.

- Destroy four monoliths

You can also destroy summoning core, it will make necron forces less mobile (they will haveno possibility to jump around the battlefield from one structure to another), destroy powergenerators in the middle.

It's a mission with a time limit. Every few minutes Monoliths will be upgraded. When theyreach the third upgrade, they will move from their original positions and attack your base.When all four of them attack your base at once (with all the remaining Necron forces) theyare almost unstoppable.

To prevent the Monoliths from upgrading you should capture and hold four strategic pointsto cut the energy transmitted from generators to the Monoliths.

So you should be quick about capturing at least two of these points (and destroying theMonoliths connected to them if possible to avoid recapturing by Necron forces).

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1. Start point

2. Monolith

3. Summoning core

Points – strategic points.

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KAURAVA IV 4A - Peninsula of Iseult

Chaos capital

- Destroy all Blood God Shrines ( 5 )

- Destroy the enemy’s main base in the central part of map (is defended by chaos filed, shrines must be destroyed to clear the way). All buildings in chaos filed got god mode.

Add: You should destroy all production bases located around the map; some are defendedalso by chaos filed.

1. Starting point

2. Main Objective

3. Enemy production facilities

Points – statues of Blood God

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Those are your goals – shrines/ statues of Blood God must be destroyed, before you will

continue the offence to the center.

In this scenario, Chaos Lord has got his full powers from beginning. His special abilities may

cause many problems.

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Expect heavy resistance near every shrine. When you are attacking the third statue, the

Chaos demon probably will appear.

The demon is like a typical demon – strong and very hard, but mortal.

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This is your main goal and problem – The enemy’s main base will keep producing enemy

units and has got god mode until chaos filed is still around it.

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K3 – Lacunae - Kaurava IV Moon

Capital - Dark Elders Moon Base.

- Move slowly to central part of map; keep collecting troops by releasing prisoners from cells.

- Build your base in center.

- Destroy the enemy’s production bases ( 3 )

- Destroy the main base in the north.

1. Starting point

2. Main objective

3. Build your base here, yellow arrow show direction from where platform of destruction willcontinue theirs attacks

Points – enemy HQ

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Dark Eldars have got strong ships, even in all smaller bases. They are well armed and have

got a lot of Hit Points.

This is how prisoner cells looks like, after having destroyed them, you will receive bonus

troops

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Your main reason of this invasion. To capture those gates, you need to destroy all the

enemy’s bases on this moon.

Bases like this one should be destroyed in the first place. Sometimes you will even find

enemy HQ in those bases.

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Additional Info Multiplayer

Online/Multiplayer – is a part of Gamespy system, where all your victories / defeats will besaved to Your GameSpyID account. As a beginner, the player should not fight againstexperienced players, since it will only ruin his statistics. After joining any server or hosting, a game player should check stats of every guest inside the server room. All information is available at the “info” icon, right next to player’s nickname.

Players We can recognize some types of players. It depends from battle scale (how many players willplay).

New Players (Newbies) – easy to recognize: weak statistics or sometimes even no stats at all, totally new in the game. Usually open to join any battle, and they do not care about victoryrules. Experienced players look at them like on “fresh meat”, just another easy target thatwill allow them add one more victory to theirs stats list. Newbies usually are ignored or kicked automatically from battles bigger than 1vs1 (obviously, no one wants to play with anewbie in one team). New players usually are very careful in battles, holding the entire armyin the base, upgrading slowly, building defenses (turrets). Instead, new players should beaggressive, fast and always give their enemy a reason to think about.

Moreover: if a newbie thinks that he is able to defeat experienced players, or only looks like anewbie, after joining the server, he should to type instantly that he only uses a new account.Sometimes this helps.

Weak players (noobs) – players without skills jumping from server to server as they usuallysaying “for fun”. Usually they got on their account some number of battles, sometimes even a lot, but their win ratio is less than 40%. Good players often use noobs to fix statistics or justto gain another easy victory. Noobs will never be able to enjoy a good reputation, and theycan forget about a chance to join any clan.

In addition: Peoples are naming weak players as “noobs”. No experienced player has respect for players of this kind, even if they don’t say that openly. It is better to create new account,than being recognizable as noob.

Experienced Loners – sometimes professional (Pro) players that prefer to play alone or withchosen friends usually for fun and stats. They can be good team players in bigger battles, butthey join randomly chosen servers. You can recognize them by their very good stats and notag before nickname.

