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Virtual Team efficiency – Master Project Felix Gellert
Presenter
• Felix Gellert• Student of Media Direction at Darmstadt University
Presentation about
• Master Project
Virtual Team efficiency Which processes can be supported through the right media solution?
• Socio, a conceptual design of a platform for Virtual Teams
Presentation agenda • Introduction to the topic• Demonstration of Socio• Survey invitation
Information
Virtual Team efficiency – Master Project Felix Gellert
Information
Earn 1 free PDU by:
1. Attendance to this seminar
2. Participating on the survey
3. The PDU-Code will be transmitted at the end of the survey
4. PDUs must be requested until 08/31/2011. Then the code is locked.
Presentation takes 30 min
Survey will take 30 min
Virtual Team efficiency – Master Project Felix Gellert
Basic facts 1
Virtual teams face a complex work environment
• Geographical, temporal and organisational dispersion of team members• Interaction (communication and collaboration) through technologically mediated
channels• Cultural (National, functional, organizational) differences
• No face-to-face contact
Resulting problems
• Building and maintaining trust • Identification with team
• Isolation of team members• Lacks of commitment, motivation and responsibility
• Misunderstandings/Misinterpretations in communication
Negative impacts on virtual team efficiency
Virtual Team efficiency – Master Project Felix Gellert
Basic facts 2
Analysis
Relevance of missing face-to-face interaction in virtual teams
Survey about the challenges of working in virtual teams.• The greatest (94%) personal challenges respondents faced
were inability to read non‐verbal cues.Conducted by: RW3 CULTURE WIZARD, Intercultural training consultancy among 600 randomly selected employees of multinational corporations.
Survey about negative impact of virtual team problems, regarding lack of social interaction.
• Building and maintaing trust - 75% Very significant impact
• Cultural differences - 50% Very significant impact
• Identification with the team - 50% significant impact
Conducted by myself among 10 experts for virtual teams
Literature review
Virtual Team efficiency – Master Project Felix Gellert
Research 3
Research question
What are options for virtual teams to compensate the missing face-to-face interaction?
Existing Approach
Socializing
This process compensates for the missing face-to-face interaction such as coffee breaks during meetings or meeting in the kitchen where important communications take place. (Ralf Friedrich Virtual Team Maturity Model)
Methods
Personal Informations
Personal curiosity
Small talk competencies
Cultural orientations
Improved team performance
Inputs Outputs
Virtual Team efficiency – Master Project Felix Gellert
Research 4
Exisiting Methods
Social Media and Networks
Social media and networks can include large public social media networks such as facebook, linkedIn, XING and others or company-specific who-is-who installations.
Virtual Worlds
Virtual worlds is defined as a simulated world where people communicate through avatars
Collaborative games
Collaborative games is defined as all the games the team members can play together in a virtual environment.
Virtual Team efficiency – Master Project Felix Gellert
Approach 5
New Method
• Online platform exclusively for virtual teams
• A tool for virtual teams to perform Socializing
• Works with interactive sessions, based on sociometric processes
• Enables virtual teams to compensate the missing face-to-face interaction
• Enabling virtual team efficiency
Virtual Team efficiency – Master Project Felix Gellert
Method 6
Method of Socio to support Socializing in virtual teams
Sociometric processes• Measuring social relations between team members • Demonstration of similiarities and relations • Interactive process
Sessions • Need to be completed by the whole team together • Are recorded and stored on the platform – accessible only by team
members• Can be viewed at any time again
Sessions inputs• Personal information• Interests• Values• Experiences • Cultural orientations
Virtual Team efficiency – Master Project Felix Gellert
Method 7
Interactive sociometric process „Who is like me?“
Team member asked a precise question to the team based on the inputs topics:
Personal information
Interests
Values
Experiences
Cultural orientations
Who likes cooking, like me?
Questioner
Team member make a stantpoint to that question
Near by means: I share this interest
Far away means: I don‘t shate this interest
Members near by can place a statement to the question
Virtual Team efficiency – Master Project Felix Gellert
Method 8
Interactive sociometric process
Share interest
Likely share interest
Share interest
Don‘t share interest
Don‘t share interest
Virtual Team efficiency – Master Project Felix Gellert
Method 9
Session result
Social relations based on criteria of the question
Virtual team members
No Socio account
With Socio account Registering once
Team leader
Sends invitation
Users in Socio are represented through Vcards
Vcards
• Name of the user
• Video picture from webcam / profile picture (with no webcam)
• Status indicator
Inactive Active
Interaction space
Vcards from Users (1) Session state indicator (2)
Navigation (3) Menue bar (4) (needs to pulled out)