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Virtual Worlds in Education: Second Life Miri Shonfeld Porto Alegre, Brazil

Virtual Worlds in Education: Second Life Miri Shonfeld Porto Alegre, Brazil

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Page 1: Virtual Worlds in Education: Second Life Miri Shonfeld Porto Alegre, Brazil

Virtual Worlds in Education:Second Life

Miri ShonfeldPorto Alegre, Brazil

Page 2: Virtual Worlds in Education: Second Life Miri Shonfeld Porto Alegre, Brazil

•Global class•Meeting experts•Simulation•Field trips•Community inquiry•Sense of Community

•Engage students in learning

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Dr. Miri ShonfeldUniversity of Texsas

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Are you ready for departure?

http://www.youtube.com/watch?v=szsn72eQijg

Page 5: Virtual Worlds in Education: Second Life Miri Shonfeld Porto Alegre, Brazil

What is second life?

• http://secondlife.com/whatis/

• Go to Second Life

•  http://secondlife.com

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Property—buy Linden Dollar

Speaking…Laughing,,,A real world

Every one can create his won world

Conferences, Lessons, creation of collaborative movies, games and information

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In 2011 most of the educational environment will be based on VW !?

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Fill in your name and password

Page 12: Virtual Worlds in Education: Second Life Miri Shonfeld Porto Alegre, Brazil

Uses in Education

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•Lecture place•Meeting Place•Materials Building•Advisory Meeting•Lessons Recordings•Theatre•Films•Creations•Animal Corner

Teachers in Second Life

ISTE

An Educational Organization

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•Simulation•Collaboration•Brain storming•Real Learning

Uses in Education

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Examples

Museum TourHistory AdventureScience Lab

Page 16: Virtual Worlds in Education: Second Life Miri Shonfeld Porto Alegre, Brazil

Blogs

Ues in Education Forums

Journals

Wiki’s

Places to learn about seconf life…Join a community…Web2

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Arts

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Science

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Science

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Literature

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History

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Philosophy

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Virtual World QuestA project with Dr. Resta(USA), Dr. Yaniv(Canada) and Dr. shonfeld(Israel)

• Collaborative inquiry activity • Designing a VW Quest. • Working with team members

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The objectives of VWQuest• Engage students in learning • Find the advantages of Virtual Worlds to learning. • Employ effective self-directed learning skills • Develop inquiry based learning in students classes • Collaborate effectively as a member of an

international group in virtual worlds.

Page 25: Virtual Worlds in Education: Second Life Miri Shonfeld Porto Alegre, Brazil

A VWQuest: An Example

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Introduction the roles

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The Zoologist

Drinking water or potable water is water of sufficiently high quality that it can be consumed or used without risk

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Introducing the problem

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Enhancing the atmosphere

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Introducing the alternative solutions

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The alternative solutions panel

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The link to the knowledge base

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The knowledge base index of questions

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Information from the WebQualities of drinking water

• http://www.who.int/water_sanitation_health/dwq/guidelines/en/

• http://www.engineeringtoolbox.com/water-salinity-d_1251.html

ArticlesThe footprint of the desalination processes on the environment

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An example knowledge resource from the knowledge base

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The criteria panel and the sliders for the evaluation of each alternative solution

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The Island is Blooming

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You grow livestock and plants

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Synagogue

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Mosque

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Culture and Languages

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Academian---Universities

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Thomson Netg (SLurl) offers training in Cisco and Microsoft Certification, business development, sales and customer service skills.

The company uses Second Life to run live classes, to provide mentorship and to offer on-demand training with individualized media and streamed audio and video presentations or podcasts. They use the unique qualities of the a shared 3D space to allow students to interact with technology demonstrations and to enact elaborate role plays.

Watch a YouTube video - A tour of Thomson NETg in Second Life or read more on Second Life | Success Stories.

Thomson NETG

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45 Page

The value of Integration of 3D3C• We define the Real Virtual Worlds as a combination of

– 3D: controllable environment, one can both, zoom, change camera, see with time etc.

– Community: it is with real people, people can create groups, there is a system that allow communities to blossom.

– Creation: there is a way to build content, services, and stuff. – Commerce: there is an ability to connect real economic value (real

money).• The goal of the definition allow us to focus our efforts.

Source: Sivan Y. (2008). 3D3C Real Virtual Worlds Defined: The immense potential of merging 3D, community, creation, and commerce. Journal of Virtual Worlds Research, Vol 1, Issue 1 (special issue: Virtual worlds research: Past, present & future) ISSN: 1941-8477

Page 46: Virtual Worlds in Education: Second Life Miri Shonfeld Porto Alegre, Brazil

Educational Uses in Second Life

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Other 3D environments:

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Where to start?Where to start?

•Explore the world

•Participate in other classes in Second life

•Find an empty place to start your class

When you are ready—Hire the landHire proficient in SL building

Page 52: Virtual Worlds in Education: Second Life Miri Shonfeld Porto Alegre, Brazil

-Imagination

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COI: Leading education in the global classroom of the future

•The courses present varieties of pedagogical approaches and methods in

the context of new and developing technologies

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Thank you

Miri [email protected]