Clan members – always some kind of tag before nickname. They are usually playing inteams with other clan mates. In most cases, they kick automatically every noob and newbie.

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How play, to win? Every good player – is aggressive. Aggressive brave movements on maps, fast taking control points and fast building brings victory. Almost from beginning to end, throughout the entirebattle, you must keep your enemy busy on defense of his control points and main base. Thisis important – you cannot keep losing units in actions like this, but you must learn, in whenattack and when retreat is needed. In case of battles with teammates, it is important tosupport your teammate. If you will lose your partner – You will lose battle as well. A few popular tactics:

1. Rush – useful in 1vs1 battles. Goal of rush is to eliminate the enemy’s base as fast aspossible. It is obvious that the opponent must defend his base, in the meantime, you can keep upgrading your economy on the rest of the map. You must know as well that if an opponent is aggressive and the rush fails - you will probably lose the battle.

2. Tech – players capture 50% of the map and defend their territory. In the mean time, they are upgrading technology etc. on back, in main bases. Usually wins the side which will fist break enemy lines as first.

3. Horde Tactic – players do not upgrade advanced technologies or save resources on superweapons and advanced buildings. Instaed, they start recruiting the most useful and basic -usually also cheap – unit/formations, and after that, they will make a powerful massiveattack on a chosen enemy player. It is a risky tactic, but if teamwork is good, usuallysuccessful.

Those are most popular tactics used online. Make sure before the battle :

- What are the victory rules.

- Is it quick start (QS), or standard

Being aggressive and fast – is the key to victory in every battle.

Action/reaction – this is procedure of best movements when enemy:

1. Is attacking you on open battlefield – do not let him make you to run away. You must counterattack. You cannot allow the enemy to control more than 50% of the controlpoints/map area.

2. Is attacking your main base, typical player will start defending - what is good also, but youcan try those:

a. Send worker to drop HQ in other part of map, you do not need to build it, just drop theproject.

b. Attack with everything you have got the enemy’s main base. It will be harder, if the enemyhas turrets. A move like that will make the opponent leave your main base or he will lose hisown. This method fully depends on the race you play with. Beware of necrons.

3. Is attacking your teammate – you must support his defense at all costs. In battles 2vs2and bigger, when you will lose teammate you will lose round also.

4. Is capturing control points – you cannot allow him to do that. During the entire battle, youmust keep limits on the enemies’’s possibilities, and in order to do that, you have to controlat least half of control points for your own. Only necrons can ignore this rule.

5. Is defending and upgrading his base (he is on defense) – from logic view, he already lost.

6. Is attacking your control points – defend them with everything you have got :L

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7. Is building many turrets everywhere – it may slow you down at the beginning, but hisdefeat is only a matter of time.

8. Is fighting against your teammate, far away from his main base – attack his man base : )

9. Is moving his super weapon on your base – do not defend, attack his main base and try torelocate yours, of course ignore this rule if there is a possibility for successful defense of yourmain base.

10. He dropped barracks and turrets right outside your main base – You must destroy them,you cannot allow enemy to block you inside your own base. It is a very dangerous situationand requires your immediate attention.

In online battles, the special abilities of heroes can change the fate of a battle. Unfortunately,battles where heroes take part require your attention and reflex in acting.

Add info:

GL – Good luck

HF – have fun

No quitters – players must fight to end.

ENDE GL + HF :)

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Badges/ banners and useful links.

Custom badges and banners are simply .tga picture files. Badges must be 64x64 pixels insize; saved out in uncompressed 32bit .tga format. That's RGB colour (i.e. millions of colours), not colour-mapped, and the 32bit means it has RGB colour channels (Red-Green-Blue i.e. your actual colours) and an alpha channel. If you save it out in 24bit, it'll only have the RGBchannels and no alpha. Badge images are simply saved into the games Badges folder in order for Dawn of War to see them when it starts. Banners are exactly the same as badges, exceptthey're bigger at 64x96 pixels. They're kept in the Banners folder. Easy.

Unit battle calculator: http://dow.lerp.com/stats.html

Make your custom banner for forum here > http://dawnofwar.free.fr/

Maps for game > http://www.rakrent.com/rtsc/html/dow01.htm#maplinks

Map Editor > http://forums.relicnews.com/showthread.php?t=47321

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Best Game Guides on Net at: http://guides.gamepressure.com

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