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Video Motion Interpolation for Special Effect Applications Timothy K. Shih, Senior Member, IEEE, Nick C. Tang, Joseph C. Tsai, and Jenq-Neng Hwang, Fellow, IEEE IEEE TRANSACTIONS ON SYSTEMS, MAN, AND CYBERNETICS— PART C: APPLICATIONS AND REVIEWS, VOL. 41, NO. 5, SEPTEMBER 2011

Video Motion Interpolation for Special Effect Applications

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Video Motion Interpolation for Special Effect Applications. Timothy K. Shih , Senior Member, IEEE , Nick C. Tang, Joseph C. Tsai, and Jenq-Neng Hwang , Fellow, IEEE. IEEE TRANSACTIONS ON SYSTEMS, MAN, AND CYBERNETICS—PART C: APPLICATIONS AND REVIEWS, VOL. 41, NO. 5, SEPTEMBER 2011. - PowerPoint PPT Presentation

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Page 1: Video Motion Interpolation  for  Special Effect Applications

Video Motion Interpolation for Special Effect Applications

Timothy K. Shih, Senior Member, IEEE, Nick C. Tang, Joseph C. Tsai, and Jenq-Neng Hwang, Fellow, IEEE

IEEE TRANSACTIONS ON SYSTEMS, MAN, AND CYBERNETICS—PART C: APPLICATIONS AND REVIEWS, VOL. 41, NO. 5, SEPTEMBER 2011

Page 2: Video Motion Interpolation  for  Special Effect Applications

Outline• Introduction• System Overview•Motion Layer Segmentation and Tracking•Motion Interpolation Using Video Inpainting• Experimental Results• Conclusion

Page 3: Video Motion Interpolation  for  Special Effect Applications

Introduction

Page 4: Video Motion Interpolation  for  Special Effect Applications

Background• Video forgery (video falsifying):

• A technique for generating fake videos by altering, combining, or creating new video contents

• For instance, the outcome of a 100 m race in the olympic game is changed.

Page 5: Video Motion Interpolation  for  Special Effect Applications

Introduction• Example of video forgery :

Original video frame Falsifying result

Page 6: Video Motion Interpolation  for  Special Effect Applications

Objective• To create a forged video, which is almost

indistinguishable from the original video

• To create special effects in video editing applications

Page 7: Video Motion Interpolation  for  Special Effect Applications

Introduction• To change the content of video, the

following techniques are commonly used:• object tracking• motion interpolation• video inpainting• video layer fusing

Page 8: Video Motion Interpolation  for  Special Effect Applications

Introduction• Contributions of this paper:

• 1) It is the first time that video forgery is attempted based on video inpainting techniques.

• 2) A new concept called guided inpainting for motion interpolation of video objects is proposed.

• 3) A guided quasi-3-D (i.e., X, Y, and time) video inpainting mechanism is proposed.

Page 9: Video Motion Interpolation  for  Special Effect Applications

System Overview

Page 10: Video Motion Interpolation  for  Special Effect Applications

System Overview

Page 11: Video Motion Interpolation  for  Special Effect Applications

System Overview• 1) Motion Layer Segmentation: • Separates background and tracked object• 2) Motion Prediction:• Finds Reference Stick-Figure to predict cycle

of motion • 3) Motion Interpolation: • Motion analysis• Patch assertion• Motion completion via inpainting.

Page 12: Video Motion Interpolation  for  Special Effect Applications

System Overview• 4) Background Inpainting: • Inpaints background of different camera

motions• 5) Layer Fusion: • Merges an object layer and a background

layer

Page 13: Video Motion Interpolation  for  Special Effect Applications

Motion Layer Segmentation and

Tracking

Page 14: Video Motion Interpolation  for  Special Effect Applications
Page 15: Video Motion Interpolation  for  Special Effect Applications

Motion Layer Segmentation and Tracking• Separate target objects from the background

• Adopt Mean Shift Feature Space Analysis Algorithm[2] for color region segmentation

[2] D. Comaniciu and P.Meer, “Mean shift: A robust approach toward feature space analysis,” IEEE Trans. Pattern Anal. Mach. Intell., vol. 24, no. 5, pp. 603–619, May 2002.

