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ViPi desktop and mobile games to develop ICT skills for people with disabilities by Andy Burton and Vilma Butkute.
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VIPI - VIRTUAL PORTAL FOR INTERACTION AND ICT TRAINING FOR PEOPLE WITH DISABILITIES
ITAG EHD - 23/10/2012, NTU Nottingham UK.
www.vipi-project.eu
511792-LLP-1-2010-1-GR-KA3-KA3NW
1
facebook.com/vipiprojecttwitter.com/ViPi_project
THE VIPI DESKTOP GAMESANDY BURTON NOTTINGHAM TRENT UNIVERSITY, UK
ITAG EHD - 23/10/2012, NTU Nottingham UK.
www.vipi-project.eu
511792-LLP-1-2010-1-GR-KA3-KA3NW
2
facebook.com/vipiprojecttwitter.com/ViPi_project
ITAG EHD - 23/10/2012, NTU Nottingham UK.
ABOUT VIPI – (VIRTUAL PORTAL FOR INTERACTION AND ICT TRAINING FOR PEOPLE WITH DISABILITIES)
a three year project launched in January 2011. It involves partners from Belgium, Cyprus, Greece,
Lithuania, and the UK. The project aims at creating accessible and flexible
basic ICT skills training, designed to meet the specific needs of people with disabilities by encompassing: An interactive online portal with a semantically enriched
repository hosting learning objects (Web 3.0 approach), A social networking and community building area, both online
and mobile (Web 2.0 approach), An online learning environment hosting SCORM (Sharable
Content Object Reference Model) compliant training courses, WCAG 2.0 (Web Content Accessibility Guidelines) compliant
accessibility Embedded rich internet applications (Desktop and Mobile
Games) Multi-language support.
3
ITAG EHD - 23/10/2012, NTU Nottingham UK.
EDUCATIONAL AND PEDAGOGICAL FRAMEWORK
Research has shown that in people with intellectual disability games-based learning can:
Improve memory (Brown et al, 2008)
Improve functional skills (Brown et al, 2011)
Improve decision making (Standen et al, 2009i)
Improve choice reaction time (Standen et al, 2009ii)
If games are to become mainstream classroom tools, teachers (who are often not gamers) need support to:
Identify games that meet their learning objectives Work out how games can be incorporated in lessons Work out how learning can be assessed. (Ulicsac and Wright, 2010)
Games based learning is just a part of the educational and pedagogical framework being employed in ViPi
Curriculum, training documents, exercises and trainer’s handbook are also provided – all supported by the games
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ITAG EHD - 23/10/2012, NTU Nottingham UK.
VIPI DESKTOP AND MOBILE GAMES
Adapted Games True/False Quiz Escapology ICT Rob the Mob ICT
New Games Memobile for Android Stay Safe! (under development) Fly Swat (pending student project)
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ITAG EHD - 23/10/2012, NTU Nottingham UK.
GAMES – TRUE FALSE QUIZ4 rounds of 7 questions each. Subject areas:
Using your computer Using the internet Using email Staying safe
Questions consist of a True of false statement.
Answers are marked correct or wrong immediately (using smiley faces and buzzer sounds) and more information is fed back on the question’s subject.
Results can be exported as a pdf Document
6RUN GAME
ITAG EHD - 23/10/2012, NTU Nottingham UK.
TRUE FALSE QUIZ SAVEABLE REPORT
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ITAG EHD - 23/10/2012, NTU Nottingham UK.
GAMES – ESCAPOLOGY
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Gameplay
Hangman style game
Choose a subject area around which the words will be based.
Each word has a clue
3 playing levels to make the game easier or more difficult.
Explanation or description given when the word is revealed which explains a little more about the word.
ITAG EHD - 23/10/2012, NTU Nottingham UK.
GAMES – ESCAPOLOGY
Subjects Computers
Computer parts (11 words) Using the computer (35 words) Assistive technology (14 words)
Going Online Web browsing (22 words) Safety (17 words) Email (17 words) Communication software (13 words) Mobile phones (18 words)
Software Presentations (10 words) Spreadsheets (15 words) Windows (30 words) Word processing (19 words)
9RUN GAME
ITAG EHD - 23/10/2012, NTU Nottingham UK.
