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Virtual Reality Takes Building Model to the Next Level By Blaine

Virtual Reality

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Page 1: Virtual Reality

Virtual Reality Takes Building Model to the Next Level By Blaine Brownell

Page 2: Virtual Reality

As the evolutionary trends continue ,emerging technology are getting cheaper ,smaller and smarter, all of which push technology to be more ubiquitous and as technology continue to integrate into our daily lives through architecture environments they only become more flexible ,interactive and adaptable.

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And in architecture the virtual reality hype took off in 1990’s with the development of computing technology and gaming software.For architects looking to communicate their design with greater realism ,an immersive stereoscopic visualisation techniques holds much appeal that how architecture projects can communicate from simple drawing or bi dimensional images to real experiences which allows the client to visit and live the place.

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And this virtual reality is far from extinct ,its finally gaming traction,garnering increased interest from Hollywood as well as military ,aerospace ,medical and gaming industries ,Now architects can use virtual reality as productive , on the go tool ,untethered from cumbersome hardware from the past

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The most compelling VR applications which augment reality ,laying invisible or stimulated data on visible world and 3 of these tech savvy gizmos are the

• Oculus rift• Urbaesse project• Google cardbox• Microsoft’s Hololens

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The oculus rift like small 3d gogles ,full Fov wireless ,8k display and 120 fps for the full immersive view of your ideas to give a life

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Whereas the Urabesee future superimposes virtual building models to scale on their proposed site with no headsets or cables required.

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Microsoft HoloLens is the first fully untethered, see-through holographic computer. It enables high-definition holograms to come to life, seamlessly integrating with physical places, spaces, and things.. unlocking all-new ways to create, communicate, work, and play.

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Google Cardboard is a virtual reality (VR) platform developed by Google for use with a fold-out cardboard mount for a mobile phone. It is intended as a low-cost system to encourage interest and development in VR and VR applications

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The second tech to make more immersive is Haptic technology which creates sense of touch by applying forces ,vibrations over motions to use , it is expect this to be in term of contact lenses also in the near future,

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Nevertheless , these approaches demonstrate the extent to which virtual reality ,now freed from darkness recess of the cave is becoming significantly more aceesible and publicaly visible ,soon we all may be steeping into our designs