Page 16: Video Motion Interpolation  for  Special Effect Applications

• Initial segmentation of objects from their background

Page 17: Video Motion Interpolation  for  Special Effect Applications

• ALGORITHM: REFERENCE STICK FIGURE TRACKING

Manually Selected

Mean Shift Algorithm

C0

C0’

Frame 0

Page 18: Video Motion Interpolation  for  Special Effect Applications

• ALGORITHM: REFERENCE STICK FIGURE TRACKING

Revised Fast Tracking Mechanism[6]

Bounding Box B1

Frame 1

[6] K. Hariharakrishnan and D. Schonfeld, “Fast object tracking using adaptive blockmatching,” IEEE Trans.Multimedia, vol. 7, no. 5, pp. 853–859, Oct. 2005.

Page 19: Video Motion Interpolation  for  Special Effect Applications

• ALGORITHM: REFERENCE STICK FIGURE TRACKING

Mean Shift Algorithm

B1’

Comparing Color Segments of C0’ and B1’

C1’

Frame 1 Frame 0

Page 20: Video Motion Interpolation  for  Special Effect Applications

• ALGORITHM: REFERENCE STICK FIGURE TRACKING

Applying Dilation C1’ C1*

Frame 1

Page 21: Video Motion Interpolation  for  Special Effect Applications

• ALGORITHM: REFERENCE STICK FIGURE TRACKING

Frame 0

CoC1*

Comparing corresponding

pixel p

If (p in C1*) - (p in C0) > L2

  Exclude p in C1’Else  Keep p in C1’

Frame 1

‧Set L2 = 2‧Using L in LUV color space

Page 22: Video Motion Interpolation  for  Special Effect Applications

Motion Segmentation• Different parts of the target may move in

different directions

• Decomposing an object into different regions

• Using revised block searching algorithm[10] to compute motion map

[10] J. Jia, Y.-W. Tai, T.-P.Wu, and C.-K. Tang, “Video repairing under variable illumination using cyclic motions,” IEEE Trans. Pattern Anal. Mach. Intell., vol. 28, no. 5, pp. 832–839, May 2006.

Page 23: Video Motion Interpolation  for  Special Effect Applications

Motion Segmentation• The Mean Shift color segmentation can also be

revised to deal with motion segmentation:

• Based on blocks, not pixels

• Important for video inpainting

• Ghost shadows can be eliminated

Page 24: Video Motion Interpolation  for  Special Effect Applications

Original Video Frame

Corresponding result of color segmentation by using [2]

The example of tracked object and estimated vectors

Page 25: Video Motion Interpolation  for  Special Effect Applications

Motion Interpolation Using Video Inpainting

Page 26: Video Motion Interpolation  for  Special Effect Applications
Page 27: Video Motion Interpolation  for  Special Effect Applications

Motion Interpolation Using Video Inpainting•Motion Interpolation :

• Motions of the target object need to be interpolated.

• Video Inpainting :

• In order to obtain the interpolated figures

• Motion interpolation may create background holes.

Page 28: Video Motion Interpolation  for  Special Effect Applications

Motion Interpolation of Target Objects• A target object can be segmented into a layer.

•Motion interpolation is required to produce a slow motion of the target layer.

Original OriginalInterpolated Interpolated

tn tn+1 tn+2 tn+3

Page 29: Video Motion Interpolation  for  Special Effect Applications

General Inpainting Strategy

• In order to obtain the interpolated figures

• Using a rule-based thinning algorithm[1] :

• To obain the stick figures of target objects

• Stick figures:

• Used to guide the selection of patches

• Copied from the original video

[1] M. Ahmed and R. Ward, “A rotation invariant rule-based thinning algorithmfor character recognition,” IEEE Trans. Pattern Anal. Mach. Intell.,vol. 24, no. 12, pp. 1672–1678, Dec. 2002.