ESCAPOLOGY (EXAMPLES) URL
A web address
Or Universal Resource Locator means a web address.
ADDRESS BAR
Where the URL goes
Type a URL into the address bar, and hit enter to load a web page.
FORWARD
Go to next page
Moves you on to the next page after a back action (Right pointing arrow)
BACK
Return to previous page
Hit the back button (arrow pointing left) to go back to the previous page.
REFRESH
Re load the page
Refresh reloads the page. You can use the shortcut key F5 for this.
FAVOURITE
Bookmarks
Favourite pages may be bookmarks, or pages that you visit most regularly.
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NAVIGATE
Move through pages
We navigate through pages by clicking hyperlinks.
HYPERLINK
Click it to navigate
This is text or images you click to perform an action, usually navigation.
A search engine
Currently the most popular search engine at www.google.com
BING
A search engine
Microsoft's search engine at www.bing.com
SEARCH ENGINE
Seek a webpage?
A search engine retrieves results based on your search criteria.
MALWARE
Disruptive software
Malicious software which can break your computer or steal your data.
SPYWARE
A type of malware
Spyware collects and sends information about you without your knowledge.
DOWNLOAD
Get a file?
You can download files from the web to your computer.
FORMS
Input your data?
Web based forms are sometimes used to collect your data.
USERNAME
Your log in
Some sites and computers ask for a username to personalise your experience.
PASSWORD
Secret login
Keep passwords secret and do NOT save them on public machines.
CACHE
Saved pages
Pages are cached locally to your computer to speed up re-downloads.
HISTORY
Where you've been?
The browser stores a history of the pages you visit.
TABS
Windows in windows.
Multiple tabs at the top of the browser can hold a web-page each.
SECURE
Are you safe?
HTTPS secure web browsing should be used when sensitive data is sent.
BOOKMARK
Save for later?
You can bookmark a web page to make it easy to find again later.
ITAG EHD - 23/10/2012, NTU Nottingham UK.
GAMES – ROB THE MOB
11
Gameplay
Card game
Try to win the money from the gangster by picking the right answer card
4 possible answers to each question
Winning wins you your stake from the gangster. Losing pays the gangster your stake.
Get all of the gangster’s money to win
ITAG EHD - 23/10/2012, NTU Nottingham UK.
GAMES – ROB THE MOBSubjects communicatio
n software using email manipulating
windows keyboard
shortcuts web browsing
and security using the
computer assistive
technology the computer
and its parts interacting
with touchscreens
12RUN GAME
ITAG EHD - 23/10/2012, NTU Nottingham UK.
GAME CONTENT EDITOR – ROB THE MOB
13
Free
Enables easy creation of new game content.
Currently for Escapology and rob the mob
Creates new xml that immediately runs with the games
future edit will include editors for true false quiz and stay safe
ITAG EHD - 23/10/2012, NTU Nottingham UK.
GAME CONTENT EDITOR - ESCAPOLOGY
14
Freely available
Enables easy creation of new game content.
Currently for Escapology and rob the mob
Creates new xml that immediately runs within the games
future edit will include editors for true false quiz and stay safe
RUN Editor
ITAG EHD - 23/10/2012, NTU Nottingham UK.
MEMOBILE
Memobile for Android (developed by ViPi partners Hiteco in Lithuania)
Matching pairs (match the similar computer parts)
Starter kit (press the start buttons accurately)
Press and Action (multi choice quiz)
15
ITAG EHD - 23/10/2012, NTU Nottingham UK.
USER TESTING SESSIONS – OCTOBER 2012
16
About the Test Sessions
Held at Oak Field School, Nottingham
The Oak Field School is a City co-educational day school for children aged 3-19 years with special educational needs, in particular severe and profound learning difficulties and/or physical difficulties.
2 sessions1. NICER group – specialised testing with
approx 15 current and past Oak Field students with a range of disabilities and needs
2. ViPi Multinational Workshop – bringing together 15 users and trainers from the partner countries with a range of interests and disabilities
Both ran with brief descriptive demonstrations of the games followed by hands on sessions:
1. Game sessions were run on a large screen as a complete group.
2. Game sessions were carried out in breakout groups of 2 to 5 users
In both cases Users were asked to try out
the games A think aloud protocol was
employed and notes were made by researchers
ITAG EHD - 23/10/2012, NTU Nottingham UK.
