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VIRTUAL FARM Tuovinen, V., Kauppinen, R., Manninen, U., Mononen, J., Martiskainen, P. and Saloniemi, H. Monday 16:30 – 16:50

VIRTUAL FARM Tuovinen, V., Kauppinen, R., Manninen, U., Mononen, J., Martiskainen, P. and Saloniemi, H. Monday 16:30 – 16:50

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VIRTUAL FARMTuovinen, V., Kauppinen, R., Manninen, U.,

Mononen, J., Martiskainen, P. and Saloniemi, H.

Monday 16:30 – 16:50

• On the internet• 3D farms• Virtual animals• Artificial intelligence

VIRTUAL FARM

• Combines – existing knowledge – future research

• Co-operative effort

– international partners needed

VIRTUAL FARM

1. Drawing the 3D farm

2. Modelling the Virtual Animals

3. Simulation

THREE STEPS

1. DRAWING THE 3 D FARM

1. DRAWING THE 3 D FARM

• Animation of the animals– skeleton with all joints– muscles– skin– digitalisation of

movements

2. VIRTUAL ANIMALS

picture: www.exchange3d.com

2. VIRTUAL ANIMALS

• Right movements– Cow ethogram

• Animal behaviour artificial intelligence

2. VIRTUAL ANIMALS• Location of animals

outside: satellites inside: pseudolites

3. SIMULATION• Management in different facilities• Behaviour• Diseases (mastitis, lameness etc.)• Fire, etc.

UTILISATION• Farm design

– experts involved via internet

• Teaching

• Production simulation

• Disease simulation

• Games, etc.

Thank you!