Page 30: Video Motion Interpolation  for  Special Effect Applications

General Inpainting Strategy

• Quasi-3-D video space (2-D plus tIme)

• Using 3-D patches in quasi-3-D video inpainting

• produce a smooth movement

Page 31: Video Motion Interpolation  for  Special Effect Applications

Prediction and Interpolation of Cyclic Motion• Consider the following scenario:• 1) It’s common for target objects to perform

actions in a repeated cycle .

• 2) A stick figure can be used to estimate the relative positions of patches .• (e.g., head, body, and legs).

Page 32: Video Motion Interpolation  for  Special Effect Applications

Prediction and Interpolation of Cyclic Motion• Stick figures and the contours of target objects

can be used to predict repeated cycles.

Page 33: Video Motion Interpolation  for  Special Effect Applications

Prediction and Interpolation of Cyclic Motion•Missing stick figure can be reproduced by:

• 1) Searching for similar reference stick figures in a repeated motion cycle

• 2) Interpolation of two known stick figures

Page 34: Video Motion Interpolation  for  Special Effect Applications

• ALGORITHM: REFERENCE STICK FIGURE SEARCHING

Page 35: Video Motion Interpolation  for  Special Effect Applications

• ALGORITHM: REFERENCE STICK FIGURE SEARCHING

x ………… x+r

r : the number of frames in a repeated cycle

index range function of a given frame number x as idx(x) = [x + r − 2, x + r − 1, x + r, x + r + 1, x + r + 2] [x − r − 2, x − r − 1, x − r, x − r + 1, x − r + 2].∪

x-r

Page 36: Video Motion Interpolation  for  Special Effect Applications

• STICK FIGURE INTERPOLATION

Oa Union of Oa and ObObThinning

result

Page 37: Video Motion Interpolation  for  Special Effect Applications

Motion Interpolation Alogorithm• extending our image inpainting algorithm for

motion interpolation

• consider a video as a 2-D plus time domain

Page 38: Video Motion Interpolation  for  Special Effect Applications

Motion Interpolation Alogorithm• I3 = Φ3 Ω∪ 3 •Φ3 is a source space•Ω3 is a target space•Φ3 ∩ Ω3= ∅ (an empty set)

Page 39: Video Motion Interpolation  for  Special Effect Applications

• ALGORITHM: PATCH ASSERTION

Page 40: Video Motion Interpolation  for  Special Effect Applications

• Example for patch assertion:

• ALGORITHM: PATCH ASSERTION

Patches on stick figure

Contour ω of (a)(searched in the nearby motion cycle)

Result of patch assertion

Page 41: Video Motion Interpolation  for  Special Effect Applications

• The main algorithm

• Let ∂Ω3 be:

• a front surface on Ω3

• adjacent to Φ3

• ALGORITHM: MOTION INTERPOLATION

3

33

3 Source Region

Target Region

Page 42: Video Motion Interpolation  for  Special Effect Applications

• Given a 3-D patch Ψp centered at the point p

• Let Ψp ‘s priority P(p) = C(p) × D(p)

• ALGORITHM: MOTION INTERPOLATION

3

3

3

33

3 Source Region

Target Region

Page 43: Video Motion Interpolation  for  Special Effect Applications

• C(p) : Confidence term:

• The percentage of useful information inside a patch centered at p

the size of 3-D patch is denoted as |Ψ3| = 27 pixels

• ALGORITHM: MOTION INTERPOLATION

Page 44: Video Motion Interpolation  for  Special Effect Applications

• D(p) : Data term

• Compute the percentage of edge pixels in the patch ( Instead of computing the isophote[3] )

var(Ψp ) : the color variation of the patch [21]

• ALGORITHM: MOTION INTERPOLATION

3

[3] A. Criminisi, P. Perez, and K. Toyama, “Region filling and object removal by exemplar-based image inpainting,” IEEE Trans. Image Process., vol. 13, no. 9, pp. 1200–1212, Sep. 2004.