USER TESTING SESSIONS – OCTOBER 2012
17
Initial Findings A number of bugs were
revealed
For intellectual disability In True or False quiz – use the terms Yes
and No instead Rephrase questions to offer single word
answers to questions where possible Fonts should use simple characters i.e.
with letters such as a and g formed as taught in the school
A simplified version of the content would be better – adjusted curriculum required for target group.
Adding key presses for letter guessing in Escapology would be more intuitive
Relevant images may help with the understanding of some questions
Add symbol sets with written words where possible
Use images with feedback where appropriate
For visual impairment Make text size be bigger in Rob the
Mob game –or use with a magnifier. Contrast could be better in
Escapology for the word being guessed (currently dark grey on light grey)
The voice used in the true false quiz game was clear and helpful
ITAG EHD - 23/10/2012, NTU Nottingham UK.
PILOTING – DURING 2013
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Initial Findings Initial feedback will be used
to: Address and fix all bugs found Improve accessibility of the
games Tailor the games to specific
target audiences by: Content adjustment Use of appropriate fonts Possible use of symbol sets Rephrasing of questions to make
them easier to understand Enhancement with images where
possible Improvement of playability of
the games Adding letter key input in
escapology
Full piloting and enhancement of the games will take place throughout 2013 in all four partner languages.
ITAG EHD - 23/10/2012, NTU Nottingham UK.
CONCLUSIONS By using:
User led games development Customisable game content Enhanced semantic search portal
ViPi hopes that the many identified benefits of a games-based learning approach can be introduced into classrooms by providing: Games that meet learning objectives A structure to allow their incorporation in the
curriculum Means to assess the learning achieved
19
ITAG EHD - 23/10/2012, NTU Nottingham UK.
THANK YOU.
20
Andy [email protected]
www.vipi-project.eufacebook.com/vipiprojecttwitter.com/vipi_project
Brown DJ, McIver E, Standen PJ and Dixon P (2008). Can Serious Games Improve Memory Skills in People with ID? Journal of Intellectual Disability Research. Vol. 52, Parts 8&9, p.678. August 2008. ISSN 0964-2633.
Brown, D. J, James Ley, Lindsay Evett, Penny Standen, (2011) Can participating in games based learning improve mathematic skills in students with intellectual disabilities? Proceedings of IEEE SeGAH 2011; http://doi.ieeecomputersociety.org/10.1109/SeGAH.2011.6165461 November 16-November 18; ISBN: 978-1-4673-0433-7.
Standen PJ, Rees F and Brown DJ. (2009i). Effect of playing computer games on decision making in people with intellectual disabilities. Journal of Assistive Technologies, Vol 3, issue 2, pp.6-15. © Pavilion Journals (Brighton) Ltd.
Standen PJ, Karsandas RB, Anderton N, Battersby S, Brown DJ. (2009ii). An evaluation of the use of a computer game in improving the choice reaction time of adults with intellectual disabilities. Journal of Assistive Technologies, Vol3, issue 4, p.4-11, © Pavilion Journals (Brighton) Ltd.
Ulicsac, M, Wright M (2010) Games in Education – Serious Games - A Futurelab Literature Review. Downloaded from www.futurelab.org.uk/projects/games-in-education on 11/10/2012
The ViPi KA3 LLP project has been partially funded under the Lifelong Learning Programme, subprogramme KA3 ICT.
ITAG EHD - 23/10/2012, NTU Nottingham UK.
ADDITIONAL SLIDES IF REQUIRED…
21
ITAG EHD - 23/10/2012, NTU Nottingham UK.
STAY SAFE! (COMING SOON!)
Subjects Emails Web use Messenger programs Social networks
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Gameplay
Role play game
Player is a computer user trying to keep himself and his computer safe
Screen shows the problems including user going through a set of new emails, friendship adds on a messenger program, scenarios on a social network and issues in a web browser.
Questions repeated and set out using an overlaid display.
A helper standing behind the user is watching over the user’s progress and can offer help and advice when the player makes bad decisions.