[21] T. K. Shih, N. C. Tang,W.-S. Yeh, T.-J. Chen, andW. Lee, “Video inpainting and implant via diversified temporal continuations,” in Proc. 2006 ACM Multimedia Conf., Santa Barbara, CA, Oct. 23–27, 2006, pp. 133–136.

Page 45: Video Motion Interpolation  for  Special Effect Applications

• Example of motion interpolation via inpainting

• ALGORITHM: MOTION INTERPOLATION

Page 46: Video Motion Interpolation  for  Special Effect Applications
Page 47: Video Motion Interpolation  for  Special Effect Applications

Inpainting Camera Motions

• Using mechanism proposed in [22]

• Ensures that there is no “ghost shadows” created in the background• Segment motions into different regions

• The inpainted area in the previous frame needs to be incorporated.

[22] T. K. Shih, N. C. Tang, and J.-N. Hwang, “Ghost shadow removal in multilayeredvideo inpainting,” in proc. IEEE 2007 Int. Conf.Multimedia Expo, Beijing, China, Jul. 2–5, pp. 1471–1474.

Page 48: Video Motion Interpolation  for  Special Effect Applications
Page 49: Video Motion Interpolation  for  Special Effect Applications

Layer Fusion• Need to merge video layers to produce

forged video.

• The fusion process merges an object layer and a background layer.

(With contour of object layer computed based on the object tracking)

Page 50: Video Motion Interpolation  for  Special Effect Applications

• ALGORITHM: LAYER FUSION

Page 51: Video Motion Interpolation  for  Special Effect Applications

• ALGORITHM: LAYER FUSION

Object layer obj Dilation area of obj δob j

Corresponding area on background layer

δbkgδob j pixel intensity → υL

Object Background

Page 52: Video Motion Interpolation  for  Special Effect Applications

• ALGORITHM: LAYER FUSION

(-2,70)

Histogram of the intensity difference in δob j and δbkg

υL

Intensity Difference

Count

Page 53: Video Motion Interpolation  for  Special Effect Applications

Experimental Results

Page 54: Video Motion Interpolation  for  Special Effect Applications

Experimental Results• Block size used in Patch Assertion:• 10-by-10 pixels

• Patch size used in Motion Interpolation:• 3-by-3-by-3 pixels

• Hardware:• CPU 2.1G with 2G RAM

Page 55: Video Motion Interpolation  for  Special Effect Applications

Evaluation•Motion Layer Segmentation

•Motion Prediction

•Motion Interpolation

• Background Inpainting

• Layer Fusion

Page 56: Video Motion Interpolation  for  Special Effect Applications

Evaluation

Page 57: Video Motion Interpolation  for  Special Effect Applications

Evaluation

Page 58: Video Motion Interpolation  for  Special Effect Applications

Evaluation

Page 59: Video Motion Interpolation  for  Special Effect Applications

Evaluation

Page 60: Video Motion Interpolation  for  Special Effect Applications

Limitations of the Proposed Mechanism• Shadows cannot be tracked precisely.

• Only use intensity to merge layers (without considering the chrominance information)

• A sophisticated 3-D reconstruction mechanism needs to be investigated.

• Only produces actions two times slower for slow motion.

Page 61: Video Motion Interpolation  for  Special Effect Applications

Conclusion

Page 62: Video Motion Interpolation  for  Special Effect Applications

Conclusion• This paper Proposes an interesting technology

to alter the behavior of moving objects in a video

• Effectively extends the inpainting technique to a quasi-3-D space

• Allows a video • to be separated into several layers,• played in different speeds,• and then merged

Page 63: Video Motion Interpolation  for  Special Effect Applications

Conclusion• A series of difficult problems are solved.

• Solutions are successfully integrated.

•Mostly, it is a subjective feeling of how a fake video looks real.

• Necessary to develop an authoring tool to allow the users to specify the spatiotemporal fluctuation property