ITAG EHD - 23/10/2012, NTU Nottingham UK.
FLY SWAT (FUTURE DEV)
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P-level
Target Game idea
P2i Briefly tracks vertically moving object on screen
Watch vertical moving fly
P2i Briefly tracks horizontally moving object on screen
Watch horizontal moving fly
P2ii Tracks vertically moving object on screen
Watch vertical moving fly
P2ii Tracks horizontally moving object on screen
Watch horizontal moving fly
P3i Tracks predictable movements with changes of direction of a moving stimulus across a screen
Watch fly walk around perimeter of screen
P3ii Tracks random movement on a screen Watch fly fly randomly around screen
P5 Tracks movement across a screen showing reaction at appropriate point
Response when a horizontally moving fly reaches food/target to swat
P5 Tracks object horizontally across the screen operating the switch at the correct time
Activate switch when a horizontally moving fly reaches food/target to swat
P5 Tracks object vertically across the screen operating the switch at the correct time
Activate switch when a vertically moving fly reaches food/target to swat
P6 Activate switch to randomly generated visual prompts
Activate switch when fly appears
P6 Activate switch to randomly generated audible prompts
Activate switch when fly sound is heard
P6 Understands in a two switch activity that each switch triggers a separate action
Activate 2 switches. one controls swat action one controls catch in jar action?
P7 Activate switch to control horizontal movement – almost on target
Stop horizontally moving fly on outer target
P7 Activate switch to control horizontal movement –on target
Stop horizontally moving fly on inner target
P7 Activate switch to control vertical movement – almost on target
Stop vertically moving fly on outer target
P7 Activate switch to control vertical movement –on target
Stop vertically moving fly on inner target
P7 Use space bar as a switch -apply in any of the above
P8 Press switch at appropriate moment e.g. to hit target
Stop randomly moving fly on a target
Support p-level targets
• from showing awareness of the output technologies, • to awareness that the user can interact with the
technology, • through to practicing with interaction with the
technology.
Stimulating visually and audibly.
Oak Field P-level curriculum analysed.
The primary areas where the curriculum could be best supported by game technologies were identified as • reaction and interaction, • sequencing, • choosing and • matching.
Of these, the area that would support the broadest part of the curriculum was that of reaction and interaction.
Supports certain p-level tasks from p2 to p8
Such a game would need to be adjustable with the ability to set the speed of movement and with a variety of colours and variations in contrast and resolution available to suit as many potential users as possible.
ITAG EHD - 23/10/2012, NTU Nottingham UK.
THANK YOU.
24
Andy [email protected]
www.vipi-project.eufacebook.com/vipiprojecttwitter.com/vipi_project
Brown DJ, McIver E, Standen PJ and Dixon P (2008). Can Serious Games Improve Memory Skills in People with ID? Journal of Intellectual Disability Research. Vol. 52, Parts 8&9, p.678. August 2008. ISSN 0964-2633.
Brown, D. J, James Ley, Lindsay Evett, Penny Standen, (2011) Can participating in games based learning improve mathematic skills in students with intellectual disabilities? Proceedings of IEEE SeGAH 2011; http://doi.ieeecomputersociety.org/10.1109/SeGAH.2011.6165461 November 16-November 18; ISBN: 978-1-4673-0433-7.
Standen PJ, Rees F and Brown DJ. (2009i). Effect of playing computer games on decision making in people with intellectual disabilities. Journal of Assistive Technologies, Vol 3, issue 2, pp.6-15. © Pavilion Journals (Brighton) Ltd.
Standen PJ, Karsandas RB, Anderton N, Battersby S, Brown DJ. (2009ii). An evaluation of the use of a computer game in improving the choice reaction time of adults with intellectual disabilities. Journal of Assistive Technologies, Vol3, issue 4, p.4-11, © Pavilion Journals (Brighton) Ltd.
Ulicsac, M, Wright M (2010) Games in Education – Serious Games - A Futurelab Literature Review. Downloaded from www.futurelab.org.uk/projects/games-in-education on 11/10/2012
The ViPi KA3 LLP project has been partially funded under the Lifelong Learning Programme, subprogramme KA3 ICT.